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Previews The Legend of Zelda: Tears of the Kingdom | Preview Thread

So…any confirmation of whether or not HD Rumble is supported yet?
 
Quoted by: Tye
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I’m a bit rusty today, did we already see the Temple of Time on the ground map in TOTK? We’re not just assuming it’s unchanged from BOTW?
 
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HUGE FUCKING SPOILER

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Third thing might be spirit orb equivalent? Also looks like the 4 more abilities theory is out
 
One of the previews mentioned puzzles being in the main world/environment rather than confined to Shrines which is exciting to hear. Immortals Fenyx Rising had that which I liked.

Where are we with the Dungeons at the minute, is it just Gene Park that has mentioned potentially seeing one?
 
What is, placing a waypoint wherever you want? Or something else that I'm missing? The waypoint thing It's cool, but it's a feature in BotW (added in one of the expansions I believe)
IMAO you are right, Travel Medaillon was added in a DLC. There's also that orb on the screen whatever.
 
One of the previews mentioned puzzles being in the main world/environment rather than confined to Shrines which is exciting to hear. Immortals Fenyx Rising had that which I liked.
Yeah that can be seen briefly in the Zeltik preview I believe. Or was it the IGN one? Don't remember
 

So is it safe to assume that the old Temple of Time (shown on the map) is there where Zelda resides in the past on the Great Plateau, exactly where the one of Breath of the Wild is?
 
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Don't ever build a Temple of Time in your town. You think it would be a good tourist destination but I hear they tend to only bring calamity.
Also it seems there are others with the same name. Better to try something different to not confuse tourists, like a Temple of Space
 
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God I hope the vehicle building and weapon fusing crap are a one off thing and they don’t return in future Zelda games.
If it is anything like BOTW, it will be pretty malleable to your play style. You can probably get by with very rudimentary developments.
 
The radial menu would make it so the abilities are always in the same place, you wouldn't have to scroll from the current selection. You can just pick one with the flick of a stick. Which might make it easier to pull off combos you see in those wild botw combat videos. I don't see how people do that with the linear menu.

Here's the updated version of the concept in case anyone wants it:

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You were spot on.

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Seems i have to say it again, read the Guardian preview.

The lady who did the preview flat out said you can almost totally ignore the crafting and just play TotK like BotW.
 
I like imagine that every Hyrulean King is an egomaniac who tears down the existing Temple of Time to build an even grander one, only for his predecessor to tear down his Temple of Time and build a newer one.
 
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Seems i have to say it again, read the Guardian preview.

The lady who did the preview flat out said you can almost totally ignore the crafting and just play TotK like BotW.
Yup from what I've seen you can play pretty much any style you want. No two playthroughs will be the same.
 
I know this should be obvious by now, but i need confirmation on whether they allow you to toggle with the game's sounds. Let me hear that ost goddamn
 
First time we see this mechanism that was assumed to be exclusive to shrines:

image.png
 
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