Nintendo and Camelot Presents
Level 5's Golden Sun
Featuring Capcom's Dante from the Devil May Cry Series!
Nintendo and Camelot Presents
Level 5's Golden Sun
you must not know of my opinions on the Xenoblade seriesThat was my point.
Woosh.jpeg
Was this you?you must not know of my opinions on the Xenoblade series
Factor 5 has been back since 2017.Reform Factor 5 Nintendo.
please, I have no interest in stank-ass toes. wash yo nasty ass, MythraWas this you?
If you look at how they handled Metroid and Zelda and a few others on Switch it seems they learned their lesson and they don't dumb down stuff just for the sake of innovation or broadening the appeal. They seem to understand the difference between intuitive play and hand holding. I'm quite excited for Prime 4 and a potential F Zero or Star fox because of this.I'm worried if F-Zero ever returns, it might return in a "monkey paw" sort of way.
Either Nintendo will give it a very divisive control scheme for the sake of "innovation". (See Star Fox Zero)
Or they'll do something to make it appeal to casual gamers, which will anger F-Zero fans.
Just let F-Zero be F-Zero. Don't mess with the formula too much.
This is what I think is most likely out of the options (aside from, perhaps, ignoring the issues). If the developers really like working with Nintendo and also have issues with the how their current company works, I can see them jumping over.But if either Nordisk and/or Alvarez are unwilling to part with their stake in the company, Nintendo has not met all their pre-conditions for acquisition and will either have to abandon the company for the exposure of its downright toxic work environment as they bleed out quality staff, or will have to consider... NdCube-like alternative options.
That's another one that seems a similar sort of situation. Especially given the ongoing issues with Ubisoft, in addition to Soliani's apparent love of Nintendo, it almost seems likely that Nintendo could poach that talent, too, for a new studio.They've already got a second team: Ubisoft Milan.
I feel like I've gushed about Honne's work enough around these parts that it should come as no surprise that I would love this. Those are some gorgeous and well-made games.Forgot about Monolith. They’ve been doing so well growing their studio I didn’t think of them. The only thing really with them is I’d like to see Honne and the Kyoto group be capable of developing their own titles.
Basically, my only contention with this is that I do want to be able to get these on cartridge. But that's probably just me being resistant to progress and the digital future.I always felt Nintendo should take smaller IPs (Ice Climbers, Balloon Fight) and let indie developers make new, modern versions of these games for the eShop.
I figured the unlikely possibility of straight up putting the first two together on a cartridge, partially because I find it unfortunate that we keep replacing the pixel art in games when given a chance.If were up to me, I think Nintendo should find a studio to re-make Golden Sun 1 and 2. Remakes would be much, much easier to develop than a brand new Golden Sun.
Yeah, I've been under the same impression.I was under the impression they fully owned the game so they really wouldn't need to with with any of the unsavory folks who used to be at Silicon Knights but yeah it that's not the case then it'll stay dead and that's okay.
That is not dead which can eternal lie.And regarding Eternal Darkness...yeah that's one of a few Nintendo IPs I consider properly dead.
Do it. Maybe expand it, maybe make a sequel, but let it finally make the journey over.Nintendo tell it to me straight. Is Captain Rainbow finally coming to the west?
One easy solution for Nintendo would be F Zero GX HD to test the waters.I'm worried if F-Zero ever returns, it might return in a "monkey paw" sort of way.
Either Nintendo will give it a very divisive control scheme for the sake of "innovation". (See Star Fox Zero)
Or they'll do something to make it appeal to casual gamers, which will anger F-Zero fans.
Just let F-Zero be F-Zero. Don't mess with the formula too much.
This is true - but this level of investment might not really be intended for games which shift ~2 million or so. As EAD Ninja is saying...I think a new, hight-quality F-Zero could do really well, especially if there was online. Maybe some kind of free-roam exploration element added too?
If a 2d Metroid can do 2m+ (which I think we can all agree is pretty likely) then I don't see any reason F-Zero can't do the same.
... this is about internal growth. Maybe that frees up some parts of EPD to work on more promising external collaborations and it leads to Nintendo looking for even more development partners for both new and existing IP.I feel the discourse here is moving away from what is being announced. While the continued success of overall Nintendo, and specifically the designated IPs that the "outside" subsidiaries and contractors work on - will undoubtedly mean continued work and further resources to those internal and external development arms as well - this is specifically referring to the growth of "inside" Nintendo R&D. The development philosophy, practice, and culture of Nintendo is considered a sacred formula that has to be cultivated very slowly, almost to the detriment of release schedules because of how much resources this generation of games requires. Furukawa mentions their first priority is to "to organically expand our own organization to continue Nintendo's creative culture" and also that "these efforts will be made in addition to our conventional research and development and capital expenditures". Let's look at both of these - in opposite order for some analysis and speculation.
"these efforts will be made in addition to our conventional research and development and capital expenditures"
- This is interesting because it's noting that this is in addition to their traditional yearly hiring and recruitment campaigns which have already doubled the last year in terms of development personnel being inducted into Nintendo EPD. We know that the Tokyo R&D recently office moved into a much bigger facility, and that Kyoto R&D has been steadily growing since their move into the new facilities.
"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.
These things all take time nonetheless. But there should be some spike in activity whenever production cycles line up with the initial growth/expansion plans that have already taken place.
I feel the discourse here is moving away from what is being announced. While the continued success of overall Nintendo, and specifically the designated IPs that the "outside" subsidiaries and contractors work on - will undoubtedly mean continued work and further resources to those internal and external development arms as well - this is specifically referring to the growth of "inside" Nintendo R&D. The development philosophy, practice, and culture of Nintendo is considered a sacred formula that has to be cultivated very slowly, almost to the detriment of release schedules because of how much resources this generation of games requires. Furukawa mentions their first priority is to "to organically expand our own organization to continue Nintendo's creative culture" and also that "these efforts will be made in addition to our conventional research and development and capital expenditures". Let's look at both of these - in opposite order for some analysis and speculation.
"these efforts will be made in addition to our conventional research and development and capital expenditures"
- This is interesting because it's noting that this is in addition to their traditional yearly hiring and recruitment campaigns which have already doubled the last year in terms of development personnel being inducted into Nintendo EPD. We know that the Tokyo R&D recently office moved into a much bigger facility, and that Kyoto R&D has been steadily growing since their move into the new facilities.
"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.
These things all take time nonetheless. But there should be some spike in activity whenever production cycles line up with the initial growth/expansion plans that have already taken place.
"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.
I mean the two that came to mind for me were Osaka and Sapporo for exactly the reasons you mentionWhere would they head next though?
Osaka is the next obvious hub but that's relatively close to Kyoto anyway. They already have an Nd Cube studio is Sapporo.
They could always go to Fukuoka and poach Level 5 staff.
Ehhh. I like Mario and Rabbids a lot, one of the best Mario spin off games and an awesome Switch game. It doesn’t really scratch the same itch though except tactical Mario.They've already got a second team: Ubisoft Milan.
I remember you bringing up Osaka as a potential location to expand because of a building they have (or used to have) there.
We need not discuss such things. Leave it in the mind of those whom dwell in the gutterswait why would mythra's feet smell
isn't she like a robot or a hologram or something
yeah it might be 2030 instead of 2050Pikmin 4 might come sooner than I thought.
yeah it might be 2030 instead of 2050
They don’t make Mario RPG’s.They've already got a second team: Ubisoft Milan.
The next 5 years.So this is basically Nintendo saying they are going to spend about $3.5 billion to grow the company. It's a big chunk of money.
Is there a time horizon on this?
But what if it is internal? What if EPD9 will be expanded enough to work on MK9 and F-Zero NX at the same timeOne easy solution for Nintendo would be F Zero GX HD to test the waters.
This is true - but this level of investment might not really be intended for games which shift ~2 million or so. As EAD Ninja is saying...
... this is about internal growth. Maybe that frees up some parts of EPD to work on more promising external collaborations and it leads to Nintendo looking for even more development partners for both new and existing IP.
But it will surely be the case that Nintendo look to strengthen the spine of their success on Switch: the EPD developed titles which shift 10 million or more and which build the audience for their platform.
Ideally we get a reality where these multiple scenarios play out, because this is a huge additional investment in development. So not only does it allow the EPD structure to turn out more of the really big sellers, and to bring out new ideas, but the gains in development efficiency that might come from EPD being better resourced can also lead to a wider array of external collaborations and IP reboots outside EPD itself.
That paragraph about the "up to 300 billion yen" spend seems to be pretty wide ranging in applications for that segment of funding.So this is basically Nintendo saying they are going to spend about $3.5 billion to grow the company. It's a big chunk of money.
Not quoting everything but earlier this year Sony bought Nixxes which they had no prior relationship with. MediaMolecule they bought after just one game. And we know in the case of Insomniac that they tried to buy them several times until they finally came to an agreement. That's where I see the difference between Nintendo and other corporations who are more proactive when it comes to M&As.
I'm not really hung up about the use of averse or "prudent" to describe them but I was specifically using it in the context of potential partners in the first place.
Sorry, I wasn't meaning to imply that Sony wasn't far more aggressive about it, just that their purchases are equally motivated by talent and expertise and trend FAR more towards M&As with companies they have familiarity with than blind takeovers or brute-forced with a metric ton of cash.PlayStation also tried to buy Leyou (who worked on 1st party Xbox stuff) but Tencent beat them out. They don't really at all have a policy of only buying close aligned partner devs.
The Wars series has had bad luck in this regard in Japan. Super Famicom Wars was released really late in the Super Famicom's life (after the N64's release, if I remember right). The original Advance Wars release was pushed back (due to 9/11) so far that it was released on a cart that contained 1 and 2, 2 years after the original release. If I remember correctly, it sold very poorly in Japan, all things considered.It's still odd to me that AW1+2 doesn't have a Japanese release planned. I assume it's another NOA production following MAU3 and DCSHG but those both did get JP launches? Maybe it'll come later as there's a bit more involved in the localization beyond just the script?
Fukuoka's probably not a bad idea, soak up local talent without asking them to commute.Where would they head next though?
Osaka is the next obvious hub but that's relatively close to Kyoto anyway. They already have an Nd Cube studio is Sapporo.
They could always go to Fukuoka and poach Level 5 staff.
bonkGolden Sun 1+2
reimagined by Tamsoft
"who's tamsoft" you say?
it would be so nice. Been dying to play it for years and it just sits in Japan staring at us, menacingly!This is what I think is most likely out of the options (aside from, perhaps, ignoring the issues). If the developers really like working with Nintendo and also have issues with the how their current company works, I can see them jumping over.
Of course, this came up a bit in the related thread from that AnaitGames article. It still seems to me to be much more likely than an acquisition in this case.
That's another one that seems a similar sort of situation. Especially given the ongoing issues with Ubisoft, in addition to Soliani's apparent love of Nintendo, it almost seems likely that Nintendo could poach that talent, too, for a new studio.
We probably lose the xRabbids series, but they can put that toward a new take on Paper Mario, you know?
Not that they wouldn't have the talent or the desire to work on anything else for Nintendo.
I feel like I've gushed about Honne's work enough around these parts that it should come as no surprise that I would love this. Those are some gorgeous and well-made games.
Basically, my only contention with this is that I do want to be able to get these on cartridge. But that's probably just me being resistant to progress and the digital future.
Call it the NES Vita initiative and release a collection, maybe.
I figured the unlikely possibility of straight up putting the first two together on a cartridge, partially because I find it unfortunate that we keep replacing the pixel art in games when given a chance.
Regardless, a remake of the first two could work. It's been ages since I've played any Golden Sun, though. What aspects do you figure might need to be changed?
Yeah, I've been under the same impression.
I've been pushing for a rerelease and a new game, wherein Alexandra receives a new wardrobe oozing with style and atmosphere to use when she's added to Smash.
That is not dead which can eternal lie.
Do it. Maybe expand it, maybe make a sequel, but let it finally make the journey over.
Factor 5 has been back since 2017.
Skip, the company that made Captain Rainbow is practically dead. Not to mention if the content was why Mother 3 didn't make it over, Captain Rainbow is an absolute no-goit would be so nice. Been dying to play it for years and it just sits in Japan staring at us, menacingly!
I feel like the beauty of Nintendo Land were the 1 vs 4 mini games (Animal Crossing Sweet Day, Luigi’s Mansion, Mario Chase, Metroid). It would be challenging to recreate that experience on the Switch…or would it? Frankly I’m surprised they haven’t done any asynchronous games using 2 tablets yet.I would love more Nintendo Land.
I hope they mean further expansion of their non-EPD internal studios like Next Level Games and Monolith Soft also. Maybe even let NST out of the basement.I feel the discourse here is moving away from what is being announced. While the continued success of overall Nintendo, and specifically the designated IPs that the "outside" subsidiaries and contractors work on - will undoubtedly mean continued work and further resources to those internal and external development arms as well - this is specifically referring to the growth of "inside" Nintendo R&D. The development philosophy, practice, and culture of Nintendo is considered a sacred formula that has to be cultivated very slowly, almost to the detriment of release schedules because of how much resources this generation of games requires. Furukawa mentions their first priority is to "to organically expand our own organization to continue Nintendo's creative culture" and also that "these efforts will be made in addition to our conventional research and development and capital expenditures". Let's look at both of these - in opposite order for some analysis and speculation.
"these efforts will be made in addition to our conventional research and development and capital expenditures"
- This is interesting because it's noting that this is in addition to their traditional yearly hiring and recruitment campaigns which have already doubled the last year in terms of development personnel being inducted into Nintendo EPD. We know that the Tokyo R&D recently office moved into a much bigger facility, and that Kyoto R&D has been steadily growing since their move into the new facilities.
"to organically expand our own organization to continue Nintendo's creative culture"
- Question is whether Nintendo opts to establish bases in cities outside of Kyoto and Tokyo - which would be a huge benefactor in terms of acquiring talents from other big cities in Japan. One possibility of how Nintendo has accomplished this previously, is taking a base team of one of their big IPs - and having them build around their core staff in a new city. Something like this could take place for the AC team.. or the Mario Kart team.. or the Splatoon team.
These things all take time nonetheless. But there should be some spike in activity whenever production cycles line up with the initial growth/expansion plans that have already taken place.
but, Nintendo makes global games. making games "for regional taste" seems counter productiveAllow them to make games to regional tastes.
there's already doing this to some extent. hell, Advance Wars ain't even releasing in Japan. if they're well budgeted and planned, this won't be such a big detriment and it helps with Nintendo's varietybut, Nintendo makes global games. making games "for regional taste" seems counter productive
dont know why but that was also the case with the original release, Advance War only came to Japan 3 years after NAhell, Advance Wars ain't even releasing in Japan
9/11. The original Advance Wars squeaked in literally a day beforehand in North America but a Japanese release was on the calendar for October that year. The game was delayed in Europe for the same reason, but Japan has.... a history with exceptionally-long delays and Indefinite hiatuses is response to deadly tragedies when the contents of the entertainment product are thought to be insensitive to that tragedy or feel in poor taste (just ask fans of the X manga), so that it released at all was a miracle.dont know why but that was also the case with the original release, Advance War only came to Japan 3 years after NA
Since you mentioned Star Fox, is there any hope for a new game? Hopefully without an innovative control scheme.I'm worried if F-Zero ever returns, it might return in a "monkey paw" sort of way.
Either Nintendo will give it a very divisive control scheme for the sake of "innovation". (See Star Fox Zero)
Or they'll do something to make it appeal to casual gamers, which will anger F-Zero fans.
Just let F-Zero be F-Zero. Don't mess with the formula too much.
I'm assuming that part of the investment is the partnership they've established with Forever Entertainment.......Maybe they could be in charge of bringing back F-Zero (under Nintendo's supervision of course)
NoHow about Excite series returning ? with the Cruis'n Blast hopefully selling decently, Excite Trucks and Bots plus 64 should get a collection of sorts.
Played Nintendo Land more often than I expected I would.
Was such a fun game with friends.