LegendofLex
Cappy
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So, I'll use a specific example of why I don't think I'm wrong about this.This is rather obtuse. Even if the broad strokes are similar, there’s significantly more variety within the world theming. The problem with NSMB wasn’t just that the themes were the same, it’s that each theme remained identical across the entire world. Levels were indistinguishable from one another.
Based on what we’ve seen, there’s a legitimate argument to be made that there’s more variety in World 1 of Wonder alone than the entirety of the early NSMB games.
And granted, I haven't seen that much of the game. So I'm just going off the Nintendo Direct.
Odyssey also had a forest world. But actually, there was a really significant twist on the world theme. That's because most of the level involved you climbing a factory.
So far I don't see this kind of inventiveness with the world theming in SMBW - at least not the worlds based on past biomes.