Aether
Tingle
they adressed that with the dlc, but in a backwards way.My suspicion is that these goo-vehicles are late game, and perhaps have other limitations. I cannot see the team completely foregoing the utility of a horse, or making them feel impractical or useless again
My wife was just lamenting the horse situation in Breath of the Wild. She loved finding, taming, and riding them, but the game didn’t make using them remotely convenient until the DLC.
Having the ability to call your horse after teleportation to anywhere makes them way more usable outstart of the start of the game.
but then: master cycle zero ruins it for late game.
that the item for the horse is hidden makes it hard to get early if its your first playthrough, and that your horse has to have it makes the horse customization pointless, since you cant decide how it should look, cause without this item you wont even be able to see it.
Just having a point where link gets the skill (first visit to the horse good? giving him something?) to call it (and having that in the base game instead of DLC...) would probably alleviated a lot of the problems.