First off great post, completely agree with some of the post but I do have explain my positions on some parts.
I think I finally understand your position. I think you are wrong, but I do understand it
. It's been confusing because you've either moved the goal posts, or engaged in enough hyperbole that it looked like you did.
No I didn't mean you viewed the DS's library as superior to those platforms because thats not relevant at all to DS's own appeal. Although I do think the market as a whole viewed it as more appealing considering the massive deficit between it and those platforms. You did certainly view the DS's library as appealing though.
I never said I didn't, and this is why we're going back and forth. You started out with the bold statement that Nintendo's home console sales vs handheld sales have nothing to do with the appeal of the console, and everything to do with the appeal of the library. You have walked back that statement every time you call people out on it, saying that yes, the console has individual appeal that combines with the library. Which is all I am saying. Let's clear this up with some yes or no questions?
Do you believe the appeal of the console affects hardware purchases? I think yes, if you say yes, we agree on this point.
Do you believe that the features of a console is irrelevant in the face of its library? I think this is a silly thing to ask, frankly, because the features of the console enable the library. Pokemon's huge success wasn't possible on a TV system, the library and the hardware are intertwined.
Do you think it is possible for modern Nintendo to create a beige box console, with no novel features, that is capable of becoming the second greatest selling console of all time, purely by the quality of its library? No, I don't think so. Nintendo hasn't had a successful "just plays games, dammit" console since the N64. This is effectively a market they've been pushed out of, and gamers in their 20s and younger have grown up entirely in a world where Nintendo isn't a player in that market. They would have to break in, and Sony is a behemoth.
Do you think such an act is simple? You said "simply" support the home console better, but the level of support on the handheld consoles was never about Nintendo first party releases, but about 2nd and 3rd party releases, strengthened by the relative cheapness of developing on those platforms.
Vita has a great form factor but it's library cost it dearly.
Sony and Microsoft seem to survive fine without handhelds and just recently Sony's handheld platform flopped massively.
Nintendo fans are, for the most part, handheld fans. Sony and Microsoft's fans are not. Consumers do not view video games and video game consoles as interchangable widgets. As you say, if home consoles were the only place to play Nintendo IPs, then Nintendo fans would play on TV or not at all.
In the last 2 decades, Nintendo fans have bought 113 million home only consoles, and they've bought 380 million handheld only consoles. I don't buy the argument that converting all those fans to play games on the TV would be trivial, not the least of which is that pokemon's enduring success was built on the portable form factor.
There were several games ported but let's not act like the GBA didn't have more that allowed it to easily smoke SNES despite having some of the same games.
I'm not acting like that. I'm trying to go by objective numbers by using the top sellers for the platform. Rather than wave vaguely at the library and say "this is the good one, this is the bad one" let's just acknowledge that the popular games were available on a TV console and more people bought it handheld. That suggests that a significant portion of the sales come down to being able to play that quality library in handheld mode, and if the support is the same, that the handheld console will sell better.
A massive ip that never released on any of Nintendo's home consoles hit GBA and carried it. Pokemon is head and shoulders over the other games with multiple games at the top.
Pokemon is a second party franchise, that's why I excluded it. Your assertion was that Nintendo first party support is enough to drive sales, but Nintendo tried to get Pokemon on Switch early on, and Game Freak told them to fuck right off. Because Nintendo is not the full controller of the IP and cannot categorically choose how much support TPC/GameFreak offers their platform. Nintendo is a huge influence, obviously, as the publisher and co-owner of the IP, but within the world of "decisions about Pokemon" GameFreak is an independent and equally powerful player.
Nintendo certainly believes better support sells more consoles.
They also believe that consoles need to be built around features that make them appealing. It's in every single statement they make on the matter. Please, let's talk about data.
Hard disagree here, GC/Wii/WiiU all suffered from droughts lol. None of them even had Pokemon titles.
First party titles. You're talking about Nintendo's first party support, we're talking about first party titles. Yes, there are droughts, because there is a limit to how many titles that Nintendo can create. Handheld games are cheaper, and 2nd and 3rd party titles were able to keep the handhelds alive while Nintendo isn't touching them.
There were 34 Nintendo developed games for the 3DS over its lifetime - games either developed by a wholly owned Nintendo studio, or were Nintendo wholly owned IPs developed by other studios and published by Nintendo. The Wii U had 37.
You do realize Pokemon is the second highest selling franchise in history? They did all that on basically handhelds.
Huh. Wonder how that happened? Is it possible that Pokemon's unique appeal was built around the handheld nature of the console, and resulted in a synergistic effect not replicable with a different system? Nah.
Lmao comparing Pokemon's boom to Splatoon and Mario Maker is hilarious, of course they would fail WiiU.
Pokemon launched
after GameBoy sales had crashed. GameBoy had been out
8 years when Pokemon launched. The Wii U at Splatoon launch was outselling the GameBoy at Pokemon launch (barely). After the launch of Pokemon GameBoy sales reversed, and were higher than they ever were.
Which helps actually feel your point - that the game library can absolutely drive sales. But Pokemon was a viral phenomenon because it leveraged the fact that the GameBoy was a handheld. It wouldn't have been the success it was otherwise.
Nintendo has tried to recreate the success of Pokemon in the past - and their best new IP, Splatoon, was not enough to drive up the sales of a console people didn't want. Put it on a console people wanted, it sold 5x as much.
The appeal of the hardware, and the appeal of the software both matter. The Switch library on TV only console would not sell as well. Bringing the library to a state where it could overcome the reduced hardware and software sales is not achievable just by throwing money at the problem and increasing support. If it were, the Playstation would be outselling the Switch, because Sony has more money than god.
x