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Previews The Legend of Zelda: Tears of the Kingdom | Preview Thread

TOTK

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BOTW


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Not really a fan that TotK's UI lacks the transparency at the bottom.
I am the opposite love the design at the bottom.
 
The only 3D Zelda I can think of that had you "heal in real time" was Skyward Sword, every other one paused the game while you drank the potion or whatever.

And it was a great addition. But again, it's not the pausing. It's more that you have a bottomless supply of healing that you can use whenever.
 
the-legend-of-zelda-tears-of-the-kingdom-link-ganondorf-trailer.jpg

Fight against bokoblin bosses and their army game dip to 20 or even 15 fps And in this picture there are so many things, wouldn't it be worse?
The frame drops were when tons of particles and physics were active at one time. This won't happen most of the time.
 
Tell me more!
Well, thank you for asking!

BotW is my favourite game of all time (well, maybe tied with RDR2) and I’ve been dying to get my hands on this sequel for years. I was initially a bit concerned by previous trailers; I was under the thought process that it “needed a new map” and whatnot. But the more I see, the more excited I get. They’re building on the already-fantastic foundation set by BotW, and doing it in ways that are absolutely blowing my mind.

I’m intimidated by Ultrahand because I sucked at Bad Piggies (lmao) and Minecraft redstone, but it looks accessible enough that I’m still super excited to give it a try.

Fuse is mind-blowing. I wasn’t keen on the idea of the sequel implementing a crafting system, but this seems to be the perfect blend of “crafting” while maintaining simplicity. The simple 1+1 combination encourages me to try a whole bunch of things out, and I’m so excited to see what I can create.

Seeing what they’ve done, I can honestly say I’d prefer this over another BotW with a new map.
 
Is it necessarily a self imposed challenge though?
Breath of the Wild is kind of like a buffet. Have what you want. Don't bother with what you don't.
That philosophy extends throughout. Like with the korok seeds. I normally do everything in games, but will happily tell you that I didn't even find half the seeds. And I don't feel bad about that.

I remember watching my sister play the game and she got to Typhlo Ruins. She gave it a go, got lost in the darkness and then killed by some enemies. Then she turned around and headed in the opposite direction, saying, "I don't want to do that". Because that wasn't fun for her.

I didn't bother with food, because that wasn't fun for me. That's what it comes down to.

These games are meant to be fun and we should play them in a way that we enjoy.
If people find themselves engaging with entertainment in a way that is not fun for them, I honestly do think taking a step back and re-evaluating things would be beneficial. I hope that doesn't come across as condescending.
The game is conscious about its choices and how they want people to play. With the weapon durability, for example, they didn't let the player pick between a breakable weapon or not. But if they did, a lot of people who like the system today would end up choosing unbreakable weapons at first and lose all good experiences this limitation can create.

By design they believe that people should engage with the durability system through this limitation. The same way I wanted the health recovery limitation be dealt by design. The player isn't the one supposed to know if interacting with a system will cheese the experience or not. It's the game designer's job.

A bunch of people, myself included, interacted with BOTW health systems had a bad time and wanted change. They have the same right to express their disappointment in the preview thread as people who like the system and are happy to see it back.
 
And it was a great addition. But again, it's not the pausing. It's more that you have a bottomless supply of healing that you can use whenever.
It really wasn't IIRC. Not only is Skyward Sword piss easy, but again IIRC, you had to hold the - button, navigate the menu with the Wii remote and then select what you wanted, often times inadvertently putting away your shield. It was so cumbersome that I often found myself not bothering with it while in combat.

The game also, like all past Zeldas, drowned you in hearts and fairies.

Also, there's really no means of fixing the problem you're describing. If you made it a situation where the player had to eat in real time, they'd still have a massive inventory of food, so the only other option is to greatly restrict the freedom of the cooking system by including something like a fullness meter which would only deter casuals from wanting to heal at all.
 
the-legend-of-zelda-tears-of-the-kingdom-link-ganondorf-trailer.jpg

Fight against bokoblin bosses and their army game dip to 20 or even 15 fps And in this picture there are so many things, wouldn't it be worse?
The massively obvious framerate drops were actually capture issues with the b roll footage Nintendo provided. This is why all of the footage with these particular drops is identical in each preview.

The game I'm sure will have a fair bit of dipping but it's not gonna be nearly that bad.
 
The game is conscious about its choices and how they want people to play. With the weapon durability, for example, they didn't let the player pick between a breakable weapon or not. But if they did, a lot of people who like the system today would end up choosing unbreakable weapons at first and lose all good experiences this limitation can create.

By design they believe that people should engage with the durability system through this limitation. The same way I wanted the health recovery limitation be dealt by design. The player isn't the one supposed to know if interacting with a system will cheese the experience or not. It's the game designer's job.

A bunch of people, myself included, interacted with BOTW health systems had a bad time and wanted change. They have the same right to express their disappointment in the preview thread as people who like the system and are happy to see it back.
Sure, they have right to express that, no doubt. I'm not telling anyone to shut up, but I honestly think it's possible to have a better experience with the right mindset. I can say that from my experience with the first game first of all, but also, like,

I used to be the type of person who would always listen to an album front to back. That's how it was supposed to be experienced, I'd reason. But this turns out to be a very silly way to engage with a medium that I wanted to enjoy. The artist's intended experience only matters in so far as it can restrict my experience. And you know what? They can't restrict my experience at all.
So like, I can totally get being frustrated by, say, flurry rush or bullet time (or, yes, weapon durability), because you don't have a say there.
But when people say the experience was ruined because they could eat food whenever they wanted, I'm like.. where did they get the food?? It's not like cooking is a fast and seamless process in Breath of the Wild. And I don't think many people would claim that collecting shit from trees is thrilling gameplay. Well maybe Miyamoto might. But probably not the kind of person that wants more challenging combat in Zelda
The very not-thrilling nature of gathering fruit, cooking it, and then pausing during fights to eat said food probably isn't something that only becomes apparent in hindsight. It's not like in a Metroidvania where there's a lot of pleasure to be had in Finding All the Shit even if you don't want or need the edge, right?

And I also wonder, like, if there was a shop that sold fairies and you could just carry like ten of them at a time, would the same people just keep themselves stocked up?
Would they equip the combat accessability charm thingies that slow time in Final Fantasy 16?
Genuinely curious to know.
 
Also, there's really no means of fixing the problem you're describing. If you made it a situation where the player had to eat in real time, they'd still have a massive inventory of food, so the only other option is to greatly restrict the freedom of the cooking system by including something like a fullness meter which would only deter casuals from wanting to heal at all.

No means of fixing it? Balancing your health system is not some herculean task. There's so many ways they could have handled it better. Both of which you describe could have worked just fine.

NGl, I was not expecting the most controversial topic on preview day to be the cooking feature not being scrapped.

Literally no one said cooking should be scrapped. Or if someone did, that clearly isn't what this discussion has been about.
 
QoL/design improvements I wanted from this game:
  • Tab between scrollable inventory pages using L + R ✅
  • Recipe book ✅*
  • Radial menu for selecting abilities ✅
  • Drop weapons from the quick select menu ✅
  • Quick equip armor sets / save armor combinations ❔
  • Percentage based damaged reduction from armor ❔ (but probably not)
  • Clearer explanations/visibility of shield stats ❌
  • Remove/limit healing while paused ❌
  • Smaller window for flurry rush ❌
  • Quick re-fuse the same material to an arrow ❌
  • Incentivize fighting enemies by giving purpose to drops ✅ ✅ ✅
* There doesn't seem to be a way to select items by using the book though.

They made some obvious improvements, but retained some obvious issues. Link looks stronger than ever, with his entire inventory being a weapon, and being able to carry around Zonai battle tech, yet you can still pause-heal and activate flurry rush when the enemy is 20 feet away, and we have even more health in this game than in BotW. I really hope they at least made armor less over-powered, but I doubt it.
Hoesntly I would consider some of these positives that you listed as negatives.

You aren’t the sole audience of this game.

And I know you dismiss arguments because it’s goi if agaisnt the games design or whatever which is stupid.

But for the vast majority of the game, they will barely ever hit a fury rush until they complete vah nabooris. Shrinking the window is 100% a bad thing.
 
Maybe let's wait to see if there are any difficulty options or different eating mechanics in Master mode? Also, there seem to be new status effects,

like gloom, confusion, blind
, etc. that could affect us that may make it more difficult or impossible to consume items. What if there are enemies that steal your healing items? I think it's fair to express the concern for lack of difficulty and for others to say they don't mind. I think we should wait for the full game either way.
 
Maybe let's wait to see if there are any difficulty options or different eating mechanics in Master mode? Also, there seem to be new status effects,

like gloom, confusion, blind
, etc. that could affect us that may make it more difficult or impossible to consume items. What if there are enemies that steal your healing items? I think it's fair to express the concern for lack of difficulty and for others to say they don't mind. I think we should wait for the full game either way.
Eh, I can understand why people would be unoptimistic about difficulty options given Nintendo typically doesn't include much to make their games harder

But they've addressed other complaints with ToTK so I wouldn't have zero hope. Just very minimal hope
 
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I would say food is balanced as is.

Actually getting the food involved hunting animals, picking fruit from trees, finding a pot, spending 10 mintues mass cooking all of it.

Like you are composing that the game gave you all that food after going out of your way to cook them.

It’s like if I a fire emblem player, chose easy difficulty and casual mode and then complained about it not being hard enough. Both are aspects of the game, both are optional, in fire emblem you don’t need to pay in easy mode and in Zelda you don’t need to make a million hearty dishes. Botw is very clearly a game that the devs don’t want you to 100% or interact with everything, it’s extremly clear from the korok seeds themselves. Not using a mechanics isn’t going agaisnt the game or soemthing because the devs are not telling you to use it, they are simply putting the option there, you can refuse or take the offer.
 
NGl, I was not expecting the most controversial topic on preview day to be the cooking feature not being scrapped.
I think it was more the framing than the concern itself. Most people were actually OK with the concern itself being expressed until it took a full on hyperbolic turn (broken system! bad game design!). I know it rubbed me the wrong way.
 
No means of fixing it? Balancing your health system is not some herculean task. There's so many ways they could have handled it better. Both of which you describe could have worked just fine.
You make it so you can only eat in real time. People avoid eating at all while battling and the optimal strat becomes waiting till out of battle to eat. People would also complain that navigating the menus feels tedious while in combat. Players would still in this scenario have thousands of apples to consume.

You give food or Link a cool down timer on eating and the player would complain that it's annoying that they have to wait. Like many complained it was annoying the Master Sword had to be recharged.

You do both and you alienate the people who aren't looking for some major challenge when playing a Zelda game.
 
So like, I can totally get being frustrated by, say, flurry rush or bullet time (or, yes, weapon durability), because you don't have a say there.
But when people say the experience was ruined because they could eat food whenever they wanted, I'm like.. where did they get the food?? It's not like cooking is a fast and seamless process in Breath of the Wild. And I don't think many people would claim that collecting shit from trees is thrilling gameplay. Well maybe Miyamoto might. But probably not the kind of person that wants more challenging combat in Zelda
The very not-thrilling nature of gathering fruit, cooking it, and then pausing during fights to eat said food probably isn't something that only becomes apparent in hindsight. It's not like in a Metroidvania where there's a lot of pleasure to be had in Finding All the Shit even if you don't want or need the edge, right?

Using myself as an example. I not into hard games and only play stuff on normal. The type of person who finished DS3 some years ago and while I liked it I felt so burned out from the game that I don't want to play something like this for the next 20 years. Just want a balanced experience, enough to feel good about facing boss and enemies.

When I'm in the middle of a boss fight I can't be rational enough to think if using the tools that the game provides will cheese the game or not. In that moment the tension comes from knowing that if I'm defeated I will lose all the boss progress and the only thing in my head is defeating it. In a situation like this, after my cooked food was gone, I noticed that I had hundreds of apples and hundreds of heart durians(don't ask my why, I thought everyone was the same but now I think I'm an accumulator) and used them to defeat the boss. So in the end I can only regret if the decision was good or not.
 
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The overall impression I’m getting from this is that the game seems a little harder? Or at least enemies hits harder than BotW. That’s honestly exciting to me.
 
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At this point I've seen a certain puzzle being "solved" in various different ways and I'm just like "THIS GAME: The Game is back, baby!"
 
Just watched GameXplain's 20 amazing details video and I finally saw Link diving and drawing his bow at the same time just like in the patent (not sure how I didn't catch this in any other preview videos). Needless to say it looks so freaking badass.
 
Did anyone see those photos someone on the ToTK subreddit just posted? I haven’t seen them in any review.

Hopefully this isn’t the start of the game leaking, but I’m putting them in spoiler tags in case these aren’t from any preview.

Just kidding, you fell for it again lol
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Did anyone see those photos someone on the ToTK subreddit just posted? I haven’t seen them in any review.

Hopefully this isn’t the start of the game leaking, but I’m putting them in spoiler tags in case these aren’t from any preview.

Just kidding, you fell for it again lol

 
Did anyone see those photos someone on the ToTK subreddit just posted? I haven’t seen them in any review.

Hopefully this isn’t the start of the game leaking, but I’m putting them in spoiler tags in case these aren’t from any preview.

Just kidding, you fell for it again lol
This is actually pretty annoying and not very funny
 


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