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StarTopic Nintendo First Party Software Development |ST| Nintendo Party Superstars

With Monolith i totally get why, they can plot away on their pasion(xenoblade), but not only do they do this at an extreme pace, they are also highly proficient in the technological aspects nintendo needed, and helped with other projects.

No idea what REALLY happened with NST, but i assume its not for outsiders to know why it happend that way.

Retro... im honestly kinda confused why they did not intervene, but we will only know after MP4 is out, and more light comes on the years between TF and MP4. There definitely was something happening that had nintendo keep their trust in Retro, but still needed them to shut it down (otherwise we would have had something till now).

Yeah, its good that they are expanding, but how do the employee numbers compare over the last decade? i thing there was a time when more people where leaving? are we at an all time high in regards to employees?
Nintendo expanding Monolith Soft is beneficial for them, because they help Nintendo in a lot of they major releases(Animal Crossing, Splatoon, Legend of Zelda and so on)
 
Shikata being a co-producer now coule mean that he’s with EPD 4 for the time being, as production staff don’t usuallly move to different groups. Granted, the game has likely been done for a well as already said, so who knows.

Shimamura was Production Manager and Shohei Mizutani was Project Manager. Still a few EPD 4 no-shows. Yosuke Tamori (Mario Kart Live), Hiroshi Matsunaga (MKL/RFA), Tsubasa Sakaguchi (LABO).
Also Naoki Masuda and Yuichiro Ito and I guess Kenta Kubo too as his last credit was Big Brain Academy.
Sakaguchi is probably with brand new IP in whole different (maybe new) group. My tin foil head speculation for a while is that Sakaguchi is at EPD1 as a producer/team lead on new IP, basically mirroring what he and Nogami, Amano did with Splatoon.

Hideki Fujii was shown to be in EPD 4 during the Ask the Dev interview for Big Brain Academy. With it now being confirmed that he worked on Everybody 1-2-Switch, Toru Minegishi working on an unannounced EPD 7 project seems extremely likely. Though I wonder if that means he isn’t the Sound Director for Side Order.
I don't think there would be mistake or something like that when listing him in different group so to me it was always locked on that Minegishi is at EPD 7.
 
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There's also a good chance that Hiroshi Matsunaga take the fitness IP over to head Development Group No.01. I could also see Takayuki Shimamura being the manager there, especially if Shikata is filling in as the assistant manager of Group No.04.

Also envisioning how well a Tomodachi Life, Donkey Kong, and Super Mario 3D could kickstart the first year of the next hardware.
 
if Tomodachi Life comes early for Drake, I would hope they have long-term support for it. given the kind of legs these games have, they could get away with 1-2 meaty updates per year for 3 years or so

preferably, Nintendo turns it into their own Sims, but that's probably a huge workload
 
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Wanted to speculate that we could potentially see Pikmin/2D Mario and even Splatoon/Animal Crossing split into different production groups. One which might have taken that seemingly vacant Production No.01 slot.
how can Pikimin/2D Mario be spli by different production groups, if they are made by the same internal team, same as Splatoon/Animal Crossing? in 2D Mario/Pikimin is EPD 10, Splatoon/Animal Crossing is EPD 5
 
how can Pikimin/2D Mario be spli by different production groups, if they are made by the same internal team, same as Splatoon/Animal Crossing? in 2D Mario/Pikimin is EPD 10, Splatoon/Animal Crossing is EPD 5

The actual overlap in key staff isn't as large as you'd assume from the production group designations. The key connecting tissue between Animal Crossing and Splatoon is Nogami as producer, but as Deputy General Manager I imagine it'd be theoretically possible for him to oversee both series regardless in the case of EAD Ninja's suggested group rebranding.
 
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how can Pikimin/2D Mario be spli by different production groups, if they are made by the same internal team, same as Splatoon/Animal Crossing? in 2D Mario/Pikimin is EPD 10, Splatoon/Animal Crossing is EPD 5

The Production Groups consist of a small team of production managers. Usually a Group Manager, Assistant Manager, and a few additional production assistants. With that said, many of the development teams under the same production group have completely different core teams. The Splatoon Team and Animal Crossing Team for the most part are separate entities.
 
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Everybody 1-2 Switch! full credits

btw. Hiromasa Shikata listed as Co-Producer, sad day for 2D Zelda fans, altough the game was probably done by 2021.


Nintendo releasing Everybody 1-2 Switch when they really should be assigning resources to Everybody 2-D Zelda.
 
There's seeming 38 slots for minigames as the minigames are labeled from a set of 102 to 139.

But there are only 17 minigames.
Ah, interesting. Yeah it seems people are enjoying it more than I would have expected given the supposedly terrible playtesting so this would make some sense.
 
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And Shiro Mouri is likely involved with Mario Wonder.

The 2D Zelda "trio" is long gone. Maybe a new core will splinter off from the 3D Zelda team.
 
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This is apparently the Pikmin credits. Main problem is that it's very likely missing names. I'm also not sure which roles correspond to which person.
 
Wait... how are there leaked credits for Pikmin 4? Has the game leaked already 3 weeks before launch or is it through datamining the demo?
From datamining the demo, a LOT of info is out there, including the entire piklopedia, the final boss, the number of areas and caves as well as there names, and enough info from logs and such to paint a picture of the story already. It's crazy, and there's still a lot not yet datamined.
 
And Shiro Mouri is likely involved with Mario Wonder.

The 2D Zelda "trio" is long gone. Maybe a new core will splinter off from the 3D Zelda team.
Based on what Aonuma said back in 2017 I've wondered if they wanted to give younger or less experienced staff a shot with the series.
There are definitely good things about the 2D world and the playstyles of the 2D world. There are a lot of fans who enjoy that style. This Nintendo Switch style, which is the evolved style of gameplay is not necessarily… I want you to think of it more as an evolved style of 2D style. For the 3DS team, I am trying to make them think in a more evolved 2D-style approach.
When he made these comments, wouldn't Shikata have already been working with EPD 4 on the original 1-2 Switch? Just wondering if the 2D Zelda senior trio being split up predated that comment, then we don't know who Aonuma is necessarily referring to when he said this in February 2017.

I'm trying to will 2D Zelda into existence, but sometimes it takes a while for comments like this to actually bear fruit. Miyamoto famously talking shop on Pikmin 4 in 2015, or the 2D Mario leads talking about creating a new style of Bros game around the time Maker released (also in 2015). Ultimately those ideas are only releasing 8 years down the line. Even if lead staff have changed, Aonuma's comments make me think somebody at EPD has been tinkering with evolving 2D Zelda.
 
From what I can gather right now, it seems like a mix of EPD, some new faces (can’t find credit histories) and one person who at least worked at Eighting at one point.

We still have very little, though.
 
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Based on what Aonuma said back in 2017 I've wondered if they wanted to give younger or less experienced staff a shot with the series.

When he made these comments, wouldn't Shikata have already been working with EPD 4 on the original 1-2 Switch? Just wondering if the 2D Zelda senior trio being split up predated that comment, then we don't know who Aonuma is necessarily referring to when he said this in February 2017.

I'm trying to will 2D Zelda into existence, but sometimes it takes a while for comments like this to actually bear fruit. Miyamoto famously talking shop on Pikmin 4 in 2015, or the 2D Mario leads talking about creating a new style of Bros game around the time Maker released (also in 2015). Ultimately those ideas are only releasing 8 years down the line. Even if lead staff have changed, Aonuma's comments make me think somebody at EPD has been tinkering with evolving 2D Zelda.
Just some wild thoughts thrown out but wouldn't it be possible that they're going the Metroid route with 2D Zelda and have some third/second party make their mark on it after proving themselves on a remake? Or is Zelda "too precious" to give to someone else 🤔
 
Just some wild thoughts thrown out but wouldn't it be possible that they're going the Metroid route with 2D Zelda and have some third/second party make their mark on it after proving themselves on a remake? Or is Zelda "too precious" to give to someone else 🤔
The only one I could see for now is Grezzo. Even then, it would likely be a collaboration like Tri Force Heroes.

Speaking of them, were the full credits for Jet Dragon ever posted anywhere?
 
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Just some wild thoughts thrown out but wouldn't it be possible that they're going the Metroid route with 2D Zelda and have some third/second party make their mark on it after proving themselves on a remake? Or is Zelda "too precious" to give to someone else 🤔
We know Nintendo are happy to have external studios work on Zelda. Capcom developed Oracle of Ages, Seasons, and Minish Cap. Grezzo did Ocarina 3D, Majora's Mask 3D, Link's Awakening and co-developed Triforce Heroes, and would be the obvious choice for a partner developer right now. Tantalus did Twilight Princess HD and Skyward Sword HD.

I'd say, based on Aonuma's comments, the idea was for EPD itself to come up with a plan or new style for 2D Zelda. Perhaps that task simply hasn't been very easy or straightforward. Perhaps they have settled on a new style, but a full production team hasn't been assigned yet, or has only recently been assigned and so development isn't advanced.

I'm confirming my own bias here, but I would say with Aonuma remaining in charge of the series as a whole and wanting 2D Zelda to evolve, and with Link's Awakening being one of the best performing classic style Zelda releases, that 2D Zelda does have a future.
 
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This is apparently the Pikmin credits. Main problem is that it's very likely missing names. I'm also not sure which roles correspond to which person.
Two Eighting(?) staff from what we know so far:

Daisuke Warashina (Associate Director)
Tetsuya Maki (Planning)

A Chief Director, a Director, two Planning Directors, an Associate Director, an Assistant Director, and a Planning Lead. Very weird.

Edit:

Looking back at it now, I wonder if Pikmin 3 Deluxe was an EPD 10 and EPD 2 collaboration besides the standard Nonaka involvement. Both Moriwaka and Yoshiaki Onishi (not confirmed for Pikmin 4 yet) are clearly EPD 2 staff. Their involvement with Pikmin 1 + 2 makes a bit more sense now.
 
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I'm working on reformatting it into readable form, but I can at least confirm from the credits that Eighting were very involved with the project.

One of the Treasures in the game is a Kuru Kuru Kururin cart, which I imagine came about from their involvement.
 
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I'm working on reformatting it into readable form, but I can at least confirm from the credits that Eighting were very involved with the project.

One of the Treasures in the game is a Kuru Kuru Kururin cart, which I imagine came about from their involvement.

Finally done. Linking to a doc instead of dumping the list here since there are so many names.


Side note that is worth touching upon; in the code controlling the credits there are these tags:
{
"StaffCredit": {
"Staff_Top": "[UE:Meta key=\"49bf0a36609a4681bb6547a4ae8104e7\"/]",
"Staff_Eighting": "[UE:Meta key=\"312d57da540b4d06bf27e3e37c55d264\"/]",
"Staff_Epd": "[UE:Meta key=\"ee23fa8e5ac0492283d24ca65b33263c\"/]",
"Staff_Localize": "[UE:Meta key=\"25afbb01ef524d71b9ebbf6df95d2908\"/]",
"Staff_Producer": "[UE:Meta key=\"4d533ee638f94795a86faad8ad561e90\"/]"
}
}

I'm not sure what exactly they control, mainly with the split between Eighting and EPD staff (the other splits in listings are pretty apparent in the order and formatting of the credits themselves), but it does give a clear idea of how important Eighting's role was.
 
Eighting being heavily involved was pretty obvious once we learned it's running on Unreal Engine.

Speaking of which, I'm really curious what Nintendo's relationship is with them exactly, because didn't they have some legal battle with Eighting's parent organization a few years ago? You would think that it might sour whatever they had going on. (Or maybe it's normal in the corporate world to just sue people and at the same time continue working in collaboration with them).

Special thanks to Nintendo Pictures, so I guess maybe they're doing some cutscenes.

Also special thanks to tri-Ace? Isn't this kind of random? I don't really do any sleuthing into the credits like you guys, but I was under the impression that tri-Ace wants nothing to do with Nintendo hardware. Then again, I know that for most big games, especially from Japan, there's something like dozens of outsourcing companies involved, so maybe it's actually pretty normal.
 
Finally done. Linking to a doc instead of dumping the list here since there are so many names.


Side note that is worth touching upon; in the code controlling the credits there are these tags:


I'm not sure what exactly they control, mainly with the split between Eighting and EPD staff (the other splits in listings are pretty apparent in the order and formatting of the credits themselves), but it does give a clear idea of how important Eighting's role was.

Looks like primarily Eighting (though they must have staffed up quite a bit) with Yuji Kando (Chief/Programming Director) and other EPD staff involved with planning and sound.
 
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Eighting being heavily involved was pretty obvious once we learned it's running on Unreal Engine.

Speaking of which, I'm really curious what Nintendo's relationship is with them exactly, because didn't they have some legal battle with Eighting's parent organization a few years ago? You would think that it might sour whatever they had going on. (Or maybe it's normal in the corporate world to just sue people and at the same time continue working in collaboration with them).


Special thanks to Nintendo Pictures, so I guess maybe they're doing some cutscenes.

Also special thanks to tri-Ace? Isn't this kind of random? I don't really do any sleuthing into the credits like you guys, but I was under the impression that tri-Ace wants nothing to do with Nintendo hardware. Then again, I know that for most big games, especially from Japan, there's something like dozens of outsourcing companies involved, so maybe it's actually pretty normal.
don't read too much into Tri-Ace's listing. they probably had a couple of people modeling some assets

as for Eighting, they probably act independent of their parent company's shenanigans (which was already settled). they need to make money somehow
 
Looks like primarily Eighting (though they must have staffed up quite a bit) with Yuji Kando (Chief/Programming Director) and EPD involved with planning and sound.


Yeah Kando was involved in the programming. Also EPD and Mario Club on script design.
 
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Kyoto-Report Nintendo EPD Credits

Full nintendo credits thanks to Metal (Mario Club also did the script but not listed on this one)

Chief Director
Yuji Kando

Planning Directors
Yutaka Hiramuki
Taku Matoba

Assistant Director
Ayako Moriwaki

Script Leads
Yutaka Hiramuki
Shinya Kubota

Script
Kunio Watanabe
Makoto Wada

Character Lead
Michiho Ito

Cave Art Lead
Hiromu Takemura

Art Supervisors
Makoto Yonezu
Keisuke Nishimori
Kazunori Fujii
Sho Murata
Takeshi Koike
Keijiro Inoue
Masayuki Okada
Arata Takahashi
Yasuhiko Matsuzaki

Artist Coordination
Kosei Kitamura

Programming Director
Yuji Kando

Graphics Programming Leads
Atsushi Haneda

Player Programming Lead
Akira Mizukami

Sound Director
Mitsuhiro Kida

Music Lead
Kenta Nagata

Music
Asuka Hayazaki
Soshi Abe

Sound Design Lead
Taiyo Furukawa

Project Management
Toyokazu Nonaka
Hiroyuki Kimura

Producer
Takashi Tezuka

General Producers
Shigeru Miyamoto
Shinya Takahashi
 
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Weird that Hino was not involved.
Hino being moved onto Mario Maker and not being credited in either Hey Pikmin and 3 DX shows that they were planning for Kando to take the reins.

Hino is likely working on Mario Wonder as the Planning/Level Design Lead or potentially something else now that Yosuke Oshino is gone.
 
Its like Star Fox Zero, but with bigger nintendo involvement, most art by Eighting,PLANETA and Tri-Ace

Direction,game design,writing,graphic programming,player programming, music,sound,concept art,art direction,handled by nintendo

probably nintendo didnt had enought staff (almost everybody credited on pikmin 3 worked on TOTK,Splatoon 3 or Switch Sports) and shipped the unfinished prototype to eighting,the art supervisors are the staff that was working on the prototype,Michiho Hayashi,Hiromu Takemura and Atsushi Haneda on the graphics to keep the nintendo feel

Weird that Hino was not involved.
Both splatoon 1 directors were missing from 3,there seems to be a batom passing thing going on,with more experience staff moving to other projects
 
Very disappointed that Nintendo didn't make Pikmin 4, but in hindsight that was always an unrealistic hope. I'm interested to see how they spread their limited resources as the demands of the industry continue to grow and the companies they've relied on disappear (e.g. AlphaDream, Skip, Vanpool).
 
Very disappointed that Nintendo didn't make Pikmin 4, but in hindsight that was always an unrealistic hope. I'm interested to see how they spread their limited resources as the demands of the industry continue to grow and the companies they've relied on disappear (e.g. AlphaDream, Skip, Vanpool).

They had the chief director, a few game designers, script writers, some artists, musicians, and 3 lead programmers on the game. They definitely worked on this game, but like Metal said, I don't think they had a full production staff to make this game so Eighting and others filled that in.
 
Pikmin 3 - 6 Game Designers
Pikmin 4 - 54 Game Designers

Pikmin 3 - 2 Writers
Pikmin 4 - 22 Writers

Pikmin 3 - 31 artists
Pikmin 4 - 102 artists

i wont look at spoilers but just by the credits size this seems like an really ambitious project , it would be really hard to nintendo to find spare staff to a project like this,mainly considering it sells much less than games that take less staff, maybe thats why it took 10 years,better to have co-developted pikmin than no pikmin at all
 
Pikmin 3 - 6 Game Designers
Pikmin 4 - 54 Game Designers

Pikmin 3 - 2 Writers
Pikmin 4 - 22 Writers

Pikmin 3 - 31 artists
Pikmin 4 - 102 artists

i wont look at spoilers but just by the credits size this seems like an really ambitious project , it would be really hard to nintendo to find spare staff to a project like this,mainly considering it sells much less than games that take less staff, maybe thats why it took 10 years,better to have co-developted pikmin than no pikmin at all
Jesus that's a hell lot of people. How many people worked on it in total??

Yeah, Nintendo invested huge effort on this game. I really hope it succeeds.
 


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