RumHamRigRunner
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Found some new records regarding potential new buttons ?
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are there performance differences between amd and nvidia when it comes to mesh shading?
I want to single this out since it's become a bit of a meme. T239 won't be competitive with the PS5/XSX in RT performance. Where it probably will be competitive with the Series S in RT. Ports that have to turn off RT when scaling down to Series S size may be able to keep them on with Switch NG. And Nintendo, whose games are all bespoke to the hardware, will likely make use of those cores, but not necessarily the same level of RT effects.is it anything like raytracing where the t239 may actually be competitive with the ps5/xsx?
I'm pretty sure they won't have anything "Play" in there to avoid confusion with "PlayStation".Was this already shared?
Nintendo Switch 2 is reportedly called "Super Play", expected to have SNES-inspired buttons
Nintendo Switch 2 is reportedly called "Super Play", expected to have SNES-inspired buttons
With each passing day, we get closer to the Nintendo Switch 2s' official release.www.sportskeeda.com
1. The Swtich 2 is not a pc. How third parties treat the pc version, is not necessarily indicative of the Switch versions treatment. A lot of third parties more or less treat the pc as an Xbox.The issue regarding smaller BVHs for Switch 2 games is that
-Third-parties are not going to do this (they will almost exclusively do software RT as they don't even bother to allow the option of Hardware Lumen in most PC games and because the PS5 and Xbox Series X are horrible at hardware RT)
-Very small BVH structures for shitty raytracing is not something NVIDIA has any interest in and all of their research is about how to do path tracing better.
So EPD would be basically doing this themselves with very little support to lean on or reference.
Now imagine if you're four decades old.Just thinking abt it (since I’m also an ‘03 baby) that like we’re already two decades old like holy f…
The passage of time is hitting hard rn
1. The Swtich 2 is not a pc. How third parties treat the pc version, is not necessarily indicative of the Switch versions treatment. A lot of third parties more or less treat the pc as an Xbox.
2. That's a bit of a generalization. Nvidia made NVN2s featureset with the idea that devs is going to utilize it. They are interested in scaling their technology from the low end to the high end.
3. Do you think the teams that gave us Witcher 3, Doom Eternal, Dying Light 2 etcetera are not going to get impress on Drake?
To be clear, right now, ReSTIR is a box of razor blades without handles (or a box of unlabeled knobs). It’s extremely powerful, but you have to know what you’re doing. It is not intuitive, if your existing perspective is traditional Monte Carlo (or real-time) sampling techniques.
People sometimes think SIGGRAPH paper = solved. Nope. We’ve learned a lot since the first paper, and our direct lighting is a lot more stable with that knowledge. We’re still learning how to do it well on full-length paths.
And there’s a bunch of edge cases, even in direct lighting, that we know how to solve but haven’t had time to write them up, polish, and demo.
We haven’t actually tried to solve the extra noise at disocclusions in (what I think of as) a very principled way. Right now a world-space structure is probably the best way. I’m pretty sure it can be done without a (formal) world-space structure, just “more ReSTIR.”
But Nvidias solution with DLSS raytracing tech can work with pretty much any RT solution. It's just an AI basically taking a reference image, and prettying it up. The AI just needs a few references, and a bit of information. Like, let's say, you make a software raytracing only do 2 bounces of light, which is pretty lightweight, and then 10% of rays actually bounce. The AI of DLSS does the rest of the work for you. Which is why there are reports that Lumen's lighting system works better on Switch 2 than PS5.The Switch 2 will almost surely be worse than the Series S at raytracing for third-party games as third-parties mostly do software RT.
Hardware Lumen is more expensive than Lumen Epic which is WAY more expensive than Lumen High which is what most Series S games will use.
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It's technically possible, even at 4K, but it's expensive, and you get one of two options. Either the device is more expensive, a LOT more expensive, or something else gives, like being far less capable. In Wii U, just to stream 480p, with the source of it having the benefit of wall power, it was both more expensive AND less powerful than it could have been. While I personally REALLY want casting to come back to allow for Wii U and DS games and their play concepts, I can't see it happening for a number of years.I've been dismissive of the possibility of a dockless system (and I indeed don't pay much mind to the "Super Play" Tweets), but I've never actually asked the siliconheads here if wireless casting is actually feasible. I assume there'd be proprietary technology involved, but is there any reason to believe that latency wouldn't be untenably poor regardless?
The issue regarding smaller BVHs for Switch 2 games is that
-Third-parties are not going to do this (they will almost exclusively do software RT as they don't even bother to allow the option of Hardware Lumen in most PC games and because the PS5 and Xbox Series X are horrible at hardware RT)
-Very small BVH structures for shitty raytracing is not something NVIDIA has any interest in and all of their research is about how to do path tracing better.
So EPD would be basically doing this themselves with very little support to lean on or reference.
RESTiR has shown to be very scalable. in this thread, I've shown RESTiR running on a multitude of devices. many different technical engineers had done their own variations as a hobby and as research for big companies, including AMD. again, Nvidia is working alongside Nintendo with research, no one is a in the dark as you think they areThe major issue is that this doesn't just require mastery of the Switch 2 hardware, but mastery of bleeding edge algorithms that were just created.
NVIDIA created ReSTIR (their hardware RT algorithm) three years ago and currently refers to ReSTIR using this language.
Reading list on ReSTIR – Light is beautiful
Recently a short video from dark magic programmer Tomasz Stachowiak made the rounds in the graphics programming community, at the sound of jaws hitting the floor in its wake. It shows his recent progress on in his renderer pet project: … Continue reading →lousodrome.net
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Edit: Did Pyoro just casually drop a hint while I was typing this up?NVM, all he did was tweeting his new profile pic.
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Why would Nintendo launch the Switch 2 in July or August.
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EPD isn't going to do this on their own, Nvidia is creating the damn thing alongside them
- smaller BVH is a matter of inserting low level lods. third parties have done worse to get games running on switch
- the lumen thing is because software lumen is inherently faster at the moment
- smaller BVH is something Nvidia has put research into and put out tips for. but ultimately, it's on the developer because BVH size is dependent on the dev's own assets
RESTiR has shown to be very scalable. in this thread, I've shown RESTiR running on a multitude of devices. many different technical engineers had done their own variations as a hobby and as research for big companies, including AMD. again, Nvidia is working alongside Nintendo with research, no one is a in the dark as you think they are
Playstation did not invent "play".I'm pretty sure they won't have anything "Play" in there to avoid confusion with "PlayStation".
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Ironic that you bring up Splatoon given its awful tick rate.* Hidden text: cannot be quoted. *
Pokemon leak debunked I guess.
It debunks Pokémon rumour for me. GF can’t do stuff properly on normal days, so I don’t see them releasing some NG patch next year for a game that is finished
Why? It literally says "Hidden Treasure of Area Zero" in the leak, which was back in January. Same as the tweet. Isn't this confirmation it's legit?Pokemon Leak is dead!
Why? It literally says "Hidden Treasure of Area Zero" in the leak, which was back in January. Same as the tweet. Isn't this confirmation it's legit?
Early '24 and Dec isn't that different. Maybe they're freeing up January for the Switch 2 event.
Frankly the details have gotten insanely muddled, and the leak isn't even that far off. "Early 2024" and it got moved to December 14th. I know people like doom-posting about leaks, but do some critical thinking people.Why? It literally says "Hidden Treasure of Area Zero" in the leak, which was back in January. Same as the tweet. Isn't this confirmation it's legit?
Early '24 and Dec isn't that different. Maybe they're freeing up January for the Switch 2 event.
"implied" doesn't mean much for leaks, especially when people can accidentally make implications that they didn't intend to make.The “leak” implied that DLC2 was going to release slightly after the Switch 2 and that clearly did not happen.
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you keep calling the hardware shitty, but do you know what the RT Cores do? and what they do with the assets?How shitty is hardware ray-tracing with super low level of detail assets would be my question here.
Would it even look as good as baked GI or use as few resources as baked GI?
I don't think I'm willing to throw out the leak entirely considering how much else it's gotten right thus far. A leak happening a year out from when it could be proven definitely has the possibility of some things getting mucked up as internal timelines change. I'll be surprised now if there's no next gen patch for SV and the DLCs now.The names were announced in the trailer.
The “leak” implied that DLC2 was going to release slightly after the Switch 2 and that clearly did not happen.
(Game Freak is never going to update the performance of their games)
So that's what it was? I don't follow pokemon as a franchise closely (and thus I don't care much about leaks/rumors for that franchise).Frankly the details have gotten insanely muddled, and the leak isn't even that far off. "Early 2024" and it got moved to December 14th. I know people like doom-posting about leaks, but do some critical thinking people.
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Thanks for asking - I was wondering what "OLD" Pro controller meant too.* Hidden text: cannot be quoted. *
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It could be something more that I'm missing, Pokemon is one of the series that I don't care much about, but the leak didn't even get anything wrong with the exception of "Early 2024" as far as I can tell. The initial "Pokemon leak is dead" posts were definitely about that, if nothing else.So that's what it was? I don't follow pokemon as a franchise closely (and thus I don't care much about leaks/rumors for that franchise).
People are really saying the leak was debunked because it's released in December 14 instead of early 2024? That's kinda crazy. That's like saying a hypothetical MP4 leak from last summer saying it'd release early 2024 is debunked because we got surprised with a Dec 14 release date for MP4?
When I saw mentions of "leak is debunked", I initially there were was some other conditionals attached to the release of the Pokemon DLC and now that it was announced for December, then something else in the leak couldn't possibly be real, but I don't know what that would be because I don't follow Pokemon franchise/news/leaks/rumors.
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No, but that still doesn't make it a good idea to allow any naming confusion.Playstation did not invent "play".
People got the Xbox and the GameCube mixed up back in the day. I don’t think they want their branding to be anywhere near PlayStation’sPlaystation did not invent "play".
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No no, you're in the clear, didn't think you were coming off as snippy at all haha* Hidden text: cannot be quoted. *
I didn't say they did.Playstation did not invent "play".
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At the point at which there is proprietary technology, there is at least a dongle. The theoretical latency could get down to the same as a wireless controller, effectively - you'd just be sending rendered frames to the screen instead of controller inputs to the console, and then onto the screen.I've been dismissive of the possibility of a dockless system (and I indeed don't pay much mind to the "Super Play" Tweets), but I've never actually asked the siliconheads here if wireless casting is actually feasible. I assume there'd be proprietary technology involved, but is there any reason to believe that latency wouldn't be untenably poor regardless?
You can get some pretty high quality wireless video streams, but I'm not sure how much of that fits into a console price range. There's also the practical issue of not having wall power being supplied to the actual console in dockless scenarios, which is definitely a limiting factor.I've been dismissive of the possibility of a dockless system (and I indeed don't pay much mind to the "Super Play" Tweets), but I've never actually asked the siliconheads here if wireless casting is actually feasible. I assume there'd be proprietary technology involved, but is there any reason to believe that latency wouldn't be untenably poor regardless?
It is very obvious from how the release window of this DLC was being talked about that they were fully prepared for it to slip into next year. That was never really a point of contention with the rumor. Based on some recent oddities in the ranked ruleset schedule, the Indigo Disk release date was most likely in flux up until like the past month or so.The leak is debunked from the beginning because there’s no chance GF would ever bother to miss the Christmas period for the DLC no matter how unpolished it was.
(GF is not really countering those claims by refusing to show anything related to DLC2, lol)
The leak’s clear implications were the leaker was implying that the Switch 2 would launch holiday 2023, and DLC2 would launch in January or February 2024 with a Switch 2 performance patch.
But the Switch 2 was clearly never intended to release holiday 2023.