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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

I mean there is plenty of variety in the depths, underground forests, lakes, enemy strongholds, mining facilities, magma areas. I think people don't like it's so dark which uhhhh....duh?
I have the feeling most people feel intimidated and don’t explore it at all.

It’s another free map. And if you don’t like darkness, just turn on the lights. It feels like people like to complain just for the sake of it.
 
Been going over BOTW and TOTK in my mind, comparing the two.

While I'm still relatively early in the latter, having just reached the first of the regional phenomena (The Rito/Hebra one) so far I feel like each exceeds the other in different areas.

BOTW has more of a sense of wonder and discovery as both the map and its elaborate physics and chemistry system were new.

This feeling is less prominent in TOTK as these elements are now familiar, but the way it builds on its predecessor's foundation with Fuse and Ultrahand, the Depths, the sky islands, and clever twists on old places is fantastic in its own right. It's less groundbreaking, but more varied and tightened up.

They also have a very different vibe.
BOTW was a game about loneliness and introspection, about trying to reclaim a lost land. TOTK on the other hand is a game about people, about working together to rebuild.
Each achieves what it sets out to do in spectacular fashion, but despite their outward similarity, they each branch out in separate ways.
 
I’m terrible with the flurry rush in this game, and have been killed so many times.

I was terrible with it in BOTW too. 🙃

I did have one fight where I was attacking a bokoblin that died then managed to flurry rush a moblin as I landed the last hit. Felt so skilled even though it was absolutely dumb luck.

The game tells you early that only skilled people attach light seeds to their arrows instead of teaching you that you can throw the damn things with your hands for the same results (with a much shorter distance). I can't count how many arrows & bows I have wasted in the depths.

I wasn't sure how to do this and then just forgot about it. I think I just held and dropped them and it did nothing - I'm guessing I have to use the quick item thing via the d-pad? I've lost so many arrows to the Depths.

BOTW was a game about loneliness and introspection, about trying to reclaim a lost land. TOTK on the other hand is a game about people, about working together to rebuild.

Yeah, I really like that about both. It's also great to see how some of those themes are initiated in certain BOTW side quests and developed further here.
 
Question for those farther along: does any of the great music from the final trailer, or the website "main theme" (the crazy one with erhu and sax!) actually appear in-game? I'd hoped the latter in particular to be prominently featured in-game.
 
I wasn't sure how to do this and then just forgot about it. I think I just held and dropped them and it did nothing - I'm guessing I have to use the quick item thing via the d-pad? I've lost so many arrows to the Depths.
I did the same at first, but here's the correct way :
Hold R, this will make Link prepare to throw his weapon, but keep holding R and press Up on the dPad to make the items appear. Now just select the item you want to throw. That's it ^^
 
Probably closing in on 40ish hours on this (not sure exactly). To my surprise I'm still having a lot of fun with it. Though the vast majority of the sidequests, even the major ones, have very disappointing rewards. I feel like I spent easily an hour or two on the
Gerudo 7 heorine quest
and you really just give me rupees and a diamond? Terrible.
 
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Btw. something i noticed on monday. Finished the RFA story that day and while catching my breath (that final boss fight is long!) watching the game's credits ... and the Piano play during them.

Immediately thought about Zelda (both BotW and TotK) upon hearing the Piano player going all out.

They partially have some similar sounding OST.
 
wowzers, the trip up to the wind temple was awesome. gonna have to put the game down now that i’ve got here and go to work, but goodness. that was great! hopefully the temple is just as good as getting here was.

i also hope i’m not too underpowered for this. i’ve only got five hearts and i was getting one-shot by the time bomb construct on the way up here 😳
 
Credits rolled. This was a beautiful experience from beginning to end.
I've still got so much to explore and so many other places to visit though, so I won't stop playing anytime soon. I still need to explore more of the depths!
 
My Switch says I’ve played for 30 hours and I’ve legit only explored 2 regions…

Either I get massive burnout or take like 200 hours completing the game.
 
i also hope i’m not too underpowered for this
That's the fun part! Chug those elixirs like a fish in a desert!

I'm so annoyed, I finally found Koltin and when I talked to him morning came, and he said "whoops, you came at an unlucky time, toodles, see you later." NOOOOOO
 
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Yes near the end of the game in a cutscene.
Thanks, that's gonna be something... Gotta get the handkerchiefs at the ready =P .

The game starts feeling more and more like it's own thing as it goes on right? Just did the
Spirit Temple boss
and it finally started feeling like it's own game and not Breath of the Wild +. Hope those moments keep coming!
 
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I finally got the Master Sword, the whole sequence was incredible:
Chasing the dragon through the sky (I even had to touch ground and propel myself to the sky again with a tower), managing to land on its' head mid-flight, pulling the sword out and seeing Zelda's meessage... truly amazing.

BTW, I found a very cool trick...game-breaking almost:
  1. While paragliding, press up to go forward.
  2. Release the stick and don't press any direction so Link loses all momentum (it takes a second).
  3. Then press UP on the DPad, select a Zonai Wing and drop it.
  4. Instantly press Forward on the left stick and remove the glider with B/X (depending on your control layout) to make Link fall down.
  5. If done correctly, you'll land on top of the Wing, so you can use this method to travel really long distances!
You'll still lose some altitude, but there are several things you can do to get higher once you're on the Wing with Rockets or Springs, then start gliding again, drop another Wing, rinse and repeat...Unlimited air traversal!
 
I finally got the Master Sword, the whole sequence was incredible:
Chasing the dragon through the sky (I even had to touch ground and propel myself to the sky again with a tower), managing to land on its' head mid-flight, pulling the sword out and seeing Zelda's meessage... truly amazing.

BTW, I found a very cool trick...game-breaking almost:
  1. While paragliding, press up to go forward.
  2. Release the stick and don't press any direction so Link loses all momentum (it takes a second).
  3. Then press UP on the DPad, select a Zonai Wing and drop it.
  4. Instantly press Forward on the left stick and remove the glider with B/X (depending on your control layout) to make Link fall down.
  5. If done correctly, you'll land on top of the Wing, so you can use this method to travel really long distances!
You'll still lose some altitude, but there are several things you can do to get higher once you're on the Wing with Rockets or Springs, then start gliding again, drop another Wing, rinse and repeat...Unlimited air traversal!
really struggling to get this right! will try again tonight
 
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How Long To Beat has the 100% completion at 174 hours which I refuse to believe. This feels more like 250-300 hours for completion with all the caves and depths.
 
It's funny how TotK is making me nostalgic for a game I played just a few years ago. Arriving in Hateno was a big nostalgia bomb for me, the music and the familiar faces are so cozy.

I've also realized how the team carefully redesigned the map in a way that makes you approach the important places by a different route. I often feel confused because I don't remember certain paths at all, and then I realized they're different from the ones I took in BotW. I realized they did that by changing the towers locations, in BotW they put towers in more accessible places in a way that you would usually get to them first and then start to explore the region. In TotK the towers are more inner to their regions, so you have to do some exploration without relying on the map first, which leads to you taking random routes instead of planning your path with the info you have from the map.

For example, I arrived in Hateno for the first time before I activated the region tower, so I ended up taking a less conventional path than the curated one that passes through the Hateno Fort, which was the one I did in BotW. I only spotted the tower after I was already in Hateno, and it was in Mount Lanayru, which also meant I approached it differently: in BotW I already knew Mount Lanayru was a point of interest because it looked huge in the map, so I approached it from the base to explore it's surroundings, which led me to the incredible set piece of approaching Naydra just like the devs had planned. In TotK the map was black by that point, so I just went in a straight line to the tower, cutting through the mountain altogether, which is okay because there isn't a setpiece there in this game.

This is some incredible design work and makes me appreciate it even more. There are several nuances to how the team reused the map but still are offering us a fresh experience.
 
Finished the Dragon’s Tears, and yeah, theory was correct. Which… has me pretty conflicted.
It’s a cool idea and a way to restore the Master Sword (shoutout to Fi, the unsung hero of both games now) but I really, really wish they hadn’t made Memory #3 so explicit. I put this together almost immediately after seeing that memory and it was one of the first ones I saw (Draconification? They wouldn’t bother to mention that unless someone does it… and there’s a Light Dragon now that seemingly didn’t exist before… and the memories are called “Dragon’s Tears” and they’re Zelda’s memories, which otherwise have nothing to do with Dragons… so yeah, Zelda clearly eats her stone and becomes the Light Dragon and that’s why she tells Link to find her, since she will “lose herself”)

Which, again, is a cool idea but I feel like me working it out so soon and then it playing out exactly like that robbed a lot of the emotional impact. In addition I just connected way more with the memories in the first game: the buildup of Zelda’s character and her relationship with Link (that emotional connection in particular was missing here, and Zelda felt far more isolated as a result) had me hooked completely, in addition to just constantly wanting to know how Zelda contained Ganon, the scene where she breaks down, etc., and culminating in that fantastic scene where her power awakens. These flashbacks just didn’t land nearly as hard for me, despite still being interesting and well-done.
BOTW Memories hit better, for me personally.
I've made a few posts about this but it's an enormous blemish on an otherwise nearly flawless game. Watching the third memory and having the game give away the entire story in some terrible attempt at foreshadowing sucked all the wind out of me. It would have been such an amazing endgame reveal and instead I'm left to play most of the game already knowing what happens.
I disagree about the memories though. I think the memories actually revealing the story instead of just contextualizing it after a lore dump on the Great Plateau was a much more satisfying approach. I just wish they didn't screw it up.
 
Not going to lie, the gloom on the floors and rock walls in the Depths looks like blood.
idk, I want to eat it. I bring a sort of eating gloom vibe to the party that Hylians don't really like. Is it cherry cola flavoured? Rocky road? Raspberry brownies? Barbecue glaze? I've got to know.
 
Somehow I put 75 hours into the game, and never once talked to Hudson in Tarrey Town 😅
I'm well over 100 hours and I haven't even been to Tarrey Town. Was supposed to go there yesterday but I decided to traverse the depths and got stuck in a 2.5 hour battle, for which I lost because I wasn't prepared. I'm not going to say with with what but I definitely didn't expect it. However, I think it was a nice nod to something historical haha.

Anyways I can finally see the path to the end I think. I did the Zora main quest line and the lead up to the final area was a slog. The puzzle solving was fine but the battle was mediocre. It can be finished in 30-60 seconds. Today I'm going to at least start the 3rd one unless I get side tracked.
 
I've made a few posts about this but it's an enormous blemish on an otherwise nearly flawless game. Watching the third memory and having the game give away the entire story in some terrible attempt at foreshadowing sucked all the wind out of me. It would have been such an amazing endgame reveal and instead I'm left to play most of the game already knowing what happens.
I disagree about the memories though. I think the memories actually revealing the story instead of just contextualizing it after a lore dump on the Great Plateau was a much more satisfying approach. I just wish they didn't screw it up.
I understand they want to keep the game open ended and let you do what you want when you want, but allowing people to discover the memories and story out of order hurts the stories impact overall. I had no idea the glyphs were even that important to the games story after I already made it to the end state. I had already pieced together the big reveal before that.
 
After finishing this game, I've got some questions about the whole The Legend of Zelda series. I'll spoiler tag them just in case!
I've only played through half of the main entries in the game, so I'm trying to connect the dots here.

This Ganondorf is not the same entity that ravaged Hyrule in Breath of the Wild, right? From what I understood, TotK Ganondorf spent thousands of years sealed under Hyrule Castle, meaning there were probably many other iterations of Ganon/Ganondorf in between that and Calamity Ganon was but one of them.

It is mentioned that a male Gerudo is born every 100 years. Is every one of them a different incarnation of Ganondorf as well?

Skyward Sword was confirmed to be the first entry in the series' timeline and, at the end of it, Link and Zelda (and Groose!) decide to start living in the lands that would later become Hyrule. When do the Zonai come into play here? This is pure speculation, but there's probably a few thousand years gap in between the events of Skyward Sword and the moment Rauru founds Hyrule.

I don't know why I'm giving this so much thought, but the wife and I love talking about it. It's even better when I find pieces of gear in TotK that reference previous heroes and events from past entries as it adds so much to the world.
 
After finishing this game, I've got some questions about the whole The Legend of Zelda series. I'll spoiler tag them just in case!
I've only played through half of the main entries in the game, so I'm trying to connect the dots here.

This Ganondorf is not the same entity that ravaged Hyrule in Breath of the Wild, right? From what I understood, TotK Ganondorf spent thousands of years sealed under Hyrule Castle, meaning there were probably many other iterations of Ganon/Ganondorf in between that and Calamity Ganon was but one of them.

It is mentioned that a male Gerudo is born every 100 years. Is every one of them a different incarnation of Ganondorf as well?

Skyward Sword was confirmed to be the first entry in the series' timeline and, at the end of it, Link and Zelda (and Groose!) decide to start living in the lands that would later become Hyrule. When do the Zonai come into play here? This is pure speculation, but there's probably a few thousand years gap in between the events of Skyward Sword and the moment Rauru founds Hyrule.

I don't know why I'm giving this so much thought, but the wife and I love talking about it. It's even better when I find pieces of gear in TotK that reference previous heroes and events from past entries as it adds so much to the world.

Mind you, i haven't finished the game, but played every Zelda since the first NES one, so maybe i can give some info:

Calamity Ganon from BotW is TotK's Ganondorf's Malice that broke out because Rauru's hand-seal was starting to weaken.
TotK talks about this pretty early on, as soon as you do stuff in Kakariko. The seal not being intended to last forever and so on.

I don't think we've ever seen another male Gerudo outside of Ganondorf, but i think (it's been since 2018 since i last played it) there's some talks about there being other male Gerudo after Ganondorf in BotW? Mind you, the actual person "Ganondorf" wasn't a thing until A Link to the Past, and in that game, he was just a "thief" who managed to enter the Holy Realm, put a wish upon the Triforce and became the Demon Ganon.

Iirc, OoT is the first time Nintendo actually showed the "human" Ganondorf.

About the timelines, maybe there's something that i'm gonna learn when i continue to progess through TotK, but as of now, i wouldn't know where to put BotW and TotK in the current "timelines".
Some people think it's bascially a "reset" under a unified, single timeline?
 
You know what? After Totk I don't want to play another 3D Zelda that doesn't have Fuse. Especially with arrows. I don't want to find individual bomb arrows, electric arrows, fire arrows etc. The whole fusing items to arrows feels so, so, so natural I don't want to go back.
I feel the same with Ascend as well. I already mentioned in a previous post that Ascend feels as natural as the paraglider or the ability to climb anywhere.
Ultrahand and Recall although both awesome could get replaced by something different in future games. But Fuse (especially arrows) and Ascend no.
 
I understand they want to keep the game open ended and let you do what you want when you want, but allowing people to discover the memories and story out of order hurts the stories impact overall. I had no idea the glyphs were even that important to the games story after I already made it to the end state. I had already pieced together the big reveal before that.
The worst part is they give you the option to experience the story chronologically at your own pace by showing you the order of the geoglyphs, but then ruin it by giving everything away in the third one.
 
You know what? After Totk I don't want to play another 3D Zelda that doesn't have Fuse. Especially with arrows. I don't want to find individual bomb arrows, electric arrows, fire arrows etc. The whole fusing items to arrows feels so, so, so natural I don't want to go back.
I feel the same with Ascend as well. I already mentioned in a previous post that Ascend feels as natural as the paraglider or the ability to climb anywhere.
Ultrahand and Recall although both awesome could get replaced by something different in future games. But Fuse (especially arrows) and Ascend no.
This is how I felt after playing Skyward Sword with the motion plus accessory for sword play.
 
I've made a few posts about this but it's an enormous blemish on an otherwise nearly flawless game. Watching the third memory and having the game give away the entire story in some terrible attempt at foreshadowing sucked all the wind out of me. It would have been such an amazing endgame reveal and instead I'm left to play most of the game already knowing what happens.
I disagree about the memories though. I think the memories actually revealing the story instead of just contextualizing it after a lore dump on the Great Plateau was a much more satisfying approach. I just wish they didn't screw it up.
I don’t know that I’d go quite that far but I mostly agree. I get that they had to foreshadow it at least somehow so that it doesn’t come out of nowhere, but they way overdid it and made it too obvious, it felt clunky.

For me the BOTW memories were less about the story and more about just getting to see Link and Zelda’s character growth and them actually interacting with each other, and I loved that. Especially the ending few memories. I know I’m a bit of an outlier in that the memories and how they all came together with that final one was one of my single most favorite parts of all of BOTW. So on that front, TOTK had a lot to live up to.
 
I honestly don’t give a crap about the story, I just like finding the white drop in the geoglyphs haha.

Finally beat (enemy spoiler) Gloom Hands, and Phantom Ganon after that. Phantom Ganon was so tough. It took me the better part of an hour just getting the timing down for flurry rush, and by the end of it I was sniping at him with bomb arrows like a coward master strategist. But I beat him and he gave me a kickass weapon! But it afflicts Link with gloom? Boooo.
 
I don’t know that I’d go quite that far but I mostly agree. I get that they had to foreshadow it at least somehow so that it doesn’t come out of nowhere, but they way overdid it and made it too obvious, it felt clunky.
All they had to do was say "swallowing the stone will make you immortal, but it has dire consequences and you'll lose your sense of self." The mention of dragconification was completely unnecessary. Just reveal that the consequences are turning into a dragon in the second to last memory and everything would have been fine.
 
Got the Master Sword this morning and am still thinking about it. That was wild! I have never gotten into the story in a Zelda much before, but TotK has got me hooked pretty good.
 


After visiting multiple camps and tinkering this contraption to adjust for previous pitfalls, I realized ToTK is the most Mad Max experience I have ever had.

And I own the 2015 Avalanche game.
 
All they had to do was say "swallowing the stone will make you immortal, but it has dire consequences and you'll lose your sense of self." The mention of dragconification was completely unnecessary. Just reveal that the consequences are turning into a dragon in the second to last memory and everything would have been fine.
That’s a good point, and could’ve worked pretty well. Maybe even keep it more vague in-world, too, like they don’t actually know what happens: “It is said that consuming a stone grants immortality, but at the loss of one’s sense of self. None living know the truth of it or what it means by that.”, or something along those lines. And then Zelda realizes she needs the time to restore the Master Sword with her power, but has no other option really so she eats the stone in desperation. And then it all clicks into place when she transforms.

You could still maybe guess it if you’re really paying attention and analyze, but I think that’s okay and this would’ve worked far better and made it hit a lot harder.
 
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Just reached the point where I'm starting to be able to take down Gleeoks, meaning that I'm in possession of 7 mighty banana meals and, like, 10 gerudo scimitar + silver moblin horn weapons.

Curious to find out if there's medals/achievements for defeating overworld bosses, like you got Kilton's medals in BotW.
 
Just reached the point where I'm starting to be able to take down Gleeoks, meaning that I'm in possession of 7 mighty banana meals and, like, 10 gerudo scimitar + silver moblin horn weapons.

Curious to find out if there's medals/achievements for defeating overworld bosses, like you got Kilton's medals in BotW.


Not very much, just satisfaction and some rupees. Fun fights though!

I just finished the Zora dungeon, last of the main four for me.
It felt very short and simple in comparison to the others, more like 4 separate shrine puzzles without any ‘how do I get there’ elements.

Thoughts on the dungeons as a whole
I feel like all of them using the ‘use ally ability on the turbines/gong/valve/generators off the hub room’ was a bit samey too, as were the closing cut scenes. I get the latter has to allow for any order, but some variety in objectives would have been good.
 
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Just reached the point where I'm starting to be able to take down Gleeoks, meaning that I'm in possession of 7 mighty banana meals and, like, 10 gerudo scimitar + silver moblin horn weapons.

Curious to find out if there's medals/achievements for defeating overworld bosses, like you got Kilton's medals in BotW.

Whenever I encounter one of those, I do a 180 and go explore somewhere else! I find them to be extremely frightening and formidable enemies. It didn't help that the one time I tried fighting one of those, my arrows did like 1 damage per hit, so I ran away like a chicken.

I should finally muster the courage and go fight them head on for once.
 
I’m gearing up to fight another Gleeok too, but I’m still stocking up on good weapons and monster eyeballs
 
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Whenever I encounter one of those, I do a 180 and go explore somewhere else! I find them to be extremely frightening and formidable enemies. It didn't help that the one time I tried fighting one of those, my arrows did like 1 damage per hit, so I ran away like a chicken.

I should finally muster the courage and go fight them head on for once.
I haven’t even attempted to fight one but I probably should. I am strong enough to take them down for sure but they are so intimidating. I should probably go after the ice one since I have
fully upgraded Snowquill gear which prevents me from being frozen
and my weakest weapon has attack power of around 44 I think.
 
I have the feeling most people feel intimidated and don’t explore it at all.

It’s another free map. And if you don’t like darkness, just turn on the lights. It feels like people like to complain just for the sake of it.
This is an unfair take. Just because someone does not share your opinion does not mean they are making stuff up or are just complaining for the sake of it. I have explored around 70% of the depths and I just find them boring. I would probably enjoy the game more if they were removed entirely. And to your point of being intimidated or not liking the darkness; my favourite part of the depths was exploring using brightbloom seeds. My problem with it is that once I "turned on the lights" what was revealed was uninteresting to me.
 
I think the interesting stuff is stretched thin in the depths. It does not need to be that big.
I actually like the light/dark mechanic a lot. So much that I wished for more caves in the overworld to use it.
 
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