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This is actually already the case. Game Cards are slower than system memory, usually. The fastest loading speeds in the Nintendo Switch ecosystem are from loading a game from system memory on Nintendo Switch OLED Model. The advantage is very, very slight however.Considering that backwards compatibility seems assured, and the faster reading speed of the internal memory, I wonder if there will be a difference between the games downloaded from the store and from cartridge. Will the loading times be shorter if you have the store version? Will Nintendo allow cartridge games to be installed on the internal memory?
I'd fully expect this to continue somewhat, since while Game Cards appear to be UFS for the successor, Game Card hardware has to be pennies to dollars, while internal components can be more expensive. It's likely Game Cards will again set the floor for loading times, but it's possible it's SDe that ends up the bottleneck.
Like we have now, I'd expect Game Cards of different specifications and technology to suit the game at hand. If a game is less than a gigabyte, it doesn't NEED a 32GB UFS chip inside it. The highest end next generation Game Cards could have gigabyte speeds and capacities of over a hundred gigabytes, essentially mass produced high end thumb drives. The lowest end could be low tier ROM. The economic challenge at hand is pretty considerable, considering the price of high speed, high capacity removable storage like Xbox Series X|S' expansion cards, and actual camera grade CFe Type A.