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Deleted member 1081
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I don’t agree!After some more time with Mario Strikers Battle League.
It is such a disappointment. Nothing to do with content actually.
It’s purely the gameplay.
-It went for a more technical aspect then charged, but it completely slowed the paced and shrunk the field way too much to be any fun. It was a reoccurring issue with Charged with speed being the best stat and it’s the same here, but because the field is so small, it’s even better here. Meaning that you’re at a disadvantage if you don’t have at least some speed in the team. Smaller field means you’ll be overrun so quickly that it’s laughable to even consider anything but 4 toads as a squad.
-The AI is also unfun to play with cause of the small field, meaning if you don’t master this gameplay, you’ll be knock off the ball so fast. Charging tackles is also slow and took away the appeal mayhem of the orignal 2 where tackles were so instant meaning recovering the ball didn’t take as long at times. The lack of a quick sliding tackle and a tough tackle is noticeablely done purely cuase of the size of the field. Again.
The biggest issue.
-the fields are way too small. That is the biggest issue with the game for me. And it’s effecting everything about the game. Shots always feel weak but Bom Bom is clearly not a good AI goalkeeper, lets in stuff so easily. Dashing is so slow cause if it was any faster, You’ll be half way across the Field. The tackles being the way they are. Can’t have that cuase of the field. It’s too clutter, making the game just not fun by yourself. Unlike the original where the AI would have space and would be easier to actually play some football.
-no character is actually unique. So we have stats instead of abilities and that really hurts this game. But also, Field to small so abilities wouldn’t work well here.
I have a lot more to say. But this is by far the worst of the Striker games. It’s just not fun to play (subjective of course). It’s way too slow, the game feels very sluggish at time like I think something is either wrong with my Pro controller or it’s just the delay based aspect of the game. The stages being too small is hurting this game. The charging mechanics also makes this game too slow. Bom bom’s AI really sucks. Tackling sucks. Stages really don’t have charm to them, and never matters what you pick. The fact there’s 5(?) only is laughable. Music is such a downgrade from Charged. But better then the orignal at least.
If possible. I really recommended folks try out the Striker games on GameCube and Wii. Just too see how the Field being the way they are is really hurting the game. Like I honestly think if the fields were bigger and you could tackle much faster, this game might be better off. It’s just so disappointing for How it regress from the last 2 games.
Anyways. I don’t recommend Mario Strikers Battle League. But this is based off a person playing alone cuase I have no one to play with. I presume it’s much better with folks and maybe that’s really the reason for all these changes. In that case, I wish I know how it played with folks.
The size of the field is one of my favorite things, actually. It ups the pace of play. Also, it makes turtling more difficult. So, good!
Speed is important but I don’t agree that an all Toad team is the only practical loadout. I have yet to encounter anyone play this way online, either. Maybe I will see this more as the launch crowd dwindles?
I was a big fan of the original/Charged. Overall, I think the balance here is much, much better than Charged. That game had completely broken characters (Toad, Boo, Dry Bones had abilities that allowed them to easily bypass the goalie). It also had special shots that were automatic goals (Hammer Bro and Birdo). The only automatic goals in this game are head-on shots from right in front of the box (unless your character has a higher shooting stat, which means angled shots in front of the box are automatic). Since the field is shorter, it is hard to get the separation to make those shots. I remember suffering through many blowouts in Charged at the hands of cheesy players. Nothing like that here, yet.
I will agree that the different stadiums are negligibly different. That is a shame since Charged had some fun arenas.
Anyways, agree to disagree! I’m enjoying this game a lot, just as I enjoyed Charged a lot. I just think this is a more polished, thoughtful experience.