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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

The Zonai eagles/wings in the trailers are so graceful and intelligent.

In game they're helpful but sometimes so frustrating.
 
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I'm not often one to make memes disparaging particular discourses, but this is exactly how frustrating the Korok Seed discourse feels to me:

korokseeds.jpg
It's always going to be weird to me how upset people get about a minor activity like Korok seeds, even if it is repeated often

If you're that mad about the repetition just don't do them?
 
I like the Koroks for being so quick to do and choice dependant. You don't gain or lose anything by doing or not doing them. And hey, while you're still in need of bigger inventory they are nice to get. Though I feel when you go out of your way for them you really do make them miserable.
 
Starting to wish we had the ability to re-color Zonai devices. Giant green machines just don't look appealing after a while, and some ideas I've had would look way better if we could re-color.
 
Today I reached the 100 hours mark... and I still feel I have lots to do. And while in most games, when I have more or less the "main" content completed and I'm simply doing sidecontent before the final boss I tend to get bored, I'm enjoying every TotK session a lot, the game loop works perfectly and the extra content and layers make it more dense than BotW.

This may be the best game ever made, which is crazy considering how it reuses lots of content from BotW, but this perfect mix of the "expected improvements" (caves, more enemy variety, more content density) and all te crazy elements Nintendo has created and nobody expected (rewind, Ultrahand...) makes it a delight to play. I will wait until I do more content and the final quest/boss, but so far I'm enjoying it more than BotW, which was my favorite game.
 
You are given a secret stone and when you touch it, it turns brown and then a 💩 symbol is etched into it instead of a kanji symbol, symbolizing all you are good for is shit-posting and the stone gives you even greater shit-posting abilities.
 
Does anyone know of a reliable and complete list of sidequests? I completed all of the ones I could find, but I am still missing about 20 of them.
 
I think Korok seeds are easier to ignore. I was tired from them after BOTW as I detoured from my objectives after seeing one and regretted for wasting my time after getting it. Then this time I only did them if they were in front of my face and didn't take much time. Even like this I always had enough for upgrades and finished the game with around 100. Of course it's a bummer seeing them back as they could work on a new system to feel different from BOTW or shake things up like they did with Majora's Mask skulltulas.

Shrines though really bothered me. I understand their function in the world but the concept doesn't work for me. They put you in a random chamber that doesn't belong to that world, with the same theme, same music, same entrance animation, same loading screen and a random challenge(some might teach will some interesting concepts to use in other situations) more than 100 times. And it's not even optional as if you make them optional the game blocks from upgrades and you will have a rough time.

I know a lot of people will disagree with me but I bet Nintendo will ditch the shrine concept for next game. It's really difficult for the new game to feel fresh if shrines are the main meat again. I don't think they want to milk BOTW formula as much as they did with OOT. Of course open air is here to stay but they are totally free to come up with a new structure and have a lot of creative individuals to do so.
 
If anyone is curious, the compendium does not seem to count towards completion percentage.

I may have taken advantage of the duplication glitch to afford being able to buy out Robbie’s compendium and it didnt move the needle.

Robbie takes good pictures though so I can’t complain too much.
 
Do certain regions have pre-programmed weather? I've been in North Akkala for a few hours and it's been sunny for about 2 minutes.

Also I'm only two dungeons in, still about 6 or 7 regions to visit and I'm seeing silver bokoblins and moblins everywhere. I'm really struggling a bit with combat tbh. Is enemy scaling tied to how many baddies you kill or how many hearts/stamina upgrades you have?
 
Do certain regions have pre-programmed weather?
Seems like it works the same as in BotW. The weather patterns are divided into "zones" (not the geographical regions) and each zone has their own set of probabilities for each weather condition. You've probably just hit a bad case of RNG.

Is enemy scaling tied to how many baddies you kill or how many hearts/stamina upgrades you have?
It's tied to how many baddies you kill. If you're having difficulty with head-on combat, try out your other options! Bombs, muddle buds, puffshrooms, they're all very, very useful. Another pro-tip is get a bouncy weapon so you can push Bokoblins/Moblins into water, which kills them.
 
I love shrines, don't know what people's problem with them is. If they were forced to be a part of the world it'd hamper some of the puzzles contained within them.

On enemy scaling, I do think it's kind of wonky. I almost think it should've been applied on a per-enemy basis instead of all enemies sharing a scaling pool, because there's certain types where I've barely found any mid-tiers and thus can't use those horns. In Breath of the Wild I didn't fight Lynels early in the game and by the time I started doing it pretty much every single one was silver. On the other hand, there's some enemies that never scale and thus become completely unthreatening. I appreciate the basic premise of the antagonists bolstering their forces to counter you and it works better than the RPG-style "every enemy is the same level as you" thing that offers no sense of progression, but I wish they had changed it a bit more from Breath of the Wild.
 
It’s a nice touch that after you’ve completed Hyrule Castle Zelda isn’t in the Blood Moon cutscene anymore
 
I like the Koroks for being so quick to do and choice dependant. You don't gain or lose anything by doing or not doing them. And hey, while you're still in need of bigger inventory they are nice to get. Though I feel when you go out of your way for them you really do make them miserable.
I think TotK actually kind of made them worse by making them a lot more time-consuming and difficult. I very very quickly started leaving the "I need to reach my friend!" guys on the side of the road and just marking them on the map for some nebulous point in the future, because there were way more of them than I expected, they're everywhere, and if I stopped to figure out how to transport them I'd lose ten minutes and end up on a tangent that causes me to never reach wherever I was originally going. And I'm not going to get sidetracked like that over a Korok.

Also the fallacy with the Korok meme is that it assumes agreement that the things it lays out are good. I understand the idea behind Korok Seeds and all the other repeated content, I just don't think it's a good idea.
 
I think TotK actually kind of made them worse by making them a lot more time-consuming and difficult. I very very quickly started leaving the "I need to reach my friend!" guys on the side of the road and just marking them on the map for some nebulous point in the future, because there were way more of them than I expected, they're everywhere, and if I stopped to figure out how to transport them I'd lose ten minutes and end up on a tangent that causes me to never reach wherever I was originally going. And I'm not going to get sidetracked like that over a Korok.

Also the fallacy with the Korok meme is that it assumes agreement that the things it lays out are good. I understand the idea behind Korok Seeds and all the other repeated content, I just don't think it's a good idea.
As I focus mainly on the main quest I also avoided them, but I think after some space with Totk. I wanna come back to those Koroks just to screw around with dumb designs that still manage to get them to their friends. In that aspect they're fun if you wanna mess around like that.
 
Amazon just delayed my Tears of the Kingdom collectors edition guide from release day all the way until July 10th smh
 
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It's always going to be weird to me how upset people get about a minor activity like Korok seeds, even if it is repeated often

If you're that mad about the repetition just don't do them?
they are in the game though. a game should be judged by everything the developers chose to put in the game. If the argument is that korok seeds are bad then their inclusion should count as a negative towards the game.
 
I love shrines
Yeah, shrines are great for me. I love the little playgrounds with infinite charge Zonai items.

On enemy scaling, I do think it's kind of wonky
I think the scaling in TotK is a little more fine-tuned, because I can still run into blue varieties fairly frequently. But I definitely would love to see the system improved some more. Perhaps a few more enemy types can help with that.

And I'm not going to get sidetracked like that over a Korok
Exactly, you can just leave them behind. It's no biggie. I only do them when I feel like screwing around.
 
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Not sure if anyone has posted this just finally figured it out so I will post it in the most simple way I can on figuring out completion percentage. First you need to role credits to see your completion percentage. The rest I will put under a spoiler tag which really isn’t a spoiler for anyone pretty far into the game and maybe it’s something worth looking at for those who haven’t completed the game on how it works.
It’s broken down into two parts. Once completing the game you get a map completion % and the only thing that moves the needle further are getting icons on your map. These icons include Shrines, lightroots, towers, stables, fairy fountains, memory tears, device dispensers, tech labs, bargainer statues, koroks (32% of the game), wells, caves, chasms, settlements and named map locations and refineries and special shops.
In your adventure log it will also show how many quest completions you have left to complete for each of the 5 categories of Main Quests, Side Aventures, shrine quests, side quests and finally Memories. It will show how many of each there are and how many you have completed.
Armour, Armour upgrades, chests and bosses don’t count towards any completion percentage. While something like filling out the compendium does because it’s listed under the side adventure tab.
 
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If anyone is curious, the compendium does not seem to count towards completion percentage.
For those interested in the completion percentage: I've not yet finished the game, but if it works the same as in BOTW (and I'm basically sure it does), it is not a game completion percentage but rather the map completion percentage - thus why things that appear in the map, like korok seeds, caves or shrines are accounted, but other that doesn't, like side quests or the compedium, are not. The game doesn't have an overall percentage, so don't freak out if you have done a lot of things but your percentage is surprisingly small - there are 1k freakin koroks, and all of them appear in the map, so unless if you have actively hunted them down, it's reeeeally probable that your percentage is not that high, no matter if you have completed every other single thing in the game.
 
Seems like it works the same as in BotW. The weather patterns are divided into "zones" (not the geographical regions) and each zone has their own set of probabilities for each weather condition. You've probably just hit a bad case of RNG.


It's tied to how many baddies you kill. If you're having difficulty with head-on combat, try out your other options! Bombs, muddle buds, puffshrooms, they're all very, very useful. Another pro-tip is get a bouncy weapon so you can push Bokoblins/Moblins into water, which kills them.

Thanks, yeah I'm using muddle buds, puffshrooms and dazzle fruits, but even though most of my weapons are 50+ it still takes a ton of hits to kill enemies. The amount of combat options this time around is really great tbf. I might try and avoid enemies a bit more though.
 
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Shrines though really bothered me. I understand their function in the world but the concept doesn't work for me. They put you in a random chamber that doesn't belong to that world, with the same theme, same music, same entrance animation, same loading screen and a random challenge(some might teach will some interesting concepts to use in other situations) more than 100 times. And it's not even optional as if you make them optional the game blocks from upgrades and you will have a rough time.

I know a lot of people will disagree with me but I bet Nintendo will ditch the shrine concept for next game. It's really difficult for the new game to feel fresh if shrines are the main meat again. I don't think they want to milk BOTW formula as much as they did with OOT. Of course open air is here to stay but they are totally free to come up with a new structure and have a lot of creative individuals to do so.

In terms of 'same theme, same music, same entrance animation', I don't have see the issue but I guess they could vary that up in the next game, but shrines are basically traditional Zelda dungeons just distilled to one room at a time. If you don't enjoy doing them then I question how you enjoy Zelda games at all? Lose them and you lose a big part of what makes the series what it is.
 
Coping with not being able to play TotK by watching a streamer play TotK (only stuff I'm sure I've already done, though)
 
Coping with not being able to play TotK by watching a streamer play TotK (only stuff I'm sure I've already done, though)

During lunch break yesterday, i watched a collection video of reactions from streamers playing the game to the beginning cutscene, you know, the one where shit hit the fan.

So many "NOOOOO MY HEARTS!!!!!" shouts, hahahahaha. ^^
 
The shrines are a great concept imo but I think they could tweak them a bit, if only to set it apart from BotW/TotK. If the next Zelda has the same health/stamina system, I would gladly take 37 unique and themed mini-dungeons for heart upgrades and a different way to upgrade stamina. Guess we'll find out in 4 5 6 7 years.

Only when I've accepted that this is how they'll choose to tell Zelda's side of the story rather than through Ancient Hyrule Second Quest DLC.
I'm giving them 6 months before I declare this dream as officially dead. 🥲
 
Pretty sure the Wind Temple boss music is one of my all time favourite Zelda tracks now. Love the sliding scale strings, like old school animated films, to emphasise the wind.
 
The shrines are a great concept imo but I think they could tweak them a bit, if only to set it apart from BotW/TotK. If the next Zelda has the same health/stamina system, I would gladly take 37 unique and themed mini-dungeons for heart upgrades and a different way to upgrade stamina. Guess we'll find out in 4 5 6 7 years.
I do think it would be nice of the next game returned to having heart upgrades (and I guess stamina upgrades) as a reward for sidequests. But I dig the idea of condensing the Shrines into mini-dungeons. Part of the reason they can be created like this is it's easy to make them in batches using the same assets and then scatter them around the map as they wish, but I am hoping they're willing to experiment more going forward.

Having more things to upgrade in general would be nice. Sage upgrades are cool even if they're so damn hard to come by - I've only encountered one Sage Will after over 100 hours. If they repeat the "start game with 4-5 key abilities" mechanic, ways to upgrade them would be cool.
 
There's this old Era comment that was like "quick resume is the most 'next gen' next gen thing I've ever experienced", and I've been wondering if that somewhat applies to the physics engine of TotK as well.

Granted, it's not "next gen" anymore (It's "current gen") but I wonder if the evolved physics engine, how it ties so well into the abilities of the game, and how it works so perfectly in tandem with such an incredibly large world, (not to mention how it interacts with the chemistry engine as well) is indeed one of the most "current gen" current gen thing in the gaming world right now, with its sheer complexity and technological magic being on the same level as SSD loading, quick resume, haptic feedback, adaptive triggers, the latest graphical fidelity leap or anything that has been present in games from the end of 2020 and onward.
 
There's this old Era comment that was like "quick resume is the most 'next gen' next gen thing I've ever experienced", and I've been wondering if that somewhat applies to the physics engine of TotK as well.

Granted, it's not "next gen" anymore (It's "current gen") but I wonder if the evolved physics engine, how it ties so well into the abilities of the game, and how it works so perfectly in tandem with such an incredibly large world, (not to mention how it interacts with the chemistry engine as well) is indeed one of the most "current gen" current gen thing in the gaming world right now, with its sheer complexity and technological magic being on the same level as SSD loading, quick resume, haptic feedback, adaptive triggers, the latest graphical fidelity leap or anything that has been present in games from the end of 2020 and onward.
I find it funny the most accurate description of TotK is "Next-gen experience on an outdated hardware"
 
quick resume is the most 'next gen' next gen thing I've ever experienced"
Quick resume still feels like sci fi to me.

is indeed one of the most "current gen" current gen thing in the gaming world right now, with its sheer complexity and technological magic being on the same level as SSD loading, quick resume, haptic feedback, adaptive triggers, the latest graphical fidelity leap or anything that has been present in games from the end of 2020 and onward
It’s definitely a marvel of software engineering. Even with only a rudimentary understanding of programming, you’d know how crazy the physics system in this game is.
 
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I think heart containers should come back,yes. Let stamina and item slots automatically scale with them...

You can do something like Koroks for a different collective purpose.
 
I think heart containers should come back,yes. Let stamina and item slots automatically scale with them...

You can do something like Koroks for a different collective purpose.

Collect 40 Korok Seeds for Hestu to increase the base durability of weapons by 2 strikes.

Evil grin
 
I do think it would be nice of the next game returned to having heart upgrades (and I guess stamina upgrades) as a reward for sidequests. But I dig the idea of condensing the Shrines into mini-dungeons. Part of the reason they can be created like this is it's easy to make them in batches using the same assets and then scatter them around the map as they wish, but I am hoping they're willing to experiment more going forward.

Having more things to upgrade in general would be nice. Sage upgrades are cool even if they're so damn hard to come by - I've only encountered one Sage Will after over 100 hours. If they repeat the "start game with 4-5 key abilities" mechanic, ways to upgrade them would be cool.
For sure, TotK shares a lot of the same design language as BotW because it's a sequel. Yet it still deviated in some areas like having a "full" upgrade tied to a sidequest. I expect the next game to go even further, even if it's set in the current continuity. It would be weird if they switched to this template because of the freedom it gives them yet kept doing the same thing again.
 
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Amusing incident regarding quest, The Great Tumbleweed Purge
i tried doing this three times and the quest giver wouldn't acknowledge that I had cleaned all the tumbleweeds... Until it occurred to me that the tumbleweed that I had fused to my shield was still counted as tumbleweed by the game logic lol
 
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