Awesomegames23
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The Zonai eagles/wings in the trailers are so graceful and intelligent.
In game they're helpful but sometimes so frustrating.
In game they're helpful but sometimes so frustrating.
…ohWhat I do when they do that is I climb onto the block they throw at you and then use rewind on the block.
It's always going to be weird to me how upset people get about a minor activity like Korok seeds, even if it is repeated oftenI'm not often one to make memes disparaging particular discourses, but this is exactly how frustrating the Korok Seed discourse feels to me:
Or maybe even give them different themes, like making them look like the guardian tech from BotWStarting to wish we had the ability to re-color Zonai devices. Giant green machines just don't look appealing after a while, and some ideas I've had would look way better if we could re-color.
Or maybe even give them different themes, like making them look like the guardian tech from BotW
have you done the stable photo quests? There are 15 of thoseDoes anyone know of a reliable and complete list of sidequests? I completed all of the ones I could find, but I am still missing about 20 of them.
Yep. I have cleared all of those.have you done the stable photo quests? There are 15 of those
try this
Seems like it works the same as in BotW. The weather patterns are divided into "zones" (not the geographical regions) and each zone has their own set of probabilities for each weather condition. You've probably just hit a bad case of RNG.Do certain regions have pre-programmed weather?
It's tied to how many baddies you kill. If you're having difficulty with head-on combat, try out your other options! Bombs, muddle buds, puffshrooms, they're all very, very useful. Another pro-tip is get a bouncy weapon so you can push Bokoblins/Moblins into water, which kills them.Is enemy scaling tied to how many baddies you kill or how many hearts/stamina upgrades you have?
I think TotK actually kind of made them worse by making them a lot more time-consuming and difficult. I very very quickly started leaving the "I need to reach my friend!" guys on the side of the road and just marking them on the map for some nebulous point in the future, because there were way more of them than I expected, they're everywhere, and if I stopped to figure out how to transport them I'd lose ten minutes and end up on a tangent that causes me to never reach wherever I was originally going. And I'm not going to get sidetracked like that over a Korok.I like the Koroks for being so quick to do and choice dependant. You don't gain or lose anything by doing or not doing them. And hey, while you're still in need of bigger inventory they are nice to get. Though I feel when you go out of your way for them you really do make them miserable.
As I focus mainly on the main quest I also avoided them, but I think after some space with Totk. I wanna come back to those Koroks just to screw around with dumb designs that still manage to get them to their friends. In that aspect they're fun if you wanna mess around like that.I think TotK actually kind of made them worse by making them a lot more time-consuming and difficult. I very very quickly started leaving the "I need to reach my friend!" guys on the side of the road and just marking them on the map for some nebulous point in the future, because there were way more of them than I expected, they're everywhere, and if I stopped to figure out how to transport them I'd lose ten minutes and end up on a tangent that causes me to never reach wherever I was originally going. And I'm not going to get sidetracked like that over a Korok.
Also the fallacy with the Korok meme is that it assumes agreement that the things it lays out are good. I understand the idea behind Korok Seeds and all the other repeated content, I just don't think it's a good idea.
they are in the game though. a game should be judged by everything the developers chose to put in the game. If the argument is that korok seeds are bad then their inclusion should count as a negative towards the game.It's always going to be weird to me how upset people get about a minor activity like Korok seeds, even if it is repeated often
If you're that mad about the repetition just don't do them?
Yeah, shrines are great for me. I love the little playgrounds with infinite charge Zonai items.I love shrines
I think the scaling in TotK is a little more fine-tuned, because I can still run into blue varieties fairly frequently. But I definitely would love to see the system improved some more. Perhaps a few more enemy types can help with that.On enemy scaling, I do think it's kind of wonky
Exactly, you can just leave them behind. It's no biggie. I only do them when I feel like screwing around.And I'm not going to get sidetracked like that over a Korok
This game makes me feel so clever and also like the dumbest motherfucker who ever livedWhat I do when they do that is I climb onto the block they throw at you and then use rewind on the block.
Only when I've accepted that this is how they'll choose to tell Zelda's side of the story rather than through Ancient Hyrule Second Quest DLC.Anyone else looking forward to the inevitable Hyrule Warriors: The Imprisoning War?
For those interested in the completion percentage: I've not yet finished the game, but if it works the same as in BOTW (and I'm basically sure it does), it is not a game completion percentage but rather the map completion percentage - thus why things that appear in the map, like korok seeds, caves or shrines are accounted, but other that doesn't, like side quests or the compedium, are not. The game doesn't have an overall percentage, so don't freak out if you have done a lot of things but your percentage is surprisingly small - there are 1k freakin koroks, and all of them appear in the map, so unless if you have actively hunted them down, it's reeeeally probable that your percentage is not that high, no matter if you have completed every other single thing in the game.If anyone is curious, the compendium does not seem to count towards completion percentage.
Seems like it works the same as in BotW. The weather patterns are divided into "zones" (not the geographical regions) and each zone has their own set of probabilities for each weather condition. You've probably just hit a bad case of RNG.
It's tied to how many baddies you kill. If you're having difficulty with head-on combat, try out your other options! Bombs, muddle buds, puffshrooms, they're all very, very useful. Another pro-tip is get a bouncy weapon so you can push Bokoblins/Moblins into water, which kills them.
Shrines though really bothered me. I understand their function in the world but the concept doesn't work for me. They put you in a random chamber that doesn't belong to that world, with the same theme, same music, same entrance animation, same loading screen and a random challenge(some might teach will some interesting concepts to use in other situations) more than 100 times. And it's not even optional as if you make them optional the game blocks from upgrades and you will have a rough time.
I know a lot of people will disagree with me but I bet Nintendo will ditch the shrine concept for next game. It's really difficult for the new game to feel fresh if shrines are the main meat again. I don't think they want to milk BOTW formula as much as they did with OOT. Of course open air is here to stay but they are totally free to come up with a new structure and have a lot of creative individuals to do so.
Coping with not being able to play TotK by watching a streamer play TotK (only stuff I'm sure I've already done, though)
I'm giving them 6 months before I declare this dream as officially dead.Only when I've accepted that this is how they'll choose to tell Zelda's side of the story rather than through Ancient Hyrule Second Quest DLC.
I do think it would be nice of the next game returned to having heart upgrades (and I guess stamina upgrades) as a reward for sidequests. But I dig the idea of condensing the Shrines into mini-dungeons. Part of the reason they can be created like this is it's easy to make them in batches using the same assets and then scatter them around the map as they wish, but I am hoping they're willing to experiment more going forward.The shrines are a great concept imo but I think they could tweak them a bit, if only to set it apart from BotW/TotK. If the next Zelda has the same health/stamina system, I would gladly take 37 unique and themed mini-dungeons for heart upgrades and a different way to upgrade stamina. Guess we'll find out in4567 years.
I find it funny the most accurate description of TotK is "Next-gen experience on an outdated hardware"There's this old Era comment that was like "quick resume is the most 'next gen' next gen thing I've ever experienced", and I've been wondering if that somewhat applies to the physics engine of TotK as well.
Granted, it's not "next gen" anymore (It's "current gen") but I wonder if the evolved physics engine, how it ties so well into the abilities of the game, and how it works so perfectly in tandem with such an incredibly large world, (not to mention how it interacts with the chemistry engine as well) is indeed one of the most "current gen" current gen thing in the gaming world right now, with its sheer complexity and technological magic being on the same level as SSD loading, quick resume, haptic feedback, adaptive triggers, the latest graphical fidelity leap or anything that has been present in games from the end of 2020 and onward.
Quick resume still feels like sci fi to me.quick resume is the most 'next gen' next gen thing I've ever experienced"
It’s definitely a marvel of software engineering. Even with only a rudimentary understanding of programming, you’d know how crazy the physics system in this game is.is indeed one of the most "current gen" current gen thing in the gaming world right now, with its sheer complexity and technological magic being on the same level as SSD loading, quick resume, haptic feedback, adaptive triggers, the latest graphical fidelity leap or anything that has been present in games from the end of 2020 and onward
I think heart containers should come back,yes. Let stamina and item slots automatically scale with them...
You can do something like Koroks for a different collective purpose.
For sure, TotK shares a lot of the same design language as BotW because it's a sequel. Yet it still deviated in some areas like having a "full" upgrade tied to a sidequest. I expect the next game to go even further, even if it's set in the current continuity. It would be weird if they switched to this template because of the freedom it gives them yet kept doing the same thing again.I do think it would be nice of the next game returned to having heart upgrades (and I guess stamina upgrades) as a reward for sidequests. But I dig the idea of condensing the Shrines into mini-dungeons. Part of the reason they can be created like this is it's easy to make them in batches using the same assets and then scatter them around the map as they wish, but I am hoping they're willing to experiment more going forward.
Having more things to upgrade in general would be nice. Sage upgrades are cool even if they're so damn hard to come by - I've only encountered one Sage Will after over 100 hours. If they repeat the "start game with 4-5 key abilities" mechanic, ways to upgrade them would be cool.