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Eventually Nintendo are going to have to increasingly sell NSO on the basis of what's already there rather than on the promise of further regular additions to the retro selection. Presumably the drip-feed is there to delay that as long as possible. Doing deep-cut stuff like a Virtual Boy app, or adding N64 DD games to the N64 app and Mega CD games to the Mega Drive app, would be good high profile things to do in the medium term. The total library is approaching the 250 game mark (if you subscribe to the EP), so the cumulative offering is obviously improving all the time (even if around a third of titles are for the NES).
As we've seen, it's not unreasonable to expect the GB/C offering to eventually be similar to the NES offering in size (somewhere around 80 or more games), though the Expansion Pack systems are going to top out somewhat lower. GB/C really could afford to have more updates than 2 games once every quarter. It's difficult to see the N64 going beyond 35 even with additional third party licenses, while GBA is difficult to guage. GBA got over 70 titles on Wii U VC, but a chunk of those were from Capcom and Konami and some of those are available through eShop collections on Switch; without much third-party support, it's difficult to know how GBA'll work out. I'd guess we're looking at 40 to 50 games at a minimum; easily more if Nintendo can sort out some licensing issues and get Capcom, Konami, Natsume, Sega and Square Enix to provide some support (the latter just for FF Tactics Advance, pls). It'd obviously improve the service as a whole if Nintendo can work with these companies, even if the releases are sporadic rather than comprehensive.
DS is an interesting one for the future. On Wii U VC, Nintendo released 31 games, and they were all first-party titles. The most promising thing for DS is that a large number of titles didn't make the Wii U VC (for obvious reasons) and are probably feasible for NSO, especially on new hardware - whether it's obscure titles (Polarium, Last Window) or mega-hits (Nintendogs!), plenty of DS titles never made it to VC and would have a real shot at coming to a subscription in the future. It's also another obvious system where a little more support from Japanese publishers would make a tangible difference.
As we've seen, it's not unreasonable to expect the GB/C offering to eventually be similar to the NES offering in size (somewhere around 80 or more games), though the Expansion Pack systems are going to top out somewhat lower. GB/C really could afford to have more updates than 2 games once every quarter. It's difficult to see the N64 going beyond 35 even with additional third party licenses, while GBA is difficult to guage. GBA got over 70 titles on Wii U VC, but a chunk of those were from Capcom and Konami and some of those are available through eShop collections on Switch; without much third-party support, it's difficult to know how GBA'll work out. I'd guess we're looking at 40 to 50 games at a minimum; easily more if Nintendo can sort out some licensing issues and get Capcom, Konami, Natsume, Sega and Square Enix to provide some support (the latter just for FF Tactics Advance, pls). It'd obviously improve the service as a whole if Nintendo can work with these companies, even if the releases are sporadic rather than comprehensive.
DS is an interesting one for the future. On Wii U VC, Nintendo released 31 games, and they were all first-party titles. The most promising thing for DS is that a large number of titles didn't make the Wii U VC (for obvious reasons) and are probably feasible for NSO, especially on new hardware - whether it's obscure titles (Polarium, Last Window) or mega-hits (Nintendogs!), plenty of DS titles never made it to VC and would have a real shot at coming to a subscription in the future. It's also another obvious system where a little more support from Japanese publishers would make a tangible difference.
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