Other companies expand via IP acquisition as much as anything else (see example: the MS Bethesda acquisition), Nintendo hasn't done that and don't see them going that way. But even Sony operates in similar ways to Nintendo in this regard: every studio they've acquired is one that they have a long development partnership history with (Sucker Punch, Insomniac, Naughty Dog, etc.) and likely wanted the acquisition to happen.
Not quoting everything but earlier this year Sony bought Nixxes which they had no prior relationship with. MediaMolecule they bought after just one game. And we know in the case of Insomniac that they tried to buy them several times until they finally came to an agreement. That's where I see the difference between Nintendo and other corporations who are more proactive when it comes to M&As.
I'm not really hung up about the use of averse or "prudent" to describe them but I was specifically using it in the context of potential partners in the first place.
They've already got a second team: Ubisoft Milan.Maybe this expansion can help create a Mario RPG team again. Just Paper Mario isn’t enough!
that's how you get shit gamesJust give all the money to Monolith. Let them become a studio that can reasonably pump out a big RPG each year!
PlayStation also tried to buy Leyou (who worked on 1st party Xbox stuff) but Tencent beat them out. They don't really at all have a policy of only buying close aligned partner devs.Not quoting everything but earlier this year Sony bought Nixxes which they had no prior relationship with. MediaMolecule they bought after just one game. And we know in the case of Insomniac that they tried to buy them several times until they finally came to an agreement. That's where I see the difference between Nintendo and other corporations who are more proactive when it comes to M&As.
I'm not really hung up about the use of averse or "prudent" to describe them but I was specifically using it in the context of potential partners in the first place.
Shhhh, let me have hopiumthat's how you get shit games
Uhmmm actually Nixxes did a tiny amount of work on Killzone Shadowfall that one time.
My Golden Sun senses are tingling
If Camelot do want to do another Golden Sun, they should look at what SquareEnix have been doing on Switch and try to imitate that, rather than do what Monolith have been doing, for instance. A mid-budget RPG with a defined artstyle, instead of a mega-budget open world epic. They don't have the team size for something on the scale of Xenoblade, but something on the scale of Bravely Default II? There are many gameplay similarities between that and the Golden Sun games, so use that as inspiration. Heck, maybe even remake the first two games in this new artstyle, sprinkle in some voice acting, and I'd take it at this point.
i wonder if the wayforward arrangement was because of a good pitch or if Nintendo approached them to do the game or a bit of both.Believe it or not, Golden Sun is in a very similar situation as Advance Wars.
What I mean is: Nintendo's IPs aren't tied to specific developers anymore. Nintendo doesn't need Intelligent Systems to make Advance Wars, they can hand it off to WayForward. Nintendo doesn't need Camelot to make Golden Sun, they can hand the IP off to another RPG studio that wants to take a crack at it.
It's just a question of finding the right studio, and whether that studio wants to work on a specific IP.
Will Golden Sun return anytime soon? I don't know, but they don't need Camelot to bring it back.
going to "indie" devs mean these games' scopes are gonna be limited. not all of these indies are the size of Wayforward. sure it gets more IPs on shelves, but will you be seeing returns from such an initiative?i wonder if the wayforward arrangement was because of a good pitch or if Nintendo approached them to do the game or a bit of both.
I do think Nintendo should be courting indie devs more not only to land exclusives or firsts, which Switch already get lots of, but to co-develop more games to fill in the gaps in their release schedule.
For whatever reason Nintendo's software development, even if its farm out, are still all concentrated in Japan
My assumption is - largely because of the Takahashi brothers - Nintendo wouldn't bring Golden Sun back without Camelot, even if Camelot aren't required for Golden Sun. Perhaps Camelot would at least have some supervisory role, which is what Intelligent Systems seem to have with Reboot Camp. I don't think there's any shared IP ownership with Camelot and Golden Sun, so Nintendo can theoretically do as they please; but they also have their ongoing relationship with Camelot to think about.Believe it or not, Golden Sun is in a very similar situation as Advance Wars.
What I mean is: Nintendo's IPs aren't tied to specific developers anymore. Nintendo doesn't need Intelligent Systems to make Advance Wars, they can hand it off to WayForward. Nintendo doesn't need Camelot to make Golden Sun, they can hand the IP off to another RPG studio that wants to take a crack at it.
It's just a question of finding the right studio, and whether that studio wants to work on a specific IP.
Will Golden Sun return anytime soon? I don't know, but they don't need Camelot to bring it back.
you're right, but i think indie gets used more broadly these days as unaffiliated studios who may sometimes self publish outside of the mainstream.going to "indie" devs mean these games' scopes are gonna be limited. not all of these indies are the size of Wayforward. sure it gets more IPs on shelves, but will you be seeing returns from such an initiative?
i wonder if the wayforward arrangement was because of a good pitch or if Nintendo approached them to do the game or a bit of both.
I do think Nintendo should be courting indie devs more not only to land exclusives or firsts, which Switch already get lots of, but to co-develop more games to fill in the gaps in their release schedule.
For whatever reason Nintendo's software development, even if its farm out, are still all concentrated in Japan
My assumption is - largely because of the Takahashi brothers - Nintendo wouldn't bring Golden Sun back without Camelot, even if Camelot aren't required for Golden Sun. Perhaps Camelot would at least have some supervisory role, which is what Intelligent Systems seem to have with Reboot Camp. I don't think there's any shared IP ownership with Camelot and Golden Sun, so Nintendo can theoretically do as they please; but they also have their ongoing relationship with Camelot to think about.
More broadly, something that's going to be very interesting to watch in the coming years is how Nintendo's mission to capitalise more broadly on their IP and characters meshes with their game development. The more and varied successful game series they have, the more worlds and characters they have to fit into merchandise, smartphone apps, television, film, and theme parks. Obviously, it makes sense to capitalise on 'the big ones' first, but as we're seeing with Pikmin Bloom, Nintendo will utilise what IP they see fit for different purposes. We're already seeing old IP return in recent years - the more successful IP Nintendo have, the more opportunities they have for their wider business.
This investment in game development will hopefully be positive on that front while also pleasing some long-time fans. And it might also lead to more new IP, which is always interesting.
Correct me if I'm wrong, but don't Camelot co-own the IP with Nintendo? If that was the case, Camelot would have to involved somehow, even if it's just them giving a new studio the green light, like we've seen with Wayforward and Intelligent Systems.Believe it or not, Golden Sun is in a very similar situation as Advance Wars.
What I mean is: Nintendo's IPs aren't tied to specific developers anymore. Nintendo doesn't need Intelligent Systems to make Advance Wars, they can hand it off to WayForward. Nintendo doesn't need Camelot to make Golden Sun, they can hand the IP off to another RPG studio that wants to take a crack at it.
It's just a question of finding the right studio, and whether that studio wants to work on a specific IP.
Will Golden Sun return anytime soon? I don't know, but they don't need Camelot to bring it back.
that would make things even more confusingHow did I forget about Monolith West? They can finally pay us for all the work we do.
We totally should've named this forum Monolith West.
Correct me if I'm wrong, but don't Camelot co-own the IP with Nintendo? If that was the case, Camelot would have to involved somehow, even if it's just them giving a new studio the green light, like we've seen with Wayforward and Intelligent Systems.
I do agree that Advance Wars returning (which is actually even more hype inducing to me personally than Golden Sun) does give hope for many of Nintendo's dormant IPs.
Nintendo and Camelot Presents
Level 5's Golden Sun
Emily, as long as you're talking about dormant or dead franchises, is there any possible way you've heard about any interest from Nintendo in the Eternal Darkness franchise?I'm worried if F-Zero ever returns, it might return in a "monkey paw" sort of way.
Either Nintendo will give it a very divisive control scheme for the sake of "innovation". (See Star Fox Zero)
Or they'll do something to make it appeal to casual gamers, which will anger F-Zero fans.
Just let F-Zero be F-Zero. Don't mess with the formula too much.
Let's not get over our heads here. Level-5 has created one of the greatest JRPG's ever, I remind you. Dragon Quest 8. Whatever they'd do would definitely be better than Dark Dawn.
Not only was DQ8 years ago, but modern Level-5 ain't got the talent nor manpower to do Golden Sun justice.Let's not get over our heads here. Level-5 has created one of the greatest JRPG's ever, I remind you. Dragon Quest 8. Whatever they'd do would definitely be better than Dark Dawn.
I imagine they'd try to enhance casual appeal by extending stuff to do outside of races in the singleplayer campaign.I'm worried if F-Zero ever returns, it might return in a "monkey paw" sort of way.
Either Nintendo will give it a very divisive control scheme for the sake of "innovation". (See Star Fox Zero)
Or they'll do something to make it appeal to casual gamers, which will anger F-Zero fans.
Just let F-Zero be F-Zero. Don't mess with the formula too much.
Haven't heard a peep about Eternal Darkness. Not even a whisper.Emily, as long as you're talking about dormant or dead franchises, is there any possible way you've heard about any interest from Nintendo in the Eternal Darkness franchise.
I'm not sure about that. Megaton Musashi looks really good.Not only was DQ8 years ago, but modern Level-5 ain't got the talent nor manpower to do Golden Sun justice.
Have you heard anything new on Pikmin 4?Haven't heard a peep about Eternal Darkness. Not even a whisper.
One problem with Eternal Darkness is Ken McCulloch. McCulloch co-wrote Eternal Darkness's story, and he pleaded guilty to possession, distribution and creation of child pornography.
And how would people feel about Nintendo working with Denis Dyack again? Because I don't see how Nintendo could remake/remaster Eternal Darkness without Dyack as some type of adviser/consultant/supervisor.
I was under the impression they fully owned the game so they really wouldn't need to with with any of the unsavory folks who used to be at Silicon Knights but yeah it that's not the case then it'll stay dead and that's okay.Haven't heard a peep about Eternal Darkness. Not even a whisper.
One problem with Eternal Darkness is Ken McCulloch. McCulloch co-wrote Eternal Darkness's story, and he pleaded guilty to possession, distribution and creation of child pornography.
And how would people feel about Nintendo working with Denis Dyack again? Because I don't see how Nintendo could remake/remaster Eternal Darkness without Dyack as some type of adviser/consultant/supervisor. Dyack would have to be involved in some capacity.
Just give all the money to Monolith. Let them become a studio that can reasonably pump out a big RPG each year!
that's how you get shit games
OR just let EPD devs do it, bundle 'em up and finally give us Nintendo Land 2.I always felt Nintendo should take smaller IPs (Ice Climbers, Balloon Fight) and let indie developers make new, modern versions of these games for the eShop.
These type of IPs don't require big budgets or ambitious scopes.
Grezzo's probably better served sticking with Zelda remakes.Grezzo could probably do it justice, though hopefully they can work on their own original stuff too.
I would love more Nintendo Land.OR just let EPD devs do it, bundle 'em up and finally give us Nintendo Land 2.
It's comforting to know the series still has fans within Nintendo. I don't blame Camelot for focusing on the Mario Sports games (much safer bets and cheaper to make than a full blown JRPG), but my main worry was that Nintendo would see Golden Sun as no longer being necessary as the JRPG niche was well and truly filled by Xenoblade.I'll put it this way: Internally, in the last ten years, Nintendo has shown more interest in Golden Sun than people realize.
Nintendo likes Golden Sun. The big thing holding it back is finding the right developer/studio to work on it. Because Camelot has its plate full with Mario sports, and Mario sports makes Nintendo a lot of money.
If were up to me, I think Nintendo should find a studio to re-make Golden Sun 1 and 2. Remakes would be much, much easier to develop than a brand new Golden Sun.
Played Nintendo Land more often than I expected I would.I would love more Nintendo Land.
that's how you get shit gamesThat's how you get Xenoblade Chronicles 2