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Discussion Nintendo: "Switch business has exceeded our expectations", plans to expand game development capability by $900m, $2.7bn for theme parks, stores

I'm curious how long Camelot can keep up while staying this small. At least they already got 3 HD titles under their belt unlike AlphaDream.
It will surely help Camelot that Tennis Aces and now Golf Super Rush have each been the most successful games in their respective series. Obviously, development costs will be higher than past entries, but whatever financial arrangement Camelot have as a contracted developer, they presumably see some benefit from their games selling strongly versus earlier entries.

There's also an interesting question now about what the next title for Camelot is. Golf and Tennis are out, both have sold strongly, and Nintendo say Switch is still mid-life cycle. What's the third Camelot title on Switch for say, 2024?

Golden Sun fanbase arrives
 
Maybe we can get a new AAA single player IP from EPD (no extra peripherals required). With Splatoon, ARMS, Ring Fit Adventure, etc. Nintendo proves they can make great new IP’s. I know it’s harder to make large scale ones due to commitments to all their ongoing series.
 
I wonder what sort of expansion we'll see at EPD. There's previously been the suggestion in the DK rumours that EPD 8 now have two 'teams' - one for 3D Mario, one for DK - but what if we see Nintendo gradually set up new production groups?
 
I wonder what sort of expansion we'll see at EPD. There's previously been the suggestion in the DK rumours that EPD 8 now have two 'teams' - one for 3D Mario, one for DK - but what if we see Nintendo gradually set up new production groups?
Add some more EPD numbers perhaps? That would be great.
 
Send some of that money the way of NERD, iQue and NST and get them working as internal production groups

Mannn, NST just didnt pan out how we all envisioned did they? What do they work on now? I wasnt aware they were still active.

Just recently learned iQue as a development support entity is a Thing. China is flexing crazy dev talent now, expanding into an actual studio would be amazing 👍
 
This says to me, that Nintendo really isn't resting on their laurels. Which is absolutely great.

Remember when both the Wii and DS were absurdly financially popular, and then they completely abandoned the Wii for the final 2 years of its life.

It seems like their isn't a Wii situation here which is good. Give me all of the games Nintendo.
The upcoming lineup for year SIX of Switch already proves this isn't a Wii-like situation.

What this tells me is the second and third years of the Switch successor shouldn't see the type of dropoff in internal output we saw with Switch.
 
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Mannn, NST just didnt pan out how we all envisioned did they? What do they work on now? I wasnt aware they were still active.

Just recently learned iQue as a development support entity is a Thing. China is flexing crazy dev talent now, expanding into an actual studio would be amazing 👍

NST works on indie collabs like Snipperclips and Good Job! - and does Mario projects like Super Mario Maker 3DS, and Captain Toad 3DS/Switch. I believe they also ported 3D World whilst EPD worked on Bowser's Fury.
 
Nintendo EPD teams doing two games at once or having faster dev cycles with this amount of money is something we can expect for the next 5 years.
 
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That was sort of my point. AlphaDream died in part because they were too late to adapt to HD development.

I could see that being one of the proverbial nails in the coffin, yea.

They were pretty much mostly 2D games tho? Im ignorant if the time/investment demands scale for 2D HD games they way they apparently balloon for 3D HD games.
 
NST works on indie collabs like Snipperclips and Good Job! - and does Mario projects like Super Mario Maker 3DS, and Captain Toad 3DS/Switch. I believe they also ported 3D World whilst EPD worked on Bowser's Fury.
They also provided development assistance on Bowser's Fury, too.
Add some more EPD numbers perhaps? That would be great.
Yeah, exactly. Maybe the DK team in Tokyo get span out into their own production group, or Nintendo set up more production groups in Tokyo. And hopefully, like we've said, we see that investment head to NLG and Retro. Those studios having the kind of growth Monolith Soft have had would be great.
 
I could see that being one of the proverbial nails in the coffin, yea.

They were pretty much mostly 2D games tho? Im ignorant if the time/investment demands scale for 2D HD games they way they apparently balloon for 3D HD games.

They were ramping up for HD development (apparently were in early stages for a Switch/PS4 game running on Unity) but it was too late. I think they were trying to leave 2D behind.
 
Alright Nintendo, you can show us the Oracle of Secrets and Paper Mario 10.000 year portal games now.
 
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They were ramping up for HD development (apparently were in early stages for a Switch/PS4 game running on Unity) but it was too late. I think they were trying to leave 2D behind.

Their last game was also a mobile game with Forwardworks. Whatever happened it was a lot more complex than Nintendo just letting them die, because they were seemingly stepping away from Nintendo work as well.
 
Their last game was also a mobile game with Forwardworks. Whatever happened it was a lot more complex than Nintendo just letting them die, because they were seemingly stepping away from Nintendo work as well.

Classic Forwardworks with the kiss of death.
 
Theres enough money in there to remake my Pokémon Colosseum!

Or give me a cheap remaster port that only new feature is able to save anywhere
 
Nintendo stores are definitely a tourist attraction.
I visited Japan with my friends and we went to every Pokemon Center we could, in the cities that we visited. The Nintendo store had a line and we waited like 20 minutes to get in.
I'm going to NY in January and the Nintendo store there is part of the plans.

Remember the pop up Pokemon Center stores in France and the UK? people were in line for hours just to be told everything was out of stock when they finally made it in.

A store in all the big cities is a no brainer for me.
 
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Forgot about Monolith. They’ve been doing so well growing their studio I didn’t think of them. The only thing really with them is I’d like to see Honne and the Kyoto group be capable of developing their own titles.
 
It will surely help Camelot that Tennis Aces and now Golf Super Rush have each been the most successful games in their respective series. Obviously, development costs will be higher than past entries, but whatever financial arrangement Camelot have as a contracted developer, they presumably see some benefit from their games selling strongly versus earlier entries.

There's also an interesting question now about what the next title for Camelot is. Golf and Tennis are out, both have sold strongly, and Nintendo say Switch is still mid-life cycle. What's the third Camelot title on Switch for say, 2024?

Golden Sun fanbase arrives
My Golden Sun senses are tingling

If Camelot do want to do another Golden Sun, they should look at what SquareEnix have been doing on Switch and try to imitate that, rather than do what Monolith have been doing, for instance. A mid-budget RPG with a defined artstyle, instead of a mega-budget open world epic. They don't have the team size for something on the scale of Xenoblade, but something on the scale of Bravely Default II? There are many gameplay similarities between that and the Golden Sun games, so use that as inspiration. Heck, maybe even remake the first two games in this new artstyle, sprinkle in some voice acting, and I'd take it at this point.
 
You know whats next Nintendo, stop creating gymmic new consoles, focus on what works and people want and expand your software input by increasingyour developers or acquiring new ones.
Nah, let Nintendo be Nintendo. They might fail, they might not, but at least they're constantly trying to create fresh experiences and by doing so push the medium of videogames forward. I like that a lot.
 
NST works on indie collabs like Snipperclips and Good Job! - and does Mario projects like Super Mario Maker 3DS, and Captain Toad 3DS/Switch. I believe they also ported 3D World whilst EPD worked on Bowser's Fury.

Their big games are definitely 3D World + Bowser's Fury and Captain Toad. It does seem like they may be semi-attached to the Kyoto/Tokyo teams as the sub developer.

They also provided development assistance on Bowser's Fury, too.

Yeah, exactly. Maybe the DK team in Tokyo get span out into their own production group, or Nintendo set up more production groups in Tokyo. And hopefully, like we've said, we see that investment head to NLG and Retro. Those studios having the kind of growth Monolith Soft have had would be great.

Nintendo has pushed for Tokyo to produce more titles. I think that was always the plan and something deep into play (starting with their new Tokyo development center) before this announcement to further invest into internal R&D.

Well they're constantly putting out games that sell 5 or 10 million +, of course they will want to expand to make even more of those.

And the most important, maybe now Camelot will have enough people to put a RPG story mode in their games.

This initiative is directed at their in-house R&D for those very reasons. Clearly the 20-40 million sellers come from inside their R&D buildings more than anywhere else. It's time that they expand that internal hub, especially given the amount of seniors they have that can each steer their own production units at this point.
 
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I think Nintendo should open in a store in California. I would love to go to a store like that, but I don't live in New York lol.
 
NLG should have a Luigi’s Mansion team, a second team that makes whatever they want be it a new IP, Mario Strikers, etc. and a smaller team to help other Nintendo devs.
 
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NST seems to mostly support EPD Tokyo these days. Wonder if they could lead dev on a Captain Toad sequel with EPD oversight eventually.
 
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I'm not educated in this area so maybe I'm just not understanding the business sense in investing billions of dollars in retail when retail is dying. They want to be Apple so bad.


lol
Well, Apple stores are always packed...
 
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I think they'll definitely be investing some more into NLG, and it would be nice to see Retro and iQue grow as well. I'm sure they'll be putting plenty of that into EPD... wonder if they'll establish a new division?
 
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I wonder how much manpower and money they're going to devote to improving their online infrastructure now? I hope it's a lot.
 
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I don't think it's an unfair assessment to say that they prefer not to acquire developers in most cases. It doesn't mean that they will never ever acquire other devs but we haven't really seen them go out of their way to expand through M&As the way other large companies do. They have maintained partnerships over several decades with companies like IS, HAL, SRD etc. Any other corporation would have bought these smaller companies a long long time ago. I'm not saying this is a bad thing but NLG's owners selling feels like the classic example of Nintendo's hand being forced or risk losing a valuable partner. The fact that the impetus came from NLG rather than Nintendo is crucial imo.
Other companies expand via IP acquisition as much as anything else (see example: the MS Bethesda acquisition), Nintendo hasn't done that and don't see them going that way. But even Sony operates in similar ways to Nintendo in this regard: every studio they've acquired is one that they have a long development partnership history with (Sucker Punch, Insomniac, Naughty Dog, etc.) and likely wanted the acquisition to happen.

At this point, IS, HAL and SRD are so intertwined in Nintendo's business almost from the very beginning (right down to some of them operating in Nintendo's offices for a period of time) that they're practically inseparable. Were that to ever change, expect a chequebook to come out. Until then, it's practically wasted money for no material benefit to the company; they're not just literally getting the milk for free without owning the cow, the cow itself is serving it up to them. Other companies in a similar scenario would buy them up because of paranoia and feelings of insecurity, but it seems to me Nintendo feels pretty damn secure about the status quo with regard to those 3 independent entities not breaking out of their orbit.

The Next Level situation seems to me like Nintendo had the talent on board for 8 years, but were waiting out the majority owners being ready to sell; while some of the majority owners involved in the day-to-day were clearly happy with the arrangement (Jason Carr in particular), there might have been hesitations from the others that needed resolving. That we knew nothing until the deal was already effectively done tells me that the majority stakeholders knew Nintendo was interested and they could have already put in an offer before then that was declined at the time; put another way, they were willing to sell knowing Nintendo would buy and it didn't appear they shopped around a sale to any other entity and most of the major stakeholders still work there (were I a betting man, I'd bet they sold their stake for an equivalent value of Nintendo shares, which would appreciate over time). That the deal only took 2 months to close also lends some credence to that.

It's not that they're "averse" to acquisition, they just have prerequisite conditions that must be met before such a thing will be entertained, or the investment (talent and expertise) runs a major risk of being for nothing. That's not aversion, that's prudence, and there's a difference.

And they have other creative methods of acquiring talent, like acquisitions-that-aren't-technically-acquisitions (see example: the NdCube restructuring to house a whack-load of unemployed Hudson Soft staff in Hokkaido) or some gentle poaching (see example: Hidemaro Fujibayashi, BotW director, whom they lightly enticed to leave Capcom/Flagship of his own choosing).

But that prudence can sometimes mean that they end up walking away from what looks like golden opportunities to those of us not in the know, giving the appearance of reticence toward M&As.

Everyone likes to bring up AlphaDream as an example of how Nintendo doesn't do acquisitions, but we don't have any indication that their ownership were at all receptive to that, which is one of Nintendo's pre-conditions for an M&A. And by the time it would have been receptive to it (read: when they were already deeply in debt), as awful as this sounds, it would have been cheaper to give employment contracts to the unemployed than it would have been to pay down AlphaDream's near-500 million yen in debt, while also allowing them to negotiate case-by-case with each employee.

Also, let's look at MercurySteam. The talent there seems to gush about working with Nintendo to the press (one pre-condition down), but the talent's opinion of the management team, on the other hand....
The seemingly simple solution would be to buy out current minority stakeholder Nordisk Games and majority stakeholder/giant pricksicle Enric Alvarez to resolve the management crisis, keep the talent happy and keep them making (what looks likely to be) record-selling Metroid games, among other things. But if either Nordisk and/or Alvarez are unwilling to part with their stake in the company, Nintendo has not met all their pre-conditions for acquisition and will either have to abandon the company for the exposure of its downright toxic work environment as they bleed out quality staff, or will have to consider... NdCube-like alternative options.

In either case, the prudent method of M&A Nintendo practices can sometimes lead to heartbreaking circumstances and furthers a false consideration of their business practices.
 
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I'm excited to see what becomes of this extra funding. I'm really hoping for new studios/teams to be formed or acquire some good studios to make new IPs of varying genres they're lacking
 
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