Also can you give me the source of Kit and Krysta said Nintendo will chase R*?
Edit: can't remember anything
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Also can you give me the source of Kit and Krysta said Nintendo will chase R*?
I think what lessens the demand of third party releases on the Switch is that a big chunk of the Switch userbase is multiplatform ie they have both a Switch and a PS/Xbox/PC that they use as well. If more people only had a Switch the demand for Switch to have more AAA third party games would be much bigger.Obviously 3rd party games sold a good amount on the Switch, especially when you compared it to other Nintendo systems in the past. But the point I want to illustrate here is Nintendo games is still the star of their system, and 3rd parties are all but added benefits, and their system still miss out major third party games (not the game with thoundsands of empty planets) either due to technical reasons or business/market decisions.
I own a Switch OLED and I purchased quite a lot of third party games in addition to Nintendo games, and I quite enjoy them. I just wish there's more.
The leaked (or rumour) Switch 2 Tegra SoC specs seems to be designed to handle ports of current gens game more easily compared to Switch ports of PS4/XboxOne games, so I feel even more confident about Switch 2 third party support compared to Switch
Small correction: they won't chase them, but they are their main priority when it comes to third party.
What are the stats for this btw?I think what lessens the demand of third party releases on the Switch is that a big chunk of the Switch userbase is multiplatform ie they have both a Switch and a PS/Xbox/PC that they use as well. If more people only had a Switch the demand for Switch to have more AAA third party games would be much bigger.
No, it would require some active cooling, but it would not need to be as aggressive. I'll explain below. But you are correct that there's a cost savings, and the chassis could still achieve a smaller number of cubic centimetres, but mostly from IC eliminations, a smaller PCB and more options for vertical clearance (basically, they could play around with dimensions a lot more, and would be incentivized to do so to use less circuit board material with fewer ICs present).If they did a Switch TV, would they be able to passively cool it without a heat pipe or fan just with airflow design built around a very low power home console.
If you cut the joycons, screen, battery, fan, and heat pipe, you can shrink the console pretty throughly and lower the price without doing a node shrink.
It does not necessarily require a heat pipe. The heat pipe and blower assembly are used because of space limitations and a need to move a lot of heat that is transferred to a fixed point. With those considerations removed by no longer being a portable device, they could opt for the cheaper heat sink and fan. What's the difference? You will recognize a heat sink as that batch of tall metal fins/pins that sit directly atop an SoC (such as you see in, for one example, the Wii U) to dissipate heat as far up and away as possible from the SoC and then use the fan pushing air through the entire chassis to push the heat out. Fans typically do not have to move air as quickly as blower assemblies do, relying on the science of airflow to do some of the heavy lifting, and these heat sinks that pull heat up vertically are typically cheaper because they require far less copper and fluid in their construction except in the most extreme heat-generating circumstances.Of course it would need a a heatpipe and a fan. Specially in Docked Mode, where clocks are higher and heat generated is higher. If it didn't had a heatpipe and/or a fan, what would happen is that you would boot the Switch, play a game for a few minutes and then the Switch would power off due to the temperature.
Depending on how many chips are binned and where the failure points are, I have considered that binned chips would see re-use in a newer Shield or a micro-PC by Nvidia to offer a cost saving to Nintendo. I favour the micro-PC idea because Nvidia wouldn't need to sell more than the binned chip quantity regardless, because it'd just be a means to maximize value on the wafer and not a stable product offering. I could even see them selling them only to enterprise clients, because they're usually the ones who have the most interest in micro-PCs anyways.Do you think that Nintendo would have a non compete clause for T239, or would Nvidia try to put it into the mobile PC market in the same way that AMD have with the Z1 Extreme? Having a chip that can be made cheaper, smaller, and with Nvidia's feature set would give them a major foot in the door to that market. The only problems I forsee with that would be the aforementioned deal with Nintendo and dealing with ARM vs. x86 compatibility.
NG Switch isn't a souped up last gen console, though, it's a current gen handheld. Why are people worried that a game designed for this gen won't come to a handheld... designed for this gen. It doesn't lack features, it's likely to be a stone's throw away from Series S in raw horsepower in TV mode, and it has more upscaling options.I’m growing concerned for just how good this port will be though, considering how it looks and how far into the PS5/Xbox Series life cycle we are to finally be seeing footage for the first time. And also how the Batman: Arkham trilogy ports have turned out on Switch. Either that or I guess Nintendo might have to bite the bullet when it comes to weight and battery life, at least a fair bit.
Approximately 100 million active Switch users, 100 million active PC gamers, 100 million active PS gamers, ~50 million active Xbox users, there's bound to be MILLIONS in crossover.What are the stats for this btw?
Given the outsized success of the Switch compared to the other consoles, I would have expected plenty of Switch-only players.
I hope people post the same thing about the Series S.
Ya it's weird (well not really) how comments & tweets keep pretending Series S doesn't exist to try to push their agenda & argument. I genuinely don't think many of the takes out there (and here) are done in good faith.
To play devil’s advocate, the Series S won’t be CPU-constrained in the same way the Switch 2 will likely be.They want to push the "Nintendo can't get this hardcore game that the PS5 and Series X can handle" but like you said it fails when you out the Series S in the equation.
Well, yes & no. Third-party games aren’t the main reason people buy Nintendo systems, but they are a major factor. There’s some truth to the idea that people primarily buy Nintendo systems for Nintendo games, but to say that third-party games don’t matter at all is taking it too far (to the person you’re replying to, not you).?
That's not true at all. Third party games have sold very well on the Switch. In fact the Switch has the best third party support on a Nintendo system since the NES and SNES days.
Nintendo and (shocking Nintendo fans) care about third party support and I personally would buy GTAVI on Switch 2 to help support third party games on the system.
Even Kit and Krysta said Nintendo will chase Rockstar.
This narrative that people don't buy third party games on Nintendo systems needs to end.
The N64 lost support because of cartridges
The GameCube lost support because of the small disk space
The Wii actually got third party support. In fact the Wii version of COD was one of the best selling versions.
The Wii U was the Wii U but at launch it got tons of third party support.
What are the stats for this btw?
Given the outsized success of the Switch compared to the other consoles, I would have expected plenty of Switch-only players.
Yeah, I don't know many multi console gamers (who even has the timebeing honest..
I think the whole narrative that “people who have a Switch also have a PS/XB system” its 2 groups:
- The so called “hardcore” gamers group who usually owns 2 or even 3 systems.
- People in US (that its biggest gaming market).
There should be plenty of people who only has a Switch.
Remember, gaming is a luxury hobby for most countries.
As a caveat this could be true only of the US, i don't know if this pattern holds globally as well in Japan and Europe for instance. But a large chunk of Switch users in the US are cross owners who i'd think use Switch to play Nintendo games while they play AAA games on PS or Xbox.
As a caveat this could be true only of the US, i don't know if this pattern holds globally as well in Japan and Europe for instance. But a large chunk of Switch users in the US are cross owners who i'd think use Switch to play Nintendo games while they play AAA games on PS or Xbox.
I wouldn't say "major" as they couldn't save Wii U at all. Wii U got too many high quality first party titles yet ended up being worst selling Nintendo console. It was no different for 3DS, it only gained its momentum with Pokémon XY and Animal Crossing release. And it ended up as the least selling Nintendo handheld. And Nintendo DS. Best selling Nintendo system ever, second best selling console ever and guess what. Fewest number of Mario games after NES and SNES...Well, yes & no. Third-party games aren’t the main reason people buy Nintendo systems, but they are a major factor. There’s some truth to the idea that people primarily buy Nintendo systems for Nintendo games, but to say that third-party games don’t matter at all is taking it too far (to the person you’re replying to, not you).
I mean... yeah, of course they are. Rockstar literally created some of the most influential and successful games of all time. The GameCube never receiving any GTA games is one of the reasons it lost to the original Xbox in terms of sales.Krysta literally said In the video that "they are always chasing Rockstar"
What Lite needs is a Hall-Effect sticks and docked mode.
I don't think the Lite will have an OLED. It will be a laminated LCD at best.
Which AAA games are you actually talking about? I don't remember any or are we talking about old ports?I think what lessens the demand of third party releases on the Switch is that a big chunk of the Switch userbase is multiplatform ie they have both a Switch and a PS/Xbox/PC that they use as well. If more people only had a Switch the demand for Switch to have more AAA third party games would be much bigger.
What with Calcio datamined, it seemed at one point a TV only model was conceptualised and maybe even tested, but a hurdle is that while EVERY game can theoretically provide every game mode on Lite, even Tile Mode, provided people bring their own controllers (the only exception, I think, is Nintendo Switch Sports doesn't allow local multiplayer with one system on the Lite... Which makes sense for safety reasons), with a TV only console, there's a surprising amount of games and features that wouldn't work right without a touchscreen. I don't even think you can evolve Inkay in Pokémon in TV mode. Turning the controller upside-down never worked for me anyway, had to be upside-down handheld mode.On the flip side, I always thought they were going to launch a Switch TV that was purely a docked only version of the Switch ala Shield TV, but alas that never materialized.
"Does not having GTA 6 at launch doom the Switch 2?"-some youtube channel I bet
That's a pretty safe bet considering Rockstar's history.I won't talk about numbers, I don't understand much about them.
But, as I see it, we saw an in-engine build running on who knows what PC. Beautiful, it's true, but I believe that in the end, the game will be scalable to run on all the handheld PCs that are emerging, I can feel it.
How about another name such as Jr. instead of Lite?I'm going to disagree, and say the purpose of the Lite is to be handheld only. I get that from a consumer standpoint given the namesake, it could be confusing that while it is called "switch" it does not switch. But at the same time, this is how they keep the price down to a budget level. On the flip side, I always thought they were going to launch a Switch TV that was purely a docked only version of the Switch ala Shield TV, but alas that never materialized.
Hall effect sticks though I think should be mandatory for Switch 2 given the ongoing controversy, and growing pains of drifting. I would be incredibly surprised if Nintendo only reused the same analog sticks. I'm actually looking to upgrade my analog sticks with the Gulikit Hall Effect ones, though as of right now, my OEM replacement sticks do work as intended. I'm even looking to do the same for my Steam Deck, but that'll come later.
A Nintendo Switch 2 dosen‘t need GTA6 to be successful. It would be a huge deal for Nintendo no question, but if they keep their software strategy they are having with the Switch right now, Third Party will remain just another pillar of their whole business. GTA certainly isn‘t the only release that could give Switch 2 a reputation of having good (or at least good enough) Third Party Support.
If GTA 6 doesn’t come to Switch then future GTA games will never appear on Nintendo systems unless they are remasters of old GTA game like GTA IV
I don't know if you're joking or not buy that sounds like a really good deal for Rockstar. GTAV+Online the first holiday, giving it one final sales period where it's on a handheld, brushed up remasters of older titles releasing every other month in the lead-up to GTA VI. On the other platforms people are very familiar with GTA, Nintendo's home consoles have never had one, so it would work to introduce them to the series, at least ONE of their prior efforts might grab someone.Hell, I'm still waiting for GTA4, and GTA5 to make their way to Switch. And for good measure, let's put the original games on Switch, including London 1969. And then for good measure, tack on Chinatown Wars as a remastering of sorts.
We got ourselves a DOOM Machine. Why not make it a Grand Theft Switch Machine as well?![]()
I could be wrong, but I imagine offloading CPU tasks to GPU would only be useful if NG had fewer CPU cores than the competing consoles, which isn't going to be the case.NG Switch isn't a souped up last gen console, though, it's a current gen handheld. Why are people worried that a game designed for this gen won't come to a handheld... designed for this gen. It doesn't lack features, it's likely to be a stone's throw away from Series S in raw horsepower in TV mode, and it has more upscaling options.
Unless the game is severely CPU choked on PS5, and I doubt that, it's unlikely that there will be insurmountable hurdles. Compromises, of course, resolution especially, but impossible? I can't see it.
Even CPU clocks can be clawed back- the Witcher 3 on Switch offloaded tasks to the GPU, some CPU tasks could be done on Tensor cores, some could be pre-chewed and kept in RAM, room made by reducing texture quality.
Will it definitely come to NG Switch? No, but that's a business decision really.
It was just an in-engine, two-years-from-release trailer, from a beefed up dev PC, we don't even know if Xbox Series X will be using that kind of NPC/object density.The trailer clearly showed greater density of all these things than in GTA V and even most games in general.
The higher it is on Series X, the better for NG because the final NG version will be more acceptable and truer to the original vision.It was just an in-engine, two-years-from-release trainer, we don't even know if Xbox Series X will be using that kind of NPC/object density.
Some companies operate outside the realm of others. Rockstar are one such company. They have quite rightly earned the right to do whatever the hell they like. Case in point their games straight up skip PC at launch. Now in 2007 this was understandable to a point because of the state of PC gaming at the time. In 2013 it was shocking due to the resurgence of PC gaming. In 2023 it’s unacceptable for most people considering PC gaming is booming. Yet they do it. Because they can. If they feel their vision would be too greatly sacrificed by downgrading it to the point of The Witcher 3 or god forbid Arkham Knight then they have the power to simply tell their publisher no. There’s not many development houses that have this power.NG Switch isn't a souped up last gen console, though, it's a current gen handheld. Why are people worried that a game designed for this gen won't come to a handheld... designed for this gen. It doesn't lack features, it's likely to be a stone's throw away from Series S in raw horsepower in TV mode, and it has more upscaling options.
Unless the game is severely CPU choked on PS5, and I doubt that, it's unlikely that there will be insurmountable hurdles. Compromises, of course, resolution especially, but impossible? I can't see it.
Even CPU clocks can be clawed back- the Witcher 3 on Switch offloaded tasks to the GPU, some CPU tasks could be done on Tensor cores, some could be pre-chewed and kept in RAM, room made by reducing texture quality.
Will it definitely come to NG Switch? No, but that's a business decision really.
Which is what I feel could happen. If the graphical fidelity sacrifice is too much, then I’m not expecting GTA VI to hit the Switch 2.If they feel their vision would be too greatly sacrificed by downgrading it to the point of The Witcher 3 or god forbid Arkham Knight then they have the power to simply tell their publisher no.
A pro wouldn't do squat for third party support, as devs would still have to support the original.Which is what I feel could happen. If the graphical fidelity sacrifice is too much, then I’m not expecting GTA VI to hit the Switch 2.
Unless Nintendo releases a Switch 2 Pro, which could be a necessity if they want broader 3rd party support
I don't know if you're joking or not buy that sounds like a really good deal for Rockstar. GTAV+Online the first holiday, giving it one final sales period where it's on a handheld, brushed up remasters of older titles releasing every other month in the lead-up to GTA VI. On the other platforms people are very familiar with GTA, Nintendo's home consoles have never had one, so it would work to introduce them to the series, at least ONE of their prior efforts might grab someone.
Last gen and prior games should have minimal hurdles on NG Switch and really, should be pretty trivial to port. I expect a small rush of last gen ports to NG Switch within the first year, and for it to get the majority (even if it's a slim majority) of current gen multi-plats going forward. With game development getting more expensive, but games being more scalable, and NG Switch likely "good enough", multiplat including Nintendo should make financial sense.
As for relevance to technical aspects, well there's the "likely good enough" part, which seems to be the case with T239, but I believe we've also heard rumours that the porting process is relatively painless, working with NG Switch is easier than Switch, and not just because of more power. It seems Nintendo and Nvidia have invested into creating porting tools, which seems wise, and I think it'll likely bear a LOT of fruit.
Some companies operate outside the realm of others. Rockstar are one such company. They have quite rightly earned the right to do whatever the hell they like. Case in point their games straight up skip PC at launch. Now in 2007 this was understandable to a point because of the state of PC gaming at the time. In 2013 it was shocking due to the resurgence of PC gaming. In 2023 it’s unacceptable for most people considering PC gaming is booming. Yet they do it. Because they can. If they feel their vision would be too greatly sacrificed by downgrading it to the point of The Witcher 3 or god forbid Arkham Knight then they have the power to simply tell their publisher no. There’s not many development houses that have this power.
Drake even if it has the same or more RAM than Series S will have at best 50% of it’s memory bandwidth.
Nintendo’s choice of storage drive is still unknown but it’s very likely to be much slower than the SSD found in Series S/X for power and heat reasons.
On top of the technical issues Nintendo’s online infrastructure is a joke. Plain and simple. Even their first party games like Mario Kart, Splatoon 3 and Smash are absolutely lagfests even while using an OLED Ethernet connection to play.
Then there’s the massive and potentially alone issue that’s enough to stop this port even leaving the drawing board - storage size. Be it the size of the flash / SSD for a potential needed install like the other consoles or the size of the game cards Nintendo decide to use. GTAVI has the potential to be the largest game ever made in terms of data. It could easily be north of 200gb.
Going to wait to see what the framerate of the game is going to be on Gen 9 consoles, but best case scenario is that if this game is running 60FPS on Series S ANDGTA VI is explicitly a 2025 release that we have only 90 seconds of footage for. That's still a long way away and there's not enough information to accurately assess how demanding the game actually is, so I don't think we can make any useful analysis for whether the still-unannounced Switch 2 can feasibly run the game.
You're not going to get an accurate and useful assessment of a game's performance characteristics when it's going to be at minimum a full year away from release, as performance optimizations are generally reserved near the end of development after features are implemented. I don't think it's worth speculating right now on whether GTAVI will run on Switch 2 when the latter is expected to come out before the former does.Going to wait to see what the framerate of the game is going to be on Gen 9 consoles, but best case scenario is that if this game is running 60FPS on Series S ANDmanages to run on Steam Deck(oh wait nevermind there's no PC version announced yet so steam deck performance is not even going to be known for several years) AND Nintendo is willing to directly fund the port, then there might be a Switch 2 version that runs at an unstable 30FPS.
Otherwise it's safe to assume Nintendo is not getting GTA6 until whenever they release the Switch 3.
GTA VI is explicitly a 2025 release that we have only 90 seconds of footage for. That's still a long way away and there's not enough information to accurately assess how demanding the game actually is, so I don't think we can make any useful analysis for whether the still-unannounced Switch 2 can feasibly run the game.
Speculation that isn't based on any concrete or well-defined information is by definition baseless, and there's a entirely separate thread dedicated specifically for that.I do agree with you, but on the other hand - this isn't the useful analysis thread, this is the speculation thread.
being honest..
I think the whole narrative that “people who have a Switch also have a PS/XB system” its 2 groups:
- The so called “hardcore” gamers group who usually owns 2 or even 3 systems.
- People in US (that its biggest gaming market).
There should be plenty of people who only has a Switch.
Remember, gaming is a luxury hobby for most countries.
Going to wait to see what the framerate of the game is going to be on Gen 9 consoles, but best case scenario is that if this game is running 60FPS on Series S ANDmanages to run on Steam Deck(oh wait nevermind there's no PC version announced yet so steam deck performance is not even going to be known for several years) AND Nintendo is willing to directly fund the port, then there might be a Switch 2 version that runs at an unstable 30FPS.
Otherwise it's safe to assume Nintendo is not getting GTA6 until whenever they release the Switch 3.