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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

The Wii-Mini also made no sense even as a budget console since Wiis could be found for cheaper around this time.

Forgot about the Wii Mini. The Wii U was already confusing the mass market and then Nintendo released the Wii Mini in December 2012 right after the Wii U had come out. The Mini actually looked more distinguishable from the Wii than the U did. Insanity.
 
But there are absolutely a percentage of customers who are TV only and willing to pay a premium for an enhanced version of that experience, and Sony shows it's possible to profitably sell accessories and enhanced versions of consoles that target a very narrow portion of the audience.

Yeah, I fall into that catagory. I kinda hoped that after main premise of the Switch was "broken" with the Switch Lite, that we'd see a TV-only unit, but alas!
 
There are layers to how much I disagree with notions like a TV-only Switch. Even if I'm entertaining the possibility that Nintendo would consider it as a concept, I'm not entertaining that it would follow the idiosyncratic non-precedent of the GBA Micro and Wii Mini including timing.

GBA Micro was about as relevant to the big picture of Nintendo's hardware strategy as the recent Game & Watch units, and it was 18 years ago.
It's only relevant to the people who insist they'd never spend the money to re-engineer Switch to not be in its current form-factor, when I am almost certain that "keychain GBA" and "ugly Discman Wii" required far more engineering with what would undoubtedly be far less pay-off for the effort were a TV-only Switch to exist.
 
Yeah, I fall into that catagory. I kinda hoped that after main premise of the Switch was "broken" with the Switch Lite, that we'd see a TV-only unit, but alas!
Imo it makes sense for a Switch Lite but not for a "Switch Docked" if you will. I kinda want to call it the Switch Heavy tbh
The Switch isn't enough of a powerhouse to justify making a version that has to directly compete with devices akin to the Digital Edition systems from MS and Sony, regardless of the fact it can play physical carts or if you make it fractionally stronger. If you want a Switch, you'll likely want the version that has the gimmick and can play all types of games. It's a device that has a market that essentially doesn't exist.
 
Thanks that makes sense!

Although as I said it probably won't happen I don't think it's quite as unlikely as some suggest especially those who draw parallels with Wii + DS or Wii U + 3DS and the troubles Nintendo faced trying to build two different sets of games at one time. There would still only be one 3D Mario, Mario Kart, Zelda, Smash etc so not at all like before they unified their systems and development pipelines.

As we all know modern games are firstly built on high end PC's and then ported to the dev kit console(s) they are releasing on. Once Nintendo fully move on to Switch 2 (probably sometime in late 2025 / 2026) all a home console Switch 2 would mean is they build their games around Switch 2 mobile mode then scale them up a step in resolution for docked mode and then scale them up again for the home console mode where the extra power would be deployed in a number of ways from their games then using RTGI, AO, shadows and reflections instead of baked solutions. I do get they wouldn't be able to run games at 2160p DLSS though due to memory bandwidth although I thought DLSS took a lot of that burden away due to it "faking the resolution" instead of rendering out 8+ million pixels for 4k. They would in all probability still be creating baked assets anyway for the first few years of Switch 2 due to games like the next Mario Kart having to run on the original Switch's mobile and docked modes.

Over the years I'm sure we've all learned to expect the unexpected when it comes to Nintendo. This is why I think there's at least a possibility that they surprise us with VR and or a home console experience at least as options maybe a year or two into Switch 2's life cycle. Also let's be honest, a lot of people including us would buy a hybrid AND a home console so that's an unbelievable amount of possible revenue potential if they could sell it at $499 to an even less price sensitive fanbase. I personally know two close friends who have no interest in Switch 2 if it were yet another hyrbrid as they don't play games outside the house and are frustrated with the compromised that have to be made even in docked mode because of the device being a hybrid console but would be very interested in a dedicated Nintendo console in-between Series S and PS5 level of power. I know this means nothing but it does show a proclivity that PS and Xbox fans would be interested in DLSS, RT enabled first party Nintendo games. You suddenly open up at least 10 million possible customers with a dedicated home experience.
Nintendo won't sell two widly different SKUs at launch, this will just mess with everyone and basically become another 3DS launch "It's just a new model for the DS".

The new console will be an hybrid from start and maybe later they will sell a "Lite" version that's portable only. I'm also sure they are watching what is happening right now with the Series S slowly becoming a burden for the Series X that forces devs to work even more on their game for two consoles instead of a single one.
 
he rises

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Me too, as great a concept as the Switch is, and as great it is for sales.
I'd rather have the modern equivalent of a Gamecube.
it would be nice to have the option. if Nintendo really nailed the scaleability aspect there could be many different variants without much extra effort on the development side. hopefully this remains a goal in the future.

they said this was their plan to have an Apple like ecosystem with many different hardwares. makes sense as this benefits everyone.
 
Yeah, all of these "who is the market for this" people really need to look at some of the hardware releases Nintendo has done in the past and realize that "cheaper console-only version of the same hardware" would probably have (at least) 10 times the market interest compared to stuff like the GB Micro or Wii Mini ever did, so I doubt they'd forego such a device when lower-volume interest in a hardware release hasn't stopped them before.
Frankly I’m more confused why my comment is lumped in here since I’ve made my stance pretty clear on how I see a console only Switch coming about.

Edit: hell the comment you quoted is exclusively about the weird nature of the Wii Mini because even for Nintendo is a bizarre product along with the Micro.
 
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In relation to its form factor the Switch is the perfect console. You can play everything released on it anywhere at home (docked or otherwise) and on the go. How can you argue you’d rather have a home console that does only ONE thing? This is the first version (I know that there have been iterations to improve battery efficiency etc) of the Switch concept. As technology progresses, improves and becomes cheaper, the Switch will eventually become more powerful. Coupled with things like DLSS, which would only improve with future iterations, why would anyone want to go back to home console only? Just keep your Switch docked.

The merging of their home and portable software studios is a stroke of genius and Nintendo are the only company who have managed to pull it off successfully. It would be absolutely shambolic, business wise, for them to even THINK of going back to the old way of doing things.
 
In relation to its form factor the Switch is the perfect console. You can play everything released on it anywhere at home (docked or otherwise) and on the go. How can you argue you’d rather have a home console that does only ONE thing?
Very easily as a home console would be able to be more powerful than the hybrid so docked gamers like me could benefit from better performance.

The merging of their home and portable software studios is a stroke of genius and Nintendo are the only company who have managed to pull it off successfully. It would be absolutely shambolic, business wise, for them to even THINK of going back to the old way of doing things.
I don't think anyone is suggesting that, just that, as you have a cheapo lite, you could have a high-end-ish docked only console.
Same hardware family, OS and Library, different use cases and performance levels.
 
In relation to its form factor the Switch is the perfect console. You can play everything released on it anywhere at home (docked or otherwise) and on the go. How can you argue you’d rather have a home console that does only ONE thing? This is the first version (I know that there have been iterations to improve battery efficiency etc) of the Switch concept. As technology progresses, improves and becomes cheaper, the Switch will eventually become more powerful. Coupled with things like DLSS, which would only improve with future iterations, why would anyone want to go back to home console only? Just keep your Switch docked.

The merging of their home and portable software studios is a stroke of genius and Nintendo are the only company who have managed to pull it off successfully. It would be absolutely shambolic, business wise, for them to even THINK of going back to the old way of doing things.
Agree on all accounts. And frankly, is it worth giving up on the handheld aspect just for a little bit more power ? The thing that is coming seems to be powerful enough that the raw power gap will not be as visible anymore.
 
I don't think anyone is suggesting that, just that, as you have a cheapo lite, you could have a high-end-ish docked only console.
Same hardware family, OS and Library, different use cases and performance levels.
You would probably just get a cheapo docked only console with the same performance as a docked Switch.
 
I do not mind a console only Switch but only for the idea that it would bring the same thing as docked, but for way cheaper. For me price is still kind of everything in how you care about the device.
Either you pay a bigger price for everything (and be worth it), or cheaper for portable only, or cheaper for console only (and I dare think it should be cheaper than the portable only because of its more limiting factor).
 
Those aren't the only examples. 3DS, Wii, GBA, SNES, and NES all received more cost optimized revisions after their respective successors released. That's around half of their past platforms.
Leaving aside NES and SNES for obvious reasons, the 2DS XL didn't launch after "its respective successor," because the Switch wasn't really that. The transition to the Switch was unlike any in Nintendo's history, and Nintendo would keep releasing 3DS games for more than two years. That scenario isn't going to be repeated now.

It wouldn't be called switch if it was tv only
That's certainly one of the layers.
 
If adding two pins is all it needs to a) enable higher speed, and b) differentiate the Game Card generations, I think that it can be achieved without changing the shape of card or even the pin layout.

Gamecard-pinout.png

As the diagram shown, the current pins 5, 8, 11, 16, and 17 each can be bisected into two contacts, potential increasing the total up to 22 pins without changing the physical design of the Game Card, while ensuring backward compatibility. I’m of the opinion that it’d fit Nintendo’s product strategy better to have one physical SKU per cross-gen title, instead of selling two separate cards (Switch 1 and NG) of the same game.

I don't think they would split pins 8, 11 or 16, as they're 3.3V, 1.8V and ground respectively, and as far as I can tell there are electrical reasons for having them full-length (it seems to be common on almost all card formats). My guess is that you would want them to contact before any other pins (hence why they're longer, with ground the longest to ensure it contacts first), and that only works if they're full length. In any case, given they don't really need the full 8 data pins, if they wanted to stick to the same form-factor, they could bridge, say 6 and 7, on Switch NG cards, and they'd still have 6 data pins left, which is plenty for their needs. Not sure if there would be any issues involved, though, for instance circumstances in which regular Switch game cards would act as if 6 and 7 are connected, and it would add a bit of complexity to the reader, as those pins need to act both as data pins and card detect.

On the subject of cross-gen titles, I expect them to just be shipped on regular Switch game cards. There's nothing stopping Nintendo shipping Switch game cards which include Switch NG binaries, and cross-gen games are by definition not going to rely on the faster storage speeds of Switch NG cards, anyway, as they have to run on the original Switch. If they do adopt a new physical interface, then I don't expect any cross-gen cards which support both the old and new interfaces, regardless of the physical form-factor of the new cards. To do so, they would require much more complex controller/IO chips to support both interfaces, and both cryptographic approaches, which would lead to them being more expensive than Switch NG-only game cards, despite being used for likely lower-priced games which largely don't need faster speeds.
 
Nintendo will not re-enter the home console market again. Microsoft and Sony would first enter the handheld market before Nintendo even tries to get back in a market they flopped at since the N64, and only somewhat made a comeback during the Wii era. And that comeback was like Lightning in a bottle: they did spectacularly, but fell hard from that summit.

Nintendo is veeery comfortable in their hybrid market (portable and a bit of home console). They’re widening their dev departments to keep bettering their software pipeline and output. They’re not just comfortable in their market: they’re gonna make sure that any possible new entrant is hard squeezed into not displacing them at all.

Microsoft is too busy building GamePass as a universal subscription, while Sony is busy throwing money at 3rd parties for exclusives and pushing moe into 8k gaming

For the short, medium and long terms, Nintendo should stay in their market, and take an Apple approach and create a brand or valuable goods and services that maintain its consumers in their ecosystem
 
Microsoft is too busy building GamePass as a universal subscription, while Sony is busy throwing money at 3rd parties for exclusives and pushing moe into 8k gaming

For the short, medium and long terms, Nintendo should stay in their market, and take an Apple approach and create a brand or valuable goods and services that maintain its consumers in their ecosystem
iPhone
iPad Mini
iPad (Standard)
IPad Pro
...
Switch Lite
Switch (Standard)
Switch Home
---
 
I’m not trying to convince anyone
But the Nintendo ecosystem could be so much more than a hybrid console.

I wouldn’t pretend like it’s literally the only thing they will ever do from now on

Especially if they find a new way to interact with games that dictates hardware design should be constrained to a TV again sometime in the future.

My thoughts on a TV only system don’t mean it’s literally just a switch box and an hdmi cable … it could be anything. But again I don’t see them leaving the hybrid idea until it’s done being novel … because it is a great idea.
 
Leaving aside NES and SNES for obvious reasons, the 2DS XL didn't launch after "its respective successor," because the Switch wasn't really that. The transition to the Switch was unlike any in Nintendo's history, and Nintendo would keep releasing 3DS games for more than two years.
Come on. That's pretend talk, like that DS is a third pillar and not a successor to GBA. 3DS games kept releasing for a few years? So did NES games after SNES, and SNES games after N64.
 
Guys I didn't say you couldn't be a big fan of its form factor. I am as well, but you are kidding yourself if you think it's games aren't it's primary selling factor.
That's not what folks are saying. They're responding to you saying this:
People don't decide on hardware based on its features such as home or portable. They decide based on library such as get this console that plays Mario Kart 7 and Pokemon Sun & Moon (3DS) or this hardware that's plays Mario Kart 8 and Zelda Windwaker (WiiU).
And people are telling you otherwise. When I bought a DS it wasn't because I thought the system had a better library than the GameCube/Wii. I bought it despite the fact that I thought it had an objectively worse library than the GameCube. I didn't want to play Phantom Hourglass and Spirit Tracks - I wanted to play Wind Waker and Twilight Princess, but those weren't on a handheld.

Did the fact that I could play a Zelda matter? Of course. But it wasn't the only factor. At the point at which you are telling people they are wrong in their own understanding of their own decisions, you've probably lost the plot

@oldpuck No, you just literally said those platforms sold despite playing "inferior games"? Inferior games according to whom?
The Advance series were all SNES games ported down to the lower resolution screen of the GBA. You said this:

What this all means is that Nintendo should simply do a better job at supporting their home consoles if they want to sell them.
"The primary thing that people buy a vehicle for is going places. Harley Davidson should simply make a car better for going places, if they want to sell them". This is either a very obvious, banal statement not worth examining, or radically incorrect.t

  • The idea that people buy game consoles primarily to play games is obviously true and not controversial. It's also not necessarily relevant to the conversation, so I will assume that's not what you meant.
  • The idea that Nintendo could capture the sales of people like me "simply" by software is objectively incorrect. This is what I think most people are assuming you meant, they're telling you otherwise, and it feels like you're shifting the goalposts back to the "objectively correct" position. But maybe we're just misunderstanding you.
  • The idea that Nintendo could rocket to Switch level heights on a home console if they simply supported the console "better" is not objective one way or the other, but I don't think it holds up.
    • Nintendo's software release pace with the GBA/DS/3DS wasn't higher than their home console counterparts
    • The top ten first party games on each console contains multiple titles that were also available on a home console.
    • In almost all cases, the remaining first party titles were original to the handheld, but had companion entries on the TV console
      • Wii U and 3DS had almost overlapping lifetimes.
      • Top five first party 3DS games: Mario Kart 7, New Super Mario Bros. 2, Animal Crossing: New Leaf, Super Mario 3D Land, Super Smash Bros. for Nintendo 3DS
      • Top five first party Wii U games: Mario Kart 8, Super Mario 3D World, New Super Mario Bros. U, Super Smash Bros. for Wii U, Nintendo Land
  • "It's Pokemon, dumbass"
    • Pokemon's success was built on the back of school kids playing and trading with friends, something specifically built around the handheld formfactor
    • "Just go make another huge media franchise the size of Pokemon" is obviously not a "simple" task of throwing more money at the problem
    • But Nintendo did manage to make Splatoon during the Wii U years, and it and Mario Maker were not able to save the console
 
So as obsessed with video game visuals as you are, you wouldn't rather have the option of an 8tflop Switch 2 with 1800p DLSS with high quality RT vs a 3tflop docked experience with 1440p DLSS and low RT from a hybrid device?
No I wouldn’t as I believe this hypothetical will result in impact to undocked support.

The floor for a Nintendo console is ~12 million units as seen by the Wii U. The floor for a Nintendo handheld is ~75-80 million units as seen by the Gameboy Advance and 3DS.

Why should Nintendo even entertain spending resources on undercutting the value proposition of their hybrid console? For the ~12 million Wii U fans?
 
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No I wouldn’t as I believe this hypothetical will result in impact to undocked support.

The floor for a Nintendo console is ~12 million units as seen by the Wii U. The floor for a Nintendo handheld is ~75-80 million units as seen by the Gameboy Advance and 3DS.

Why should Nintendo even entertain spending resources on undercutting the value proposition of their hybrid console? For the ~12 million Wii U fans?
They shouldn’t entertain it. There are also a lot of other things they shouldn’t have entertained and they did. No one knows what Nintendo will do.
 
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seems like a lot of the thinking around Nintendo is in linear terms it's either/or. Apple is the perfect example because Nintendo said themselves they wanted to move away from traditional ways of thinking about hardware and produce a platform much like Apple with iOS.

this is why the discussion about Switch Pro/2 felt very stale from the outset because Nintendo was meant to be moving away from this traditional approach to 'generations'. whether they ultimately do is another thing but if there's a Home only system in the future it wouldn't subtract from their existing offerings it's in addition. this isn't the only form factor which could be introduced it's just an obvious one where you wouldn't need the built-in screen.

the comment about DLSS being scaleable to different configurations was most interesting as that's a tangible thing where you could have another device with improved performance in the same ecosystem. i hope they're thinking about things like this and the whole backward compatible debate is a one-shot deal with this transition. next time around it shouldn't even be a question.
 
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No I wouldn’t as I believe this hypothetical will result in impact to undocked support.

The floor for a Nintendo console is ~12 million units as seen by the Wii U. The floor for a Nintendo handheld is ~75-80 million units as seen by the Gameboy Advance and 3DS.

Why should Nintendo even entertain spending resources on undercutting the value proposition of their hybrid console? For the ~12 million Wii U fans?
I was asking Ilikefeet specifically because of their massive interest in visuals. That particular question was directly at them and them alone.
 
Come on. That's pretend talk, like that DS is a third pillar and not a successor to GBA. 3DS games kept releasing for a few years? So did NES games after SNES, and SNES games after N64.
I'm assuming you didn't mean to be insulting and call my post "pretend talk," and you were referring to Nintendo's beliefs about positioning, but my argument has nothing to do with their beliefs, but the hardware situation and the actual volume and kinds of games the 3DS received after the Switch was out. It would be willfully blind to pretend what happened with the 3DS was comparable to something like the handful of late NES games, or that there wasn't an obvious difference in Nintendo's situation between the DS replacing the GBA and the Switch (eventually) replacing the 3DS. The 3DS's extra lease on life will not even come close to being replicated in the upcoming hardware transition.
 
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So as obsessed with video game visuals as you are, you wouldn't rather have the option of an 8tflop Switch 2 with 1800p DLSS with high quality RT vs a 3tflop docked experience with 1440p DLSS and low RT from a hybrid device?
I don't think I need to compromise so much. I've said it times ago, but I do think RT is much more scalable than people think and that lighting does a lot to make a game that much more of a visual leap. ray tracing at 3TFLOPs is going to be great when properly accounted for and I expect Nintendo and friends to do that very well. resolution doesn't mean much to me as long a minimum threshold in image clarity is met. that usually means resolving close to the 1 sample per pixel at the panel's native res. temporal upscalers get close to that already

besides, I pretty much play my Switch in handheld mode, and I'm of the option of keeping that more than anything else
 
Come on. That's pretend talk, like that DS is a third pillar and not a successor to GBA. 3DS games kept releasing for a few years? So did NES games after SNES, and SNES games after N64.
I mean... the Switch technically isn't the successor to the 3DS. Yes, it ultimately replaced both the home and handheld product lines, but it was more directly replacing the Wii U. Nintendo fully believed the 3DS had a place as a budget handheld and continued to support it as such until they realized that it didn't have as much gas in the tank as they believed. Remember that they originally planned to support the 3DS beyond 2019, meaning Nintendo foresaw themselves putting out 3DS games until at least a year after the releasing the Lite, which arguably is the direct successor to the 3DS by way of being a purely handheld system. Of course they scrapped that plan because, well, when the remake of the best-selling Mario RPG becomes among the worst selling Mario games of all-time... yeah, better transition any 3DS titles that aren't already near completion to the Switch ASAP.
 
It isn't close to this simple though. People don't decide on hardware based on its features such as home or portable. They decide based on library such as get this console that plays Mario Kart 7 and Pokemon Sun & Moon (3DS) or this hardware that's plays Mario Kart 8 and Zelda Windwaker (WiiU). Those handhelds from Nintendo had far superior libraries and release schedules. Pokemon alone is a consistent high selling ip that was completely exclusive to Nintendo's handheld consoles. When I say "superior", I'm not talking my opinion of quality. Zelda Windwaker may very well be a better game but Pokemon Sun & Moon will easily outsell it because Pokemon is a bigger ip. Those handhelds had more system selling games and more consistent release schedule. Handheld games take less time to make due to them being usually weaker than their home console counterparts. This allows handheld consoles to receive more consistent support.

What this all means is that Nintendo should simply do a better job at supporting their home consoles if they want to sell them. Better 3rd party support would have helped but Nintendo likes to build consoles however they want which turns some 3rd parties away, so Nintendo was left trying to support these platforms on their own and thats how we got to where we are today. I believe the previous president (Iwata) of Nintendo talked about this actually, to ensure better support of their platforms they wanted their consoles to be more like a family of consoles like Apple products (Apple products share the Apple store). Of course the Switch was the first platform born from this but I do believe he was alluding to a future of a home console and handheld console sharing games. The world turning so digital helps this future greatly and it also allows more flexibility. Making hybrid platforms limits the console greatly because it has to conform to a specific form factor limiting its tech inside. If Nintendo made a separate home and handheld consoles that shared games, this would allow them make specifically what they want for each platform. All of Nintendo's games would be playable on both, while 3rd parties be free to choose. I imagine each platform would have some first party games that are exclusive due to whatever gimmicks they throw into each platform, think Wii Sports due to motion controller and Nintendogs due to touch screen but all the tradition Nintendo games would be shared.

People choose their respective platforms for a variety of reasons, and it is not limited to only what the game library is.

You’re not wrong that Iwata wanted a more Apple approach with the current Switch family of systems. What is unclear though is if he envisioned both handhelds, and consoles coexisting, but with similar hardware. I would argue though that given they at that time were merging their handheld and console divisions to be under one roof, it raises the point that Nintendo’s intention was to have a single unified platform that could do both gaming on the go, and TV-based gaming.

But more than that, there are lots of clues that the Switch was the inevitable goal for Nintendo, probably going back at least a couple decades. During the SNES era, there was the Game Boy Player for the SNES, which was an early concept of the Switch, but using two different pieces of hardware, and utilizing handheld, and console gaming. Same occurred for the GCN with the GBA player.

I disagree that a hybrid “limits” their ability to deliver a capable machine, though quite honestly that is relative. In my opinion, the age of superior graphics I think are mattering less and less these days. With the age of fast advancing mobile hardware, standardized feature sets, scalable engines, it makes the Switch more appealing, especially when it can play the majority of current gen games.

Even if the tech inside is limited when compared to a console-class system, it’s still quite advanced. The Switch itself wasn’t an outdated bit of kit when it arrived as it had some of the best hardware at the time for the cost, and availability.

I don’t believe Nintendo has intentions on splitting their divisions again, nor do I believe it would be a net benefit for them in the first place. Consolidating their resources has been one of the best things they’ve done in their entire gaming history, and considering they have the handheld market to themselves practically in the traditional console space, it doesn’t make a lot of sense to create a much more powerful system that may or may not directly compete with Sony, or Microsoft on that front that’ll only sell roughly half of what the Switch will end up selling.

Interestingly, looking at my averages I calculated yesterday, take those two numbers for avg console, and handheld, add them together, and you get what the Switch will end up selling over its lifetime, possibly more than that.
 
That's not what folks are saying. They're responding to you saying this:
First off great post, completely agree with some of the post but I do have explain my positions on some parts.
And people are telling you otherwise. When I bought a DS it wasn't because I thought the system had a better library than the GameCube/Wii. I bought it despite the fact that I thought it had an objectively worse library than the GameCube. I didn't want to play Phantom Hourglass and Spirit Tracks - I wanted to play Wind Waker and Twilight Princess, but those weren't on a handheld.
No I didn't mean you viewed the DS's library as superior to those platforms because thats not relevant at all to DS's own appeal. Although I do think the market as a whole viewed it as more appealing considering the massive deficit between it and those platforms. You did certainly view the DS's library as appealing though. For example, if the DS only offered Jump Rope Challenge its appeal would dramatically drop no matter its form factor or price. A platforms library of games can overcome a poor/less desirable form factor or bad pricing, while an incredible form factor or fantastic price tag isnt overcoming a terrible library games. Form Factor and price I would argue are the next important things a consumer would consider but far less than the games it offers. Those games weren't on handheld but other appealing Zelda games were offered on DS, making DS am appealing platform. I also would like to end with I completely understand you and other people have a preference but understand I'm not talking about the minority, the vast majority of consumers are making decisions based on the library it offers first and foremost. Nintendo's motto is games sell systems, not the other way around. Theres also alot of consumers that prefer home consoles or handheld consoles but the vast majority want appealing games. Vita has a great form factor but it's library cost it dearly.
Did the fact that I could play a Zelda matter? Of course. But it wasn't the only factor. At the point at which you are telling people they are wrong in their own understanding of their own decisions, you've probably lost the plot
It playing a Zelda was what mattered the most, take Zelda or anything else you find appealing and there is no sale. Take its form factor and maybe you and the vast minority refuse to buy it, but the vast majority aren't crying over not being able to play on the go if it's gets the games people want to play. Sony and Microsoft seem to survive fine without handhelds and just recently Sony's handheld platform flopped massively.
The Advance series were all SNES games ported down to the lower resolution screen of the GBA. You said this:
There were several games ported but let's not act like the GBA didn't have more that allowed it to easily smoke SNES despite having some of the same games. A massive ip that never released on any of Nintendo's home consoles hit GBA and carried it. Pokemon is head and shoulders over the other games with multiple games at the top.
"The primary thing that people buy a vehicle for is going places. Harley Davidson should simply make a car better for going places, if they want to sell them". This is either a very obvious, banal statement not worth examining, or radically incorrect.
Vehicles and gaming consoles are vastly different because gaming consoles are carried by the purchase of software, while vehicles are made for transportation whether its a motorcycle or 4 door sedan. Motorcycles can be purchased for travel and completely fill your needs but handheld gaming console is way to reliant on offering appealing software.
  • The idea that people buy game consoles primarily to play games is obviously true and not controversial. It's also not necessarily relevant to the conversation, so I will assume that's not what you meant.
Agreed
  • The idea that Nintendo could capture the sales of people like me "simply" by software is objectively incorrect. This is what I think most people are assuming you meant, they're telling you otherwise, and it feels like you're shifting the goalposts back to the "objectively correct" position. But maybe we're just misunderstanding you.
Im sure there are several consumers like you but for every consumer like you that has a preference for portable devices, there is a consumer like me that prefers a home console. I think people like me and you are definitely the minority similar to the people that hate Game Freak and their Pokemon issues. The vast majority still made Pokemon Scarlet and Violet a behemoth. A home console from Nintendo would likely be just as successful, just replacing consumers like you if its a home console with consumers like me. I also greatly doubt there are as many people as you think that would flatout refuse to purchase Nintendos home console if it was the only choice at consuming Nintendo ip. A few people on the internet have said alot things but doesn't mean it should all be taken seriously.
  • The idea that Nintendo could rocket to Switch level heights on a home console if they simply supported the console "better" is not objective one way or the other, but I don't think it holds up.
Nintendo certainly believes better support sells more consoles. They flat-out blamed themselves for WiiUs failure (the executives cut their salaries I believe), they could have blamed its form factor and just made a handheld only console. They instead course corrected by making a platform they could better support. That's how I know better support equals better sales, not better form factor.
    • Nintendo's software release pace with the GBA/DS/3DS wasn't higher than their home console counterparts
Hard disagree here, GC/Wii/WiiU all suffered from droughts lol. None of them even had Pokemon titles.
    • The top ten first party games on each console contains multiple titles that were also available on a home console.
Mario is all they had in common lol, Pokemon takes the top spots in way too many list for their handhelds. You do realize Pokemon is the second highest selling franchise in history? They did all that on basically handhelds.
    • In almost all cases, the remaining first party titles were original to the handheld, but had companion entries on the TV console
      • Wii U and 3DS had almost overlapping lifetimes.
      • Top five first party 3DS games: Mario Kart 7, New Super Mario Bros. 2, Animal Crossing: New Leaf, Super Mario 3D Land, Super Smash Bros. for Nintendo 3DS
      • Top five first party Wii U games: Mario Kart 8, Super Mario 3D World, New Super Mario Bros. U, Super Smash Bros. for Wii U, Nintendo Land
Like I said Mario is all they have in common and you completely left Pokemon out. This also should help you see how drastically spaced out WiiU major releases were while for 3DS NSMB2 and Mario Kart 7 were back to back after a massive price cut. Add in those Pokemon games to help carry the system and clearly more than sharing some games matter. WiiUs release schedule was atrocious compared to 3DS.
  • "It's Pokemon, dumbass"
    • Pokemon's success was built on the back of school kids playing and trading with friends, something specifically built around the handheld formfactor
    • "Just go make another huge media franchise the size of Pokemon" is obviously not a "simple" task of throwing more money at the problem
    • But Nintendo did manage to make Splatoon during the Wii U years, and it and Mario Maker were not able to save the console
Lmao comparing Pokemon's boom to Splatoon and Mario Maker is hilarious, of course they would fail WiiU. They showed up after it was too late to begin with, they showed up in 2015 after WiiU was dead. This is why after the emergency price cut, Nintendo had two behemoths hit 3DS back to back. Momentum and scheduling matters. WiiU and 3DS had a few counterparts (Mario) but that is hardly enough to carry a console, especially when your consumers are picking between having all of those Mario games/Smash and Pokemon and Animal Crossing. The 3DS had a far superior (sales wise) library and release schedule, thats hardly debatable.
 
I mean... the Switch technically isn't the successor to the 3DS. Yes, it ultimately replaced both the home and handheld product lines, but it was more directly replacing the Wii U.

I'm not sure how technical that "technically" is. Internally, the Switch project was the 4DS. It was designed to replace the 3DS. Iwata's plan was to build a handheld that could share game engines with the home consoles, in order to simplify development, and they were going to do that by building a handheld with a Wii U GPU.

They already had a design for a handheld that docked to the TV built on a custom mini Wii U chip that would live beside the Wii U. At the very last minute - late 2014, Nvidia made a hard pitch for going with the Tegra X1 as a better, more powerful, and potentially cheaper option. The problem was that it wouldn't have a Wii U GPU anymore, and Nintendo had already combined studios internally.

The solution, of course, was to have it replace both the 3DS and the Wii U. But it was always, from day 1 planned to replace the 3DS.

Nintendo fully believed the 3DS had a place as a budget handheld and continued to support it as such until they realized that it didn't have as much gas in the tank as they believed. Remember that they originally planned to support the 3DS beyond 2019,
March 2018, the first full year of the Switch, 3DS sales barely dropped. It wasn't an issue of there not being as much gas in the tank as they believed - Nintendo only greenlit three games for the 3DS after the Switch launched, and they were all remakes.

Nintendo wasn't planning on the 3DS as a low cost device, they were keeping the 3DS on life support in case the Switch tanked. That included making public statements about extended support - which is exactly what they did with the original DS and the GBA, calling it a "third pillar" in case they needed to retrench to the successful GameBoy brand, while making every move internally to treat the DS as the successor.

This was JoshuaJSlone's point - in public, the Switch wasn't a 3DS replacement, but that was two faced by Nintendo to protect their backup plan during the transition.
 
Quoted by: LiC
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Actually looked into this with ReddDreadtheLead, and actually 16ROPs may actually be fine. At least for the power-level of the system itself.

DLSS/XeSS/FSR2/Any Gen2 Upscaler like it are Compute-Kernel based, so all they care about is the Internal Resolution of the image being shaded with regards to Pixel Fill Rate (The main thing ROPs influence).


And even then, looking more into how ROPs are defined and the actual pixel-fill rates of TVs...ROPS may have not really been an issue

So, let's use Tegra X1 for example as it has 16ROPs (But is far smaller than T239), with a Pixel Fill Rate of roughly 12GP/s

So Tegra X1 in Switch at its clocks would be able to fill 12000 Megapixels per second. For Reference 4K at 60 is only around 500 Megapixels per second. Heck, you could theoretically pump 4K 120fps content through Tegra X1 and it wouldn't stutter via a Pixel-fill bottleneck.

Now, this is per-RenderTarget...Although doing more research on that

EDIT: and just did some napkin-math on a frame of multiple buffers and 1440p 60 with 22 frametargets/segments, what sounds like a worst case would only fill up 4 Gigapixels per second. And not all of those even engage with the ROPs so that is a vast overestimate

EDIT 2: Okay so Legacy Pipelines are the main thing that depend on ROPs. AKA UE4/Games that prioritize Pixel Shaders rather than compute shaders. So 16ROPs may limit you in games that rely on those pipelines. But games on Drake likely will moreso focus on Compute Shaders (at NVIDIA/Nintendo's recommendation likely) so that sidesteps that even more than DLSS/FSR2/XeSS would.
Well in theory 16 ROPs can be just ok, but I think there's more than just filling pixels and write them to the frame buffer. Modern games, while are more compute heavy, still demands some amount of pixel fillrate as games typically have many if not even dozens of buffers (zelda botw for example) that needs to be blended, not even accounting for stuff like alpha transparency, anti-aliasing and so on (though these kind of stuff stress the memory bandwidth as well, so there's needed some balancing in that regard, like the PS4 Pro has 64 ROPs but they never gonna have great ultilization since the memory bandwidth just isn't there).
Also not related but still kinda related to this problem is the performance across various games on PS5 vs XBSX. The PS5 have games that run better (whether fps of resolution) than the XBSX despite the latter higher compute performance and bandwidth. This maybe the result of the former higher pixel fillrate (both have 64 ROPs but the PS5 is clock higher) though this maybe because game are not as optimized for XBSX as on PS5.
 
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I'm not sure how technical that "technically" is. Internally, the Switch project was the 4DS. It was designed to replace the 3DS. Iwata's plan was to build a handheld that could share game engines with the home consoles, in order to simplify development, and they were going to do that by building a handheld with a Wii U GPU.

They already had a design for a handheld that docked to the TV built on a custom mini Wii U chip that would live beside the Wii U. At the very last minute - late 2014, Nvidia made a hard pitch for going with the Tegra X1 as a better, more powerful, and potentially cheaper option. The problem was that it wouldn't have a Wii U GPU anymore, and Nintendo had already combined studios internally.

The solution, of course, was to have it replace both the 3DS and the Wii U. But it was always, from day 1 planned to replace the 3DS.
Those are two different "Switches." And it's pretty easy to argue that it was specifically the need to replace the Wii U that motivated the change of plans from one to the other.

This was JoshuaJSlone's point - in public, the Switch wasn't a 3DS replacement, but that was two faced by Nintendo to protect their backup plan during the transition.
In what way is that two-faced? You just acknowledged it was the backup plan, and nobody can dispute that it received prolonged support above and beyond any other time in Nintendo's history. What Nintendo said publicly and what they believed are irrelevant to the post of mine he was responding to, but even on its own merits, the idea that 3DS support was another "DS is the third pillar" lip service position from Nintendo is just not true.

(Not to mention the fact that the 2004 launch of the DS is ancient history and of tenuous relevance to things being discussed today, but that pervasive problem is its own whole subject.)
 
People choose their respective platforms for a variety of reasons, and it is not limited to only what the game library is.
Ok I'll concede to you all, although I don't believe in this notion at all honestly. I would 70 % of the decision is based on games but who knows lol.
You’re not wrong that Iwata wanted a more Apple approach with the current Switch family of systems. What is unclear though is if he envisioned both handhelds, and consoles coexisting, but with similar hardware. I would argue though that given they at that time were merging their handheld and console divisions to be under one roof, it raises the point that Nintendo’s intention was to have a single unified platform that could do both gaming on the go, and TV-based gaming.
Absolutely, Iwata always envisioned something like Switch but that certainly wasn't what he only envisioned. He mentioned a family of consoles because I'm sure he has considered a future of different types of hardware sharing software like Apple products. Honestly, Nintendo being a business is the other reason why they have to aim higher. Nintendo sold over 250 million Wii and DS consoles. They aren't hitting that with a single platform, now with two split platforms that share software, who knows. The ideal scenario is for a consumer two buy both platforms, obviously that ain't happening but somewhere in between could be huge. Imagine a portable platform that sells 60 million and a home platform that sell 50 million individually. Around 20 or 30 million could buy both leading to a massive userbase. Repeating Switch success will be tough, people tend to forget Switch greatly benefitted from a global pandemic that ain't happening again next generation.
But more than that, there are lots of clues that the Switch was the inevitable goal for Nintendo, probably going back at least a couple cades. During the SNES era, there was the Game Boy Player for the SNES, which was an early concept of the Switch, but using two different pieces of hardware, and utilizing handheld, and console gaming. Same occurred for the GCN with the GBA player.
I still have my GBA player, gotta find the disc of course.
I disagree that a hybrid “limits” their ability to deliver a capable machine, though quite honestly that is relative. In my opinion, the age of superior graphics I think are mattering less and less these days. With the age of fast advancing mobile hardware, standardized feature sets, scalable engines, it makes the Switch more appealing, especially when it can play the majority of current gen games.

Even if the tech inside is limited when compared to a console-class system, it’s still quite advanced. The Switch itself wasn’t an outdated bit of kit when it arrived as it had some of the best hardware at the time for the cost, and availability.
Home consoles will always have the power advantage over devices with Switch's form factor. Home consoles don't need a battery and fan. Hardware will always improve and scalable engines can't solve everything. Switch still misses out on several 3rd party releases due to this and so will Switch 2. You also can't forget this is Nintendo, they are always seeking the next viral gimmick. The next home console could include a gimmick that only makes sense in a home console such as the Wii remote and the next handheld could include a gimmick that only make sense in a handheld like a touch screen with textures. I remember a screen some time ago that let's you feel the textures on a screen, Nintendogs could go viral again with that. My point is, is certain hardware form factors are just better suited for certain "gimmicks", Switch is hardware kind of hampers what they may come up with.
I don’t believe Nintendo has intentions on splitting their divisions again, nor do I believe it would be a net benefit for them in the first place. Consolidating their resources has been one of the best things they’ve done in their entire gaming history, and considering they have the handheld market to themselves practically in the traditional console space, it doesn’t make a lot of sense to create a much more powerful system that may or may not directly compete with Sony, or Microsoft on that front that’ll only sell roughly half of what the Switch will end up selling.

Interestingly, looking at my averages I calculated yesterday, take those two numbers for avg console, and handheld, add them together, and you get what the Switch will end up selling over its lifetime, possibly more than that.
I think Nintendo being a business will consider the growth potential and see from there.
 
At this point with the successor on the way, there's little incentive to release a TV only Switch model. If the successor were to get such a model, it would need to have more power and maybe even storage to justify its existence, imo; and that's not even getting into the possibility of a hypothetical Redrakted NG Pro. Plus, as others have mentioned, it would need to compete with Sony and Microsoft. It's kinda hard to imagine that sort of model working out for Nintendo the same way that the other models had, I honestly think we'd be better off with a Pro.
 
First off great post, completely agree with some of the post but I do have explain my positions on some parts.
I think I finally understand your position. I think you are wrong, but I do understand it :). It's been confusing because you've either moved the goal posts, or engaged in enough hyperbole that it looked like you did.

No I didn't mean you viewed the DS's library as superior to those platforms because thats not relevant at all to DS's own appeal. Although I do think the market as a whole viewed it as more appealing considering the massive deficit between it and those platforms. You did certainly view the DS's library as appealing though.
I never said I didn't, and this is why we're going back and forth. You started out with the bold statement that Nintendo's home console sales vs handheld sales have nothing to do with the appeal of the console, and everything to do with the appeal of the library. You have walked back that statement every time you call people out on it, saying that yes, the console has individual appeal that combines with the library. Which is all I am saying. Let's clear this up with some yes or no questions?

Do you believe the appeal of the console affects hardware purchases? I think yes, if you say yes, we agree on this point.

Do you believe that the features of a console is irrelevant in the face of its library? I think this is a silly thing to ask, frankly, because the features of the console enable the library. Pokemon's huge success wasn't possible on a TV system, the library and the hardware are intertwined.

Do you think it is possible for modern Nintendo to create a beige box console, with no novel features, that is capable of becoming the second greatest selling console of all time, purely by the quality of its library? No, I don't think so. Nintendo hasn't had a successful "just plays games, dammit" console since the N64. This is effectively a market they've been pushed out of, and gamers in their 20s and younger have grown up entirely in a world where Nintendo isn't a player in that market. They would have to break in, and Sony is a behemoth.

Do you think such an act is simple? You said "simply" support the home console better, but the level of support on the handheld consoles was never about Nintendo first party releases, but about 2nd and 3rd party releases, strengthened by the relative cheapness of developing on those platforms.

Vita has a great form factor but it's library cost it dearly.
Sony and Microsoft seem to survive fine without handhelds and just recently Sony's handheld platform flopped massively.
Nintendo fans are, for the most part, handheld fans. Sony and Microsoft's fans are not. Consumers do not view video games and video game consoles as interchangable widgets. As you say, if home consoles were the only place to play Nintendo IPs, then Nintendo fans would play on TV or not at all.

In the last 2 decades, Nintendo fans have bought 113 million home only consoles, and they've bought 380 million handheld only consoles. I don't buy the argument that converting all those fans to play games on the TV would be trivial, not the least of which is that pokemon's enduring success was built on the portable form factor.



There were several games ported but let's not act like the GBA didn't have more that allowed it to easily smoke SNES despite having some of the same games.
I'm not acting like that. I'm trying to go by objective numbers by using the top sellers for the platform. Rather than wave vaguely at the library and say "this is the good one, this is the bad one" let's just acknowledge that the popular games were available on a TV console and more people bought it handheld. That suggests that a significant portion of the sales come down to being able to play that quality library in handheld mode, and if the support is the same, that the handheld console will sell better.


A massive ip that never released on any of Nintendo's home consoles hit GBA and carried it. Pokemon is head and shoulders over the other games with multiple games at the top.
Pokemon is a second party franchise, that's why I excluded it. Your assertion was that Nintendo first party support is enough to drive sales, but Nintendo tried to get Pokemon on Switch early on, and Game Freak told them to fuck right off. Because Nintendo is not the full controller of the IP and cannot categorically choose how much support TPC/GameFreak offers their platform. Nintendo is a huge influence, obviously, as the publisher and co-owner of the IP, but within the world of "decisions about Pokemon" GameFreak is an independent and equally powerful player.

Nintendo certainly believes better support sells more consoles.
They also believe that consoles need to be built around features that make them appealing. It's in every single statement they make on the matter. Please, let's talk about data.

Hard disagree here, GC/Wii/WiiU all suffered from droughts lol. None of them even had Pokemon titles.
First party titles. You're talking about Nintendo's first party support, we're talking about first party titles. Yes, there are droughts, because there is a limit to how many titles that Nintendo can create. Handheld games are cheaper, and 2nd and 3rd party titles were able to keep the handhelds alive while Nintendo isn't touching them.

There were 34 Nintendo developed games for the 3DS over its lifetime - games either developed by a wholly owned Nintendo studio, or were Nintendo wholly owned IPs developed by other studios and published by Nintendo. The Wii U had 37.


You do realize Pokemon is the second highest selling franchise in history? They did all that on basically handhelds.
Huh. Wonder how that happened? Is it possible that Pokemon's unique appeal was built around the handheld nature of the console, and resulted in a synergistic effect not replicable with a different system? Nah.

Lmao comparing Pokemon's boom to Splatoon and Mario Maker is hilarious, of course they would fail WiiU.
Pokemon launched after GameBoy sales had crashed. GameBoy had been out 8 years when Pokemon launched. The Wii U at Splatoon launch was outselling the GameBoy at Pokemon launch (barely). After the launch of Pokemon GameBoy sales reversed, and were higher than they ever were.

Which helps actually feel your point - that the game library can absolutely drive sales. But Pokemon was a viral phenomenon because it leveraged the fact that the GameBoy was a handheld. It wouldn't have been the success it was otherwise.

Nintendo has tried to recreate the success of Pokemon in the past - and their best new IP, Splatoon, was not enough to drive up the sales of a console people didn't want. Put it on a console people wanted, it sold 5x as much.

The appeal of the hardware, and the appeal of the software both matter. The Switch library on TV only console would not sell as well. Bringing the library to a state where it could overcome the reduced hardware and software sales is not achievable just by throwing money at the problem and increasing support. If it were, the Playstation would be outselling the Switch, because Sony has more money than god.

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At this point with the successor on the way, there's little incentive to release a TV only Switch model. If the successor were to get such a model, it would need to have more power and maybe even storage to justify its existence, imo; and that's not even getting into the possibility of a hypothetical Redrakted NG Pro. Plus, as others have mentioned, it would need to compete with Sony and Microsoft. It's kinda hard to imagine that sort of model working out for Nintendo the same way that the other models had, I honestly think we'd be better off with a Pro.

We ain’t getting a pro, bro. That ship has long since set sail.
 
Quoted by: D36
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Man, I wish there would be another leak or funcle situation to talk about…
Alright.
Have we discussed that the last prediction of the Pokémon leak came true ? The special terastal form?
From the last trailer, seems like it is a combination of the 18 types.
Debate ! (If the debate has not occured already)
 
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