So you're saying it's....Time for a replay of Xenoblade 1
Oh yeah!So you're saying it's....
...reyn time
Yeah, that was it, thanksShining in the Darkness? Kinda obscure but it sorta fits the description, there's a lot of those games on Genesis somehow.
It should be a late 2024/Early 2025 title , NISA is trying to release two mainline trails games per year. Zero late 2022, Azure Early 2023, Reverie Late 2023 , Kuro I early 2024 and Kuro II late 2024/Early 2025. Of course with the localitzacion of these games we all know that a lot of things can happen and they may take longer (bar the first three they are pretty much set on stone)Can't wait to play Kuro 2 in 2026 at best
I hope you are right, but you have to consider that NISA has other titles to localize aside from Falcom stuff and that Zero and Azure are a very special case.It should be a late 2024/Early 2025 title , NISA is trying to release two mainline trails games per year. Zero late 2022, Azure Early 2023, Reverie Late 2023 , Kuro I early 2024 and Kuro II late 2024/Early 2025. Of course with the localitzacion of these games we all know that a lot of things can happen and they may take longer (bar the first three they are pretty much set on stone)
Zero/Azure localitzacion shouldn't take that much time off NISA due to them confirming they are using the fan-translation (they will probably adapt it but most work is done), I expect most of NISA work being adapting these games to modern console and giving some QoL stuff. So I think there is time for them to work on Kuro translations once they are over with Reverie (and Nayuta which is personaly the game I'm hyped the most). Also if there is no delays NISA has already confirmed we get 3 Trails in 2023 , Azure, Reverie and Nayuta.I hope you are right, but you have to consider that NISA has other titles to localize aside from Falcom stuff and that Zero and Azure are a very special case.
Sadly i don't two Trails per year will be the norm.
It is the best and I don't think it's very close. Absolute masterclass in pacing and it's part of the reason it has aged so well.Chrono Trigger I maintain is probably the best, if not one of the best, paced JRPGs ever. There’s absolutely no fluff in it (in the original release). Which is why I’m keen to recommend it to genre newcomers.
I agree if you take your time and do everything its 20-30 hours if you just play normally its 15 or so hours which makes new game plus playable last thing i wanna do is replay a 60 hour game until it has been a few years.Chrono Trigger I maintain is probably the best, if not one of the best, paced JRPGs ever. There’s absolutely no fluff in it (in the original release). Which is why I’m keen to recommend it to genre newcomers.
I remember stumbling on that on one of my replays of CT growing up! When I was younger my modus operandi for games was to largely follow walkthroughs in Nintendo Power or a Player's Guide when they were available. The sewers dungeon in 2300 A.D. is only called out when you need to head to them for plot purposes. I remember even on my first playthrough that was it was weird that I was grossly overleveled for the dungeon (which makes sense as it's only mandatory at the very end of the game), but wasn't sure if that was intentional or not and the game was just having a bit where it hypes up the boss only for it to be really easy to take them down. However, if you do the sewers right off the bat in 2300 A.D. it's actually a bit of challenge! And like you say, the payoff for going off the beaten path is well worth it!One last detail I forgot about over the years that I forgot to share in my last post, I like that you can visit the Guru of Time while he is still alive if you do the sewer dungeon as soon as possible. He’s already losing it when you get there from living in the post apocalypse so long so he mumbles about both the Black Bird and the Ocean Palace ahead of time which is a cool early tease for later in the adventure.
YES. This is how I like to set my party up, too. Especially once Lucca gets Flare.Got some great equipment going as Crono has the Rage Band for a 50% counter rate and maxed out speed from Speed tabs and Lucca has 75% less magic cost for frequent Fire 2’s.
I... forgot about this??I think the other tip-off that you can visit the Guru while he's alive is the dialogue when you have to meet him at the end there's some bit of dialogue that makes it sound like he's met you before even if you don't visit the sewers early? That might have been what got me to try doing the sewers earlier on in my runs.
My guess is a short print run. Retail was only $50, and that's the price I'm still seeing on the eShop.So looking to score some new jrpgs, and Alliance Alive is one I never got on my 3DS but always wanted to…. Why the hell is the Switch version 120 dollars?!?!
It’s usually down to small print runs for carts of JRPGs, it’s the exact same problem the DS and 3DS had. Trying to track down an rpg a few years after launch meant you’d end up paying more than the launch price. I picked up The Aliiance Alive a couple of years ago and it definitely gone up in price for a physical copy here since.So looking to score some new jrpgs, and Alliance Alive is one I never got on my 3DS but always wanted to…. Why the hell is the Switch version 120 dollars?!?!
It’s usually down to small print runs for carts of JRPGs, it’s the exact same problem the DS and 3DS had. Trying to track down an rpg a few years after launch meant you’d end up paying more than the launch price. I picked up The Aliiance Alive a couple of years ago and it definitely gone up in price for a physical copy here since.
I 100% finished Radical Dreamers tonight with all seven endings. I looked up how to trigger a few of them and apparently the sound test was either removed or didn’t exist originally.
The main scenario, as I learned the mansion’s layout and solved the puzzles, was definitely my favorite part of the game. I’ll be really curious to hear what y’alls first encounter was. I got the slugs and that really pulled me in right from the start in a way I’m not sure the others would. The way you explore the mansion really gets your imagination going which is super cool. It was super surreal to be playing new to me Chrono content as I grew up with Trigger and remember anticipating and eventually playing Chrono Cross. It really fills in a missing part of the puzzle that explains why Cross is the game it is. It also gave me an awesome new adventure with one of my favorite characters, Magus, which I never thought I’d get. The extra goofy content is a lot of fun and I’m glad it’s there, but it’s way less satisfying. That said, I’ll never forget the one with the bunny though lol.
I’m not sure how I’ll feel about the Chrono Cross remaster on a technical level (I’ll be playing it next), but I’m already super glad I got this for Radical Dreamers alone. It’s not for everyone, but if you like Chrono Trigger and Cross I think you should give it a chance. Go in blind for at least the first run.
I'm now 0 minutes and 0 seconds in my second playthroughTime for a replay of Xenoblade 1
I feel similarly about SMT4:A, but smirk doesn't bother me much, it's fine. Mostly I agree that I just didn't love going back to all the same places I'd already been in SMT4, which I liked a lot more. The characters also weren't that bad to me, but the whole game felt kind of... unnecessary, I guess? Like it was mostly just tacked on. I do think that SMT4:A has the best battle system, although 5 is right there with it. There's a few things I quibble with in 5 but it's great.Last night I started Shin Megami Tensei: Strange Journey Redux. Once I finish this game, there will be nothing standing between me and SMT V. I only played for about 40 minutes last night, and I haven't even made it to the first battle yet. I still consider this to be a massive improvement over playing Apocalypse. I'm going to make the rest of this a spoiler, though I don't actually think I spoil anything. It's just that it's negative and I am allowing you to ignore it if you want, and I totally understand. I kind of didn't want to post this, in fact I beat the game over two weeks ago, but I chronicled the rest of my recent MegaTen experiences, and someone said they were interested in seeing how I felt about Apocalypse.
My opinion is a little different than most Apocalypse haters. I see a lot of people saying that Apocalypse has great gameplay but a terrible story and awful characters. However, my issue was with the gameplay. Was the story bad? Yes. Were the characters bad? Most of them, though I actually liked Navarre, but I think Tatsu is the best Nopon in any Xenoblade game, so ignore all of my opinions. (I regularly quote Tatsu in real life. Whenever I that something is "too cute, too adorable," or anything like that, such as calling myself "too smart, too attractive," then I am quoting Tatsu and no one knows.)
My issue is that I was super bored playing the game. I was going through all the areas that I had seen before and spent 44 hours in while playing SMT: IV. So little of it was new, and once it was new, I wanted to stop playing. The last two dungeons are awful, and had they been earlier in the game, I might have quit. It was because I was so close to the end that I powered through them.
But that's why I say my opinion is only a little different than most of the haters. The story was not offensive to me. I knew it was bad, but I didn't care and it wasn't actively hurting my experience, but the bad story makes it so none of the gameplay was worth it. All the boredom through most of the game and the frustration at the end wasn't worth it for that story. So the story by itself didn't bother me, but when combined with everything else it made the entire experience worse.
Also, the combat in SMT IV and Apocalypse is the worst of all the MegaTen games I've played. I haven't seen anyone else saying that, but I'm saying it here. It has the Smirk mechanic. I would rather have any of the other games' combat that don't have Smirk. Yes, older games were simpler, but simpler does not mean worse. It means they don't have Smirk, which makes it better. Though it's not like I hated the combat or anything. I still enjoyed it. I'm just saying that it's the worst combat in a series of games with good combat. I would rather they have gotten rid of Smirk in Apocalypse than trying and failing to fix it.
Massive disagree. There's a lot to like about both Strange Journey and 5 especially, but SMT4 is IMO the best SMT game by a pretty good margin. Nothing else I've played has really come close or scratched that same itch, it's just a really special game.I didn't like Apocalypse either. Just a really rehashed version of IV. IV wasn't that great either.
Strange Journey was definitely way better. I remember when the DS version came out, the developers said that it was basically SMTIV. I would have been much happier if that was the true IV than the one we got.
Luckily V is a big improvement over IV, but it still has some issues.
Massive disagree. There's a lot to like about both Strange Journey and 5 especially, but SMT4 is IMO the best SMT game by a pretty good margin. Nothing else I've played has really come close or scratched that same itch, it's just a really special game.
I haven't played 2, so I can't comment on that one and you may be right. But I liked 4 WAY more than 3, which I honestly do not understand the love for at all. 3 feels empty, bland, and lacking basically any plot and character. 4 to me has the best combat in the series (again maybe other than 5, it's a tough call), and it has my favorite plot, characters, and especially setting too, which is the biggest thing I didn't like about 3. Oh, and the music is the best as well, with 5 just behind.Nah, in terms of the main series, 2 and 3 are vastly superior to IV. Better stories and better combat. IV is pretty stale and doesn't really do anything particularly well compared to others in the series.
It also has probably the worst world map of all time in a JRPG, which is especially awful considering how much time you spend on it.
It's not a bad game but it is really average. It doesn't do anything great, and other than the world map, doesn't do anything bad either. It's just a pretty forgettable game.
Hey SMT discussion never counts as a derail in this thread surely, there should be more of it!Sorry, didn't mean to derail the thread too much . In terms of RPGs coming up, I'm really looking forward to XC3 and Soul Hackers 2 (even if it's not on Switch).
I'm planning to play Torna finally sometime soon in preparation, and I'm currently slowly working my way through a Chrono Cross replay. Otherwise it's a bit slow lately for RPGs so I'm not sure what I'll play next.
You’ll want to avoid Cold Steel III as a starting point. It’s basically the Avengers Infinity War of the series. I’m not going to say it’s impenetrable if you love RPGs, but there’s so much character and world stuff the game expects you to know and there’s a character reunion (or two or three) every thirty minutes or so. You just wouldn’t get as much out of the big and little moments.For "Trails of" people, I am interested in the series, I preorder Zero. I want to try the Cold Steel but 1&2 aren't on switch in the west (at least they haven't been announced for a west release). Ill probably wait (grad school and backlog) but would 3 (and its recap section) be good enough to get into?
Perfect, thank you. Ill probably play Zero till the others get localized. I know Sky's rocky localization story so that game is probably stuck on PC (since the console versions are on old hardware)You’ll want to avoid Cold Steel III as a starting point. It’s basically the Avengers Infinity War of the series. I’m not going to say it’s impenetrable if you love RPGs, but there’s so much character and world stuff the game expects you to know and there’s a character reunion (or two or three) every thirty minutes or so. You just wouldn’t get as much out of the big and little moments.
Trails in the Sky (first game), Trails From Zero (fourth game), and Trails of Cold Steel (sixth game) are the best starting points. Zero is the best after Sky and the most standalone Trails game besides Sky.
Agree on the love of IV. The journey to me was epic, and I loved way more than III.I haven't played 2, so I can't comment on that one and you may be right. But I liked 4 WAY more than 3, which I honestly do not understand the love for at all. 3 feels empty, bland, and lacking basically any plot and character. 4 to me has the best combat in the series (again maybe other than 5, it's a tough call), and it has my favorite plot, characters, and especially setting too, which is the biggest thing I didn't like about 3. Oh, and the music is the best as well, with 5 just behind.
The world map is pretty bad, yeah, I'll give you that one, but it didn't bother me too much.
I know a lot of people love SMT3, so maybe I sound too harsh on it and I don't want to crap too much on a beloved game, but it's one of the biggest examples of a game I can think of that I just... don't get it.
I finished Chrono Cross! I believe this is the first time I did it with the good ending too since I don’t remember seeing the true credits before. It was always my favorite PS1 game, but I love it even more than I did before. The awesome, flexible combat system remains interesting throughout, the music is incredible, and I loved the wild story. I remembered a lot of the details, but definitely a few big ones I forgot (there’s a lot going on to be fair and it’s been like 15+ years since I last beat it). I hope the HD credits are pointing to a new Chrono game, because I want to play it, but I’m mainly just very happy we got Radical Dreamers. I’ve mentioned it prior, but it truly was a missing piece of the greater puzzle and I loved how it came up at various spots here and ties in with the ending. My final party was Serge, Norris, and Janice, but virtually only Serge and Norris mattered. I never ended up crafting Rainbow equipment (I’m not sure how you get star materials), but through accessories and making sure to get as many mini level ups as possible between stars, those two began obliterating everything. Bosses even started going down in less than three turns of regular attacks between them which was absurd. Good times though lol. I’ll throw some final story thoughts behind a spoiler tag, but yes Chrono Cross is a masterpiece.
While I really appreciated the human drama more this playthrough, especially since I was thorough getting level 7 techs to wrap up all the character stories, Chronopolis is still my favorite part of the game. What an awesome concept. Basically in the new future Balthasar winds up in as a result of Trigger, he makes Chronopolis. A later revelation that this next part was secretly planned is absurd, but I love the idea of a time experiment going wrong and sending a super computer back in time that then tries to preserve its own existence by making sure nobody encounters it. I always loved the fact that save points are evil in the game even though it begs the question, why the Another timeline, the true one(!!), doesn’t possess your party (I guess they are still somewhat broken from Serge becoming the admin?). Also it’s super messed up learning Lynx was Serge’s Dad possessed by Fate not to mention what happened to Miguel.
I was definitely paying more attention this time so I knew exactly why Dinopolis was there and what was going with the dragons (organic computer is wild). That both final bosses are named the Time Devourer is weird, but I guess it kidnaps Schala from Lavos when you beat it the first time? Still fuzzy on that one.
I totally forgot you do time travel yourself in this game to go to Lucca’s orphanage (and the final boss) which is just her house. I also forgot, Chrono, Lucca, and Marle are actually there on the beach at the end even though I’m not sure why they are younger here because they definitely should be older as they raised Kid. I wonder if this is something they’d explain more in a future Chrono game as Lucca did say in her letter to Kid she had a plan.
I really dug in general that this game explores the darker consequences of time travel. That by averting the apocalypse you may have created new problems either by the old timelines “seeking revenge” or just the fallout of new timelines charting their own course through time. I do love that the game ends on a super hopeful note, but with the new credits in mind for Magus/Magil, I’m really excited to see what the next adventure could be now and what characters will return. There’s endless possibilities.