I'm just an extremely happy Wii U fan. I've been dabbling in rumours only since the Nintendo Fusion days, given I was little more than an overgrown fetus in the pre-Wii U times.any WUST veterans in here?
any WUST veterans in here?
They technically did have a cross gen period for Gameboy to Gameboy Colour:These cross-gen discussions are admittedly weird to see if Nintendo's history is anything to go by. They've literally never had a real cross-gen period in any of their home consoles, let alone their handhelds where we were actually given original titles for a couple of months rather than downgraded versions from their next generation offerings. I don't see any reason for this to change, especially when considering the power jump we're dealing with.
/raises hand.any WUST veterans in here?
Hope your sis is doing ok.Much delayed - but I realized afterward that I was a little grouchy writing some of these replies. Like I said, I've been in this hospital watching over my sister all week, and I have been a little tetchy. You write smart stuff Phenom08
They technically did have a cross gen period for Gameboy to Gameboy Colour:
The grey cartridge was an original black and white Gameboy game that could play in a Gameboy Colour through backward compatibility. The black cartridge was a cross-gen game that could display in black and white or colour. The clear cartridge was a Gameboy Colour exclusive.
For other handhelds, even without a formal cross-gen period, there have been releases on the outgoing system after release of the successor - see, e.g., Pokemon Black and White. Backward compatibility meant that they could also be played on the new system.
That doesn't mean that I'd necessarily expect a major cross-gen period for a late 2024 console release in the same way that I might have for a 2023 release. I've argued previously that they'll need big exclusives to show off the advantages of the new system and sell gamers on upgrading.
I'm just saying that it wouldn't be completely without precedent, and I could see it for some of the AA releases (and for Pokemon).
tell this to Metroid Prime 4, that is gonna launch on Switch final year, poor Metroid franchise always doomed to release on a console final years.Nintendo dont need cross gen titles.
Nintendo games have long enough legs to expect a game released on a new system to end up having huge numbers.
Ideaman oofYep !
That's what got me to create a GAF account !
Remember IdeaMan ?
That was in response to "They will want to get people off the system."I don't see how this last sentence tracks.
If you stop playing your Switch for 2 years, you will replace your gaming time with something else. PS, XB, Mobile, Laptop, the emerging PC Handheld or even other hobbies. And not everyone will look back. Just because they prefer Nintendo IPs Today doesn't means they can't find a new favorite. Just because people like Switch portability/flexibility it doesn't means that a good part of the user base couldn't change to mostly home console + mobile if they chose to. Just because PS/XB have better looking games, it doesn't make Switch an inviable as a home console with a great library.I don't see how lowered support for your handheld console would drive you to buy a PS5.
If you already own a PS5/Xbox Series console, then the only reason to play Switch is because it's a handheld or for Nintendo IPs. Those other consoles can't replace those two uses.
Yes, great games will continue to sell. PS5 generation started almost 3 year ago, and Nintendo is still the top console publisher with just "360 era" graphics games in 2023. Even in hardcore forums, people still think those games look great and are mostly just complaining on the resolution/fps side. Even on the PS/XB side which heavily targets graphic enthusiasts you're not seeing crossgen games sales being punished at all for being prettier PS4 games. Not mention that they can just aim at close to PS4 games and do "impossible" ports of it if "360 era" prettier isn't enough.Will games that look look like they're basically very pretty 360 era titles continue to sell as well in 2030 as Mario Kart 8 is selling now?
As I said, new experiences is a big priority to Nintendo and they will make NG exclusive games when it makes sense. But there's no way they will find a gimmick which will enhance all their IPs by making the games around said gimmick.And if Nintendo places new control gimmicks into the NG, can Nintendo sell that new tech with cross-gen?
I thought he was right?Ideaman oof
Kinda? I feel like most Metroid games released early or in the middle of their console's lifespans.tell this to Metroid Prime 4, that is gonna launch on Switch final year, poor Metroid franchise always doomed to release on a console final years.
I feel like the distinction between a separate console or a pro version can be a bit semantic sometimes. The GBC had exclusive Zeldas (the Oracles games), which is a step beyond what DSi or New 3DS had. I'd treat it as its own generation, but I get that reasonablr minds can differ on that.To be fair the Gameboy Color isn't a separate console from the Gameboy, it's more like the pro version of the Gameboy with exclusive titles, like the DSi and the New 3DS.
@Dimensio may be going by Nintendo’s own designation which doesn’t treat Game Boy Color as a separate generation. I believe Nintendo combines console and game sales for both.I'd treat it as its own generation, but I get that reasonablr minds can differ on that.
Now that Drake is allegedly bigger, being a vr headset is more off the tableMy ideal switch 2 would be a similar product to the Pimax Portal. The Portal, although a bit of a flop, in concept is a great evolution of the Nintendo switch. What would you do after making a console centered around a transforming gimmick? Give it a new way to transform. Sliding a switch tablet into a VR headset and using the joycons, which already are marketed as motion controllers, could be a great novelty. Even if VR isn't a major part of the system, it could be sold on the side in a similar fashion to the LABO vr kit.
tell this to Metroid Prime 4, that is gonna launch on Switch final year, poor Metroid franchise always doomed to release on a console final years.
I think we got the Metroid for this gen. It’s just that spinoff game we’re waiting onKinda? I feel like most Metroid games released early or in the middle of their console's lifespans.
The difficulty with grafting the GameBoy/GameBoyColor story to anything contemporary is it was a very unique situation. GameBoy and most gaming handhelds had kind of petered out by the mid 90s, they were 6-7 years old already by then and releases had thinned out, but GameBoy got a second with with Pokemon and GameBoyColor launched around the same time, so it was the default choice for a lot of kids getting into Pokemon.@Dimensio may be going by Nintendo’s own designation which doesn’t treat Game Boy Color as a separate generation. I believe Nintendo combines console and game sales for both.
I get what you mean. Per some cursory googling, Game Boy Color had 917 releases which is an outlier for a mere enhanced hardware version. And personally, I separate Game Boy and Game Boy Color on my cataloging spreadsheet and the way my games are organized.
They technically did have a cross gen period for Gameboy to Gameboy Colour:
The grey cartridge was an original black and white Gameboy game that could play in a Gameboy Colour through backward compatibility. The black cartridge was a cross-gen game that could display in black and white or colour. The clear cartridge was a Gameboy Colour exclusive.
For other handhelds, even without a formal cross-gen period, there have been releases on the outgoing system after release of the successor - see, e.g., Pokemon Black and White. Backward compatibility meant that they could also be played on the new system.
That doesn't mean that I'd necessarily expect a major cross-gen period for a late 2024 console release in the same way that I might have for a 2023 release. I've argued previously that they'll need big exclusives to show off the advantages of the new system and sell gamers on upgrading.
I'm just saying that it wouldn't be completely without precedent, and I could see it for some of the AA releases (and for Pokemon).
These cross-gen discussions are admittedly weird to see if Nintendo's history is anything to go by. They've literally never had a real cross-gen period in any of their home consoles, let alone their handhelds where we were actually given original titles for a couple of months rather than downgraded versions from their next generation offerings. I don't see any reason for this to change, especially when considering the power jump we're dealing with.
Switch 2 is absolutely going to be a huge step up forward, admittedly the biggest we'll ever see from a console for a long time. The 6x figures that have been mentioned are strictly going by teraflops, not including the architectural efficiencies and the myriad of hardware features Switch 2 will bring to the table. It's not gonna be just for "enthusiasts", that's like saying nobody noticed the jump from PS3 from PS4.I think historically it made more sense for Nintendo to go the route they did because the generational leaps were much more drastic.
Game Boy to GBA? Huge leap
SNES to N64? Huge leap
N64 to GCN? Big leap
GBA to DS? Huge leap
Wii to Wii U? Big leap
DS to 3DS? Decent leap
Nowadays? The leaps are less and less, evidenced by the jumps from PS2 to PS3 vs. PS3 to PS4 for example. It’s a little unfair to compare the leaps from Wii U to Switch for obvious reasons, though if you use 3DS to Switch, then naturally it’s a big leap.
But Switch to Switch 2? It’s not going to be this massive step forward. And I think as a result of that, it allows more scalability between the two platforms, and thus makes more of a case for cross-gen.
For example, I see Metroid Prime 4 being a cross gen title, and on Switch 1, will look similar to Prime remastered. For Switch 2, I could see DLSS being utilized for an up to 4K output docked, plus the use of fully dynamic shadows/lighting/reflections via Ray tracing vs. what we saw on Prime remastered with most things baked in, and/or static.
For enthusiasts, it’ll be that leap that gets them to buy a Switch 2 early on while everyone else can at least enjoy playing it.
I feel these days, the argument for making games purely exclusive to “show” off the capabilities becomes less and less important. And that’s purely down to the diminishing returns.
That said, DLSS + Ray Tracing would be that “leap” we’ve been wanting, but ultimately it’s a new form of window dressing to make the game look prettier rather than the usual pastime of increasing polygon counts, or sharper textures.
Cross-gen absolutely will be used for Nintendo’s next system, and it would benefit gamers as a whole.
My ideal switch 2 would be a similar product to the Pimax Portal. The Portal, although a bit of a flop, in concept is a great evolution of the Nintendo switch. What would you do after making a console centered around a transforming gimmick? Give it a new way to transform. Sliding a switch tablet into a VR headset and using the joycons, which already are marketed as motion controllers, could be a great novelty. Even if VR isn't a major part of the system, it could be sold on the side in a similar fashion to the LABO vr kit.
Yuupp. What a rough end result that was lol. Although it was lessened by the fact that I got my first job out of college a few months before it launched, so I had no problems buying it at launch to play Mario.any WUST veterans in here?
I don’t believe the Redactrake is going to be able to put 4K + Ray Tracing 60 FPS (I mean, Metroid Prime & Retro Studios = 60 FPS) docked. DLSS can only do so much, especially if it is DLSS 2.x.For example, I see Metroid Prime 4 being a cross gen title, and on Switch 1, will look similar to Prime remastered. For Switch 2, I could see DLSS being utilized for an up to 4K output docked, plus the use of fully dynamic shadows/lighting/reflections via Ray tracing vs. what we saw on Prime remastered with most things baked in, and/or static.
For enthusiasts, it’ll be that leap that gets them to buy a Switch 2 early on while everyone else can at least enjoy playing it.
I feel these days, the argument for making games purely exclusive to “show” off the capabilities becomes less and less important. And that’s purely down to the diminishing returns.
That said, DLSS + Ray Tracing would be that “leap” we’ve been wanting, but ultimately it’s a new form of window dressing to make the game look prettier rather than the usual pastime of increasing polygon counts, or sharper textures.
Cross-gen absolutely will be used for Nintendo’s next system, and it would benefit gamers as a whole.
Well, why not make all of this year's games exclusive to the next machine instead? The answer to that will still apply to a lesser extent for the next several years.Nintendo dont need cross gen titles.
Nintendo games have long enough legs to expect a game released on a new system to end up having huge numbers.
DLSS is great, but it's no more a "hook" for a system than "faster processor" is.I had missed this statement.
If it's not DLSS for the first time on console I wonder what is![]()
They've never really had a system transition where it's feasible in the modern sense. They have often released games for the previous gen system, and they have often rereleased games from one system on its successor. Now those things can just be done in a better way that has greater benefits for consumers and publishers.These cross-gen discussions are admittedly weird to see if Nintendo's history is anything to go by. They've literally never had a real cross-gen period in any of their home consoles, let alone their handhelds where we were actually given original titles for a couple of months rather than downgraded versions from their next generation offerings. I don't see any reason for this to change, especially when considering the power jump we're dealing with.
I don’t believe the Redactrake is going to be able to put 4K + Ray Tracing 60 FPS (I mean, Metroid Prime & Retro Studios = 60 FPS) docked. DLSS can only do so much, especially if it is DLSS 2.x.
DLSS isn't a sellable hook because lower than native resolution rendering has been a thing forever
even if Switch sucessor have a massive leap, this will not result in a massive increase in assest details, since most of Nintendo franchises follow a cartoony art style, will a massive leap be felt on a Mario/Legend of Zelda game? no it will not, only more stable 30/60fps will be felt, no OMG, look how good the water textures is on the next 3D Mario/Legend of ZeldaSwitch 2 is absolutely going to be a huge step up forward, admittedly the biggest we'll ever see from a console for a long time. The 6x figures that have been mentioned are strictly going by teraflops, not including the architectural efficiencies and the myriad of hardware features Switch 2 will bring to the table. It's not gonna be just for "enthusiasts", that's like saying nobody noticed the jump from PS3 from PS4.
You brought up Wii to Wii U and DS to 3DS. This one is easily as big as those two in practice, even if you're somehow satisfied with the asset quality in Nintendo games already. I personally have no reason to believe cross gen will be a thing past backwards compatibility like it's always been, though I guess you can consider it as such.
then they'll just label it 4K. same as all these "4K" games on PS5 and Series X. you don't explain how the food is made, just present it to themNeither is 8k because there's no affordable 8k display nor games running at that resolution, but it's still in the PS5 box as a highlight, to sell to those interested.
slight correction but Fortnite on SS tops out at 1080pIt’s definitely possible but it might not be worth it. Certainly it seems possible to do with Fortnite, which does RT 1200p60 on series S. I just think that RT noise and DLSS ultra perf are likely to produce a less satisfying image than a higher internal res and a smaller upscale
Series S is understandably lower-res, with an internal resolution of 540p to 1080p, averaging 73 percent of 1080p
Is doing two separate upscales, one a "dumb upscale" from 2.5K to 4K or whatever, really going to result in a better IQ than just using DLSS ultra performance?It’s definitely possible but it might not be worth it. Certainly it seems possible to do with Fortnite, which does RT 1200p60 on series S. I just think that RT noise and DLSS ultra perf are likely to produce a less satisfying image than a higher internal res and a smaller upscale
We are definitely going to notice... After all, Ratchet & Clank: Rift Apart was unironically one of the first games to sell the PS5 as a generational jump.even if Switch sucessor have a massive leap, this will not result in a massive increase in assest details, since most of Nintendo franchises follow a cartoony art style, will a massive leap be felt on a Mario/Legend of Zelda game? no it will not, only more stable 30/60fps will be felt, no OMG, look how good the water textures is on the next 3D Mario/Legend of Zelda
"DLSS" isnt the term going on the box and in the commercials,I was about to argue against DLSS as a marketable hook outside of tech enthusiasts, but considering that Sega got away with blast processing back in the 90s and most people still don't know what that even meant, there's probably a way to make DLSS sound really cool and marketable. Especially since Switch NG will actually use DLSS.
Disagree. Both Pikmin 4 and Metroid Prime Remastered show that they can definitely push for asset detail if they really wanted to.even if Switch sucessor have a massive leap, this will not result in a massive increase in assest details, since most of Nintendo franchises follow a cartoony art style, will a massive leap be felt on a Mario/Legend of Zelda game? no it will not, only more stable 30/60fps will be felt, no OMG, look how good the water textures is on the next 3D Mario/Legend of Zelda
By two upscale, do you mean from 480p to 1440p and then a scale from 1440p to 2160p? The answer would be yes, because you're still sampling from a higher quality source and are trying to fill in less pixelsIs doing two separate upscales, one a "dumb upscale" from 2.5K to 4K or whatever, really going to result in a better IQ than just using DLSS ultra performance?
The only hook with DLSS is the impossible port marketing angle, which they have been using on the Switch. But i tend to see that more as a micro targeted consumer level messaging that's under the surface of the big in your face ads, and messaging most people will see.Well, why not make all of this year's games exclusive to the next machine instead? The answer to that will still apply to a lesser extent for the next several years.
DLSS is great, but it's no more a "hook" for a system than "faster processor" is.
They've never really had a system transition where it's feasible in the modern sense. They have often released games for the previous gen system, and they have often rereleased games from one system on its successor. Now those things can just be done in a better way that has greater benefits for consumers and publishers.
Switch 2 is going to sell regardless, no matter the marketing narrative they'd want to push. However, Nintendo is definitely gearing up to blow people away in the graphics department more than anything else, they wouldn't go for such a big customized chip otherwise. With the ideal conditions and the ideal budget, the next 3D Mario should make Odyssey seem like it released more than a decade ago, same goes for Mario Kart and all the other exclusives they have planned for it. I don't think it'll be the sole gimmick, but they could totally sell this thing with raw power just fine, the games will be on another level even to the most casual of eyes.I personally don't think Nintendo will play up the power angle much at all. For example, I don't think "Mario Kart in 4K" is what will make a successful campaign to market Switch 2 or the next Mario Kart game. I expect Nintendo will mention that the console goes up to 4K as one distinguishing factor from Switch, but I figure it'll be a subheader or embedded in a sentence in most marketing materials while the headline will be something we currently don't know.
If the major difference between Switch and Switch 2's hardware is performance and there isn't something unique at the system level that distinguishes them, then I think Nintendo will really have to have some killer exclusive games lined up to get some significant traction outside of the hardcore who aren't already getting their graphics fixes from the more capable PS5, XSX, and gaming PCs. I'm imagining Nintendo's goal is to have another console that sells 100M+, and I think they'd need that irresistible software to hook the families saying "we already have a Nintendo with Mario at home."
However, maybe I'm misreading the average Switch consumer. People upgrade their phones every few years. Perhaps there are a large number of people out there who would want the new one because it exists and their current Switch is old.
Agree, and as much as I love both Switch Zelda games there is a shit ton they can do in terms of pushing a more dense open world at scale. I wouldn’t count the Zelda team at all for this.Disagree. Both Pikmin 4 and Metroid Prime Remastered show that they can definitely push for asset detail if they really wanted to.
...uh, oh, yea, maybe I should try to this to Nintendo somehow? Um, so guys, what's probably necessary to do if we want a port of Baldur's Gate 3 on the NG? Slash as much unnecessary AI running concurrently as possible?