- Pronouns
- he/him
.
If the Switch 2 will have around 10.5 GB for games and 1.5 GB for the OS, it will be a more than adequate amount of RAM. In my opinion, we must always keep in mind that Switch 2 games will aim for a lower level of graphic detail than PS5 and XSX. Even if the game resolution will be quite high, the complexity and graphic detail will certainly always be lower on average than consoles such as PS5 and XSX. Probably 10.5 GB represents an optimal quantity as much as 12.5 GB and 13.5 GB are for PS5 and XSX respectively.
Been here long enough that I should probably go for something other than one of the defaults!Got confused since you have the same avatar as the person you responded to.
Been here long enough that I should probably go for something other than one of the defaults!
To the best of our knowledge, yes.What type of A78 cores does this thing use? A78C?
Joking or serious?yeah it's on the list of banned content
Shouldn't we be better though? If they treat people bad, we shouldn't do the same. We should have better standards.Nintendo Prime copped a ban on Fami for saying some incredibly racist shit. I don't think we need to be nice to him
(joking)Joking or serious?
Controversial opinion: 8GB for games on Switch 2 would be bad as it gives 3rd parties an excuse not to port given the known difficulties some have getting games running on Series S.Anything past the XBox Series S (which has 8GB for games) was always gravy to be honest.
A chunk of RAM even higher than the Series S is more than fine.
The latter scenario isn't possible without changing the chip. With the 128-bit RAM controller on T239, you can't physically fit more than the two 64-bit modules in the data.Controversial opinion: 8GB for games on Switch 2 would be bad as it gives 3rd parties an excuse not to port given the known difficulties some have getting games running on Series S.
Granted I don't think it's a deal breaker for most ports, it's just one less annoyance. So I think it's good it's probably not going to be 8. I wish they'd splurge and allow even more than 10GB for games. Maybe stick the OS on its own module (slower RAM) and give all 12GB of LPDDR5X to games.
just put them on ignore if you don't like the tone of their posts, trust me it makes the thread much more pleasant.Shouldn’t she be banned for being nasty to people I don’t know why people on Famibords are being nasty to a lot of people like Dr Trey and know Nintendo Prime
Excuse Me? “She” is a “He”. “They” is also fine, if you’re unsure. I said nothing about DocTre, Everything I said about Prime is true, and I wasn’t nasty to a soul because the cap had his name on it. Racism and racist sympathising is “nasty”, especially when the identities of you and yours are threatened by it, or, if, like me, you’ve had to deal with the IRL trauma of being attacked for simply being, and I promise you, it’s no fun. I will NEVER apologise for my stance, and if you want me banned for being against THAT, then you’re telling me a lot right now, tbqh. No. We’re done here.Shouldn’t she be banned for being nasty to people I don’t know why people on Famibords are being nasty to a lot of people like Dr Trey and know Nintendo Prime
You can't really blame him for that when your avatar is a feminine looking Mii and you don't use the pronoun featureExcuse Me? “She” is a “He”.
Controversial opinion: 8GB for games on Switch 2 would be bad as it gives 3rd parties an excuse not to port given the known difficulties some have getting games running on Series S.
Granted I don't think it's a deal breaker for most ports, it's just one less annoyance. So I think it's good it's probably not going to be 8. I wish they'd splurge and allow even more than 10GB for games. Maybe stick the OS on its own module (slower RAM) and give all 12GB of LPDDR5X to games.
What does everyone think the odds of patches to unlock resolution for at least first party switch games is?
Nintendo Switch since launching in 2017 has entered its 8th year , and info about the successor console is gradually emerging. A number of suppliers who do not wish to be named disclosed that they will start shipping orders for new consoles in the second half of the year. According to an involved major manufacturer in the supply chain, the planned first wave of new console stock will be a double-digit increase over the first batch stock of Switch, which is not an excessive elevation. This is mainly due to the current overall economic environment, as inflation may still have an impact on the demand for consumer goods.
What does everyone think the odds of patches to unlock resolution for at least first party switch games is?
As much as I dislike the idea of an asymmetric RAM setup like that, I wouldn't say no. You'd probably have to design for it early on though.Controversial opinion: 8GB for games on Switch 2 would be bad as it gives 3rd parties an excuse not to port given the known difficulties some have getting games running on Series S.
Granted I don't think it's a deal breaker for most ports, it's just one less annoyance. So I think it's good it's probably not going to be 8. I wish they'd splurge and allow even more than 10GB for games. Maybe stick the OS on its own module (slower RAM) and give all 12GB of LPDDR5X to games.
It could. Though i think it would be a pretty nice incentive to get people ot upgrade to Switch 2 and cement the value of their 'library'.On paper, it seems like a pretty easy way to fill up quieter months and make more sales on games that late adopters of the Switch 1 might've missed without being too much work. I think the big question is if it will be a free or cheap upgrade or a new $60/$70 release.
Most of the third party AAA ports on the Switch actually look pretty good on the built-in 5-7 inch screen, it's only when you output to a TV that the concessions start to become too obvious. Even then, most look fine, save for a few (including one that shall not be named) but I feel like they could've looked far better within the same constraints if they had just a couple more GB of memory to work with.I agree but will add that If a popular IP makes it to Switch with reasonable cuts to visuals but with the gameplay intact it may technically by the "worst looking and performing" version but users still appreciate that the game made it , plays well and looks decent
I was going through my Switch screenshots and honestly Witcher 3 screens look great. You have to sit down and look closely to notice the cuts.
Yeah, and also those sentences seem to be at odds with each other:It is unclear what the “double-digit increase” means. Is it percentage-wise? Even so, from 10% to 99% is a pretty big range. Regardless, we probably will hear more supply chain leaks from now on.
the planned first wave of new console stock will be a double-digit increase over the first batch stock of Switch, which is not an excessive elevation.
This is mainly due to the current overall economic environment, as inflation may still have an impact on the demand for consumer goods.
I think much like the way current Nintendo operates with their post launch support there won't necessarily be a standard way as to how games are patched or not, some studios like Monolith Soft may offer free patches for their Switch titles with higher resolutions/framerates while other titles are completely ignored because the devs themselves have moved on such as Grezzo with Link's Awakening (and also I'd assume going back to older games would mean getting a new contract and budget even for a "small" update for third party partners).What does everyone think the odds of patches to unlock resolution for at least first party switch games is?
Taiwan’s MoneyDJ.com just published an “exclusive” with comments from supposedly suppliers of Switch 2 components. I’m posting my quick translation below:
It is unclear what the “double-digit increase” means. Is it percentage-wise? Even so, from 10% to 99% is a pretty big range. Regardless, we probably will hear more supply chain leaks from now on.
Sorry for the nitpick, but you actually can with a trick called clamshell.The latter scenario isn't possible without changing the chip. With the 128-bit RAM controller on T239, you can't physically fit more than the two 64-bit modules in the data.
They are not at odds. What they are saying is that it is only a double-digit increase because of the macro environment considerations. I can see where the confusion came from. The article needs better editing.Yeah, and also those sentences seem to be at odds with each other:
The next line seems to give it awayTaiwan’s MoneyDJ.com just published an “exclusive” with comments from supposedly suppliers of Switch 2 components. I’m posting my quick translation below:
It is unclear what the “double-digit increase” means. Is it percentage-wise? Even so, from 10% to 99% is a pretty big range. Regardless, we probably will hear more supply chain leaks from now on.
So Oldpuck's answered the main consideration. I'll tack on more to try to give a sense of scale.Question for those with more knowledge about cache than me: if the L3 cache was the full 8MB, could that result in an unacceptably large die size, increased power consumption, or some other issue?
Unsure how relevant, but I've noticed a pattern between RDNA2 and Ampere's RT performance. In RT-heavy games like Control and Alan Wake 2, Ampere seems to always be roughly 50% faster than RDNA2 per unit of Raster performance. We're talking specifically RT only, because PT seems to tax RDNA2 even heavier. My RX 6800, for example, performs within 5% of the RTX 3070Ti but the latter is almost always 50% faster in RT. Ofcourse there are some lightly RT'd games where the difference is much smaller, such as F122 or Forza Horizon 5, but that is no excuse for RDNA2's short comings.Switch 2's RT will almost always be better than Series S. Series S has two very small RT advantages over Switch 2's design, but all the major important stuff is stacked in Nintendo's favor.
When Series S turns off RT effects that PS5 can have on, it's because there is some part of the RT that isn't scaling down with resolution. That's almost always going to be RAM usage, and depending on how Nintendo allocates RAM, the situation will either be "better than Series S" or "a lot better than Series S."
It's difficult to describe how much better Nvidia's RT solution is over AMDs, but the short version is that even the most pessimistic estimates would put Switch 2's raw RT performance beyond Series S, anywhere from 30%-50% faster.
Series S has a more powerful CPU than anyone realistically expects for Switch 2, and that does matter for RT. The CPU is used to build a description of the scene that RT can use, called a BVH. Some games are recomputing this BVH every frame, and including the entire game world in the process. That obviously eats a crapton of CPU. But no game that does that also has RT enabled on the Series S, because of the other issues. Plenty of games build smaller BVHs, or don't rebuild them every frame. I think the CPU advantage here is basically not an issue.
The Series S will likely be more powerful at non-RT graphics. Most games with RT are hybrid meaning they draw the scene normally, and add RT effects on top. Being faster at this operation might ordinarily leave Series S more spare power to do RT. But this kind of head-to-head matchup basically never happens in real life. Switch 2 can enable RT but lower other settings to make up for it, if the effect is overall positive on the image, and will also have technologies like DLSS to help make smarter use of resources.
I expect subtle RT to be the standard on modern Switch 2 games, but modern Switch games also tend to stick to 30fps, so it's sort of an easy prediction. What I'm curious about is how far the RT hardware can be pushed while hitting 60. That will be the realm of Nintendo mostly to themselves, I think, with super optimized lighting engines, and an array of performance tricks that are married to the art style.
Cheers to my Vega 56.Most of the third party AAA ports on the Switch actually look pretty good on the built-in 5-7 inch screen, it's only when you output to a TV that the concessions start to become too obvious. Even then, most look fine, save for a few (including one that shall not be named) but I feel like they could've looked far better within the same constraints if they had just a couple more GB of memory to work with.
From a PC gamer's perspective, GPUs don't actually age as fast as most people think they do. My sister has a RX 480 8GB in her PC and despite it's age, it can still run literally any game (save for Alan Wake 2) you could throw at it. I don't think I could say the same for the similarly priced GTX 1060 3GB that came out around the same time, for the same price. Yes, the resolution has gone down over the years, and framerates tend to be around 30 these days, but the 8GB framebuffer allows it to make use of high or even ultra textures. The result is a very console-like experience that still looks good.
This is the reason why the Switch 2's 12GB memory is such a big deal; over time resolution will go down, framerates will go down, but the games will still look great. I wish the Switch had that same luxury; the 1060 3GB aged like milk despite having ballpark performance. For my current build I went for AMD again for the same exact reason - the choice was between a RTX 3070Ti and a RX 6800, and even if I'm missing out on DLSS and better RT, the latter will outlast the former in the order of years. I wouldn't have to buy another GPU in the forseeable future just to stay relevant.
Speaking of which, if the Switch 2 being on par with the PS4 Pro is indeed true, we're talking desktop RX 470-480 levels of performance but with support for the latest features. That bodes extremely well for the Switch 2.
The way I interpreted it:Yeah, and also those sentences seem to be at odds with each other:
and
I would assume the inflation creates a bit of downward pressure on # of units (since inflation has been easing off lately, it makes more sense to wait later to buy rather than buy in bulk upfront now). and also I thought it was gonna mention something like Nintendo wanting to have more units available for launch, thus the bigger order, but instead it cited inflation as the reason which seems weird.
Is it not possible that for BC NS2 will have a mode where some of the CPUs are disabled or downclocked for better compatibility?Just complementing...
When the game enters in a loading screen:
1. It load everything it will need from the storage into RAM
2. CPU decompress all the compressed data
3. CPU initialize everything the game will need.
Faster storage speed up step 1, faster CPU speed up steps 2 and 3. And these will speed up even BC games.
But the new consoles go beyond that. They all have a dedicated component (which BC games don't have access to) to do step 2 faster than the CPU can and as free up the CPU to focus on step 3 and do it faster too.
Games loading asset during gameplay used to be a problem because the CPU was busy and could cause framerate issues. The solution was to load everything the game would need until the next loading screen or stress-free hallways/tunnels/elevators (and other things used to mask loading).
With the dedicated hardware freeing up the CPu, you only need to load what is going to be used immediately, start gameplay and continuously load the things you will only need later.
TL;DR: In general, physical BC should load faster, BC from internal storage should be even faster and native versions should be even more faster. But you need to rework how the game loads data if you want "instant loading".
You can look up comparisons with PS4 versions running on PS5 to get a general idea.
Seems reasonable, since their was a rumour of Nintendo wanting to ship and make 10M before the internal delay.The way I interpreted it:
• If Switch 2 starts selling before this Fiscal Year closes, Nintendo wants to ship 10+ million units (double digits).
I could care less about gta v, now 6 omg I would be so hyped.If GTA5 or GTA6 do end up coming to Switch 2, I will be incredibly interested in a DigitalFoundry style break down & comparison between Switch 2 and Xbox Series S ports. Honestly I'll probably gobble up any XSS/SNS comparisons.
I say DF-style because DigitalFoundry will probably run PS5 Pro / Xbox Series X / Switch 2 for the majority of their comparisons. Anything to make the gap between Sony/Xbox & Nintendo look as wide as they can.
Unlikely, since they’re always comparing with a lot of consoles if the option is there.I say DF-style because DigitalFoundry will probably run PS5 Pro / Xbox Series X / Switch 2 for the majority of their comparisons. Anything to make the gap between Sony/Xbox & Nintendo look as wide as they can.
Yes, they will most likely limit BC to 4 cores and use the same clocks. PS5, for example, also run PS4 versions on PS4 clocks (and pro version on pro clocks).Is it not possible that for BC NS2 will have a mode where some of the CPUs are disabled or downclocked for better compatibility?
I lived on a 3400G during the Vega desktop card era, bless than tiny Vega 11 iGPU.Cheers to my Vega 56.
Disabled maybe, downclocked I doubt it. There's no compatibility benefit to changing the CPU clock speed.Is it not possible that for BC NS2 will have a mode where some of the CPUs are disabled or downclocked for better compatibility?
10GB is plenty, it's a full 2GB more than an actual current next gen console (Series S), and frankly for that matter it's 2.5x more than the 2050 GPU DF was comparing the Switch 2.
LPDDR5X of 12GB is a very good RAM amount Nintendo settled on. That should be enough for pretty much any current gen game that a developer would want to port, GTAVI even still clearly lists XBox Series S as a platform it will be releasing on.
Got it, thanksYes, they will most likely limit BC to 4 cores and use the same clocks. PS5, for example, also run PS4 versions on PS4 clocks (and pro version on pro clocks).
Thing is, the A78 do 2.5~3x as much work as the A57 on the Switch at the same clocks. So, that's still a big jump.
Taiwan’s MoneyDJ.com just published an “exclusive” with comments from supposedly suppliers of Switch 2 components. I’m posting my quick translation below:
It is unclear what the “double-digit increase” means. Is it percentage-wise? Even so, from 10% to 99% is a pretty big range. Regardless, we probably will hear more supply chain leaks from now on.
Since its launch in 2017, the Nintendo Switch has entered its eighth year. News about its successor is gradually emerging. Multiple unnamed suppliers have indicated that they will begin shipping orders for the new console in the second half of the year. According to major related supply chain manufacturers, the initial stock quantity for the new Nintendo console is planned to be increased by a double-digit percentage compared to the initial stock of the Switch. However, the increase is not very dramatic, mainly considering the current overall economic environment, as inflation continues to affect the demand for consumer goods.
Taiwanese manufacturers have long maintained a cooperative relationship with Nintendo, being involved in chips, memory, components, casings, assembly, and more. At a recent financial report meeting, Nintendo revealed that the next-generation console will be released within the 2024 fiscal year (by the end of March 2025). Several suppliers have indicated that orders for the new console will begin shipping in the second half of the year.
The initial stock quantity for the new console will be higher than that of the Switch. Suppliers pointed out that, considering the accumulated user base of the Switch, Nintendo still has strong product power in the home console market. Nintendo’s consoles also have numerous Japanese suppliers, giving them a certain degree of control over the supply chain. However, the current inflationary environment is not very favorable, which may also impact the stock planning for Nintendo’s new console.
Mr. Beanser also told me that the next console is called the Nintendo Ninja, and it monitors your network activity so that it can detect if you're using Nintendo IP without permission and set your house on fire.
POV, you're Miyamoto and Furukawa just pushed the big red button.
Nintendo Ninja in action
Thanks. This is quality translation. The original text did not specify it being percentage though. What you shared seems to be the translator’s interpretation (which may be correct).I've still got PTSD from last year MoneyDJ article promising a Switch 2 launch in Early 2024 but thank you!
Here is an english translation, it actually refers to percentage yes.
So if they start shipping orders in the 2nd half of the year when do we expect an announcement?Taiwan’s MoneyDJ.com just published an “exclusive” with comments from supposedly suppliers of Switch 2 components. I’m posting my quick translation below:
It is unclear what the “double-digit increase” means. Is it percentage-wise? Even so, from 10% to 99% is a pretty big range. Regardless, we probably will hear more supply chain leaks from now on.
So, Sony only downclocks the GPU on the Pro/PS5 or is there a difference for NGS?There's no compatibility benefit to changing the CPU clock speed.
Orders for Switch 1 parts would have started shipping in the second half of 2016 too.So if they start shipping orders in the 2nd half of the year when do we expect an announcement?
I’m thinking July or August is still pretty likely, July
was when the OLED was announced so I feel like they can try to repeat that. I just don’t see them letting these orders ship and not announcing anything until September/October.