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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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I hope that if there are dungeons, they appear more "natural-looking." By this, I don't mean they need to be situated in the wilderness, but rather that they seamlessly blend into the world.

One of my favorite dungeons in terms of setting and atmosphere is the yeti mansion from Twilight Princess. I am almost ashamed that it took me quite some time to realize I was actually in a dungeon, and that was something I truly appreciated.

Just being in the mountains and stumbling upon an abandoned mansion. You enter and find a group of yetis busy cooking. I genuinely believed I was in a "regular" building. It wasn't until I acquired the compass or map that I understood it was a dungeon. This is the kind of experience I'd like to see in dungeons for TotK. Another excellent example is the pirate boat from Skyward Sword.

On the other hand, an example of a dungeon that doesn't integrate well into the world is the Deku Tree in Ocarina of Time. You see an ancient talking tree with a moustache, you go inside and discover that the interior could easily serve as a hotel if the Kokiri were interested in tourism.
Yeah, whoever designed the interior of the divine beasts in the lore needs to be fired and immediately contract Bolson Construction to fix 'em up.
 
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If dungeons are in TotK I hope we all get to listen to some banger dungeon themes for a couple hours (each).

Divine beast themes were pretty good, but we really only got to hear them for ~45 minutes (we couldn't re-enter divine beasts).
 
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I still can't get over some of these massive fused items, it looks goofy af. Link's just holding it up like it's a foam toy.

First thing I'm going to mod is changing the size of these.

Yeah but if you make it small then did you really fuse it? I want to big rock to stay a big rock when I fuse it.

Maybe go find a find a smaller rock to fuse.

/s

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hyped to fuse items, what they showed us a small subset and I am excited to see the creative items people make
 
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There is a new death animation but the other animations were already pretty good. They focused on what mattered ie story, new mechanics and environments.

Its funny how most complain about the tiniest detail, game dev is not easy. The fact that Nintendo and Sony put out heavy hitters of this quality is amazing.
 
I think Zamto is being sarcastic.


Anyways, we've seen that Amiibo work still in ToTK, and it's highly likely they'll do the same thing they did in BOTW, but I hope they also bring even more legacy weapons and costumes, like the Ordon outfit from Twilight Princess or the Magic Armor/Zora Armor.
 
There is a new death animation but the other animations were already pretty good. They focused on what mattered ie story, new mechanics and environments.

Its funny how most complain about the tiniest detail, game dev is not easy. The fact that Nintendo and Sony put out heavy hitters of this quality is amazing.

Agreed on the animations, reuse makes complete sense in most cases for the sequel.

But also, giving criticism doesn't mean that person thinks the overall quality isn't good. If I notice something that sticks out to me, I don't think I should have to preface each post with "Botw was my favorite game of the past decade, and the attention to detail is unreal. But here's some things I think could be better."
 
In the future, please argue your points in a manner that doesn't involve calling the developers lazy, as such commentary will not be tolerated. You have been threadbanned. - Aurc, Barely Able, Josh5890
It was embarrassing when people complained about "copy and paste animations" with God of War and it is embarrassing now.
And why does it have to be god of war when you can do better?
There is a new death animation but the other animations were already pretty good. They focused on what mattered ie story, new mechanics and environments.

Its funny how most complain about the tiniest detail, game dev is not easy. The fact that Nintendo and Sony put out heavy hitters of this quality is amazing.
The animation 6 years ago is already good so it doesn't change wow lazy, zelda team can do better.
 
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But also, giving criticism doesn't mean that person thinks the overall quality isn't good. If I notice something that sticks out to me, I don't think I should have to preface each post with "Botw was my favorite game of the past decade, and the attention to detail is unreal. But here's some things I think could be better."
Yeah agree on the criticism but some just go too far without understanding the work behind it and some are here....
And why does it have to be god of war when you can do better?

The animation 6 years ago is already good so it doesn't change wow lazy, zelda team can do better.
Nice joke. So a dev didn't focus on animations but focused on everything else, so they are lazy. I am gonna stop feeding the troll now.

The Zelda team are VERY capable and are anything but lazy.
 
Reusing perfectly good animations and models is great. No need to recreate everything from scratch for every new game; development takes years as it is. It's not laziness. It's just practical.
 
Reusing perfectly good animations and models is great. No need to recreate everything from scratch for every new game; development takes years as it is. It's not laziness. It's just practical.
Especially since this is literally a direct sequel to Breath of the Wild with the same Link. This is not like going to a brand new Zelda world with the style of Wind Waker, for instance, where the art style is dramatically different and you would require an entire animation overhaul to match it.

From the developer standpoint, the reason to change the animation is because it wasn't very good to begin with and didn't sufficiently deliver the intended "message" to the player, or because there is a new mechanic that directly effects it. Why change the animation just for the sake of newness when limited resources could be spent elsewhere?
 
"Copy paste" may be the single most worthless and lazy criticism out there. Outside of it often just being used as a thinly veiled "the developers were lazy" complaint, there's no meaningful or interesting insight into the game in question. The solution to that problem is literally just: sit down, shut up, and make more animations/models/texture maps/etc. Get more money. Get more dev time. Hire more staff. What thoughtful critique.
 
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"Copy paste" may be the single most worthless and lazy criticism out there. Outside of it often just being used as a thinly veiled "the developers were lazy" complaint, there's no meaningful or interesting insight into the game in question. The solution to that problem is literally just: sit down, shut up, and make more animations/models/texture maps/etc. Get more money. Get more dev time. Hire more staff. What thoughtful critique.
I see the complaint happening a lot with the sounds in TOTK: the walking, sprinting, grunting, climbing, horse riding, firing arrows, bullet time, flurry rush, the shivering music from the Aonuma gameplay trailer, and much more all of which were in the first game, but if I'm gonna be really honest, I don't see any reason to change it. It would take more time and effort to do so. Plus, why does it make logical sense to change it? Do horses change the sound they gallop in real life? Does a person just randomly grunt in weirder ways just for the sake of spicing things up? Perhaps I can see their point at the angle of the ambient music remaining the same, (not sure if spoilery so I'm going on the safe side) but the previews kind of disproved that at least when it came to fighting, and there's new music when diving as we saw in the Aonuma gameplay trailer. Maybe I could also see a small change in regular overworld ambient music being reasonable—maybe less piano and a bit more of something else, don't know. But to everything else: if it ain't broke, don't fix it.
 
What's got me hyped is thinking about the evening of May 11th... that excitement bubbling and just waiting to explode come midnight. I'm buying the game digital, and I just know I'll be up until some ungodly hour doing stupid shit.

The wait is almost over, guys. We're almost there.
You know I'll be doing the same thing, not getting any work done the next day...
 
Can't believe reuse animation is a thing.... like what? have you play any games?
even in recent memory God of War surely reused a lot of character animation
hell even in Elder Ring, a lot of animation can be traced back to Dark Soul era
 
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You know I'll be doing the same thing, not getting any work done the next day...
I would have a really hard time working that day, too, so I took Friday and Monday off, first vacation days since February. It's been a long few months but I can't wait to get to Thursday night and be on here hyping before it unlocks.
 


I still can't get over some of these massive fused items, it looks goofy af. Link's just holding it up like it's a foam toy.

First thing I'm going to mod is changing the size of these.


One day people will accept Zelda is one of the goofiest series Nintendo has and that's part of its charm and identity.

It's not like there are tons exemples from past entries...
 
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i am glad that dev team lazy comment got banned because i still feel grateful that Mr Aonuma told fans that TOTK will be delayed to 2023
( 29th March 2022 worldwide via youtube video )

Wait is inevitable but this game can be played for many many years and i hope the succesor to switch is backward compatible with switch games
 
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I really dislike the gatcha machine thing and find it creatively bankrupt. Creativity, to me, is making use of objects which weren't originally designed for that purpose. A machine giving me a propeller to fabricate a helicopter isn't that at all.

In BOTW, the troll physics vehicles were fun because they made use of objects you'd find around and were part of the world itself. Here, Nintendo went the easy route and gave us a cog dispenser so Link can store 55 rockets in his infinite backpack. Fabricating a hot air balloon for the n-th time by combining things I'll anyway always have in my inventory is going to become stall very quick for me.
 
I really dislike the gatcha machine thing and find it creatively bankrupt. Creativity, to me, is making use of objects which weren't originally designed for that purpose. A machine giving me a propeller to fabricate a helicopter isn't that at all.

In BOTW, the troll physics vehicles were fun because they made use of objects you'd find around and were part of the world itself. Here, Nintendo went the easy route and gave us a cog dispenser so Link can store 55 rockets in his infinite backpack. Fabricating a hot air balloon for the n-th time by combining things I'll anyway always have in my inventory is going to become stall very quick for me.
The creativity will come from using these items in ways they weren't intentend to. Who says you have to create a helicopter with the propeller when you might find a completely different use for it? Don't be so dismissive if you haven't yet experienced the game.
 
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Show the reused assets in the Yakuza franchise to really scare the "copy/paste crowd" for life.

If you don't recreate every single tree branch manually, why even bother?
 
One day people will accept Zelda is one of the goofiest series Nintendo has and that's part of its charm and identity. Somes take longer than others.

It's not like there are tons exemples from past entries...

Being lighthearted and whimsical does not mean things that look wrong are intended. It looks unfinished the way it is.

Like Link's been able to lift completely unrealistic stuff with power bracelets, but it still looks as if he's putting some effort in. It makes sense visually. This does not. There's no difference between a twig and a 2000 pound mace.
 
Fuse weapons is another bad "good idea" to me. I do not mind that much (though it is jarring) the goofy looking weapons and shrinking rocks. What I do mind is that combat doesn't seem to have evolved at all since BOTW and whatever fused weapons we'll carry, we're still stuck hitting enemies with the same 3 piece and a soda, just with more damages is I attached a rock to my stick. More movement variety would have been nice.
 
Fuse weapons is another bad "good idea" to me. I do not mind that much (though it is jarring) the goofy looking weapons and shrinking rocks. What I do mind is that combat doesn't seem to have evolved at all since BOTW and whatever fused weapons we'll carry, we're still stuck hitting enemies with the same 3 piece and a soda, just with more damages is I attached a rock to my stick. More movement variety would have been nice.

What do you mean by that? More combos?
Because the movement variety is there, imo.

I can now throw any object in my inventory at the enemy with different effects, can attach everything to my arrow and shoot it. Can ascend to somewhere during a fight, can draw my bow in free fall. Can fuse objects around me to my weapon or shield. Can recall projectiles against the enemy. You have animations and different combat styles for every subset of weapons, including fused ones. And so on. On top of that, almost everything from BotW.

This is a ton of variety. I'd argue more than any game I have ever played...
It is more a creative use of your surrounding area, almost like solving an environment puzzle in every new combat situation.

I vastly prefer that to something like an increased set of button combinations that do different stuff. That's why I am not too much into games like Bayonetta or the God of War games. I mean I like the spectacle, but I am really bad at remembering these combos and mostly just stick to a few that work. I never get deep into these combat systems. I get that some people might miss that.
I am glad that they go the other route with it. Creatively using my surrounding on the fly comes very natural to me.
 

development 4 years Copy and paste animations.

Friendly reminder that if Elden Ring is such a massive and varied game (in aesthetics and enemies) is thanks to the reusing of the engine, a lot of assets, animations, gameplay elements, etc from the 3 Dark Souls. And I don't say it in a negative way. It is understandable. And this is exactly what I expect for TotK: a game that builds upon its predecessor in order to be as massive and varied as we want.
 
Being lighthearted and whimsical does not mean things that look wrong are intended. It looks unfinished the way it is.

Of course it is intended and of course it doesn't look unfinished.

You are asking for realism in a series with talking hats, brave heroes transformed into pink rabbids, powerful attacks consisting on spinning in circles 10 times, character miniaturization at your pleasure, masks that make explode yourself, making a paint of yourself and morphing into walls, or chickens being the most powerful beings in the whole universe...

Zelda is all in with comical gags and this is another one. Fusing itself is comical and this case communicates pretty well what that fuse offers you. You will see a korok fused with a minecart... so whatever. It's not weirder than other weird things the series has experienced.

Also, Link being a young kid in Wind Waker carries a metal hammer bigger than himself with not effort at all. And before you tell me that it looks more "heavy" there than in BOTW... well, yeah, because all the attacks in Wind Waker has some camera shake + hit stop that make them look really impactful. BOTW is totally different in that regard.

tumblr_na82tq0gUW1tyyg7mo1_400.gif
 
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Guess whose Sperrmüll is being picked up on May 12th??? RIGHT! Thanks to my Partner, I will not have the luxury of having my morning coffee while playing - no, I have to get up and put the f*ing old outside furniture an the sidewalk!
 
The fuse mechanic itself show how hard Zelda team work in this sequel
Even more when you consider that the mechanic is just inspired by what they saw fans were doing with BOTW. Am sure they will talk about this in an interviews. One of the best developers, they saw what fans are doing and literally made a whole mechanic for it.
 
Zelda always had silly stuff, since the NES even.

Source: I, someone old enough who played Zelda since the NES.



I still can't get over some of these massive fused items, it looks goofy af. Link's just holding it up like it's a foam toy.

First thing I'm going to mod is changing the size of these.


The cursed arm actually gives Link the same strength as Ganondorf, and i mean ... look at his arms!

Guess whose Sperrmüll is being picked up on May 12th??? RIGHT! Thanks to my Partner, I will not have the luxury of having my morning coffee while playing - no, I have to get up and put the f*ing old outside furniture an the sidewalk!

How about you do what ever normal german does with Sperrmüll, put it out the evening before! If someone else picks it up, not your problem. ;D
 
How about you do what ever normal german does with Sperrmüll, put it out the evening before! If someone else picks it up, not your problem. ;D
Was sollen die Nachbarn sagen??
I'm all for it, but my partner is not yet convinced! Guess I'll do it secretly myself :p
 
Was sollen die Nachbarn sagen??
I'm all for it, but my partner is not yet convinced! Guess I'll do it secretly myself :p

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For real though, we have a "private" company doing the grabage collecting and Sperrmüll, so i don't know how it is over at your place, but when we register Sperrmüll, they even tell us to put it out the evening before 'cause they usually arrive very early to collect it.

Thank god that i made all needed preparations for May 12th. Everyone knows not to interrupt me in any way. ^^
 
I've got an awesome cold right now, could put it in a bottle and send it to FB HQ?
One day people will accept Zelda is one of the goofiest series Nintendo has and that's part of its charm and identity.

It's not like there are tons exemples from past entries...
I love that about it, they're lighthearted games with occasional heavier elements. Gamey games yes please. Also they've always been this way - even TP, outwardly the darkest of the bunch, is weird as heck. He pulls the enormous ball and chain out of his back pocket xD .
Please put this in spoiler tags, it's NSFW.
 
Even if we ignore that Zelda has always been a bit comical in some aspects, the BOTW developers stated that the reason they went with the art style that they did is so that they could get away with simply "poofing" things in or out of existence when object transform (like a tree log magically turning into a pile of wood). I imagine the logic is the same with fusion. If the art style was more realistic they probably would change how fused items look. As is, it's clear to me the the devs find it acceptable due to the art style and the nature of the series in general.
 
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For real though, we have a "private" company doing the grabage collecting and Sperrmüll, so i don't know how it is over at your place, but when we register Sperrmüll, they even tell us to put it out the evening before 'cause they usually arrive very early to collect it.

Thank god that i made all needed preparations for May 12th. Everyone knows not to interrupt me in any way. ^^
Here it's a communal company. They explicitly tell you to NOT and under no circumstances put it out the night before, you know, because of the wild sprinter vans out there. But they also are VERY early here, so now I'm thinking about doing an all nighter, put the trash out at around 23:00 and start playing midnight :cool: Well, see how that turned out for me... :)
 
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