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That would only happen if Nintendo sees Camelot worthy of expanding.Damn, Nintendo really needs to buy Camelot and expanded them.
At this point I don't really know.
That would only happen if Nintendo sees Camelot worthy of expanding.Damn, Nintendo really needs to buy Camelot and expanded them.
Maybe when the Takahashi brothers retires in a few years.That would only happen if Nintendo sees Camelot worthy of expanding.
At this point I don't really know.
Nobody knows anything. They could’ve brought it up in a phone call to Nintendo and they said no or nobody has said anything because no one cares.That would only happen if Nintendo sees Camelot worthy of expanding.
At this point I don't really know.
Not only visuals, they are the dedicated Mario Sports team that have decent sales. Tennis (4.3 mill) and Golf (2.3 mill)if the owners of Camelot wanted to sell, I think Nintendo would buy them. unlike others like Cing and Alpha Dream, Camelot actually provides something of value
they have so few people but can do visuals like this? yea they needed a lot of outsourcing, but that just shows they have great management abilities
Yeah, SRD, Hal, and IntSys (and TOSE and PAX Softnica) were effectively the co-developer of early Nintendo titles.It's not a totally new thing before EAD was formed (1990) games were usually designed internally but programmed by partners such as SRD, HAL and Intelligent Systems. F-Zero was allegedly the first internally coded title.
Jez San On Argonaut, Star Fox And Working With Nintendo
"They’d never trusted a western company in that way before"www.timeextension.com
Back then, programmers had a lot of discretion. The concept of “director” didn’t really exist yet, and planning/spec docs were likewise fairly crude and vague. The programmer himself would make a lot of decisions about the content, making guesses about how players would react to such-and-such idea. Then we’d show what we had made to Nintendo, who would give their advice, and we would go back and revise it. Most of our developments followed that pattern.
[Nintendo] would send a very general outline, along with some concept art. Then we’d make the more detailed decisions on how to bring that to life in the game. For something like Pinball, for instance, we’d decide how the ball moved, how the flipper response should feel, all those little details. Pinball was actually really well-made: in fact, it was so well done that the recently released Pokemon Pinball game uses the same basic engine!
F-1 race was also a huge challenge in a different sense. It was the first game to use raster scrolling on the Famicom, a technique that many other companies would start using after. We had to program it ourselves; raster scrolling was not an innate feature of the Famicom hardware.
It's not a totally new thing before EAD was formed (1990) games were usually designed internally but programmed by partners such as SRD, HAL and Intelligent Systems. F-Zero was allegedly the first internally coded title.
I think the likeliest scenario for Camelot is what happened with SRD: the current owners retire and sell up to Nintendo.
You think they might be working on their own original project for once? Or do you think they’re working on Side Order?So, something I noticed is.. monolith kyoto didn't help with Pikmin 4 unlike what happened with Pikmin 3. Unless I missed something, I didnt find credits for them
Monolith Kyoto needs to hire programmers for their own game first since they're all artists.You think they might be working on their own original project for once? Or do you think they’re working on Side Order?
Actually, for that matter, did Monolith Kyoto help out at all with Tears of the Kingdom? Or was that all Monolith Tokyo PG2?
Oh, forgot about that LMAO. Guess they’re probably just doing art for Side Order, then.Monolith Kyoto needs to hire programmers for their own game first since they're all artists.
they might be helping for splatoon 3 dlc yeah, or a monolith future project. it seems pikmin 3 was their only contribution to the series unlike AC and Splatoon where they have been invovled in grahpics and art for a decadeYou think they might be working on their own original project for once? Or do you think they’re working on Side Order?
Actually, for that matter, did Monolith Kyoto help out at all with Tears of the Kingdom? Or was that all Monolith Tokyo PG2?
no,they barely worked on splatoon 3Oh, forgot about that LMAO. Guess they’re probably just doing art for Side Order, then.
They already skipped M&S game for the last winter olympics, they might just skip it again if there are exclusivity contracts in place like the last time.Does this anyone feel like Mario & Sonic 2024 should be revealed in July 2023 or it just needs to wait for another year.
They already skipped M&S game for the last winter olympics, they might just skip it again if there are exclusivity contracts in place like the last time.
Ko Takeuchi is freelance for like 7-8 years now. You should review the credits for these games as WarioWare Gold and Get It Together literally only has Goro Abe as a core developer. Every other Nintendo person credited is under localization or production. There's some non-IS developers but, they are from outsourced companies (and mostly moved to the Development Support section). In the earlier WarioWares, the SPD staff were the start of each sections (similar to credits for other Nintendo games like TotK)Ko Takauchi is also still on as Character designer. And the copyrights for the recent games still say "Co-Developed by Intelligent Systems". So Nintendo still likely does a lot of pre-production and direction in-house even without nearly as much staff on their end.
Monolith Kyoto did help TotK. Haven't gone through the credits that deeply but, Nintendo Wiki has a couple pages on some Monolith Kyoto staff credited in the gameYou think they might be working on their own original project for once? Or do you think they’re working on Side Order?
Actually, for that matter, did Monolith Kyoto help out at all with Tears of the Kingdom? Or was that all Monolith Tokyo PG2?
Ko Takeuchi is freelance for like 7-8 years now. You should review the credits for these games as WarioWare Gold and Get It Together literally only has Goro Abe as a core developer. Every other Nintendo person credited is under localization or production.
just as a doubt for me to look better to credits in the future but what do we consider to be a core developer? something like director, producer, lead programmer, lead scenario and something of the like?Ko Takeuchi is freelance for like 7-8 years now. You should review the credits for these games as WarioWare Gold and Get It Together literally only has Goro Abe as a core developer. Every other Nintendo person credited is under localization or production. There's some non-IS developers but, they are from outsourced companies (and mostly moved to the Development Support section). In the earlier WarioWares, the SPD staff were the start of each sections (similar to credits for other Nintendo games like TotK)
Monolith Kyoto did help TotK. Haven't gone through the credits that deeply but, Nintendo Wiki has a couple pages on some Monolith Kyoto staff credited in the game
MK for switch 2So, one more wave of Booster Course Pass left and...then what next for EPD 9?
Mario Kart 8 Deluxe Definite Edition for Switch sucessor( all DLC for the original Wii U release and the Booster Pack combanied), Mario Kart 8 will be Nintendo GTA 5, released for 3 consoles consectuctives generations, until we have a true Mario Kart 9/10, what Nintendo can do to surpass Mario Kart 8?MK for switch 2
You want to bet?100% expect a definitive kart 8 at Redraketed launch, then at least 9 months before a new kart is released. Easy double dip money. They'd be crazy not to.
You want to bet?
Of those, I count all of those as core developers but producer. Occasionally the production staff does do some level of core development but, typically, they are listed as assistant director or co-director instead of producer or coordinator. Noncore developers also include debug/testing, localization and Business/PR.just as a doubt for me to look better to credits in the future but what do we consider to be a core developer? something like director, producer, lead programmer, lead scenario and something of the like?
we had a whole multi-page discussion about this a few months back here. a theory is that epd1 is/has been restructured into something different with all the external collabs now collected under epd2 instead of being spread betweeen then. that may be what yamagami is up to there since he's been MIA for the longest time and yokota is now a producer in the other group.I wonder what happened to EPD1, i just saw that yokota was shown as epd2 on engage interview. If some staff merged to epd2, i wonder what happened to epd1. I wonder what interview we'll see next to know what epd1 is working on, because if nintendo is calling epd2, it means epd1 still is a thing
Hardest sentence in the first-party thread.I have little I want, and less still to give up.
Nintendo Systems are now hiring, if anyone was still unsure of what they'd be managing. OS work (system applications and services), dev tools (SDK for mobile apps, development environment for hardware), net services (websites, payment systems, game servers), etc.
They won't do that and I don't remember Nintendo screwing people like that.100% expect a definitive kart 8 at Redraketed launch, then at least 9 months before a new kart is released. Easy double dip money. They'd be crazy not to.
problaby is Nintendo increase it internal development team and subsidiaries in order for them, to prepare them for the launch of they next-generation hardware, (if rumor the come true Nintendo will start working on games with PS4 level visual and they will surely will need a significant amount of resources/developers to work on they next hardware)Any particular reason why the company headcount grew so much in the latest fiscal year? Annual report shows an increase of 600, from 6717 to 7317 employees.
For context, the rate of increase per year across 2019 to 2022 was usually between 200 to 300.
Edit - is this the cash injection into internal development beginning to show?
Note that Nintendo Systems has 230 employees and Nintendo Pictures 105 (as of October 2022). 335 people have entered Nintendo through thereAny particular reason why the company headcount grew so much in the latest fiscal year? Annual report shows an increase of 600, from 6717 to 7317 employees.
For context, the rate of increase per year across 2019 to 2022 was usually between 200 to 300.
Edit - is this the cash injection into internal development beginning to show?
So that would put the level of hiring elsewhere more or less in line with the last few years.Note that Nintendo Systems has 230 employees and Nintendo Pictures 105 (as of October 2022). 335 people have entered Nintendo through there
This is the most incredible sentence I have ever read.Sadly I am not a betting man. I have little I want, and less still to give up.
Something about this pricks my ears up. Maybe DeNA is just Nintendo's cloud services partner, effectively, and the system applications side is just integration there. But it feels like Nintendo is due to try AR in the main console again, and Nintendo Systems may also function as a holding company for patents/technology in common between Ninty and DeNA.Nintendo Systems are now hiring, if anyone was still unsure of what they'd be managing. OS work (system applications and services), dev tools (SDK for mobile apps, development environment for hardware), net services (websites, payment systems, game servers), etc.
Nintendo Systems is a joint company with DeNA. Do Nintendo Systems employees count toward the total for the purposes of these reports? Genuinely asking.Note that Nintendo Systems has 230 employees and Nintendo Pictures 105 (as of October 2022). 335 people have entered Nintendo through there
Nintendo Systems is effectively a Nintendo company (80/20 split), so they'll probably be listed as Nintendo employeesNintendo Systems is a joint company with DeNA. Do Nintendo Systems employees count toward the total for the purposes of these reports? Genuinely asking.
this is an incredibly un-nintendo thing to do and very very easy to 100% bet against if you've been paying attention at all to how they do things. they never ever do these "they'd be crazy not to" type of things. video game history is littered with the starved corpses outlined in salt of industry professionals and fans alike who saw the obvious very low hanging fruit and grasped nothing but air.100% expect a definitive kart 8 at Redraketed launch, then at least 9 months before a new kart is released. Easy double dip money. They'd be crazy not to.
First party thread?this is an incredibly un-nintendo thing to do and very very easy to 100% bet against if you've been paying attention at all to how they do things. they never ever do these "they'd be crazy not to" type of things. video game history is littered with the starved corpses outlined in salt of industry professionals and fans alike who saw the obvious very low hanging fruit and grasped nothing but air.
MK8D in a Drake box. that's it. I don't even think they'll do it. just update the Switch box to say it's compatible with DrakeWhat does a Switch 2 version of MK8 even look like.
There's no chance they go through and redo all of the assets for MK8, there's just way too much content.