Last month was one of the extremely rare months with three separate NSO updates. There are going to be weak ones, too.Not even Gameboy/NES/SNES got updates this month, have they? What on Earth is Nintendo waiting for?
I mean, hopefully they'd be saying no because Mega Man Legends Legacy Collection is just around the corner.At this point I want to see Mega Man 64/Legends on NSO. Though I doubt Capcom would go for that.
I wonder if they'd prioritize a Legends collection over a Starforce one. I feel it would take a lot more effort to remaster the Legends series then it'll be to get the SF games into the DS emulation they already used for the ZX games.I mean, hopefully they'd be saying no because Mega Man Legends Legacy Collection is just around the corner.
If they want a Capcom game for N64, I think RE2 would probably be the more exciting get anyway.
ZX/A were ports and not emulation. Actually so were Zero 1-4.I wonder if they'd prioritize a Legends collection over a Starforce one. I feel it would take a lot more effort to remaster the Legends series then it'll be to get the SF games into the DS emulation they already used for the ZX games.
That's what I would like to see as well.I mean, hopefully they'd be saying no because Mega Man Legends Legacy Collection is just around the corner.
If they want a Capcom game for N64, I think RE2 would probably be the more exciting get anyway.
Yeah, June 2023 had eleven NSO titles released, nine of which for the first time in any region (the two SNES/SFC games had previously been released in only one of the two NSO regions) - even just that nine titles figure is the single best month for NSO besides the months that a new platform was added.Last month was one of the extremely rare months with three separate NSO updates. There are going to be weak ones, too.
Yeah, June 2023 had eleven NSO titles released, nine of which for the first time in any region (the two SNES/SFC games had previously been released in only one of the two NSO regions) - even just that nine titles figure is the single best month for NSO besides the months that a new platform was added.
We're currently operating at a completely new title being added to NSO on average once a week - which is as good as Arcade Archives, and better than modern Project EGG (a lot of the weekly releases for that are rereleasing previously released titles with price changes/updates to work better on more modern versions of Windows). It's not up to the pace of Virtual Consoles past to be sure, but Virtual Console also was much more easily able to get most third party support - whereas a lot of the most prolific third parties on old Nintendo platforms are re-releasing their stuff themselves now and are less likely to make things available via NSO.
Further to this, I decided to make some graphs to illustrate this "rate of new additions per month" trend across a few different emulation services - so these two graphs show rolling 12 month averages for new titles added to services (irrespective of which regions these titles are available in on these services), the first shows all of the services launch aligned, and the second showing them all in chronological order:
Some of the lines go below zero due to titles being removed from services - something that thankfully has not happened with NSO yet.
I guess the one positive of "caveman games" is that there's little risk of the rights expiring or sky rocketing. Outside of Goldeneye I don't think there's anything that's been added to NSO that's in real danger of being delisted.These are some pretty cool graphs. Thank you for doing the work. The Wii's library definitely blew up early, that is no surprised. It did have a softer landing than I remember, although the later years rarely had any big hits. Only now, after almost five years in existence, the NSO is matching the Wii VC output on a monthly basis. I always figured that the NSO was going to have a much longer shelf life with updates as long as everything moves over day one to the new system. The NSO will probably always stick to that 2~4 games/month range with a mix of new systems as well as continuous updates to older libraries. Most of these services largely died out after five years or so.
It will never reach the heights of the Wii VC for several reasons, but the NSO library is still coming along impressively well.
Two words: Bandai Namco.I guess the one positive of "caveman games" is that there's little risk of the rights expiring or sky rocketing. Outside of Goldeneye I don't think there's anything that's been added to NSO that's in real danger of being delisted.
Fair enough I'll remove those, and I'll still keep Zelda 2 cause in my opinion it's an rpg. That's still a third of all rpg on NSO thoughIf you're considering Centy, Landstalker and Beyond Oasis to be RPGs, then so are Zelda 1, ALTTP, LADX, OOT, MM and TMC.
I just mean the reason most Zelda games are discounted as Action RPGs (item based character improvement rather than a leveling system) applies to both Centy and Landstalker too. You just swap out Heart Containers for Apples of Life and Lifestock, they're actual Zelda clones.Fair enough I'll remove those, and I'll still keep Zelda 2 cause in my opinion it's an rpg. That's still a third of all rpg on NSO though
I thought about it for a solid couple minutes and even booted it up, but I feel like it's more of an open world beat 'em up with inspiration from rpg games.edit: You could add River City Ransom (NES) as an Action RPG.
So no updates this month then...
I'd wait for tomorrow to be sure for an N64 announcement.
Temporary access to DLC for something you already have to own should never be the main incentive of a service like this. It shouldn't be something you don't receive if you didn't also buy something else.Mario Kart being treated like the premium content for the service with the waves sucks. Like, no, give me value BEYOND the $25 pass you've been using to help sell thing things for almost 2 years now.
I'd wait for tomorrow to be sure for an N64 announcement.
What would discount next week, too?So no updates this month then...
We probably won't get any base updates or genesis updates this month since we got one last month and we never get those on back to back months (genesis got back to back updates once but that was really early in it's lifetime), and GBA/N64 gets announced a week early, so if they did announce them next week it would be for August and not JulyWhat would discount next week, too?
There's been a whole lot more than 4 GB/GBC games released this year - given that at the start of the year the GB NSO app hadn't even been announced yet...Yeah that was kinda brash and overreactionary, I'm just kinda pissed at Nintendo and their schedule for NSO; the fact that there's only been 2 NES games, 2 Snes games and 4 GB/GBC games released this year is just mind boggling.
What I meant is that almost six months after the launch of Gameboy games there's only been 4 games released. The NES app launched with 20 games and six months later they had added 15 games. The next app, the SNES, launched with 20 games, but only had 6 games six months after launch. The GB app launched with only 9 games, and has had only 4 games added nearly 6 months after launch. Despite adding more consoles it feels like they're adding less games to the service, at it doesn't even stop at base because expansion has the same problem.There's been a whole lot more than 4 GB/GBC games released this year - given that at the start of the year the GB NSO app hadn't even been announced yet...
What I meant is that almost six months after the launch of Gameboy games there's only been 4 games released. The NES app launched with 20 games and six months later they had added 15 games. The next app, the SNES, launched with 20 games, but only had 6 games six months after launch. The GB app launched with only 9 games, and has had only 4 games added nearly 6 months after launch. Despite adding more consoles it feels like they're adding less games to the service, at it doesn't even stop at base because expansion has the same problem.
The N64 app launched with 9 games and six months later had 5 games added to the service. The GBA app launched with 6 games and nearly six months later they've added 5 games right, well not really since 3 of those are arguably inferior ports of games already on the service, so really we've only had 2 new games added to the GBA app, which is absolutely terrible considering this is the "premium service"
What I meant is that almost six months after the launch of Gameboy games there's only been 4 games released. The NES app launched with 20 games and six months later they had added 15 games. The next app, the SNES, launched with 20 games, but only had 6 games six months after launch. The GB app launched with only 9 games, and has had only 4 games added nearly 6 months after launch. Despite adding more consoles it feels like they're adding less games to the service, at it doesn't even stop at base because expansion has the same problem.
The N64 app launched with 9 games and six months later had 5 games added to the service. The GBA app launched with 6 games and nearly six months later they've added 5 games right, well not really since 3 of those are arguably inferior ports of games already on the service, so really we've only had 2 new games added to the GBA app, which is absolutely terrible considering this is the "premium service"
Both are extremely valid points, but it's the price of the expansion pass all around is what makes this so infuriating. Base subscription isn't all that terrible; $25CAD for a year for online play, cloud saves, game trials, and NES/SNES/Gameboy is a pretty solid deal. It's when it comes up to the EP that it's being more than doubled in price but not in value is what draws the ire. Like I can only recommend the EP in good conscience if it means being a part of a family plan where you can split it eight ways and go down to $12 for the year.While I get the frustration that new libraries are getting games at a slower pace, the overall pace of updates hasn't really diminished. Since the launch of the GB/GBA apps, we have seen:
NES: Two updates with two games.
SNES: One update with one game.
GB: Two updates with four games.
N64: One update with one game.
Genesis: Two updates with eight games.
GBA: Three updates with five games (yes, three of those games are ports but they have their value)
Base plan has seen seven games added and the expansion has seen fourteen games added. Yes, the Genesis is doing a lot of heavy lifting at the moment, but they were two really good updates. Nintendo is going to keep updating other platforms as well so unfortunately we have to wait for the GB/GBA libraries to grow.
Both are extremely valid points, but it's the price of the expansion pass all around is what makes this so infuriating. Base subscription isn't all that terrible; $25CAD for a year for online play, cloud saves, game trials, and NES/SNES/Gameboy is a pretty solid deal. It's when it comes up to the EP that it's being more than doubled in price but not in value is what draws the ire. Like I can only recommend the EP in good conscience if it means being a part of a family plan where you can split it eight ways and go down to $12 for the year.
And yet somehow $1 a month still feels like a rip-off.
This entire list explains what I've been saying. Nintendo can easily get at least a third of these titles and release them, there's no reason for them to drop 2 games so far this whole yearSNES Library Analysis- June 2023
This entire list explains what I've been saying. Nintendo can easily get at least a third of these titles and release them, there's no reason for them to drop 2 games so far this whole year
I agree, that's definitely not the way to go, and that's neither what Nintendo want. But this is too slow, they could do 2 games every 2 months for NES and SNES and 3 for GB/GBC, that works out to 12 per year for NES and SNES respectively (around the same we were getting in 2020) and 18 per year for GB/GBC, which after a year or two they can drop to 2I get not liking the drip feed, at the same time Nintendo would have been done adding content to NES and SNES years ago if they had done like 3-4 a month as some people had wanted.
And I just don't agree with you, I think this year has had plenty of updates for the various services.I agree, that's definitely not the way to go, and that's neither what Nintendo want. But this is too slow, they could do 2 games every 2 months for NES and SNES and 3 for GB/GBC, that works out to 12 per year for NES and SNES respectively (around the same we were getting in 2020) and 18 per year for GB/GBC, which after a year or two they can drop to 2
Virtual Boy when Nintendo???The next system that arrives, whenever that is, will be a real wild card.
Something to keep in mind is that it was probably easier to pay the licensing fees for virtual console 3rd party games than for NSO third party games. For virtual console it was as simple as just giving the third party a chunk of the sales revenue. With NSO nintendo can't do that. Likely a big reason there is zero Square Enix owned stuff on NSO.SNES Library Analysis- June 2023
Yeah, absolutely. And we've no idea if a 2025 system addition even comes to the base tier. If GBA is Expansion Pack, would DS or PC Engine really go to the base tier?The 3DS finished with 82 GB/GBC games. The NSO has a long way to go, but it should get there eventually. The benefit of the Gameboy is that most of the games have rarely seen remakes or collections. Third parties are probably more likely to put their games on the service in this case.
The other thing with the drip feed is, like @MisterSpo said, Nintendo needs to make these apps last. We are at the point now where the main systems are already on. I wouldn't be surprised if it is just the five apps that we have now until 2025. The next system that arrives, whenever that is, will be a real wild card.
This is genuinely something I think they should do to add value to the service. Go for the real deep cuts - Virtual Boy, Satellaview if it's feasible, N64 DD.Virtual Boy when Nintendo???
Yeah, and when it comes to RPGs especially, the absence of Square/Enix titles goes a long way to explaining the situation on SNES NSO versus VC.Something to keep in mind is that it was probably easier to pay the licensing fees for virtual console 3rd party games than for NSO third party games. For virtual console it was as simple as just giving the third party a chunk of the sales revenue. With NSO nintendo can't do that. Likely a big reason there is zero Square Enix owned stuff on NSO.
Yeah, absolutely. And we've no idea if a 2025 system addition even comes to the base tier. If GBA is Expansion Pack, would DS or PC Engine really go to the base tier?
Yeah, the business model makes it much harder. NSO is an ever-growing retro library, not a rotative one or a la carte. It's not good for Nintendo to have recurring payment/split for each game (batch) as future games will be added on top, unless they're confident the increase of revenue thanks to the 3rd party games will outpace that cost which keeps increasing.Something to keep in mind is that it was probably easier to pay the licensing fees for virtual console 3rd party games than for NSO third party games. For virtual console it was as simple as just giving the third party a chunk of the sales revenue. With NSO nintendo can't do that. Likely a big reason there is zero Square Enix owned stuff on NSO.
I like this idea but I would change it to were you can only play these third party games from base consoles if you have an expansion pack subscription. I assume that Nintendo has a bigger budget for expansion pack than they do for base tier, so they can use the expansion pack budget to give the third parties a bigger revenue share than they would with the base tier. ex: if you own expansion pack you could play Mega Man X on the SNES app or Castlevania 2 on the NES app.It would be great if Nintendo at least allowed publishers to sell their games/subscriptions as DLC for NSO apps. I would rather have everything in one place with feature parity across the board (specially if Nintendo keeps adding more of them over time).
Keep in mind that Project EGG is also coming to Switch - and given Nintendo's history with D4E (provided the Neo Geo and MSX emulators for VC, has a title on NSO - that was only added after the EP launched) - I think there is a non-zero chance that it becomes part of the NSO service; so that might end up being how we get MSX back, as well as a bunch of other old Japanese computer models for the first time (NEC PC-98, Fujitsu FM-7, Sharp X1 etc).I would be shocked if the DS was a base plan system. PC Engine maybe, but I doubt Nintendo gives the DS games on the cheaper plan. Assuming everything from the Switch transfers over day 1 to the next platform, the next system almost impossible to pick.
Nintendo-
Virtual Boy- I like @Orbit 's thinking. That would be a cool get for the NSO, even if it was a small library there are only two, maybe three playable games lol.
Gamecube- Gotta be honest here. Nintendo is churning out remasters like clockwork. I don't think we will get Gamecube any time soon.
CD-I- Yeah, Nintendo wants to forget these exists, but what if.....
Sega-
Master System- The Wii picked up 16 games on the VC, but several of those were already released as part of the "Sega Ages" line. If we ever get it, it would be a base plan system.
Game Gear- The 3DS VC saw 16 games, but half of those games were Sonic games that were just released as part of a collection. Is Sega going to put in the effort?
CD/32X- If we were ever going to get any of those games, I'd imagine that they will be tied to the Genesis app.
Saturn- I think the Virtual Boy has a better shot, but who knows. SEGA seems interested in bringing some of those games back.
Dreamcast- Same thinking as the Gamecube. Expect more remasters, if anything.
Other parties-
Turbo-Grafix 16- Maybe one day
Commedore 64- See above
Neo Geo- Arcade Archives is taking care of those games.
To me, the DS seems like the most likely, but it is hardly a shoe in.