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Lol, it was worth it. This time, before heading to Phendrana again, I found theGet good.
Jk I think they didn’t want to mess with the game at all
Impact Crater with the Chozo Artifacts
Lol, it was worth it. This time, before heading to Phendrana again, I found theGet good.
Jk I think they didn’t want to mess with the game at all
I hope that didn't ruin the game for you, but I totally understand if it did.Holy shit. As a first-time player, I just lost hours of progress (or at least it feels like it). Lost the Varia Suit.
And I even sequence broke (I think) by skipping Magmoor Cavern North, going back to Tallon IV Overworld and finding Magmoor Cavern East, then making my way to Phendrana Drifts North without ever exploring Magmoor Cavern North.
My hours of bliss were ruined by a lack of any autosave whatsoever. I can't believe save rooms are still this infrequent in the remaster. Lost 4 missile expansions too. Oh well, I at least killed the first major boss again and saved.
Absolutely did not ruin the game overall haha, just bummed me out for about an hour of gameplay. But I was pleasantly surprised how quickly I was able to return to that spot knowing the general layout this time. Just got theMan in retrospect it is a weird decision to make the visors set to the d-pad but the weapons set to the d-pad + button
Like I change weapons way more than visors and weapons are way less contextual, come on Retro!
I hope that didn't ruin the game for you, but I totally understand if it did.
Did the Zelda remasters add autosave now that I think about it? I think Skyward Sword HD had it but not the 3DS ones.
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Never had sex ed class in your school?Was it so what?
I think there's a setting to swap the two.Man in retrospect it is a weird decision to make the visors set to the d-pad but the weapons set to the d-pad + button
Like I change weapons way more than visors and weapons are way less contextual, come on Retro!
Wow, thank you! I feel so dumb. The funny thing is I did already spend a few minutes in the options menu when I started the playthrough to figure out gyro.I think there's a setting to swap the two.
Don’t worry, that’s a pretty classic “stuck” point. Do you have the hint system on? It’ll eventually point you in a direction if you wander around too long without making progress (if that’s something you want! You can also turn it off)I'm a bit stuck after getting the, but still having a great time. The world is unbelievably immersiveBoost Ball
Glad I don't have to feel too dumb, haha. I have the system off for now, but I'm thinking of turning it back on soon. I have a feeling my next step is somewhere inDon’t worry, that’s a pretty classic “stuck” point. Do you have the hint system on? It’ll eventually point you in a direction if you wander around too long without making progress (if that’s something you want! You can also turn it off)
Found the way forward! So satisfying, and yeah, definitely super easy to overlook that path.Don’t worry, that’s a pretty classic “stuck” point. Do you have the hint system on? It’ll eventually point you in a direction if you wander around too long without making progress (if that’s something you want! You can also turn it off)
While playing, I was thinking it would be cool if Prime 4 had at least some parts where areas were not separated by elevators. Like, imagine if you explore deep in Chozo Ruins and find a path that leads directly into Magmoor Caverns.Also playing this game, I wonder if the next Metroid Prime will have seamless environments without elevators? I remember being kind of disappointed that Dread went for the elevator approach, but I think that's because it was 2D and those games have pretty fast paced exploration so it broke up pacing. With Prime the areas are just massive sprawling levels you explore at a slow pace, so the world kind of feels less segmented and more expansive from the get-go. At the same time, mini-areas like Sunken Frigate make me see the potential in such an approach in Prime 4 for larger biomes, and it's probably at least possible to pull off on the Switch as opposed to being an issue for Gamecube and Wii.
Got a little stuck there first as well. Prime - just like Dread! - is really good at subtly guiding the player's path, so initially I got the right spot, but I hadn't figured out how to use the BB's momentum just yet. Got some optional stuff before the game told me "oi, fiddle around in that spot some more alright?" which did it for me =) .Found the way forward! So satisfying, and yeah, definitely super easy to overlook that path.
Also playing this game, I wonder if the next Metroid Prime will have seamless environments without elevators? I remember being kind of disappointed that Dread went for the elevator approach, but I think that's because it was 2D and those games have pretty fast paced exploration so it broke up pacing. With Prime the areas are just massive sprawling levels you explore at a slow pace, so the world kind of feels less segmented and more expansive from the get-go. At the same time, mini-areas like Sunken Frigate make me see the potential in such an approach in Prime 4 for larger biomes, and it's probably at least possible to pull off on the Switch as opposed to being an issue for Gamecube and Wii.
Yeah, I've noticed that too with my OLED. Maybe in those areas I should give handheld mode a go.Welp, that was fun. The only problem for me was the absence of britghness settings, some areas were way more darker on my TV then on Switch screen.
PSA for any goofs like me may be experiencing areas of pitch black and crushed darks:
As usual, always remember to make sure your color spaces are matched up between devices!
My TV was set to YCBCR(limited) color space, while my Switch was set to Automatic (and was apparently outputting RGB). I believe YCBCR is typically the norm for gaming, however switching that TV setting to Auto (which caused the tv to choose RGB instead, or by manually switching it to RGB) instantly solved my crushed blacks by matching up the color spaces between the two devices. Blacks are still black but areas of shadow are now full of detail.
I'm a little embarrassed because I'm a bit of a display enthusiast and usually very conscious of these settings. I don't recall ever having this matchup issue with my Switch games before though, that's weird. However a recent TV firmware update scrambled all my display settings, so I'll blame it on that.
Before: Switch Automatic (RGB), TV YCBCR (Limited)
After: Switch Automatic (RGB), TV Automatic (RGB)
Whether you go with Limited or Full (or Auto), just make sure both are matching up!
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Well, I got past the Infrared Shenanigans (for anyone having trouble: treat that entire section as if you're a sniper. Charged electrical beam and a single rocket gets rid of all the dudes.) And I'm back to being utterly and completely in awe. It's eery, beautiful, wistful and has incredible level & world design. It's made my Switch feel brand new. It makes me think that game design hasn't progressed all that much these past 20 years.
2 aspects:Another thing that surprised me about this is that despite how good it looks at 60fps, the battery doesn't die nearly as fast as in other similar games on the Switch like Portal 2 or Doom Eternal, and the fan doesn't go as crazy as in those. Is still not as good as an indie or an old emulated game in that sense, but it still kind of shocking imo.
I went through this section earlier today and yeah! Couldn't agree more, the transition into their fortified lab was so cool and it feels like a big moment to finally meet up with the Space Pirates in earnest and immediately throw down.I'm in the minority of the Phendrana research lab (and all of Phazon Mines) being some of my favorite parts of the game. I love how intense and uninviting it feels. It's part of what makes the serenity of the rest of Phendrana and Tallon Overworld even more pronounced.
Oh also, LOVE the new visor effects for the thermal visor, and it's sound effect is so cool!
Ah, classic Metroid lolI feel like I’m going crazy, I’m missing a single missile expansion and I’m looking at a guide and running all around the game and I can’t find the one I’m missing.
Just finished the phazon mines first time this afternoon. My god dying in that part is brutal, was quite pissed for a while...Got the power bomb with 18health left , before finally getting a save station.I remember the Phazon Mines in 2002.
I was playing through it, and it had been a couple of hours and I hadn’t found a save station. My parents were telling me it was time to turn the game off, that we had to leave to go somewhere, but I was trying (in vain) to explain to them that I couldn’t just turn it off and I needed to find a place to save the game.
Didn’t matter. My dad comes in and just unplugs my GameCube. I didn’t finish the game until a few years later because I was just so angry about losing all of that progress.
I’m kind of intimidated approaching that area of the game again.
Kids today will never know the pain of being forced to quit playing/go somewhere/etc and being unable to save and losing a ton of progress. I wouldn’t have minded them adding like a “quick save and quit” option that allows you to pick up right where you left off, but then deletes that save so you can’t use it as a real save point or something. Although I guess these days putting the console to sleep is roughly the same thing.I remember the Phazon Mines in 2002.
I was playing through it, and it had been a couple of hours and I hadn’t found a save station. My parents were telling me it was time to turn the game off, that we had to leave to go somewhere, but I was trying (in vain) to explain to them that I couldn’t just turn it off and I needed to find a place to save the game.
Didn’t matter. My dad comes in and just unplugs my GameCube. I didn’t finish the game until a few years later because I was just so angry about losing all of that progress.
I’m kind of intimidated approaching that area of the game again.
you forgot that Kirby joined that list last year (finally)This game and the original are up there with the best 2D to 3D transitions for any series.
SM64
OoT
Metroid Prime
That's the holy trinity.
Just finished that part earlier today, and the game hadn't challenged me much until then. I figured that I would be fine since this is my 3rd time playing Prime.The path to the first checkpoint in Phazon Mines is the most brutal and one of the best segments of the game.
Man in retrospect it is a weird decision to make the visors set to the d-pad but the weapons set to the d-pad + button
Like I change weapons way more than visors and weapons are way less contextual, come on Retro!