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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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I don't know if anyone's mentioned it, but this bird vehicle is completely unlike the ones in the latest trailer. It has no goo, no direct means of being propelled, and no control mechanism. So it's either special or there's gonna be regular vehicles.

Screenshot-20230212-182338.png
 
Yeah, I'm getting the same feeling.

Also, I think that Nintendo has been hinting at what Tears of the Kingdom actually represents this whole time:

Here is a "tear" dropping:

c81Screenshot2023021217.png


Here is the same "tear drop" returning to its source:

fb6Screenshot2023021217.png


Here is another "tear" dropping:

Screenshot2023021217.png


Here is another "tear drop" returning to its source:

89fScreenshot2023021217.png



Based on the available evidence, I think it's reasonable to consider that it is very likely the case that there is a "kingdom" in the sky, far bigger than what has been shown so far, and that the player will rewind "tear drops" to travel to the sky kingdom. We don't know the full scope or exactly how it works, but these hints are very deliberate and also pretty exciting to think about, in my opinion.
I think "tears" just reflects the idea of vertical travel in general. Tears are something we associate with falling down only, I think the idea is that the game will heavily involve falling down, wether it's Link falling down from the sky or Zelda falling down in a giant chasm.
 
That's funny that you said this because I was wondering how the person above caught the towers are on fire since you can barely see it in the YouTube upload. And the answer it. YOU CAN SEE IT in the Switch news section where trailer is uploaded, it's much more visible imao.

Everyone go for your Switch and watch the trailer there.

Going back through all the messages to catch up on discussion! This up here for real! I can see so much while watching on Switch! The flaming towers! And that big rumbling stampede of who knows what in the desert? One at least is definitely a Molduga. Probably a whole family!

This really is the only way to watch the trailer right now because yeesh you can't see squat from Youtube.
 
I think "tears" just reflects the idea of vertical travel in general. Tears are something we associate with falling down only, I think the idea is that the game will heavily involve falling down, wether it's Link falling down from the sky or Zelda falling down in a giant chasm.
It’s not a bad thought, but there’s a tear drop symbol on the tip of the new Master Sword, so I think there will be actual tears or at least droplets (like the one shown in the 2nd trailer), that will be pivotal.
 
I think "tears" just reflects the idea of vertical travel in general. Tears are something we associate with falling down only, I think the idea is that the game will heavily involve falling down, wether it's Link falling down from the sky or Zelda falling down in a giant chasm.

Yeah, I can see that. It could be meant to be interpreted in multiple ways in the same way that Breath of the Wild was, where a general idea cascades into multiple permutations that subsequently expand new gameplay mechanics and story concepts like what we're seeing in the trailers. Very interested to see what we end up with.

That being said, the choice to show a water droplet and then rewind it so that it ascends, while also showing Link doing the same thing, appears to be intentional. There seems to be a deliberate attempt there to show the correlation between things falling out of the sky and them being rewound back toward the sky. In other words, the rewinding mechanic seems to be an important aspect to the vertical travel.

EDIT

Perhaps, aside from vertical travel, the concept of restoration plays an important role in this game.
 
link_drives.jpg
tears-of-the-kingdom-weapon.jpg


Possibly anything with the suzu bell symbol could be modded, including this fella:

NSwitch_TheSequelToTheLegendOfZeldaBreathOfTheWild_08.jpg


Perhaps some dominion rod ability to control mechs with the spirit arm's green energy.
 
It’s not a bad thought, but there’s a tear drop symbol on the tip of the new Master Sword, so I think there will be actual tears or at least droplets (like the one shown in the 2nd trailer), that will be pivotal.

Yeah, I can see that. It could be meant to be interpreted in multiple ways in the same way that Breath of the Wild was, where a general idea cascades into multiple permutations that subsequently expand new gameplay mechanics and story concepts like what we're seeing in the trailers. Very interested to see what we end up with.

That being said, the choice to show a water droplet and then rewind it so that it ascends, while also showing Link doing the same thing, appears to be intentional. There seems to be a deliberate attempt there to show the correlation between things falling out of the sky and them being rewound back toward the sky. In other words, the rewinding mechanic seems to be an important aspect to the vertical travel.

EDIT

Perhaps, aside from vertical travel, the concept of restoration plays an important role in this game.
Oh yeah I don't mean to say there can only be one interpretation of "tears", I just mean I think at the most basic level a tear is something that is associated with sadness and falling. They're definitely playing the reversal and ouroboros theme as well, no question.

And yeah they probably have tons of ways to incorporate "tears" after deciding on it as a symbol of the game's direction. It's very possible Link has to collect "tears" to use in those vials on his belt or something too.
 
Higher res photo of the artbook, I love this outfit.

outfit.png


Google Lens translation gives me "structural complement" and "okra fruit", that latter one doesn't seem right lol.
 
link_drives.jpg
tears-of-the-kingdom-weapon.jpg


Possibly anything with the suzu bell symbol could be modded, including this fella:

NSwitch_TheSequelToTheLegendOfZeldaBreathOfTheWild_08.jpg


Perhaps some dominion rod ability to control mechs with the spirit arm's green energy.
How do we know that’s not a friendly who helps with creation of vehicles and other stuff?
 
Looking at the extended footage from the Japanese site, the trailer version is actually cropped / zoomed in. Sneaky sneaky

How do we know that’s not a friendly who helps with creation of vehicles and other stuff?
We don't know, hence, 'possibly'. I wouldn't be surprised by some degree of mech building.
 
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The whole point of the vehicle/weapon creation system is really to push the whole community discussion via YouTube/Twitch/Twitter/TikTok/Forums etc. I imagine you will be able to create all sorts of goofy and ridiculous crafts and weaponry that will really drive a lot of discussion surrounding this game. This is absolutely the intent of these new mechanics and there will of course likely be other surprises that help drive engagement and keep people constantly playing and talking about the new Zelda.
 
I don't know if anyone's mentioned it, but this bird vehicle is completely unlike the ones in the latest trailer. It has no goo, no direct means of being propelled, and no control mechanism. So it's either special or there's gonna be regular vehicles.

Screenshot-20230212-182338.png

Completely forgot about this one.
 
The whole point of the vehicle/weapon creation system is really to push the whole community discussion via YouTube/Twitch/Twitter/TikTok/Forums etc. I imagine you will be able to create all sorts of goofy and ridiculous crafts and weaponry that will really drive a lot of discussion surrounding this game. This is absolutely the intent of these new mechanics and there will of course likely be other surprises that help drive engagement and keep people constantly playing and talking about the new Zelda.
It's a feature that has several benefits imo

A. Provide the Zelda team's take on crafting systems

B. Bring the fun of physics-based jerry-rigged contraptions that some people found in BoTW to a wider audience by incorporating it into the main loop

C. Increase the "reward pool", including providing rewards that further the main drive of the game, exploration, directly

D. More varied quests and more potential solutions to them ("get thing from here to here" quest where you could build any matter of vehicles to solve the problem, Eventide Island/Master Trials but all you get are parts of weaponry)

E. Yeah engagement is probably a motive but honestly I don't think it's as much the "focus" as people are necessarily making it out to be
 
I don't know if anyone's mentioned it, but this bird vehicle is completely unlike the ones in the latest trailer. It has no goo, no direct means of being propelled, and no control mechanism. So it's either special or there's gonna be regular vehicles.

Screenshot-20230212-182338.png

My suspicion is that these goo-vehicles are late game, and perhaps have other limitations. I cannot see the team completely foregoing the utility of a horse, or making them feel impractical or useless again

My wife was just lamenting the horse situation in Breath of the Wild. She loved finding, taming, and riding them, but the game didn’t make using them remotely convenient until the DLC.
 
link_drives.jpg
tears-of-the-kingdom-weapon.jpg


Possibly anything with the suzu bell symbol could be modded, including this fella:

NSwitch_TheSequelToTheLegendOfZeldaBreathOfTheWild_08.jpg


Perhaps some dominion rod ability to control mechs with the spirit arm's green energy.
I think that broom symbol is an ability that lets you unite different pieces of materials to create weapons or vehicles (and maybe other things?).

It is one of the four main abilities of the game, alongside the other two shown on the E3 2021 teaser (which are the four pins of the collectors edition).
 
My suspicion is that these goo-vehicles are late game, and perhaps have other limitations. I cannot see the team completely foregoing the utility of a horse, or making them feel impractical or useless again

My wife was just lamenting the horse situation in Breath of the Wild. She loved finding, taming, and riding them, but the game didn’t make using them remotely convenient until the DLC.
Horses aren't totally impractical, they're fun to enjoy the scenery with it to fight enemies on horseback, they're also super useful early on in the game to get from place to place, it's just the sheer number of shrines and towers to teleport to that ends up rending them useless. Because of that I doubt they'll be any more useful in ToTK.

That said the islands don't appear to be there right away, so it's possible the crafting vehicle stuff comes later in the game.
 
That's funny that you said this because I was wondering how the person above caught the towers are on fire since you can barely see it in the YouTube upload. And the answer it. YOU CAN SEE IT in the Switch news section where trailer is uploaded, it's much more visible imao.

Everyone go for your Switch and watch the trailer there.
would be good to trademark this probably
 
Yeah, I'm getting the same feeling.

Also, I think that Nintendo has been hinting at what Tears of the Kingdom actually represents this whole time:

Here is a "tear" dropping:

c81Screenshot2023021217.png


Here is the same "tear drop" returning to its source:

fb6Screenshot2023021217.png


Here is another "tear" dropping:

Screenshot2023021217.png


Here is another "tear drop" returning to its source:

89fScreenshot2023021217.png



Based on the available evidence, I think it's reasonable to consider that it is very likely the case that there is a "kingdom" in the sky, far bigger than what has been shown so far, and that the player will rewind "tear drops" to travel to the sky kingdom. We don't know the full scope or exactly how it works, but these hints are very deliberate and also pretty exciting to think about, in my opinion.

I haven't been posting my thoughts overall but the "tears" being the pieces of rubble above raining down on Hyrule has been a thought in my mind ever since that third shot you posted was in the trailer. That trailer....
 
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Horses aren't totally impractical, they're fun to enjoy the scenery with it to fight enemies on horseback, they're also super useful early on in the game to get from place to place, it's just the sheer number of shrines and towers to teleport to that ends up rending them useless. Because of that I doubt they'll be any more useful in ToTK.

That said the islands don't appear to be there right away, so it's possible the crafting vehicle stuff comes later in the game.

Breath of the Wild made it impractical to use them because any time you find yourself back on flatter terrain you likely weren’t in earshot of the horse. I’d have used the horse quite a bit if the game didn’t ask me to babysit or escort it as much.

Geralt’s Roach was a good horse. Not too realistic that he was always at the ready, but who cares? There was a reason they bothered to add the saddle in the DLC - they knew the current horse mechanic was pointlessly tedious.
 
I think though at first I was disappointed with how little they showed in the trailer, I'm back to being excited again at the real mysteries of this game. They're holding back so much about this game, way more than I think they've ever done with any other game. What do we know? What have they actually told us vs speculation and assumption?

We don't know:

  • Who is this bad guy?
  • What is he doing? (Besides "destroy the world". Lifting the castle for some reason?)
  • What is the arm exactly?
  • What mechanics does the arm bring? We knew all about the Shiekah Slate's capabilities almost a year before BotW came out.
  • What is Link even doing? What is our goal? (Besides stop the bad guy) This leads to probably the most important question:
  • What even are the Tears of the Kingdom? You know, the title of the game?
  • Are there dungeons? Divine beasts?
  • Do shrines return?
  • What is this time mechanic that's implied? Music is thematically reversed but not much in-game that's prominent to show for this theme
  • Who is Zelda talking to when she says "lend him your power"? The goddess? Someone else?
  • Why do some shots have flying objects/islands in the sky while others don't? Do they slowly break apart in real time or in specific progression sequences?
  • What is this ouroboros dragon logo? Gotta be super important to be in the logo.
  • Why is the master sword broken down? And why does the logo visualize it as half sword, half tech?
Just making this clear, I'm not saying they should tell us everything. I'm just bringing this up as a curiosity and sort of excitement at the realization that they're holding so much close to the chest. They're that confident that the game will speak for itself and the experience must be played yourself without spoilers.
 
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If there were less shrines I.e. teleport locations, maybe I would've used my horse a bit more, but I often went well off the beaten path, so a horse too often seemed like a nuisance to accommodate.
 
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I don’t think some people are thinking about the game properly. Some are too focused on it being a reused world and everything won’t be new. You have to think how Nintendo is adding so much new that will make your experience completely different from BotW.
 
Oh yeah I don't mean to say there can only be one interpretation of "tears", I just mean I think at the most basic level a tear is something that is associated with sadness and falling. They're definitely playing the reversal and ouroboros theme as well, no question.

And yeah they probably have tons of ways to incorporate "tears" after deciding on it as a symbol of the game's direction. It's very possible Link has to collect "tears" to use in those vials on his belt or something too.

Absolutely, I welcome the diversity of opinions on the topic and think it makes the speculative discussion more engaging and exciting.

I haven't been posting my thoughts overall but the "tears" being the pieces of rubble above raining down on Hyrule has been a thought in my mind ever since that third shot you posted was in the trailer. That trailer....

I feel you.

When you think about how ancient civilizations would describe rubble falling out of the sky, "tears" would seem to serve as an appropriately primitive description of such phenomena in the same way that ancient civilizations in our world might have viewed rain as a means of the sky "crying". What I want to know is why does it seem like "the kingdom is crying", from a narrative perspective in this game. It's all very mysterious and intriguing.

I must also commend the artists and programmers for realistically representing atmospheric scattering in this game. Those sky islands appear appropriately silhouetted and distant from the view on the ground due to atmospheric scattering, which is something that isn't seen in most games that have floating objects in the sky. It really improves the sense of scale and the sky objects almost feel alien or otherworldly as a result. I've never seen anything quite like it in a video game before (at least that I can recall).
 
At the very least Zonai related places like the labyrinths and Thyplo Ruins are being modified. I also expect something to happen with Thundra Plateau and possibly even the entirety of Faron. Where else were there Zonai imagery ?
That image where they supposedly show Thyplo ruins, I don't think it actually is. Death Mountain should be in the background from the angle but it isn't. Maybe I'll check it out in BoTW to be sure.
 
That image where they supposedly show Thyplo ruins, I don't think it actually is. Death Mountain should be in the background from the angle but it isn't. Maybe I'll check it out in BoTW to be sure.

It is, check out this comparison
 
I don't know if anyone's mentioned it, but this bird vehicle is completely unlike the ones in the latest trailer. It has no goo, no direct means of being propelled, and no control mechanism. So it's either special or there's gonna be regular vehicles.

Screenshot-20230212-182338.png
Revali came back to haunt compete with you.
 
I think there's more to it than that. We see shots of Hateno without the ancient furnace. The Divine Beasts are notably absent from their previous positions. It's as though all the old Shekiah tech is missing. My shot in the dark is that Ganon "hacks"/takes over the Shekiah tech with malice. Also explains why Zelda has a new Shekiah slate in the official art. One last interesting observation is that with the footage we've seen, all the new enemies and upgraded Bokoblins, we haven't seen a single Guardian, arguably the definitive enemy of the first game.

Nice observation! It seems likely then that a stronger Ganondorf just emerges and wreaks havoc on the Sheikah and just outright destroys what he thinks is all of their technology. I mean, it’s classic Ganondorf who always has a vendetta and tends to get his way when he seeks vengeance.

Ocarina of Time: “One day, when this seal broken, I will destroy your descendants”. And I’ll be damned if he doesn’t come back and manage to kill Saria and Princess Ruto’s descendants before the gods flood Hyrule.
 
Yeah, I'm getting the same feeling.

Also, I think that Nintendo has been hinting at what Tears of the Kingdom actually represents this whole time:

Here is a "tear" dropping:

c81Screenshot2023021217.png


Here is the same "tear drop" returning to its source:

fb6Screenshot2023021217.png


Here is another "tear" dropping:

Screenshot2023021217.png


Here is another "tear drop" returning to its source:

89fScreenshot2023021217.png



Based on the available evidence, I think it's reasonable to consider that it is very likely the case that there is a "kingdom" in the sky, far bigger than what has been shown so far, and that the player will rewind "tear drops" to travel to the sky kingdom. We don't know the full scope or exactly how it works, but these hints are very deliberate and also pretty exciting to think about, in my opinion.
I was 100% in this camp before the trailer and before I saw the shot of the mining scene and the blue wisps next to the site on the ground. I'm still mostly with this idea, but something keeps telling me Tears are referring to something bigger and story driven.
Tears.jpg


IF what I think is happening in this scene is true, then the blue wisps represent the souls of the dead that are incased in the luminous stones and are being released as the Bokoblins are mining them. They ironically look like tears as well. So not only does Gannondorf want to kill everyone and everything in Hyrule currently he also wants to destroy the peaceful resting place of the souls of the dead who reside in Hyrule and represent the past possibly, which is completely messed up and Link will be having a word or two with him about this very soon.
 
I've been having a lot of random thoughts about this game and I think its going to be the small details that I'm really hyped for the most. I was just thinking with sky barrier now gone presumably, the Dragons will no longer suddenly disappear into a vortex above us, instead we will be able to watch them slowly keep ascending until they are a little speck in the sky or veer off in another direction around the sky islands. That's going to be an awesome, chill moment to watch in the game. IMO
maxresdefault.jpg
 
I was 100% in this camp before the trailer and before I saw the shot of the mining scene and the blue wisps next to the site on the ground. I'm still mostly with this idea, but something keeps telling me Tears are referring to something bigger and story driven.
Tears.jpg


IF what I think is happening in this scene is true, then the blue wisps represent the souls of the dead that are incased in the luminous stones and are being released as the Bokoblins are mining them. They ironically look like tears as well. So not only does Gannondorf want to kill everyone and everything in Hyrule currently he also wants to destroy the peaceful resting place of the souls of the dead who reside in Hyrule and represent the past possibly, which is completely messed up and Link will be having a word or two with him about this very soon.

It's perfectly possible that there are multiple meanings to the subtitle "Tears of the Kingdom" and that very well could be one of them (I also think it would be pretty interesting). With "Breath of the Wild", there wasn't a single meaning to that either, so I could see it being the same situation with this game.
 
It's perfectly possible that there are multiple meanings to the subtitle "Tears of the Kingdom" and that very well could be one of them (I also think it would be pretty interesting). With "Breath of the Wild", there wasn't a single meaning to that either, so I could see it being the same situation with this game.
Yep 100% agree and that also plays into something the developers would totally want leaving it up to the players decide and talk about, great point.
 
You guys weren't kidding! The TOTK trailer is definitely a higher quality video compared to the one from the Direct. Darker areas are a bit more visible, even on the OLED screen.

One thing I noticed during the scene with our mystery woman reaching out towards Link's hand...the structures in the background seemed to be rotating a little bit, reminded me of how the gears did in Skyward Sword when in the Sealed Temple.

Maybe...she is related to Hylia?
 
Right now I’m still living in the same theory that there are two Hyrules in the same time period but they are just a mirrored representation of each other and after seeing Monster Mazes last video talking about how the shadows cast from the sun are in the opposite direction, which amazingly he figured out in a previous video of his after the 2nd trailer, it only strengthens my belief.

Seeing that so much has changed for the worse in Hyrule in this last trailer, it has to have taken a significant amount of time to build the new structures we see, conduct serious mining operations and alter the terrain. I think when Link is saved by the Zonia hand he is taken not only to the sky islands but an altered plane of existence, one that not only is spiritual in the sky but also a semi safe zone of all of Hyrule mostly free from Gannondorfs reach. Kind of similar to a light world/ dark world situation but more so a higher plane of reality vs reality as the mortal Hylians live in.

This is what I think we are seeing in the trailers, a relatively very similar world to the BotW we all played, the now higher plane of existence world or mirrored world, where we will be tasked with learning all of our new abilities, healing ourselves from the malice and fixing the master Sword. All the while trying to reach that point in our spiritual journey by possibly gaining the Tri-force of courage from the Spirit of Hylia where we will then be tasked to returning to the real world of Hyrule where the still alive Zelda remains.

A side note, I’m starting to think the mysterious women from the trailer is the Spiritual form of Hylia and that could be the scene where Link and her hold hands and she some how grants him the Tri-force of courage.

This gives Ganondorf time to really mess up Hyrule to the point we see it in the last trailer, and then eventually Link would be able to freely travel or warp back and forth by possibly using the Tori gates. There’s a lot of theories that could play into this with Zelda having the new Zonai slate, the mirrored tear symbols in the cave art, the cusping of the hands in a circle that could represent both these worlds as it relates to or forms a symbolic lens of truth and both the Zonai god depicted in that scene representing Courage and Hylia as the woman representing Wisdom as the two dragons in the logo.
 
Captured the trailer from my Switch on the eShop page, and it's not much better than the downloaded Japanese YouTube trailer. Maybe that single scene with the flaming tower/drill/spotlight is a tad more legible, but otherwise: don't bother.
 
So what will be this game equivalent of this cutscene? Of course it's gonna be sky islands or skydiving for the first time. But this BOTW cutscene happened fairly quickly from the beggining, not sure if this would work after like 20 minutes when we end up from underground to sky. I assume that in the end it will be Link jumping for the first time to Hyrule with main theme music.

image.png
 
I was trying to see if the giant telescope was still present at the Hateno Tech lab, and I am not sure if you can see a glimpse of it from the angle in the trailer. Then I noticed something obvious that I haven't seen pointed out anywhere. There is always smoke coming from the lab to signify someone is at home, I double checked both day and night and its always there. Does this mean its abandoned now?
Hateno-tech-lab.jpg

if I remember correctly, I think it was mentioned in Creating a Champion or something similar that Purah, Robbie, and Impa spread out across Hyrule just in case something happened, like another attack from Calamity Ganon that would have left them for dead - that was to ensure at least one of them would still alive by the time Link woke up. maybe they're all back together again?
 
I think though at first I was disappointed with how little they showed in the trailer, I'm back to being excited again at the real mysteries of this game. They're holding back so much about this game, way more than I think they've ever done with any other game. What do we know? What have they actually told us vs speculation and assumption?

We don't know:

  • Who is this bad guy?
  • What is he doing? (Besides "destroy the world". Lifting the castle for some reason?)
  • What is the arm exactly?
  • What mechanics does the arm bring? We knew all about the Shiekah Slate's capabilities almost a year before BotW came out.
  • What is Link even doing? What is our goal? (Besides stop the bad guy) This leads to probably the most important question:
  • What even are the Tears of the Kingdom? You know, the title of the game?
  • Are there dungeons? Divine beasts?
  • Do shrines return?
  • What is this time mechanic that's implied? Music is thematically reversed but not much in-game that's prominent to show for this theme
  • Who is Zelda talking to when she says "lend him your power"? The goddess? Someone else?
  • Why do some shots have flying objects/islands in the sky while others don't? Do they slowly break apart in real time or in specific progression sequences?
  • What is this ouroboros dragon logo? Gotta be super important to be in the logo.
  • Why is the master sword broken down? And why does the logo visualize it as half sword, half tech?
Just making this clear, I'm not saying they should tell us everything. I'm just bringing this up as a curiosity and sort of excitement at the realization that they're holding so much close to the chest. They're that confident that the game will speak for itself and the experience must be played yourself without spoilers.
Am I being silly or do we know most of these? Bad guy is Ganondorf, he just wants to destroy everything (there might be a deeper reason but BotW didn't give him any, he's just tired of coming back), I don't know what the arm is exactly but it seems pretty likely that it's the thing keeping Ganondorf sleeping before Link and Zelda find him and it just attaches to Link's maliced arm. So far we've seen for the arm that it has a sort of magnesis and time reversal, there's probably 2 other to match BotW. Don't know about Link's goal in full but if they keep the same amount of freedom (and they will want to), it's just stop the Bad Guy which you should be able to do as soon as you clear tutorial. Dk about Tears, most likely a collectible, dungeons/shrines where mentioned in a survey IIRC so they're most likely in. Time mechanic seems to be just an arm power, the special edition has 4 pins which are likely the arm powers. In the delay video you can see one of those symbols on Link's arm. Some shots not having objects in the sky is probably just trailer trickery. The 2021 trailer had nothing in the sky but Link already has his arm powers so they were most likely hiding how much you can see from the ground and how much Hyrule changed. Dk about Ouroborous, but it's pretty clear the Master Sword was broken down by Ganondorf's malice from all the trailers and you'll just be repairing it in the game since it's the only weapon that can actually kill him no? And it'll probably have the cool digital design from the logo once it's repaired.
 
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