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Discussion Nintendo: "Switch business has exceeded our expectations", plans to expand game development capability by $900m, $2.7bn for theme parks, stores

The amount of IP Nintendo has and just sits on is sorta staggering, huh.

I'll echo others and hope that more indie or outside studios get a crack at their IPs.
 
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that's how you get shit games

gL88KkE.jpg
That was my point.

Woosh.jpeg
 
I don’t mind the idea of indies making some of Nintendo’s smaller IP’s be it brand new or remake. They don’t need to develop stuff like F-Zero though. It’s a more demanding IP.
 
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I think a new, hight-quality F-Zero could do really well, especially if there was online. Maybe some kind of free-roam exploration element added too?

If a 2d Metroid can do 2m+ (which I think we can all agree is pretty likely) then I don't see any reason F-Zero can't do the same.
 
I'm worried if F-Zero ever returns, it might return in a "monkey paw" sort of way.

Either Nintendo will give it a very divisive control scheme for the sake of "innovation". (See Star Fox Zero)

Or they'll do something to make it appeal to casual gamers, which will anger F-Zero fans.

Just let F-Zero be F-Zero. Don't mess with the formula too much.
If you look at how they handled Metroid and Zelda and a few others on Switch it seems they learned their lesson and they don't dumb down stuff just for the sake of innovation or broadening the appeal. They seem to understand the difference between intuitive play and hand holding. I'm quite excited for Prime 4 and a potential F Zero or Star fox because of this.
 
But if either Nordisk and/or Alvarez are unwilling to part with their stake in the company, Nintendo has not met all their pre-conditions for acquisition and will either have to abandon the company for the exposure of its downright toxic work environment as they bleed out quality staff, or will have to consider... NdCube-like alternative options.
This is what I think is most likely out of the options (aside from, perhaps, ignoring the issues). If the developers really like working with Nintendo and also have issues with the how their current company works, I can see them jumping over.
Of course, this came up a bit in the related thread from that AnaitGames article. It still seems to me to be much more likely than an acquisition in this case.
They've already got a second team: Ubisoft Milan.
That's another one that seems a similar sort of situation. Especially given the ongoing issues with Ubisoft, in addition to Soliani's apparent love of Nintendo, it almost seems likely that Nintendo could poach that talent, too, for a new studio.
We probably lose the xRabbids series, but they can put that toward a new take on Paper Mario, you know?
Not that they wouldn't have the talent or the desire to work on anything else for Nintendo.
Forgot about Monolith. They’ve been doing so well growing their studio I didn’t think of them. The only thing really with them is I’d like to see Honne and the Kyoto group be capable of developing their own titles.
I feel like I've gushed about Honne's work enough around these parts that it should come as no surprise that I would love this. Those are some gorgeous and well-made games.
I always felt Nintendo should take smaller IPs (Ice Climbers, Balloon Fight) and let indie developers make new, modern versions of these games for the eShop.
Basically, my only contention with this is that I do want to be able to get these on cartridge. But that's probably just me being resistant to progress and the digital future.
Call it the NES Vita initiative and release a collection, maybe.
If were up to me, I think Nintendo should find a studio to re-make Golden Sun 1 and 2. Remakes would be much, much easier to develop than a brand new Golden Sun.
I figured the unlikely possibility of straight up putting the first two together on a cartridge, partially because I find it unfortunate that we keep replacing the pixel art in games when given a chance.
Regardless, a remake of the first two could work. It's been ages since I've played any Golden Sun, though. What aspects do you figure might need to be changed?
I was under the impression they fully owned the game so they really wouldn't need to with with any of the unsavory folks who used to be at Silicon Knights but yeah it that's not the case then it'll stay dead and that's okay.
Yeah, I've been under the same impression.
xc5mf7pf

I've been pushing for a rerelease and a new game, wherein Alexandra receives a new wardrobe oozing with style and atmosphere to use when she's added to Smash.

And regarding Eternal Darkness...yeah that's one of a few Nintendo IPs I consider properly dead.
That is not dead which can eternal lie.

Nintendo tell it to me straight. Is Captain Rainbow finally coming to the west?
Do it. Maybe expand it, maybe make a sequel, but let it finally make the journey over.
 
I feel the discourse here is moving away from what is being announced. While the continued success of overall Nintendo, and specifically the designated IPs that the "outside" subsidiaries and contractors work on - will undoubtedly mean continued work and further resources to those internal and external development arms as well - this is specifically referring to the growth of "inside" Nintendo R&D. The development philosophy, practice, and culture of Nintendo is considered a sacred formula that has to be cultivated very slowly, almost to the detriment of release schedules because of how much resources this generation of games requires. Furukawa mentions their first priority is to "to organically expand our own organization to continue Nintendo's creative culture" and also that "these efforts will be made in addition to our conventional research and development and capital expenditures". Let's look at both of these - in opposite order for some analysis and speculation.

"these efforts will be made in addition to our conventional research and development and capital expenditures"
- This is interesting because it's noting that this is in addition to their traditional yearly hiring and recruitment campaigns which have already doubled the last year in terms of development personnel being inducted into Nintendo EPD. We know that the Tokyo R&D recently office moved into a much bigger facility, and that Kyoto R&D has been steadily growing since their move into the new facilities.

"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.

These things all take time nonetheless. But there should be some spike in activity whenever production cycles line up with the initial growth/expansion plans that have already taken place.
 
I'm worried if F-Zero ever returns, it might return in a "monkey paw" sort of way.

Either Nintendo will give it a very divisive control scheme for the sake of "innovation". (See Star Fox Zero)

Or they'll do something to make it appeal to casual gamers, which will anger F-Zero fans.

Just let F-Zero be F-Zero. Don't mess with the formula too much.
One easy solution for Nintendo would be F Zero GX HD to test the waters.
I think a new, hight-quality F-Zero could do really well, especially if there was online. Maybe some kind of free-roam exploration element added too?

If a 2d Metroid can do 2m+ (which I think we can all agree is pretty likely) then I don't see any reason F-Zero can't do the same.
This is true - but this level of investment might not really be intended for games which shift ~2 million or so. As EAD Ninja is saying...
I feel the discourse here is moving away from what is being announced. While the continued success of overall Nintendo, and specifically the designated IPs that the "outside" subsidiaries and contractors work on - will undoubtedly mean continued work and further resources to those internal and external development arms as well - this is specifically referring to the growth of "inside" Nintendo R&D. The development philosophy, practice, and culture of Nintendo is considered a sacred formula that has to be cultivated very slowly, almost to the detriment of release schedules because of how much resources this generation of games requires. Furukawa mentions their first priority is to "to organically expand our own organization to continue Nintendo's creative culture" and also that "these efforts will be made in addition to our conventional research and development and capital expenditures". Let's look at both of these - in opposite order for some analysis and speculation.

"these efforts will be made in addition to our conventional research and development and capital expenditures"
- This is interesting because it's noting that this is in addition to their traditional yearly hiring and recruitment campaigns which have already doubled the last year in terms of development personnel being inducted into Nintendo EPD. We know that the Tokyo R&D recently office moved into a much bigger facility, and that Kyoto R&D has been steadily growing since their move into the new facilities.

"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.

These things all take time nonetheless. But there should be some spike in activity whenever production cycles line up with the initial growth/expansion plans that have already taken place.
... this is about internal growth. Maybe that frees up some parts of EPD to work on more promising external collaborations and it leads to Nintendo looking for even more development partners for both new and existing IP.

But it will surely be the case that Nintendo look to strengthen the spine of their success on Switch: the EPD developed titles which shift 10 million or more and which build the audience for their platform.

Ideally we get a reality where these multiple scenarios play out, because this is a huge additional investment in development. So not only does it allow the EPD structure to turn out more of the really big sellers, and to bring out new ideas, but the gains in development efficiency that might come from EPD being better resourced can also lead to a wider array of external collaborations and IP reboots outside EPD itself.
 
I feel the discourse here is moving away from what is being announced. While the continued success of overall Nintendo, and specifically the designated IPs that the "outside" subsidiaries and contractors work on - will undoubtedly mean continued work and further resources to those internal and external development arms as well - this is specifically referring to the growth of "inside" Nintendo R&D. The development philosophy, practice, and culture of Nintendo is considered a sacred formula that has to be cultivated very slowly, almost to the detriment of release schedules because of how much resources this generation of games requires. Furukawa mentions their first priority is to "to organically expand our own organization to continue Nintendo's creative culture" and also that "these efforts will be made in addition to our conventional research and development and capital expenditures". Let's look at both of these - in opposite order for some analysis and speculation.

"these efforts will be made in addition to our conventional research and development and capital expenditures"
- This is interesting because it's noting that this is in addition to their traditional yearly hiring and recruitment campaigns which have already doubled the last year in terms of development personnel being inducted into Nintendo EPD. We know that the Tokyo R&D recently office moved into a much bigger facility, and that Kyoto R&D has been steadily growing since their move into the new facilities.

"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.

These things all take time nonetheless. But there should be some spike in activity whenever production cycles line up with the initial growth/expansion plans that have already taken place.

Where would they head next though?

Osaka is the next obvious hub but that's relatively close to Kyoto anyway. They already have an Nd Cube studio is Sapporo.

They could always go to Fukuoka and poach Level 5 staff.😂
 
"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.

I remember you bringing up Osaka as a potential location to expand because of a building they have (or used to have) there.
 
Where would they head next though?

Osaka is the next obvious hub but that's relatively close to Kyoto anyway. They already have an Nd Cube studio is Sapporo.

They could always go to Fukuoka and poach Level 5 staff.😂
I mean the two that came to mind for me were Osaka and Sapporo for exactly the reasons you mention :p
 
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They've already got a second team: Ubisoft Milan.
Ehhh. I like Mario and Rabbids a lot, one of the best Mario spin off games and an awesome Switch game. It doesn’t really scratch the same itch though except tactical Mario.
 
I remember you bringing up Osaka as a potential location to expand because of a building they have (or used to have) there.

It was something mentioned on a few Japanese websites back in the day - but this really all may be about Tokyo and their plans in moving to that new facility. It was a big move and maybe they are just further iterating what their plan for this move was. It just seems like a good idea to expand to Osaka, Yokohama, Sapporo, Nagoya, and some other big cities in Japan.
 
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I'm crossing my fingers that this means we can see bigger games and/or games come out more quickly as well as possible develop more new IPs like Ring Fit Adventure and Splatoon

wait why would mythra's feet smell

isn't she like a robot or a hologram or something
We need not discuss such things. Leave it in the mind of those whom dwell in the gutters
 
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One easy solution for Nintendo would be F Zero GX HD to test the waters.

This is true - but this level of investment might not really be intended for games which shift ~2 million or so. As EAD Ninja is saying...

... this is about internal growth. Maybe that frees up some parts of EPD to work on more promising external collaborations and it leads to Nintendo looking for even more development partners for both new and existing IP.

But it will surely be the case that Nintendo look to strengthen the spine of their success on Switch: the EPD developed titles which shift 10 million or more and which build the audience for their platform.

Ideally we get a reality where these multiple scenarios play out, because this is a huge additional investment in development. So not only does it allow the EPD structure to turn out more of the really big sellers, and to bring out new ideas, but the gains in development efficiency that might come from EPD being better resourced can also lead to a wider array of external collaborations and IP reboots outside EPD itself.
But what if it is internal? What if EPD9 will be expanded enough to work on MK9 and F-Zero NX at the same time 👀

Nah, but seriously, I do hope Nintendo will also consider putting a large amount of money towards outside collaberations as well, that's probably the only way we'll be able to see new entries in all these dead, beloved franchises that Nintendo kinda abandoned lol.
 
So this is basically Nintendo saying they are going to spend about $3.5 billion to grow the company. It's a big chunk of money.
That paragraph about the "up to 300 billion yen" spend seems to be pretty wide ranging in applications for that segment of funding.

From, presumably, network infrastructure, to Nintendo Online service expansions, and even to opening new retail locations. All would be welcome, certainly!
 
Not quoting everything but earlier this year Sony bought Nixxes which they had no prior relationship with. MediaMolecule they bought after just one game. And we know in the case of Insomniac that they tried to buy them several times until they finally came to an agreement. That's where I see the difference between Nintendo and other corporations who are more proactive when it comes to M&As.

I'm not really hung up about the use of averse or "prudent" to describe them but I was specifically using it in the context of potential partners in the first place.
PlayStation also tried to buy Leyou (who worked on 1st party Xbox stuff) but Tencent beat them out. They don't really at all have a policy of only buying close aligned partner devs.
Sorry, I wasn't meaning to imply that Sony wasn't far more aggressive about it, just that their purchases are equally motivated by talent and expertise and trend FAR more towards M&As with companies they have familiarity with than blind takeovers or brute-forced with a metric ton of cash.
It's still odd to me that AW1+2 doesn't have a Japanese release planned. I assume it's another NOA production following MAU3 and DCSHG but those both did get JP launches? Maybe it'll come later as there's a bit more involved in the localization beyond just the script?
The Wars series has had bad luck in this regard in Japan. Super Famicom Wars was released really late in the Super Famicom's life (after the N64's release, if I remember right). The original Advance Wars release was pushed back (due to 9/11) so far that it was released on a cart that contained 1 and 2, 2 years after the original release. If I remember correctly, it sold very poorly in Japan, all things considered.
In addiiton, with the change to 3D character models, there would be character remodels to be created and animated for Japan, as some of the COs have dramatically different designs, Kanbei in particular. That might be considered too much work for little return, or they could be in the process of deciding a way to make that happen with WayForward's co-operation. (for all we know, that could have been the cause of the game's delay)
Where would they head next though?

Osaka is the next obvious hub but that's relatively close to Kyoto anyway. They already have an Nd Cube studio is Sapporo.

They could always go to Fukuoka and poach Level 5 staff.😂
Fukuoka's probably not a bad idea, soak up local talent without asking them to commute.
With that in mind, here's another idea: Naha, in Okinawa. Not a terribly big place, but there's a fair bit of talent there.
 
Probably the most exciting news from the great financial presentation they held the other day (definitely the best one in the past few years in terms of being informative and outlining their mid-to-long term plans). Quite a change of thinking from the Wii-DS times, when they seemingly didn't re-invest nearly enough of the massive profits generated by both systems in their peak years.

Super intrigued to see the results of such investments.

EDIT:

Golden Sun 1+2

reimagined by Tamsoft

"who's tamsoft" you say?

sips-tea.gif
bonk

Jokes aside, surprised to read that Nintendo would actually be willing to bring Golden Sun back but not completely bewildered: this year we saw Nintendo bringing back an old classic like Famicom Detective Club and especially the Advance Wars 1+2: Reboot Camp reveal. The latter in particular actually shocked me; that's when I realised that so many returns are possible now. Alongside the company's will to go ahead with a specific franchise's return, as Emily said the other major factor behind franchises revival is finding an internal team who's willing to bring it back or to find the right developers to do it, the best fit. In both FDC (Mages) and Advance Wars (Wayforward) the latter case was what happened in the end.
 
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This is what I think is most likely out of the options (aside from, perhaps, ignoring the issues). If the developers really like working with Nintendo and also have issues with the how their current company works, I can see them jumping over.
Of course, this came up a bit in the related thread from that AnaitGames article. It still seems to me to be much more likely than an acquisition in this case.

That's another one that seems a similar sort of situation. Especially given the ongoing issues with Ubisoft, in addition to Soliani's apparent love of Nintendo, it almost seems likely that Nintendo could poach that talent, too, for a new studio.
We probably lose the xRabbids series, but they can put that toward a new take on Paper Mario, you know?
Not that they wouldn't have the talent or the desire to work on anything else for Nintendo.

I feel like I've gushed about Honne's work enough around these parts that it should come as no surprise that I would love this. Those are some gorgeous and well-made games.

Basically, my only contention with this is that I do want to be able to get these on cartridge. But that's probably just me being resistant to progress and the digital future.
Call it the NES Vita initiative and release a collection, maybe.

I figured the unlikely possibility of straight up putting the first two together on a cartridge, partially because I find it unfortunate that we keep replacing the pixel art in games when given a chance.
Regardless, a remake of the first two could work. It's been ages since I've played any Golden Sun, though. What aspects do you figure might need to be changed?

Yeah, I've been under the same impression.
xc5mf7pf

I've been pushing for a rerelease and a new game, wherein Alexandra receives a new wardrobe oozing with style and atmosphere to use when she's added to Smash.


That is not dead which can eternal lie.


Do it. Maybe expand it, maybe make a sequel, but let it finally make the journey over.
it would be so nice. Been dying to play it for years and it just sits in Japan staring at us, menacingly!
 
I really needed to read this information and I'm happy to hear that Nintendo is doing so well. I look forward to see what they can bring through their new endeavors. This is a wonderful time to be alive.
 
it would be so nice. Been dying to play it for years and it just sits in Japan staring at us, menacingly!
Skip, the company that made Captain Rainbow is practically dead. Not to mention if the content was why Mother 3 didn't make it over, Captain Rainbow is an absolute no-go
 
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I'm quite curious on their expectations on Revenue/Profit coming from the Mario Movie. Normally the field industry has a bit more transparency on production & marketing budgets and revenue. We got a few figures for Detective Pikachu when it came out.
 
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I would love more Nintendo Land.
I feel like the beauty of Nintendo Land were the 1 vs 4 mini games (Animal Crossing Sweet Day, Luigi’s Mansion, Mario Chase, Metroid). It would be challenging to recreate that experience on the Switch…or would it? Frankly I’m surprised they haven’t done any asynchronous games using 2 tablets yet.
 
I feel the discourse here is moving away from what is being announced. While the continued success of overall Nintendo, and specifically the designated IPs that the "outside" subsidiaries and contractors work on - will undoubtedly mean continued work and further resources to those internal and external development arms as well - this is specifically referring to the growth of "inside" Nintendo R&D. The development philosophy, practice, and culture of Nintendo is considered a sacred formula that has to be cultivated very slowly, almost to the detriment of release schedules because of how much resources this generation of games requires. Furukawa mentions their first priority is to "to organically expand our own organization to continue Nintendo's creative culture" and also that "these efforts will be made in addition to our conventional research and development and capital expenditures". Let's look at both of these - in opposite order for some analysis and speculation.

"these efforts will be made in addition to our conventional research and development and capital expenditures"
- This is interesting because it's noting that this is in addition to their traditional yearly hiring and recruitment campaigns which have already doubled the last year in terms of development personnel being inducted into Nintendo EPD. We know that the Tokyo R&D recently office moved into a much bigger facility, and that Kyoto R&D has been steadily growing since their move into the new facilities.

"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.

These things all take time nonetheless. But there should be some spike in activity whenever production cycles line up with the initial growth/expansion plans that have already taken place.
I hope they mean further expansion of their non-EPD internal studios like Next Level Games and Monolith Soft also. Maybe even let NST out of the basement.
 
I'm assuming that part of the investment is the partnership they've established with Forever Entertainment.......Maybe they could be in charge of bringing back F-Zero (under Nintendo's supervision of course)
 
but, Nintendo makes global games. making games "for regional taste" seems counter productive
there's already doing this to some extent. hell, Advance Wars ain't even releasing in Japan. if they're well budgeted and planned, this won't be such a big detriment and it helps with Nintendo's variety
 
dont know why but that was also the case with the original release, Advance War only came to Japan 3 years after NA
9/11. The original Advance Wars squeaked in literally a day beforehand in North America but a Japanese release was on the calendar for October that year. The game was delayed in Europe for the same reason, but Japan has.... a history with exceptionally-long delays and Indefinite hiatuses is response to deadly tragedies when the contents of the entertainment product are thought to be insensitive to that tragedy or feel in poor taste (just ask fans of the X manga), so that it released at all was a miracle.
 
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I'm worried if F-Zero ever returns, it might return in a "monkey paw" sort of way.

Either Nintendo will give it a very divisive control scheme for the sake of "innovation". (See Star Fox Zero)

Or they'll do something to make it appeal to casual gamers, which will anger F-Zero fans.

Just let F-Zero be F-Zero. Don't mess with the formula too much.
Since you mentioned Star Fox, is there any hope for a new game? Hopefully without an innovative control scheme.
 
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I'm assuming that part of the investment is the partnership they've established with Forever Entertainment.......Maybe they could be in charge of bringing back F-Zero (under Nintendo's supervision of course)

No, this is specifically about their own internal development capabilities.
 
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Played Nintendo Land more often than I expected I would.
Was such a fun game with friends.

If the next switch somehow can get the asynchrnous gameplay like the wiiu, they should re-release this. Maybe the switch 2 dock can act like the wiiu gamepad where it receives the stream signal from the switch in portable mode. Would be interesting, oh and bring back the wiimote IR tech.
 


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