My personal guess with Smash is that there’s a number of legal hoops to jump through.You’ve gotta go to HAL to sign off on Kirby, Game Freak/Creatures/The Pokemon Company for Pikachu and Jigglypuff, and Shigesato Itoi himself for Ness. I’m pretty confident all those parties would agree, but it IS legal legwork to do.
There are... but all these parties are in incredibly frequent contact with Nintendo, or have at least already signed off on things very similar to this.
I mean, Smash is as big if not bigger than anything those parties have up on the NSO. So lethargy preventing them releasing one of 64's biggest games seems like a stretch to me considering who else they've worked with on their back catalogue services. But it's not like I have a better idea.
There might also be some contractual thing where any Smash release has to be overseen by Sakurai who is too busy being a full-time Youtuber.
Maybe? But doesn't seem like it if the plan after Sakurai left HAL was just to release Melee again.
Also Sakurai seems like the kind of guy that will return your email within 30 mins of receiving it while also playing two different games, writing a script in his head, pedalling an elliptical and talking to his cat, so I don't think he'd prove prohibitive either.
I just think it's not legal issues, it's just Nintendo being Nintendo.
So... they just forget Smash exists until around year three when they see Intern-kun and Intern-chan playing it in the break room, and they go "oh shit!" and call up HAL?
Is that our leading theory?
I wouldn't read too much into Smash 64 missing Wii U VC. N64 VC started in 2015, Nintendo released things at a slow pace even back then (Star Fox 64 didn't come out in NA until the month before the Switch did!), and they basically ditched the system entirely in 2016. I wouldn't be shocked if Nintendo straight up didn't bother getting the necessary legal stuff squared away to release it on Wii U.
In a vacuum, sure. But this isn't Smash's drop being timely on Wii, and currently being there on Switch, and just missing from Wii U.
This is one of their biggest series and most successful games on the system not showing up as all those comparable titles did all three times, being late once and absent, so far, twice. All three times they just didn't bother being timely for such a successful title because they'd have to contact parties they already contact for the service anyway, for less successful titles?
Not even for the one where they're selling the 64-tier separately, and for a lot more money?
I think they know the original smash with online play would be a banger, so they are saving it for when it will be needed.
2024 is going to be interesting for N64. Aside from DK64 and smash, they are going to need third party support, and probably there is when rare games will shine, and maybe konami with Bomberman. Of course if they are going to release 1 or 2 GBA games between 64 titles, they can expand the N64 launchings two or more years.
Maybe, though that does sort of overlook the pattern.
Also, they just threw all the online Mario Karts out there.
I could see them saving Smash 64 for the holiday season so they can run their nostalgia based ads similar to the ones they ran for Goldeneye.
Do we think Smash is going to get an Earthbound/Goldeneye-level amount of attention?
Maybe... though if they didn't do it for Banjo, I'm a little skeptical.
If NSO had Gamecube, I could see them doing it for Melee.