Everyone is entitled to their opinion on what they consider to be an acceptable level of performance. Opinions are subjective. What isn't subjective is the numbers, and the numbers aren't great. I re-watched SwitchUp's video, and it matches what Digital Foundry put out here. Knight has serious problems, framerate is poor, and frame pacing is even worse. A good chunk of Arkham Knight will run around 20fps. It was funny to hear Oliver from DF bring up the idea of a 20fps cap when in the Batmobile, something that I suggested a while back. It is very curious that they render at 810p, I never expected anything higher than 720p for Arkham Knight. Not sure how much benefit they would see from dropping to 720p, but they should absolutely do it if it helps.
Arkham Asylum runs at an inconsistent 30fps, often times in the mid 20's. To say this is solid 30fps game would be misleading. I have been playing with a frame graph on my jail broken Switch, I see 24fps quite often and this is with the GPU clocked to 912Mhz. Im experiencing what DF and SwitchUp are showing in their framerate graphs.
Arkham City runs at an inconsistent 30fps, but has better frame pacing and holds the 30fps target more often.
Should've ported Origins.
It would have been a better fit for Switch for sure. I played Origins on my Wii U a few months back, and it also ran at an inconsistent 30fps, often times in the mid 20's. I do believe the if Turn Me Up Games had been able to focus on three 360/PS3 era Arkham games, they would have been able to provide all three with a high level of polish.
Apparently the other two have fps issues. These are ps3/xbox360 games.....yeah im not touching them for now.
Yes, this is what is disappointing to me. I know the Switch builds of these games render at a dynamic 1080p while the 360/PS3 builds render at 720p, but those older console delivered nearly locked 30fps performance and the Switch ports do not.
I don't understand how people can be quite down on the other two games. Been playing Arkham Asylum and it runs just fine.
These two ports are perfectly playable and enjoyable from what I can tell, but they are not as polished as they could/should be. If Knights performance wasnt so bad, I actually think there would be more criticism for the performance in Asylum and City.
Both of them smooth as butter on the handheld mode. Been playing Asylum for 4 hours on handheld no drops whatsoever. As both DF and SwitchUp stated, drops in Asylum are in docked mode.
The small screen makes framerate drops less noticeable to the point where if the game is in the high 20's, many people wont even realize its not at 30fps. However, I can attest that the game does still drop frames even in portable mode. I can watch the framerate graph on my Switch and the performance isnt that much different from docked mode, its simply less noticeable on the small screen. Bad frame pacing can also give the impression of a poor framerate even when at 30fps. The judder from 30fps with poor frame pacing is often times more distracting than if the game is just in the mid 20's I have walked around in areas where the graph shows 30fps but feels bad, and then been in combat where its showing 24fps but feels fine.