Absolutely, Iwata always envisioned something like Switch but that certainly wasn't what he only envisioned. He mentioned a family of consoles because I'm sure he has considered a future of different types of hardware sharing software like Apple products. Honestly, Nintendo being a business is the other reason why they have to aim higher. Nintendo sold over 250 million Wii and DS consoles. They aren't hitting that with a single platform, now with two split platforms that share software, who knows. The ideal scenario is for a consumer two buy both platforms, obviously that ain't happening but somewhere in between could be huge. Imagine a portable platform that sells 60 million and a home platform that sell 50 million individually. Around 20 or 30 million could buy both leading to a massive userbase. Repeating Switch success will be tough, people tend to forget Switch greatly benefitted from a global pandemic that ain't happening again next generation.
So you want two systems, one handheld, and one tv-based console, the latter selling 50 million, and the former 60 million, with 20 to 30 million overlapping for those who are buying both systems.
Regardless of how much overlap, you’re still talking about a combined total of about 110 million systems sold, which is still less than the current Switch.
I guess I’m just having trouble understanding how having two separate systems with two very different power profiles (much wider gap than Handheld vs Docked on Switch, and probably even larger than Xbox Series S to Series X) is somehow a net benefit for Nintendo, let alone gamers.
It only adds to the complexity of development, even further than what we have with the two profiles for the Switch already, while still having developers focusing on the floor for their targets vs. going towards the ceiling, and downgrading from there.
You mentioned in a previous post about having exclusive titles for console, and handheld, but that only puts gamers at a disadvantage since now they may have to buy both systems. It may look good for Nintendo’s bottom line, but after how great the Switch is for doing both, it feels like a step backwards.
Again, I’m just finding issue trying to understand this logic, so perhaps I need further clarification.
We’re at a point in tech where something as small as a smartphone all the way to a full blown desktop can do the majority of everyday computing for easily 80-90% of consumers’ needs, and desires. The Switch fits into that well imo.
It all comes down to simplifying their resources, plus putting their focus onto a single unified platform. Splitting it up again, even with similar hardware, is the antithesis of that.
As far as family of systems, I won’t lie that I figured Nintendo by this point would have made a TV-only version of the Switch, perhaps where it looks like the current Switch dock, but with more IO. But perhaps they figure it wouldn’t sell enough to justify the cost. The Switch Lite has only sold a little over 21 million as of June 30th, while the Switch OLED has sold nearly 18 million, and that’s in half the time.
I think a TV only Switch wouldn’t even crack 10-15 million at this rate, plus Nintendo likely figured the Lite would do better than they initially projected, so they may have canned that idea early on for all we know.
Ultimately, consumers love the choice to “switch” between handheld vs. docked, even if the split between the two of what gamers choose is about 50/50.