futurehawk
Boo
It can be two weeks remaining today for me
At least I hope
At least I hope
Would be fun if they created just one amazing traditional-style Zelda dungeon with locks and keys, unclimbable walls, minimal Zonai stuff, a traditional item and a boss with a vulnerable eye, and just hid it somewhere in the world for us to find. One breathtaking traditional dungeon to please the old stock, and then plenty of boundary-pushing multi-option puzzle dungeons based on the new mechanics for progressing the main story .
Grezzo is probably working on an OoT style Zelda
I'll have to try that gameI mean, technically they had unclimbable walls in BotW already. Inside the Shrines.
I'll have to try that game
Getting close to that 2 weeks mark…
A TOTK theme would be really cool to see actually. How long does it usually take for a theme to be implemented? Just curiousMan, like 5 months ago I pitched a TotK website theme for the site to Belly, but I think he was too busy, and I never had enough cool ideas besides making Yeahs! into rupees, making the top of each page sky blue and then transition to green and then red as you scroll to the bottom, and maybe one other thing.
But now I’m wishing I put more thought into it because this would be a great time to release it.
A TOTK theme would be really cool to see actually. How long does it usually take for a theme to be implemented? Just curious
Haven't watched the previews, but it's gotta, right?After preview armageddon, I went to bed last night with one major concern left.
Is ToTK going to make BoTW obsolete?
After preview armageddon, I went to bed last night with one major concern left.
Is ToTK going to make BoTW obsolete?
For postgame yes, but I could see a lot of TotK new joiners loving it, and then going to Breath of the Wild.After preview armageddon, I went to bed last night with one major concern left.
Is ToTK going to make BoTW obsolete?
Haven't watched the previews, but it's gotta, right?
It certainly feels like it's going to make BotW obsolete in almost every way.
For postgame yes, but I could see a lot of TotK new joiners loving it, and then going to Breath of the Wild.
Yes. But I also already put like 300 hours into BOTW, so...I can live with thatAfter preview armageddon, I went to bed last night with one major concern left.
Is ToTK going to make BoTW obsolete?
32GB card are more expensive to make, i check out the Tears of the Kingdom eShop page and now it file size sit at 15.9GBIt’s interesting because we’re butting against them requiring 32GB cards.
Had wondered if that factored into the $70 price tag, but if they were that close to fitting it into a 16GB card they’d move heaven and earth to get there.
Man, like 5 months ago I pitched a TotK website theme for the site to Belly, but I think he was too busy, and I never had enough cool ideas besides making Yeahs! into rupees, making the top of each page sky blue and then transition to green and then red as you scroll to the bottom, and maybe one other thing.
But now I’m wishing I put more thought into it because this would be a great time to release it.
Edit : @bellydrum if we gather up some good ideas for a TotK website theme, would this be tough or time intensive for an admin (probably Jaysc) to create?
A TOTK theme would be really cool to see actually. How long does it usually take for a theme to be implemented? Just curious
I have some new ideas for the theme which I can share if staff decide to go ahead with the theme.There have been some staff discussions (and plans) about how to celebrate the TOTK launch on the site. I'll bring the theme idea to the rest of staff.
Would be fun if they created just one amazing traditional-style Zelda dungeon with locks and keys, unclimbable walls, minimal Zonai stuff, a traditional item and a boss with a vulnerable eye, and just hid it somewhere in the world for us to find. One breathtaking traditional dungeon to please the old stock, and then plenty of boundary-pushing multi-option puzzle dungeons based on the new mechanics for progressing the main story .
I do feel like people look at old dungeons with rose tinted glasses. Sure they were fun, but so spectacularly linear. I feel like TOTK is going to approach dungeons in a completely different way. So much more open-ended and inviting of interpretation and game style, it's plain wrong to suggest this isn't the best the series has ever been.
God I miss your video analysesBased on the preview footage, it looks like specularly reflective metals are in the open world now, further confirming higher resolution cubemaps. These were previously only seen in Shrines and the cubemaps were very low res. Now the outdoor environments are clearly reflected on these materials. This is gonna be really handy when I start analyzing my copy of the game.
Also, volumetric lighting got a boost as well.
This is ridiculous. I just played Skyward Sword yesterday and enjoy it more than Breath of the Wild. You don't get to tell me that I'm "plain wrong" to suggest that open ended gameplay isn't the best the series has ever been. It's an acceptable compromise for me, but I'm not going to gush over something that's not my preference.
I prefer linearity. Yes, people like me exist.
God I miss your video analyses
in a world where Naughty Dog games are considered the best of the best, the hunger for linear pieces is just as strong as its ever beenI do feel like people look at old dungeons with rose tinted glasses. Sure they were fun, but so spectacularly linear. I feel like TOTK is going to approach dungeons in a completely different way. So much more open-ended and inviting of interpretation and game style, it's plain wrong to suggest this isn't the best the series has ever been.
I'm suggesting we will get the best of both worlds, a linear space with multiple approaches. One could argue that's objectively better than a paint by numbers static set. Also, having a preference for SS over BOTW is a little strange to me, I'd argue SS is probably the weakest in the series.
But people are allowed their opinions. I rescind my 'plain wrong'
And it has been 12 years! since our last one.in a world where Naughty Dog games are considered the best of the best, the hunger for linear pieces is just as strong as its ever been
I think we should stop trying to make this an objective thing in the first place, as what we're talking about is inherently subjective.
But even assuming that what you said is true, in my experience, level design with clear structure that allows for multiple approaches, while pretty good, has never been able to compare with linear gameplay for me personally, though I'm ok with that.
In my opinion, the real solution is to splinter the franchise like they did with Mario (Sunshine, Odyssey vs Galaxy, 3D World). If we got traditional Zelda and open air Zelda, the complaints from classic Zelda fans would literally disappear over night. Of course, Nintendo will probably never do this, but one can dream.
Your posts on BotW's technical makeup (and the TotK cloud billboarding talk) were highlights of the purple place for me, especially because Digital Foundry never did a dedicated BotW vid. A shame they're stuck on there though .Aw, thanks. I appreciate your appreciation of them. I don't know that I will ever do video analyses again (that whole experience at GameXplain really soured me on that, plus I probably won't have the time), but some time after I've finished TOTK, I definitely plan to provide an analysis here, which may or may not include screenshots and short video clips, but I haven't decided how I want to do it yet.
I don't know. I can still replay all those old games and still enjoy their dungeons very much. I can't make myself replay the Beasts. I didn't enjoy them. My replays of BotW have me playing through the Great Plateau then my interest dropping as soon I get off because the story doesn't have many parts that I want to see again and there are no dungeons to look forward to. I'm going to be disappointed if dungeons are more like the Beasts than traditional dungeons.I do feel like people look at old dungeons with rose tinted glasses.
Yeah, I don't blame you for feeling that way given your past experiences with GX. Regardless, I'm happy to see you around, and I'm sure plenty of other people here appreciate your thoughts and observations.Aw, thanks. I appreciate your appreciation of them. I don't know that I will ever do video analyses again (that whole experience at GameXplain really soured me on that, plus I probably won't have the time), but some time after I've finished TOTK, I definitely plan to provide an analysis here, which may or may not include screenshots and short video clips, but I haven't decided how I want to do it yet.
There's something to love about every SS dungeon. TIME FOR A RANTOn my replay of SS I found a few of the dungeons much shorter and simpler than I remember. The first 3 are all pretty small tbh. I remember looking at the Earth Temple map like “damn, that’s it?!”
Ancient Cistern, Sandship and Sky Keep still GOATed though. I’d particularly like the Sky Keep concept to come back
Uhhh I don’t know where you’re looking but BotW definitely already did that lolPutting the pre-release hype aside, do you guys think this will enter the best Zelda ever made category? Surpassing OoT and Majora's Mask??
BOTW was loved, but is rarely in the top 3 Zelda conversations I've noticed.
needs dungeons for that. and more setpieces for the story. I liked the story and storytelling of BotW, but it was greatly lacking in really distinct piecesPutting the pre-release hype aside, do you guys think this will enter the best Zelda ever made category? Surpassing OoT and Majora's Mask??
BOTW was loved, but is rarely in the top 3 Zelda conversations I've noticed.
I had exactly the same experience, had a much better memory of SS dungeons but on a replay they felt extremely simple and a lukewarm experience at best. I also remember appreciating a lot the “gamification” of the overworld segments pre-dungeons but after BOTW the difference in scale and vision is abysmal And I was actually pissed at how limited these “levels” were.On my replay of SS I found a few of the dungeons much shorter and simpler than I remember. The first 3 are all pretty small tbh. I remember looking at the Earth Temple map like “damn, that’s it?!”
Ancient Cistern, Sandship and Sky Keep still GOATed though. I’d particularly like the Sky Keep concept to come back
Fair enough. I just noticed it got docked massively on many lists because of the lack of dungeons, set pieces, great bosses etcUhhh I don’t know where you’re looking but BotW definitely already did that lol
I was look at Zelda ranking articles the other week and almost unanimously the top 3 was a mix of ALTTP, OOT and BotW in no particular order
I'm fine with more open environments. I was referring to the gameplay being linear. They would certainly need a separate team to make sure there were enough resources for both types of Zelda games.But wouldn't that just dilute the vision? I mean we already have to wait 5~ years per entry? Also one of the biggest compliments about TLOU2 was them opening up the world slightly to breathe. That open section with Ellie where you can explore the town was phenomenal, a good example of hybrid linearity.
But again, yes, I agree we're talking subjectively and not objectively. My verbiage is a little obnoxious. My bad.
Played Skyward Sword last week up until the Sand Ship. Those dungeons have an incredible amount of flow that only few BotW environments have (the Blue Flame one comes to mind, as well as the Final Trial).
Would be great if TotK's "dungeons" (in all shapes and sizes) would run the gamut between non-linear (Divine Beasts), wide-linear (Zora's Domain, Yiga Hideout) and lock-and-key design (Skyward Sword). BotW already experimented somewhat with differing types of challenges like this.
Your posts on BotW's technical makeup (and the TotK cloud billboarding talk) were highlights of the purple place for me, especially because Digital Foundry never did a dedicated BotW vid. A shame they're stuck on there though .
On my replay of SS I found a few of the dungeons much shorter and simpler than I remember. The first 3 are all pretty small tbh. I remember looking at the Earth Temple map like “damn, that’s it?!”
Ancient Cistern, Sandship and Sky Keep still GOATed though. I’d particularly like the Sky Keep concept to come back
Idk where youve been but i regularly see botw as one of the best games of all timePutting the pre-release hype aside, do you guys think this will enter the best Zelda ever made category? Surpassing OoT and Majora's Mask??
BOTW was loved, but is rarely in the top 3 Zelda conversations I've noticed.
Yeah, I don't blame you for feeling that way given your past experiences with GX. Regardless, I'm happy to see you around, and I'm sure plenty of other people here appreciate your thoughts and observations.
Are you as excited for this game as I am? I feel like I'm only just now getting over the fact that it's not releasing on updated hardware; the game does look gorgeous.
Out of curiosity, what exactly did you want it to be? You obviously have experience in the industry - describe your absolute perfect entry into the series?I wasn't excited when I thought it was just going to be a sandbox but not that I know there are lots of puzzles on the sky islands and that this is shaping up to be an open air version of Skyward Sword, I'm incredibly excited! I think I will experience this game to its fullest potential if I take it for what it is and not what I wanted it to be.
I know you didn’t ask me… but TP2Out of curiosity, what exactly did you want it to be? You obviously have experience in the industry - describe your absolute perfect entry into the series?
I get that, but at the same time that enclosed themed area is exactly what a lot of people really really want. Kind of like what Elden Ring did: For example Raya Lucaria is a magical academy castle you can see in the distance from miles around, it’s this sort of “ooh that looks really cool and I can’t wait to go there” and you have to work out how to get to it and get inside. And then once you do it’s a self-contained dungeon that feels distinct and unique. That’s precisely what I want in TOTK, or at least a Zelda-fied version of that.I'm really not sure why people get stuck on this dungeons thing here -- they've shown off new types of puzzles, new mechanics, and new boss battles, and people go "Okay that's all the things I want, but is there also a specific enclosed and themed area for me to do all those things in?"
Like, probably not. The whole game is the dungeon, guys.