oldpuck
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I doubt they can fully disable cores, but some kind of variable clock thing is certainly possible. Switch already has a "loading screen profile," where the GPU clock drops very low, but the CPU speed jumps very high. The idea is that games can change to this profile when in loading screens, where they would draw very little to the screen but need max CPU power to decompress assets.I remembered something in my sleep: if developers don't need 7 cores, can they turn off three of four cores and run the remaining four or three at a higher frequency? Some games are not well optimized for multi-core.and only three cores are needed to run og Switch games
Nintendo only has one SDK, the Nintendo SDK. Switch 2 support will eventually show up there.So how long have we heard or speculated devs have had the SDK for Switch 2?
I'm sure some partners got beta SDKs a long time ago, but it doesn't take a brain genius to put 2 and 2 together that Switch 2 support went out to a much larger group of devs late last year.
A developer can completely build a game, entirely, with just the SDK. But the odds of it working well on "real" hardware without testing it on a devkit is very close to zero. It is not uncommon for developers to receive physical devkits very close to launch, and then race to do final optimizations and fixes.How much can developers do just off an SDK?
Even after launch, small developers may never have access to a physical devkit, with publisher instead having a physical devkit for last minute porting work and testing. Microsoft has done great work ending this era for Xbox, but it's still a reality for Sony/Nintendo.