How does Nintendo benefit from the use of Mesh Shaders?
I think it's a given that the Switch 2 will support Mesh Shaders since Nvidia's GPUs had hardware support for Mesh Shaders when Turing released in 2018. Does Mesh shaders allow for more complex environments and character models without it being taxing to the GPU?
From what I read on Mesh Shaders from PC Mag:
"TL;DR version to begin with. Mesh shaders let game developers process polygons with far more power and control than the old vertex shaders ever did. So much so, that games of the near future could be throwing
billions of triangles around the screen and your GPU will just breeze through it all."
Why it's taken so many years for mesh shaders to actually be used in a game.
www.pcgamer.com
From what I can understand...I may be wrong because my brain is a little dumb with articles like this...Is that Mesh Shaders isn't taxing on the gpu and we can see developers utilize Mesh Shaders in a way to get better visuals over the traditional method Vertex shaders. This could lead to better geometry, environmental details, and character modals.
Would this hardware feature lead to games we may think is impossible to run on the Switch 2 actually run on the Switch 2.
Edit: idk if this question is suitable for this thread or the other switch thread so I do apologize if I crossed the line.