zamto
no HYPE totk
That's too bad.welcome to game development
That's too bad.welcome to game development
Yeah, whoever designed the interior of the divine beasts in the lore needs to be fired and immediately contract Bolson Construction to fix 'em up.I hope that if there are dungeons, they appear more "natural-looking." By this, I don't mean they need to be situated in the wilderness, but rather that they seamlessly blend into the world.
One of my favorite dungeons in terms of setting and atmosphere is the yeti mansion from Twilight Princess. I am almost ashamed that it took me quite some time to realize I was actually in a dungeon, and that was something I truly appreciated.
Just being in the mountains and stumbling upon an abandoned mansion. You enter and find a group of yetis busy cooking. I genuinely believed I was in a "regular" building. It wasn't until I acquired the compass or map that I understood it was a dungeon. This is the kind of experience I'd like to see in dungeons for TotK. Another excellent example is the pirate boat from Skyward Sword.
On the other hand, an example of a dungeon that doesn't integrate well into the world is the Deku Tree in Ocarina of Time. You see an ancient talking tree with a moustache, you go inside and discover that the interior could easily serve as a hotel if the Kokiri were interested in tourism.
development 4 years Copy and paste animations.
I still can't get over some of these massive fused items, it looks goofy af. Link's just holding it up like it's a foam toy.
First thing I'm going to mod is changing the size of these.
development 4 years Copy and paste animations.
There is a new death animation but the other animations were already pretty good. They focused on what mattered ie story, new mechanics and environments.
Its funny how most complain about the tiniest detail, game dev is not easy. The fact that Nintendo and Sony put out heavy hitters of this quality is amazing.
And why does it have to be god of war when you can do better?It was embarrassing when people complained about "copy and paste animations" with God of War and it is embarrassing now.
The animation 6 years ago is already good so it doesn't change wow lazy, zelda team can do better.There is a new death animation but the other animations were already pretty good. They focused on what mattered ie story, new mechanics and environments.
Its funny how most complain about the tiniest detail, game dev is not easy. The fact that Nintendo and Sony put out heavy hitters of this quality is amazing.
you can never tell because people have actually criticized games for that, as dumb as it isI think Zamto is being sarcastic.
Zelda devs are lazy? My god.team
can we just ban you already, your clearly just a troll by your titleAnd why does it have to be god of war when you can do better?
The animation 6 years ago is already good so it doesn't change wow lazy, zelda team can do better.
Not satisfied with what I said then ban me.can we just ban you already, your clearly just a troll by your title
Yeah agree on the criticism but some just go too far without understanding the work behind it and some are here....But also, giving criticism doesn't mean that person thinks the overall quality isn't good. If I notice something that sticks out to me, I don't think I should have to preface each post with "Botw was my favorite game of the past decade, and the attention to detail is unreal. But here's some things I think could be better."
Nice joke. So a dev didn't focus on animations but focused on everything else, so they are lazy. I am gonna stop feeding the troll now.And why does it have to be god of war when you can do better?
The animation 6 years ago is already good so it doesn't change wow lazy, zelda team can do better.
Especially since this is literally a direct sequel to Breath of the Wild with the same Link. This is not like going to a brand new Zelda world with the style of Wind Waker, for instance, where the art style is dramatically different and you would require an entire animation overhaul to match it.Reusing perfectly good animations and models is great. No need to recreate everything from scratch for every new game; development takes years as it is. It's not laziness. It's just practical.
I see the complaint happening a lot with the sounds in TOTK: the walking, sprinting, grunting, climbing, horse riding, firing arrows, bullet time, flurry rush, the shivering music from the Aonuma gameplay trailer, and much more all of which were in the first game, but if I'm gonna be really honest, I don't see any reason to change it. It would take more time and effort to do so. Plus, why does it make logical sense to change it? Do horses change the sound they gallop in real life? Does a person just randomly grunt in weirder ways just for the sake of spicing things up? Perhaps I can see their point at the angle of the ambient music remaining the same, (not sure if spoilery so I'm going on the safe side) but the previews kind of disproved that at least when it came to fighting, and there's new music when diving as we saw in the Aonuma gameplay trailer. Maybe I could also see a small change in regular overworld ambient music being reasonable—maybe less piano and a bit more of something else, don't know. But to everything else: if it ain't broke, don't fix it."Copy paste" may be the single most worthless and lazy criticism out there. Outside of it often just being used as a thinly veiled "the developers were lazy" complaint, there's no meaningful or interesting insight into the game in question. The solution to that problem is literally just: sit down, shut up, and make more animations/models/texture maps/etc. Get more money. Get more dev time. Hire more staff. What thoughtful critique.
You know I'll be doing the same thing, not getting any work done the next day...What's got me hyped is thinking about the evening of May 11th... that excitement bubbling and just waiting to explode come midnight. I'm buying the game digital, and I just know I'll be up until some ungodly hour doing stupid shit.
The wait is almost over, guys. We're almost there.
I would have a really hard time working that day, too, so I took Friday and Monday off, first vacation days since February. It's been a long few months but I can't wait to get to Thursday night and be on here hyping before it unlocks.You know I'll be doing the same thing, not getting any work done the next day...
I still can't get over some of these massive fused items, it looks goofy af. Link's just holding it up like it's a foam toy.
First thing I'm going to mod is changing the size of these.
The creativity will come from using these items in ways they weren't intentend to. Who says you have to create a helicopter with the propeller when you might find a completely different use for it? Don't be so dismissive if you haven't yet experienced the game.I really dislike the gatcha machine thing and find it creatively bankrupt. Creativity, to me, is making use of objects which weren't originally designed for that purpose. A machine giving me a propeller to fabricate a helicopter isn't that at all.
In BOTW, the troll physics vehicles were fun because they made use of objects you'd find around and were part of the world itself. Here, Nintendo went the easy route and gave us a cog dispenser so Link can store 55 rockets in his infinite backpack. Fabricating a hot air balloon for the n-th time by combining things I'll anyway always have in my inventory is going to become stall very quick for me.
One day people will accept Zelda is one of the goofiest series Nintendo has and that's part of its charm and identity. Somes take longer than others.
It's not like there are tons exemples from past entries...
Fuse weapons is another bad "good idea" to me. I do not mind that much (though it is jarring) the goofy looking weapons and shrinking rocks. What I do mind is that combat doesn't seem to have evolved at all since BOTW and whatever fused weapons we'll carry, we're still stuck hitting enemies with the same 3 piece and a soda, just with more damages is I attached a rock to my stick. More movement variety would have been nice.
development 4 years Copy and paste animations.
Being lighthearted and whimsical does not mean things that look wrong are intended. It looks unfinished the way it is.
Even more when you consider that the mechanic is just inspired by what they saw fans were doing with BOTW. Am sure they will talk about this in an interviews. One of the best developers, they saw what fans are doing and literally made a whole mechanic for it.The fuse mechanic itself show how hard Zelda team work in this sequel
I still can't get over some of these massive fused items, it looks goofy af. Link's just holding it up like it's a foam toy.
First thing I'm going to mod is changing the size of these.
Guess whose Sperrmüll is being picked up on May 12th??? RIGHT! Thanks to my Partner, I will not have the luxury of having my morning coffee while playing - no, I have to get up and put the f*ing old outside furniture an the sidewalk!
Was sollen die Nachbarn sagen??How about you do what ever normal german does with Sperrmüll, put it out the evening before! If someone else picks it up, not your problem. ;D
Was sollen die Nachbarn sagen??
I'm all for it, but my partner is not yet convinced! Guess I'll do it secretly myself
I've got an awesome cold right now, could put it in a bottle and send it to FB HQ?cold
I love that about it, they're lighthearted games with occasional heavier elements. Gamey games yes please. Also they've always been this way - even TP, outwardly the darkest of the bunch, is weird as heck. He pulls the enormous ball and chain out of his back pocket xD .One day people will accept Zelda is one of the goofiest series Nintendo has and that's part of its charm and identity.
It's not like there are tons exemples from past entries...
Please put this in spoiler tags, it's NSFW.Sperrm
Here it's a communal company. They explicitly tell you to NOT and under no circumstances put it out the night before, you know, because of the wild sprinter vans out there. But they also are VERY early here, so now I'm thinking about doing an all nighter, put the trash out at around 23:00 and start playing midnight Well, see how that turned out for me...
For real though, we have a "private" company doing the grabage collecting and Sperrmüll, so i don't know how it is over at your place, but when we register Sperrmüll, they even tell us to put it out the evening before 'cause they usually arrive very early to collect it.
Thank god that i made all needed preparations for May 12th. Everyone knows not to interrupt me in any way. ^^