Aether
Kremling
GC had a spot for a modem (made sense, most players did not use the online features of the PS2), N64 hat a CPU that was bored most of the time cause to little ram and comparatively weak GPU. Wii definitely, salvaging GC dev cost, trying to be cheap and reach a broader audienceSuper Nintendo: No CD drive
Nintendo 64: No dedicated sound chip, no CD drive
GameCube: No full-DVD size game disc, no online support
Wii: No HD support
Wii U: Using the same core design as Wii, slow UI
Switch: No support for 4K or HDR output despite X1 supporting it, limited cartridge sizes for publishers, downclocked cores holding back performance, no USB-3 support, Wi-Fi chip held back by system limitations
There's always been a "because Nintendo" since the very beginning. Going way back to NES, Kutaragi thought it was old technology and underpowered which is why he lobbied Nintendo to build the SNES sound chip and then the SNES CD add-on.
Wii u was an overall Desaster, the timing, the forced backwards compatibility, the highly expensive tablet, the horrendous OS...
Switch: arguably to not confuse customers, but it still annoys me that support of her and 4k was artificially limited.