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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Nah, no apologies! It's an interesting question. Two power profiles obviously works - with the PS5 Pro coming, it seems like it'll happen two gens in a row for both MS and Sony. But because the Switch already has two profiles, a more powerful TV only unit opens it up to three. I think it actually is viable, just probably not at launch.
Having a TV-only system that's more powerful kind of breaks the Switch concept. It creates a scenario where you're forcing the user to sacrifice the ability to take their game session with them if they want the best TV experience.
 
And let’s face it, their consoles haven’t been as successful overall compared to their handhelds, and especially these days, what purpose does it serve to continue down that road again?

For the sake of argument, let’s do some averages between their consoles vs. handhelds.

Consoles:
NES - 61.91 million
SNES - 49.10 million
N64 - 32.93 million
GCN - 21.74 million
Wii - 101.63 million
Wii U - 13.56 million

Handhelds
Game & Watch - 43.4 million
GB/GBC - 118.69 million
GBA - 81.51 million
DS - 154.02 million
3DS - 75.94 million

Now let’s take their combined totals.

All Consoles: 280.87 million
All Handhelds: 473.56 million

Average for Consoles: 46.81 million

Average for Handhelds: 94.71 million

Let’s take it a step further though, and remove the two lowest selling systems for consoles, and handheld, and recalculate.

Total Consoles: 267.31 million
Total Handhelds: 430.16 million

Take those, and our new averages are:

Avg Consoles: 53.46 million
Avg Handheld: 107.54 million

Now how about this then. They’ve made six consoles prior to Switch, but only five handhelds. So let’s assume they only made 5 consoles, same as Handhelds, but made six handhelds, and calculate the original figures again

Avg Console (assuming five systems): 56.17 million

Avg Handhelds (assuming six handhelds): 78.92 million

No matter how you slice it (and there are other ways to calculate some median numbers here), their handhelds have vastly overall been more successful than their consoles. We’re talking a 2:1 difference in lifetime sales. You can very much argue some aspects of the data I’m sure, plus the fact that Nintendo has practically a monopoly when it comes to gaming-based handhelds, compared to stiff competition with their consoles.

At the same time though, it’s been proven over time their handhelds have stood the test of time even in the face of competition from Sega, and Sony, the latter being the most successful of the two competitors, yet still could not topple Nintendo.

The Switch is really a best of both worlds system, and even for me is difficult to admit sometimes considering I was totally against the idea of a single hybrid console. @Goodtwin for example knows me long enough that I had doubts this hybrid system would end up successful.

Ultimately, I feel Nintendo would be doing themselves a disservice going back to one handheld, and one console, plus the fanbase for that matter. Just my take on it.

EDIT:

Just to add to it, let’s remove the highest selling platforms of each, and recalculate again:

Consoles: 179.24 million
Handhelds: 319.54 million

Avg Console: 35.48 million
Avg Handheld: 79.88 million.

Still 2:1, actually 2.2:1, so it fairs worse in this scenario.

Yeah. Handhelds for Nintendo just sell better. Simple as that.
It isn't close to this simple though. People don't decide on hardware based on its features such as home or portable. They decide based on library such as get this console that plays Mario Kart 7 and Pokemon Sun & Moon (3DS) or this hardware that's plays Mario Kart 8 and Zelda Windwaker (WiiU). Those handhelds from Nintendo had far superior libraries and release schedules. Pokemon alone is a consistent high selling ip that was completely exclusive to Nintendo's handheld consoles. When I say "superior", I'm not talking my opinion of quality. Zelda Windwaker may very well be a better game but Pokemon Sun & Moon will easily outsell it because Pokemon is a bigger ip. Those handhelds had more system selling games and more consistent release schedule. Handheld games take less time to make due to them being usually weaker than their home console counterparts. This allows handheld consoles to receive more consistent support.

What this all means is that Nintendo should simply do a better job at supporting their home consoles if they want to sell them. Better 3rd party support would have helped but Nintendo likes to build consoles however they want which turns some 3rd parties away, so Nintendo was left trying to support these platforms on their own and thats how we got to where we are today. I believe the previous president (Iwata) of Nintendo talked about this actually, to ensure better support of their platforms they wanted their consoles to be more like a family of consoles like Apple products (Apple products share the Apple store). Of course the Switch was the first platform born from this but I do believe he was alluding to a future of a home console and handheld console sharing games. The world turning so digital helps this future greatly and it also allows more flexibility. Making hybrid platforms limits the console greatly because it has to conform to a specific form factor limiting its tech inside. If Nintendo made a separate home and handheld consoles that shared games, this would allow them make specifically what they want for each platform. All of Nintendo's games would be playable on both, while 3rd parties be free to choose. I imagine each platform would have some first party games that are exclusive due to whatever gimmicks they throw into each platform, think Wii Sports due to motion controller and Nintendogs due to touch screen but all the tradition Nintendo games would be shared.
 
The Switch is the definition of "half-ass two things". It's neither a full on home console that isn't limited by low wattage and small space, nor a full on portable that's pocketable like they used to be.

It's a jack of all trades. And it's working for them.
Yeah, but they’re whole-assing their software output.
 
Three profiles because the person they were replying to was proposing that the TV-only be more powerful than the hybrid.
That's a no go for the basic fact it's just going to add more work for devs. If a TV model comes out, it will just be a docked console, which makes zero sense. The savings from Nintendo removing the screen and battery and creating a separate line /case for a 3rd SKU is more than offset by the forgone profit they would otherwise make if they just make more of the MUCH more popular hybrid console, scale up production of that SKU and reduce per unit costs for every unit they make of the hybrid model. People who want a primarily TV only console can just buy a hybrid console and dock it with the bonus it comes with its own UPS and can be played portably in a pinch.
 
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I could see a future where there is only 2 models
A powerful TV only model
And a scaled down handheld model

Not this time but maybe in 8-10 years
Maybe Mobile tech could have feature parity with the big boy version… but run at lower resolutions or some such

Shares saves and is basically the switch idea severed in two. Two profiles to develop for
🤷🏻‍♂️
 
Four months ago, we hit 1000 pages and we'll very likely hit 2000 before the year is over. Hell, we're already close to 1500 and if many of us aren't expecting Redrakted NG to be revealed until Spring at the earliest, then we may very well go past 3000 by then. That would be pretty funny, methinks.

Though, I can still see an announcement this year with a H1 2024 release and I don't expect it to hurt Holiday sales all that much because Little Timmy isn't gonna wait till Spring to get his Switch and play the new Mario, especially after he saw that movie.
 
I'd be so, so disappointed if Nintendo ever went for a split, two-separate-purchase model instead of a hybrid model. One of the few things that could really make me question purchasing a Nintendo console.
 
I could see a future where there is only 2 models
A powerful TV only model
And a scaled down handheld model

Not this time but maybe in 8-10 years
Maybe Mobile tech could have feature parity with the big boy version… but run at lower resolutions or some such

Shares saves and is basically the switch idea severed in two. Two profiles to develop for
🤷🏻‍♂️
That's the Switch now. So why split them? And handheld will never catch stationary systems like that because the latter can consume loads more power
 
Yeah, but they’re whole-assing their software output.
Bingo.

I'd be so, so disappointed if Nintendo ever went for a split, two-separate-purchase model instead of a hybrid model. One of the few things that could really make me question purchasing a Nintendo console.

Considering the nature of game development now it'd be wildly inefficient.

I have yet to catch up on many of the games released on Switch and I like to keep it that way instead of the droughts of the past. Where handheld got so much more love some gens ;__;

I actually quite enjoy both my PS5 and XSS/PC but not even they can match the sheer output of Nintendo since consolidating all of their development to one platform. It's been great.
 
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It isn't close to this simple though. People don't decide on hardware based on its features such as home or portable. They decide based on library such as get this console that plays Mario Kart 7 and Pokemon Sun & Moon (3DS) or this hardware that's plays Mario Kart 8 and Zelda Windwaker (WiiU). Those handhelds from Nintendo had far superior libraries and release schedules. Pokemon alone is a consistent high selling ip that was completely exclusive to Nintendo's handheld consoles. When I say "superior", I'm not talking my opinion of quality. Zelda Windwaker may very well be a better game but Pokemon Sun & Moon will easily outsell it because Pokemon is a bigger ip. Those handhelds had more system selling games and more consistent release schedule. Handheld games take less time to make due to them being usually weaker than their home console counterparts. This allows handheld consoles to receive more consistent support.

What this all means is that Nintendo should simply do a better job at supporting their home consoles if they want to sell them. Better 3rd party support would have helped but Nintendo likes to build consoles however they want which turns some 3rd parties away, so Nintendo was left trying to support these platforms on their own and thats how we got to where we are today. I believe the previous president (Iwata) of Nintendo talked about this actually, to ensure better support of their platforms they wanted their consoles to be more like a family of consoles like Apple products (Apple products share the Apple store). Of course the Switch was the first platform born from this but I do believe he was alluding to a future of a home console and handheld console sharing games. The world turning so digital helps this future greatly and it also allows more flexibility. Making hybrid platforms limits the console greatly because it has to conform to a specific form factor limiting its tech inside. If Nintendo made a separate home and handheld consoles that shared games, this would allow them make specifically what they want for each platform. All of Nintendo's games would be playable on both, while 3rd parties be free to choose. I imagine each platform would have some first party games that are exclusive due to whatever gimmicks they throw into each platform, think Wii Sports due to motion controller and Nintendogs due to touch screen but all the tradition Nintendo games would be shared.
140 million people would disagree with you.
 
Having a TV-only system that's more powerful kind of breaks the Switch concept. It creates a scenario where you're forcing the user to sacrifice the ability to take their game session with them if they want the best TV experience.
Yes, it does force that. I think as a launch unit it's obviously bad.

But there are absolutely a percentage of customers who are TV only and willing to pay a premium for an enhanced version of that experience, and Sony shows it's possible to profitably sell accessories and enhanced versions of consoles that target a very narrow portion of the audience.

Nintendo has also made it clear that they want to build their product line that lets them sell multiple units to the same household. A TV only unit with enough power to raise the DLSS preset on a bunch of games seems like a not entirely ridiculous mid-to-late gen product. If Nintendo builds the platform with a more robust, first class support for cloud sales, such a device is conceivably a companion unit to a base model NG.

I'm not advocating for it, and I think it's more a Sony move than Nintendo. But I also thought the Lite would sell like hotcakes and the OLED was dumb, so what the hell do I know?
 
Today I found out that apparently, the Lite didn't sell like crazy. That's surprising to me.
Yes, it does force that. I think as a launch unit it's obviously bad.

But there are absolutely a percentage of customers who are TV only and willing to pay a premium for an enhanced version of that experience, and Sony shows it's possible to profitably sell accessories and enhanced versions of consoles that target a very narrow portion of the audience.

Nintendo has also made it clear that they want to build their product line that lets them sell multiple units to the same household. A TV only unit with enough power to raise the DLSS preset on a bunch of games seems like a not entirely ridiculous mid-to-late gen product. If Nintendo builds the platform with a more robust, first class support for cloud sales, such a device is conceivably a companion unit to a base model NG.

I'm not advocating for it, and I think it's more a Sony move than Nintendo. But I also thought the Lite would sell like hotcakes and the OLED was dumb, so what the hell do I know?
I'd imagine there would be a ton of overlap with people who already have a Switch as well. It's just a fun device to own.

Suckers like me will buy every model. I have a launch model, a Lite model, and a SWOLED. If they released a home model I'd buy that too lol. There are times like when I travel where I prefer my Lite more than anything and my OLED is my usual go-to otherwise. My launch model is there for guests when they come over or when the others are charging. The utility is certainly there for users like myself.

I do think there may be a small market of users who would buy a Switch Home that prioritized the home console experience of Switch but I think that's a very small market of players. PS4 Pro for instance barely accounted for 2 million PS4 sales by 2020, yet it's very likely the PS5 Pro is a thing. I'd imagine that fraction would be even smaller Switch. I understand why Nintendo doesn't do it though. I'm personally indifferent about it, I am not against it but I don't really want it either.

I would still buy one if they made it though lol.
 
Switch users I guess? And no they don't, these people didn't buy Switch for its form factor. They bought it for the games, Nintendo combining their resources has done wonders. Give Switch WiiUs release schedule and library and it flops hard lol.
It's not mutually exclusive.

The Switch doesn't have the Wii U's library because of its form factor.

You wouldn't be able to consolidate this type of development cadence on the Wii U.
 
I could see a future where there is only 2 models
A powerful TV only model
And a scaled down handheld model

Not this time but maybe in 8-10 years
Maybe Mobile tech could have feature parity with the big boy version… but run at lower resolutions or some such

Shares saves and is basically the switch idea severed in two. Two profiles to develop for
🤷🏻‍♂️
The more time it pass, the less it makes sense.

8~10 years from now we will have something more powerful than a PS5 coupled with something better than Today's DLSS. The demand for a stronger console then will be much smaller than it is for a stronger Switch.

Also, newer generations are growing with phones instead of TVs as their main source of entertainment. The tendency is for the number of people who value handheld mode over TV to keep growing, as older gen stops playing for different reasons.
 
It's not mutually exclusive.

The Switch doesn't have the Wii U's library because of its form factor.

You wouldn't be able to consolidate this type of development cadence on the Wii U.
Yes you could if 3DS didn't exist. WiiU was never Nintendo's sole platform like Switch. It's form factor has nothing to do with that, neither Sony or Microsoft have handheld platforms it's not a requirement just something Nintendo wants to do. Nintendo could easily make only handheld consoles or only home consoles. They don't do it because they have to, they do it because they want to. They like making money lol. Despite their home consoles continuing to sell less and less with each generation, they continued producing them because they like money. So again WiiUs library wasn't due to its form factor, it was due to Nintendos greed in wanting to sell two distinct platforms with two distinct libraries of software, which they completely failed at when HD gaming became too taxing on their resources. Doesn't help that their 3rd party relationships aren't the best leading to many saying screw them. This backfire of WiiU and 3DS poor reception due to poor libraries forced them to produce a single platform which would no longer force them to split their resources.This could have been a home console, a handheld console, or a hybrid. They chose hybrid due to their legacy of selling home and handheld consoles and the "business opportunities" of selling a platform with portable features but home console pricing. What other platform can sell portable console accessories such as traveling cases and screen protectors and home console accessories such as extra controllers?
 
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The Switch is the definition of "half-ass two things". It's neither a full on home console that isn't limited by low wattage and small space, nor a full on portable that's pocketable like they used to be.

It's a jack of all trades. And it's working for them.
Tbf the majority do not really want a pocketable portable in the age of smartphones.
 
Today I found out that apparently, the Lite didn't sell like crazy. That's surprising to me.
To put in numbers, as of June:
Switch OG + V2 LTD = 90.23M
Switch OLED LTD = 17.85M
Switch Lite LTD = 21.45M

While it didn't sell like crazy, it probably was never meant to (because it would canibalize sales from the more expensive model). The model was there for price councious people, specially parents, and to be a second console in a house with multiple Switch players.
 
Yes, it does force that. I think as a launch unit it's obviously bad.

But there are absolutely a percentage of customers who are TV only and willing to pay a premium for an enhanced version of that experience, and Sony shows it's possible to profitably sell accessories and enhanced versions of consoles that target a very narrow portion of the audience.

Nintendo has also made it clear that they want to build their product line that lets them sell multiple units to the same household. A TV only unit with enough power to raise the DLSS preset on a bunch of games seems like a not entirely ridiculous mid-to-late gen product. If Nintendo builds the platform with a more robust, first class support for cloud sales, such a device is conceivably a companion unit to a base model NG.

I'm not advocating for it, and I think it's more a Sony move than Nintendo. But I also thought the Lite would sell like hotcakes and the OLED was dumb, so what the hell do I know?
Even after launch, you're still asking people to pay extra money to give up a pretty major feature of the platform. All of Sony's stuff has been either drop-in replacements or strictly additive. A hybrid "Pro" revision would be a much closer equivalent to that strategy.

I've generally thought the better angle for a TV-only device would be to cut the price as low as it will go to pick up late adopters. That fills a gap in the lineup while not compromising the overall value proposition of the platform.
 
I've generally thought the better angle for a TV-only device would be to cut the price as low as it will go to pick up late adopters. That fills a gap in the lineup while not compromising the overall value proposition of the platform.
I've always been convinced that this is only viable scenario for Nintendo to have a TV-only model. Just a pared-down microconsole using the existing chip as is, with a cartridge slot and some USB slots (no ethernet port, b/c we're saving money here). Toss in a pair of Joy-Con and a copy of Mario Kart 8 Deluxe (because it's always Mario Kart). Put it on store shelves for $149.99 as an end-of-life revision ala the GBA Micro and Wii Mini.

(Also, sidebar, the Micro made no sense. Darn thing was more $20 expensive than the SP in the United States. At least when the DSi ditched backwards compatibility with GBA, we got a digital store out of the deal. The Micro replaced backwards compatibility with GB/GBC titles with nothing.)
 
So the Switch Lite was a bit of a letdown for Nintendo especially in Japan right ? which would have been it's main target market I imagine. I know this 99% won't happen but imagine if instead of offering a mobile only option for Switch 2 they offered a home console only version and here's the twist, both would be available at launch much like the Series S and Series X.

Just for fun could anyone do the math and see what the maximum clocks, performance and tflops Drake could output with say a 200w power budget instead of sub 20w?

I guess it could go -

Switch 2 Hybrid - 720p mobile / 900p docked then DLSS up to 1440p.
Switch 2 Home - 1080p then DLSS up to 4k. Much more performant Ray Tracing.

$399 for the Hybrid / $499 for the Home (Joy-Cons replaced with Pro Controller 2).
So @oldpuck already gave a great answer; I just want to highlight one aspect that demonstrates his point.

It is, of course, one of the aspects that we keep fretting about:
Memory bandwidth

It turns out that, 128-bit LPDDR5/5X is just about perfect for the hybrid form factor at this time.
More bandwidth than what 5X offers is entering diminishing returns territory for what you can stick in a hybrid currently.
More compute than what 5X is adequate for effectively requires power draw greater than what a hybrid on a not-absolute-bleeding-edge node as of this post can do.

If you want a system suitable for dedicated TV play, at minimum some changes will need to be made to the chip design, at worst it's back to the drawing board.
 
I could see a future where there is only 2 models
A powerful TV only model
And a scaled down handheld model

Not this time but maybe in 8-10 years
Maybe Mobile tech could have feature parity with the big boy version… but run at lower resolutions or some such

Shares saves and is basically the switch idea severed in two. Two profiles to develop for
🤷🏻‍♂️
This post gave me Nintendo Fusion flashbacks.

hqdefault.jpg
 
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It isn't close to this simple though. People don't decide on hardware based on its features such as home or portable.
I certainly do - I exclusively play handheld, I'm not going to buy a TV console. Period, end of story.

People buy a console because they wanna play it. The game library is a huge part of that, but if it was the only part then no one would have ever bought a Game Gear, whose library was almost entirely inferior ports of Master System games. Or the GameBoy before Pokémon gave it a key franchise. Or the GBA whose best sellers were all shittier versions of SNES and NES games.

Handheld opens up new opportunities to play that do not exist with a TV console. People want to play games in bed, on the train, while their spouse watches the TV, between classes, or while watching their sister in the intensive care unit*.

These hours simply cannot ever be filled by a TV console. And for over 30 years, gamers have paid a premium** for a worse library in order to fill those hours.

That Nintendo can simply software their way to those sales doesn’t hold up. But the only non-handheld console of Nintendo’s in the top 10 is the Wii - which puts lie to the idea that “library is the only driver of sales, not features” pretty hard.
 
I've always been convinced that this is only viable scenario for Nintendo to have a TV-only model. Just a pared-down microconsole using the existing chip as is, with a cartridge slot and some USB slots (no ethernet port, b/c we're saving money here). Toss in a pair of Joy-Con and a copy of Mario Kart 8 Deluxe (because it's always Mario Kart). Put it on store shelves for $149.99 as an end-of-life revision ala the GBA Micro and Wii Mini.

(Also, sidebar, the Micro made no sense. Darn thing was more $20 expensive than the SP in the United States. At least when the DSi ditched backwards compatibility with GBA, we got a digital store out of the deal. The Micro replaced backwards compatibility with GB/GBC titles with nothing.)
The Wii-Mini also made no sense even as a budget console since Wiis could be found for cheaper around this time.
 
I've generally thought the better angle for a TV-only device would be to cut the price as low as it will go to pick up late adopters. That fills a gap in the lineup while not compromising the overall value proposition of the platform.
I completely agree. I just am not ready to dismiss a specific variant of a console that hasn't even been announced yet. And I think DLSS 2 opens up some paths for supporting broad hardware profiles on the GPU side, and that's interesting to consider.
 
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Even if Nintendo decides to make a non-portable version of the Switch... what kind of niche would that fill for them? As it is, they already have the budget model (Lite), standard model (V2), and premium model (OLED). And even if the Lite can't dock to a TV, all three still stick to the basic idea of allowing home console gaming on-the-go. No matter which one you buy, you can "Play anytime, anywhere, with anyone." I'd assume they'd want to repeat that setup with the Switch NG.

A "Switch Home" would break that idea, even if it could feasibly be an extra-budget model if they just pulled a PS Vita TV and made a microconsole that they can sell with a pair of Joy-Con and a pack-in title for $100-150. I wouldn't rule it out necessarily, but it would mess with branding too much. And making it more powerful doesn't feel like a option on any level, since that's not only a performance profile that no other version of the Switch would be able to make use of, but it would be weird brand messaging for the best performing version of the device to be incapable of the entire hardware line's main selling point of portable play.
I think that you do that by making it the cheapest option, and with all the pricey components you eliminate by making the same device TV-only, you can do that. Make the "anytime, anywhere with anyone" selling point the optimal (but not only) experience.
Series S is a prime example of people willing to give up features for a similar library at a cheaper price. Honestly, to a different degree, so is the Lite. Never mind that it provides a greater access to to same game library to lower-income people.
Yes, it does force that. I think as a launch unit it's obviously bad.

But there are absolutely a percentage of customers who are TV only and willing to pay a premium for an enhanced version of that experience, and Sony shows it's possible to profitably sell accessories and enhanced versions of consoles that target a very narrow portion of the audience.

Nintendo has also made it clear that they want to build their product line that lets them sell multiple units to the same household. A TV only unit with enough power to raise the DLSS preset on a bunch of games seems like a not entirely ridiculous mid-to-late gen product. If Nintendo builds the platform with a more robust, first class support for cloud sales, such a device is conceivably a companion unit to a base model NG.

I'm not advocating for it, and I think it's more a Sony move than Nintendo. But I also thought the Lite would sell like hotcakes and the OLED was dumb, so what the hell do I know?
As mentioned with the Series S example, I think you have to flip that: the hybrid concept is clearly the winning feature, so that, to those buyers, IS the premium experience that you can get people to pay more money for, and you offer a pared-down offering for a lower price, not limit or exclude your #1 selling feature and ask a premium price for it.
I've always been convinced that this is only viable scenario for Nintendo to have a TV-only model. Just a pared-down microconsole using the existing chip as is, with a cartridge slot and some USB slots (no ethernet port, b/c we're saving money here). Toss in a pair of Joy-Con and a copy of Mario Kart 8 Deluxe (because it's always Mario Kart). Put it on store shelves for $149.99 as an end-of-life revision ala the GBA Micro and Wii Mini.

(Also, sidebar, the Micro made no sense. Darn thing was more $20 expensive than the SP in the United States. At least when the DSi ditched backwards compatibility with GBA, we got a digital store out of the deal. The Micro replaced backwards compatibility with GB/GBC titles with nothing.)
The Wii-Mini also made no sense even as a budget console since Wiis could be found for cheaper around this time.
Yeah, all of these "who is the market for this" people really need to look at some of the hardware releases Nintendo has done in the past and realize that "cheaper console-only version of the same hardware" would probably have (at least) 10 times the market interest compared to stuff like the GB Micro or Wii Mini ever did, so I doubt they'd forego such a device when lower-volume interest in a hardware release hasn't stopped them before.
 
I could see a future where there is only 2 models
A powerful TV only model
And a scaled down handheld model

Not this time but maybe in 8-10 years
Maybe Mobile tech could have feature parity with the big boy version… but run at lower resolutions or some such

Shares saves and is basically the switch idea severed in two. Two profiles to develop for
🤷🏻‍♂️
Mobile tech will eventually catch up and you won't need separate handheld and tv. Well it won't catch up against $2000 PCs but that's just physics.
 
That's why I bring up the ROPs problem before. I feel 16 ROPs isn't gonna cut it.
I've heard this before, and I'm not entirely sure what the rationale is. Nvidia has used 16 ROPS per GPC since Turing (though they weren't integrated into the GPC till Ampere).

Is there a reason to believe that low power Ampere devices are starved of ROPS specifically? Or that Ampere is starved of ROPS period?
 
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I've always been convinced that this is only viable scenario for Nintendo to have a TV-only model. Just a pared-down microconsole using the existing chip as is, with a cartridge slot and some USB slots (no ethernet port, b/c we're saving money here). Toss in a pair of Joy-Con and a copy of Mario Kart 8 Deluxe (because it's always Mario Kart). Put it on store shelves for $149.99 as an end-of-life revision ala the GBA Micro and Wii Mini.



Nintendo pretty reliably releases a "last gasp" revision of their successful consoles, Wii Mini is the obvious example, but there was also New 2DS XL. There was SNES Jr., Famicom AV and NES (toploader). These all came out, if I'm not mistaken, AFTER the successor had already launched, and we're all aimed at the lowest segment of the market.

I don't remember if it was leaked or openly discussed, but I heard Xbox Project Keystone fell through due to trying to fit everything they wanted into the budget they had in mind, which gives us a good window into the price of a modern day microconsole: 129.99 was their maximum price for it. I think that would make sense for the Switch 1's "last gasp", if they can't get it down to 99.99. 129.99 with an included game (since an included digital first party game adds exactly 0 dollars and 0 cents to the BOM) is fairly appealing, and a few people I know would consider it at that price when they don't care for the handheld experience.

My expectations for such a device would be for it to launch after the successor, and for it to be really truly meagre. 32GB on-board storage (with a MicroSD card slot), digital only, one USB port, no ethernet. Smaller than any current dock, about as big as Joy-Con Grip (or 3 Joy-Con side by side), rounded square shape a-la Switch logo with sharp edges (like the OLED Model's dock), in a case with the logo moulded on and clipped together. Perhaps a Pro Controller in the box rather than a Joy-Con pair, since they're cheaper to produce than a pair of Joy-Con?

Really file every possible thing from it. The Game Card slot isn't gone because it costs money, it's gone so that people buy digital games with it and so Nintendo makes more money per purchase on the console. Want to charge your Pro Controller and connect an ethernet adaptor at the same time? Better get a USB hub.
 
Switch users I guess? And no they don't, these people didn't buy Switch for its form factor.

I did.

I love handhelds in general and a big reason, if not the biggest reason I love the Switch is that it is a very powerful handheld that I can play anywhere. That isn't something I can do with home consoles.
 
I've always been convinced that this is only viable scenario for Nintendo to have a TV-only model. Just a pared-down microconsole using the existing chip as is, with a cartridge slot and some USB slots (no ethernet port, b/c we're saving money here). Toss in a pair of Joy-Con and a copy of Mario Kart 8 Deluxe (because it's always Mario Kart). Put it on store shelves for $149.99 as an end-of-life revision ala the GBA Micro and Wii Mini.
Considering currently the pair of Joy-Cons and MK8D would go for $140, that $150 would be a very generous price any time outside of a Black Friday deal.
 
TV console will have to be more expensive than the hybrid model or the same price , you have to look at the landscape to see that their competitors are all selling premium TV only experience.

Nintendo knows this, and with the loss in perceived value due to lack of hybrid nature, it's why they haven't gone that route. Being cheaper hasn't always helped them in the past as it will be seen as less perceived value, and people will focus in on its power. The hybrid is differentiates them.

It's possible they push devs to handle a 3rd profile with a more powerful mode for the TV only console, using their mobile chipset unconstrained by power concerns and with a great cooling solution. But that's a lot of ifs and even then it may just be a Series S type console which is far far behind the Series X and PS5 /PRO. Which is why it makes more sense for a TV only console to just be a docked version of the console, at which point, we go back to the question of why not just siphon the demand to the hybrid model. It's the same conclusion Nintendo has seemingly arrived at.

I assume the only TV only Switch we'll ever get is a dev kit Switch.
 
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Switch users I guess? And no they don't, these people didn't buy Switch for its form factor. They bought it for the games, Nintendo combining their resources has done wonders. Give Switch WiiUs release schedule and library and it flops hard lol.
I... I actually did buy it partially due to its form factor. I love the convenience of handheld mode, but I'm mostly a docked player. I love how compact of a system the Switch + dock is. Underrated part of the console tbh.
 
Switch users I guess? And no they don't, these people didn't buy Switch for its form factor. They bought it for the games, Nintendo combining their resources has done wonders. Give Switch WiiUs release schedule and library and it flops hard lol.
The form factor is mostly why some people want to buy third-party games on it over traditional home consoles or PC. You can't 100% separate the form factor from the buyer's incentive.
 
Yeah, all of these "who is the market for this" people really need to look at some of the hardware releases Nintendo has done in the past and realize that "cheaper console-only version of the same hardware" would probably have (at least) 10 times the market interest compared to stuff like the GB Micro or Wii Mini ever did, so I doubt they'd forego such a device when lower-volume interest in a hardware release hasn't stopped them before.
Except, they are forgoing it.
 
It's not really time yet. Traditionally, it happens after the successor releases.
There are layers to how much I disagree with notions like a TV-only Switch. Even if I'm entertaining the possibility that Nintendo would consider it as a concept, I'm not entertaining that it would follow the idiosyncratic non-precedent of the GBA Micro and Wii Mini including timing.

GBA Micro was about as relevant to the big picture of Nintendo's hardware strategy as the recent Game & Watch units, and it was 18 years ago.
 
There are layers to how much I disagree with notions like a TV-only Switch. Even if I'm entertaining the possibility that Nintendo would consider it as a concept, I'm not entertaining that it would follow the idiosyncratic non-precedent of the GBA Micro and Wii Mini including timing.

GBA Micro was about as relevant to the big picture of Nintendo's hardware strategy as the recent Game & Watch units, and it was 18 years ago.
Those aren't the only examples. 3DS, Wii, GBA, SNES, and NES all received more cost optimized revisions after their respective successors released. That's around half of their past platforms.
 
So @oldpuck already gave a great answer; I just want to highlight one aspect that demonstrates his point.

It is, of course, one of the aspects that we keep fretting about:
Memory bandwidth

It turns out that, 128-bit LPDDR5/5X is just about perfect for the hybrid form factor at this time.
More bandwidth than what 5X offers is entering diminishing returns territory for what you can stick in a hybrid currently.
More compute than what 5X is adequate for effectively requires power draw greater than what a hybrid on a not-absolute-bleeding-edge node as of this post can do.

If you want a system suitable for dedicated TV play, at minimum some changes will need to be made to the chip design, at worst it's back to the drawing board.
Thanks that makes sense!

Although as I said it probably won't happen I don't think it's quite as unlikely as some suggest especially those who draw parallels with Wii + DS or Wii U + 3DS and the troubles Nintendo faced trying to build two different sets of games at one time. There would still only be one 3D Mario, Mario Kart, Zelda, Smash etc so not at all like before they unified their systems and development pipelines.

As we all know modern games are firstly built on high end PC's and then ported to the dev kit console(s) they are releasing on. Once Nintendo fully move on to Switch 2 (probably sometime in late 2025 / 2026) all a home console Switch 2 would mean is they build their games around Switch 2 mobile mode then scale them up a step in resolution for docked mode and then scale them up again for the home console mode where the extra power would be deployed in a number of ways from their games then using RTGI, AO, shadows and reflections instead of baked solutions. I do get they wouldn't be able to run games at 2160p DLSS though due to memory bandwidth although I thought DLSS took a lot of that burden away due to it "faking the resolution" instead of rendering out 8+ million pixels for 4k. They would in all probability still be creating baked assets anyway for the first few years of Switch 2 due to games like the next Mario Kart having to run on the original Switch's mobile and docked modes.

Over the years I'm sure we've all learned to expect the unexpected when it comes to Nintendo. This is why I think there's at least a possibility that they surprise us with VR and or a home console experience at least as options maybe a year or two into Switch 2's life cycle. Also let's be honest, a lot of people including us would buy a hybrid AND a home console so that's an unbelievable amount of possible revenue potential if they could sell it at $499 to an even less price sensitive fanbase. I personally know two close friends who have no interest in Switch 2 if it were yet another hyrbrid as they don't play games outside the house and are frustrated with the compromised that have to be made even in docked mode because of the device being a hybrid console but would be very interested in a dedicated Nintendo console in-between Series S and PS5 level of power. I know this means nothing but it does show a proclivity that PS and Xbox fans would be interested in DLSS, RT enabled first party Nintendo games. You suddenly open up at least 10 million possible customers with a dedicated home experience.
 
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Just for fun could anyone do the math and see what the maximum clocks, performance and tflops Drake could output with say a 200w power budget instead of sub 20w?
In my that case, We might as well use a modification of the highest tier Orion AGX model at this point, if we are using a tegra chip.


-CPU: 12 A78 CPU cores with at least 2.2 GHz per core
-GPU: 2048 cuda cores at 1.3 GHz. 5.3 tflops in FP32/10.6 FP16
-RAM: 24GB (64 isn't needed)
-RAM bandwidth: 256 bus bandwidth (204.8 GB/s with lpddr5)

these would be ~60 watts alone for the SOC on 8nm Samsung node, but on 4nm TSMC, who knows. It wouldn't reach 100 watts even (I think). Perhaps the CPU and GPU could be pushed further in clock speeds with a 4nm tsmc node. But by how much I dunno.

Edit: Saw old mention 7.5 tflops GPU. So let's entertain that with A78 CPUz going to a theoretical max speed of 3 GHz per core with 11/12 for gaming. That would be fast. I just don't know how it would compare to zen 2 single core performance, but it should beat it in multithread scenarios. Push that bandwidth to fill speed lpddr5x RAM at 273.4 GB/s, and RAM ro 24GB, and now we are talking.

I dunno how the fill rate/ bandwidth speed efficiency speed would be for a 5 .3 Tflops/7.5 GPU at 204.8 and 272.4 GB/s, but I imagine it would be enough if Drake at 3 tflops is enough using 102.4 GB/s.

these Orion specs would at least put it above Series S in GPU and bandwidth, and perhaps close with CPU. I guess the Orion series could use mixed precision too.

if not Orion NX, then an modified RTX 3050 or 3060 I guess. But that's no fun to use.
 
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Also let's be honest, a lot of people including us would buy a hybrid AND a home console
Even besides this nebulous "us," that I'm surely not apart of, I don't believe a lot of people are just waiting for a home console version of a device they...could just leave in their tv.
 
I certainly do - I exclusively play handheld, I'm not going to buy a TV console. Period, end of story.

People buy a console because they wanna play it. The game library is a huge part of that, but if it was the only part then no one would have ever bought a Game Gear, whose library was almost entirely inferior ports of Master System games. Or the GameBoy before Pokémon gave it a key franchise. Or the GBA whose best sellers were all shittier versions of SNES and NES games.

Handheld opens up new opportunities to play that do not exist with a TV console. People want to play games in bed, on the train, while their spouse watches the TV, between classes, or while watching their sister in the intensive care unit*.

These hours simply cannot ever be filled by a TV console. And for over 30 years, gamers have paid a premium** for a worse library in order to fill those hours.

That Nintendo can simply software their way to those sales doesn’t hold up. But the only non-handheld console of Nintendo’s in the top 10 is the Wii - which puts lie to the idea that “library is the only driver of sales, not features” pretty hard.

I did.

I love handhelds in general and a big reason, if not the biggest reason I love the Switch is that it is a very powerful handheld that I can play anywhere. That isn't something I can do with home consoles.

I... I actually did buy it partially due to its form factor. I love the convenience of handheld mode, but I'm mostly a docked player. I love how compact of a system the Switch + dock is. Underrated part of the console tbh.

The form factor is mostly why some people want to buy third-party games on it over traditional home consoles or PC. You can't 100% separate the form factor from the buyer's incentive.
Guys I didn't say you couldn't be a big fan of its form factor. I am as well, but you are kidding yourself if you think it's games aren't it's primary selling factor. Nintendo themselves have specifically said on multiple occasions, games sell consoles. Switch could easily lose its form factor and be successful, lose its games and its game over.

@oldpuck No, you just literally said those platforms sold despite playing "inferior games"? Inferior games according to whom? Consumers dont play pixels and fps, they play games , those games were appealing enough ,despite running worse than their home console counterparts, to sell the platforms. I play Overwatch 2 on Switch the so called "inferior version" due to its form factor but obviously without Overwatch 2 being available on Switch i wouldnt be able to consume it, therefore the game still sells me on the console no matter how inferior. Also Nintendo's history of their support for their handhelds vs home consoles is undoubtedly the reason why their top selling platforms are most handheld. We have seen on multiple occasions of people online complaining about missing features on Nintendo platforms and the games still selling the console. Games are the primary driving factor and everything else including form factor are secondary.
 
Guys I didn't say you couldn't be a big fan of its form factor. I am as well, but you are kidding yourself if you think it's games aren't it's primary selling factor. Nintendo themselves have specifically said on multiple occasions, games sell consoles. Switch could easily lose its form factor and be successful, lose its games and its game over.
Questionable. Just look at how many wii u ports the Switch got that sold way over their wii u counterparts. The games are great but if the hardware is undesirable, those games can't really save it. Folks don't begrudgingly pick up hardware for games they want, they're more likely to write off those games entirely
 
Questionable. Just look at how many wii u ports the Switch got that sold way over their wii u counterparts. The games are great but if the hardware is undesirable, those games can't really save it. Folks don't begrudgingly pick up hardware for games they want, they're more likely to write off those games entirely
You can't just ignore the fact that Switch got much more than WiiU ports and didn't take several years to get those games. Take WiiUs library of games and release schedule and give it to Switch. It isn't so appealing all of a sudden. Those games on Switch sold so much more is because it's library is so much more appealing, leading to far higher sells for all games. Release Switch in holiday 2016 with New Super Bros U and nothing until Sempter 2017 lol. Questionable is you seeing the only difference between Switch and WiiU are the few ports, how about the Pokemon games, or Animal Crossing, or the fact that Switch is the only platform Nintendo is providing support to vs WiiU competing for attention with 3DS. I could argue Switch is the least appealing hardware than WiiU lol.
 
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