• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.
  • Do you have audio editing experience and want to help out with the Famiboards Discussion Club Podcast? If so, we're looking for help and would love to have you on the team! Just let us know in the Podcast Thread if you are interested!
  • General system instability
    🚧 We apologise for the recent server issues. The site may be unavaliable while we investigate the problem. 🚧

Pre-Release Super Mario Bros. Wonder — Pre-release Discussion Thread

Status
Not open for further replies.
The water level was the only point in the trailer (besides the music) that gave me the NSMB feeling. I mean, water levels have never been fun in Mario, and this one in particular looked bland as heck compared to the rest of the trailer.

That said, as far as the rest is concerned, IN MY VEINS. Finally a new 2D Mario game.
Yeah the water definitely looked like a typical NSMB level. I just hope it's not another grass/desert/ice/beach etc. deal with the worlds.
 
0
Of course this would always be weird, but in a good way. One of Splatoon 1 and 2 Directors - Amano is Director of this most likely.
 
I am really not a fan of 2D Mario games, especially not the more recent New. Super Mario Bros. installments.
But this just looks genre-bendingly, back-to-the-drawingboardishly fantastic and I can't believe how excited I am for this.
 
0
My take is that there are basically three directions they could have gone with after NSMBU:

1. Make another New Super Mario Bros. game.

2. Make a new 2D Mario subseries that isn't New Super Mario Bros, but sort of uses NSMB as a base. Expand it a lot from there, make things stylistically different to a degree, add in unique gameplay variations, it's very much not NSMB, but it's still built from there.

3. Make a 2D Mario game that essentially acts as though it was made in an alternate universe where NSMB never existed. Go crazy with the style, the presentation, the structure, hell even the physics (maybe make it more like the 2D sections in Galaxy 2 or like if SM64 was in 2D).

To me, this is clearly 2. 3 is a game of my dreams, but 1 or 2 is realistically what we were going to get, and I'm happy with it.
Sums it up pretty much. 1 would have be an instant no, 3 would be a 60€ game for me. This? i need to see more before i decide. But it was also the most realistic outcome.
 
0
This game has such a powerful vibe

My kids said they think it’s too weird, they’re more into the new Sonic

I think it will be really fun and I hope it’s as out there as it looks!
 
0
I’ll take the opportunity to say that NSMBU is unfairly harped on, compared to the first three I think it looks way better and actually started to play with interesting level themes despite generally sticking to the same biomes

I think if you cut out Wii or 2 the game would’ve been received a lot better

Wonder being an evolution of U in terms of background art style isn’t a bad thing at all to me. It already looks great and even more creative. Character animations and mechanics will differentiate it even more too.
 
Still not quite what I'm looking for in a 2D Mario game. It still has some of that NSMB DNA that I just can't get down with.

But I won't deny that there are a ton of new things on top of that, and there is clearly a lot of creativity on display. I definitely will play and probably love it though. But for now it feels like this was the absolute bare minimum they could have done to differentiate it from the NSMB series. Still very much looking forward to it though, I'm sure the level design will be top notch.
 
Still not quite what I'm looking for in a 2D Mario game. It still has some of that NSMB DNA that I just can't get down with.

But I won't deny that there are a ton of new things on top of that, and there is clearly a lot of creativity on display. I definitely will play and probably love it though. But for now it feels like this was the absolute bare minimum they could have done to differentiate it from the NSMB series. Still very much looking forward to it though, I'm sure the level design will be top notch.
I agree 100%. No matter the gameplay mechanics I can’t get over that.
 
0
People who are annoyed at the cute little flowers have no soul.

What I don't like is that it's the first real voice acting in Mario since sunshine, and they chose to only have a flower talk to you, constantly telling you what to do while you play.
 
0
It seems like some people were looking for a crazy reinvention of the 2D Mario formula, which this isn’t. I just wanted more creativity in the level themes, mechanics and enemies than NSMB had. The classic Mario gameplay will never get old to me.
 
I’ll take the opportunity to say that NSMBU is unfairly harped on, compared to the first three I think it looks way better and actually started to play with interesting level themes despite generally sticking to the same biomes

I think if you cut out Wii or 2 the game would’ve been received a lot better

Wonder being an evolution of U in terms of background art style isn’t a bad thing at all to me. It already looks great and even more creative. Character animations and mechanics will differentiate it even more too.

For me, U was just a literal carbon copy of Wii. But the upgraded visuals were not worth the not as good level design, and because of that I prefer Wii. I wish U had more cool unique ideas like the spooky section of the forest world, that was my favorite part.
 
Cm8IZzUUkAAo71l


wtf some of you are smoking,if some screenshots from this game were leaked everybody would asume its fake, the characters are off model,the enemies are off-model, the backgrounds are off-model,nothing in this game resembles the nsmb series,not only the nsmb series but the whole mario series,it all really weird, its the most inovative looking mario game since super mario sunshine,just look at the elefant transformation, its kind of hard to believe some users are not just trollling
 
It seems like some people were looking for a crazy reinvention of the 2D Mario formula, which this isn’t. I just wanted more creativity in the level themes, mechanics and enemies than NSMB had. The classic Mario gameplay will never get old to me.

This honestly is looking quite crazy, I expected something more conservative, like the 3D World art style in Mario Maker.
 
Rewatching the trailer and I'm kinda shocked lives are back. Thought those would be yeeted like they were in Odyssey.
For a singleplayer game, it makes sense. A lives system is just more of a slap on the wrist.

For multiplayer, lives are a direct thing that helps contribute to the chaos thereof, so I could see why they're still a thing here. And if you're right, then there will probably be options for younger players, as well players who want/need an easier time, too.
 
I too think it looks a bit too close to NSMB for comfort, which is not to say that it doesn't look fantastic. It's just, y'know, there's an evident throughline. It's not as big of a break as SMB to SMB3, or SMB3 to SMW.

Still, it's been so long since I tired of the NSMB style that even a half-step would feel like an entirely new game. This clearly goes further than that, so I'm satisfied.
 
It's a 2D Mario, it's gonna be great, the internet has worked itself into a shoot wanting to hate on the New Mario subseries.
 
New Super Mario Bros U + L has always been my favorite 2D platformer so it's always "fun" to watch people be so insistent that its a terrible game with a terrible artstyle. -sigh-
 
after rewatching the trailer... it looks so weird it's so good?? I was worried they would stay in the same vibe as the games in the New series given that they were releasing it after the movie, but it seems like they've really entered the kind of territory I didn't expect from them. I'm so so excited.
 
(don't know why I just apparently replied to someone? sorry whoever that was)
the only thing I have reservations about is the art style. the backgrounds and aesthetics look gorgeous but something about the way Mario looks in-game seems...off to me
aside from that, this'll probably be a day 1 purchase for me
 
0
New Super Mario Bros U + L has always been my favorite 2D platformer so it's always "fun" to watch people be so insistent that its a terrible game with a terrible artstyle. -sigh-
They replaced star coins with wonder seeds, made Mario run at an angle that makes it look like he's in an isometric platformer, and brought back "touch fuzzy get dizzy" as a mechanic, and suddenly it's completely different game :p
 
0
after rewatching the trailer... it looks so weird it's so good?? I was worried they would stay in the same vibe as the games in the New series given that they were releasing it after the movie, but it seems like they've really entered the kind of territory I didn't expect from them. I'm so so excited.
There's so much personality in the game. Something that was kind of missing from the NSMB games. NSMB U has great level design but it's just very blah personality wise because of what came before it.
I really don't know how much you can "Reinvent" the 2d Mario series anymore than they already have with this
Nobody knows lol.
 
It's really great to see Nintendo finally feel free to go off model with the Super Mario cast. Between this and the SMRPG remake, it's nice to see them loosen the branding leash with how they're depicting their characters again :D
 
"Wonder" feels incomplete but saves us from wonderland/wonderworld confusion at least
It actually goes hand in hand with what they are trying to do constantly in past few years. Using only one english world and the main point of the game.

Super Mario MAKER
Super Mario RUN
Super Mario WONDER
 
I noticed this too and saw a few others point it out. Charle's is getting older, they can't keep using him forever. Wondering if they finally bit the bullet and recast for the sake of longevity.

Of course they didn't recast him lol. He recorded new lines for Wonder. It sounds different because you've been hearing the same several sound bytes in a dozen games.
 
0
I cannot stop thinking about this game. Probably the game I am the most hyped about at this point
 
0
I think people are forgetting that the problem with NSMB wasn't just the presentation in isolation. It was how, across four games, so much of the titles felt the same. We have the same eight level tropes. Reused music, reused mechanics, reused structure. Pretty similar power ups, even if there were some winners. All of them had the Peach gets kidnapped storyline, with three of the four games being "Let's chase the minor bad guys who kidnapped Peach to get to a final fight with Bowser!" Two of them were released in the same year and they blended together so hard! NSMB2 felt like a mishmash of DS and Wii while U felt like a remix of Wii. They all feel like one game.

And then, NSMB became the standard look for the entire Mario brand. As a result, the games began losing any identity they had. They were just extensions of the standard look and the standard world. It didn't feel like its own thing anymore.

I feel like Super Mario Bros. Wonder addresses a lot of these concerns, even with the same 2D foreground with 3D model style as a base. Character models are allowed to go a little off model to emphasize faces (especially evident with the Princesses, who are shorter and have bigger heads) or mechanics (Koopas walking around to place more emphasis on the shells you stomp). Animation style is more dynamic and cartoony. Backgrounds and foregrounds feel distinct from the NSMB counterparts. We have a radically different power in the form of Elephant Mario. Peach and Daisy as playable mean no Peach getting kidnapped storyline, and Yoshi as a playable character shows an evolution in how they're treating him as well beyond just being a power up. New ideas abound thanks to the Wonder Flowers. The timer has been removed and challenges have been baked into the levels more, representing a shift away from the old level structure and towards finding collectibles. We still don't even know what those purple coins do! A second currency not tied to the life system could he very interesting.

This isn't just another NSMB game. It didn't have to be a radical reinvention to do so. It needed to just stand out from what came before, mechanically and artistically. And this does that, in my eyes!
 
Status
Not open for further replies.


Back
Top Bottom