LukasManak22
who the fuck is that
I literally screamed fuck you at my screen. But still clicked as fast as possible.oh shit oh fuck oh shit
THIS IS NOT A DRILL!
Just kidding this is just a drill.
I literally screamed fuck you at my screen. But still clicked as fast as possible.oh shit oh fuck oh shit
THIS IS NOT A DRILL!
Just kidding this is just a drill.
I am the opposite love the design at the bottom.TOTK
BOTW
Not really a fan that TotK's UI lacks the transparency at the bottom.
I expected a drill tbhoh shit oh fuck oh shit
THIS IS NOT A DRILL!
Just kidding this is just a drill.
The only 3D Zelda I can think of that had you "heal in real time" was Skyward Sword, every other one paused the game while you drank the potion or whatever.
How dare youoh shit oh fuck oh shit
THIS IS NOT A DRILL!
Just kidding this is just a drill.
For very short periods of time. What's the big deal?
The frame drops were when tons of particles and physics were active at one time. This won't happen most of the time.
Fight against bokoblin bosses and their army game dip to 20 or even 15 fps And in this picture there are so many things, wouldn't it be worse?
Paused my game to look at this so I was unaffectedoh shit oh fuck oh shit
THIS IS NOT A DRILL!
Just kidding this is just a drill.
Seems like Pointcrow wasn't invited to play the game.
Pretty disappointing, but understandable.Seems like Pointcrow wasn't invited to play the game.
That was more like a joke post, of course he was not gonna play it. He is on Ninjas blacklist now.Pretty disappointing, but understandable.
Well, thank you for asking!Tell me more!
The game is conscious about its choices and how they want people to play. With the weapon durability, for example, they didn't let the player pick between a breakable weapon or not. But if they did, a lot of people who like the system today would end up choosing unbreakable weapons at first and lose all good experiences this limitation can create.Is it necessarily a self imposed challenge though?
Breath of the Wild is kind of like a buffet. Have what you want. Don't bother with what you don't.
That philosophy extends throughout. Like with the korok seeds. I normally do everything in games, but will happily tell you that I didn't even find half the seeds. And I don't feel bad about that.
I remember watching my sister play the game and she got to Typhlo Ruins. She gave it a go, got lost in the darkness and then killed by some enemies. Then she turned around and headed in the opposite direction, saying, "I don't want to do that". Because that wasn't fun for her.
I didn't bother with food, because that wasn't fun for me. That's what it comes down to.
These games are meant to be fun and we should play them in a way that we enjoy.
If people find themselves engaging with entertainment in a way that is not fun for them, I honestly do think taking a step back and re-evaluating things would be beneficial. I hope that doesn't come across as condescending.
It really wasn't IIRC. Not only is Skyward Sword piss easy, but again IIRC, you had to hold the - button, navigate the menu with the Wii remote and then select what you wanted, often times inadvertently putting away your shield. It was so cumbersome that I often found myself not bothering with it while in combat.And it was a great addition. But again, it's not the pausing. It's more that you have a bottomless supply of healing that you can use whenever.
these two posts just became an unofficial poll via yeah's and it's neck-and-neck lolI am the opposite love the design at the bottom.
whew you are a geniusPaused my game to look at this so I was unaffected
The massively obvious framerate drops were actually capture issues with the b roll footage Nintendo provided. This is why all of the footage with these particular drops is identical in each preview.
Fight against bokoblin bosses and their army game dip to 20 or even 15 fps And in this picture there are so many things, wouldn't it be worse?
Sure, they have right to express that, no doubt. I'm not telling anyone to shut up, but I honestly think it's possible to have a better experience with the right mindset. I can say that from my experience with the first game first of all, but also, like,The game is conscious about its choices and how they want people to play. With the weapon durability, for example, they didn't let the player pick between a breakable weapon or not. But if they did, a lot of people who like the system today would end up choosing unbreakable weapons at first and lose all good experiences this limitation can create.
By design they believe that people should engage with the durability system through this limitation. The same way I wanted the health recovery limitation be dealt by design. The player isn't the one supposed to know if interacting with a system will cheese the experience or not. It's the game designer's job.
A bunch of people, myself included, interacted with BOTW health systems had a bad time and wanted change. They have the same right to express their disappointment in the preview thread as people who like the system and are happy to see it back.
Also, there's really no means of fixing the problem you're describing. If you made it a situation where the player had to eat in real time, they'd still have a massive inventory of food, so the only other option is to greatly restrict the freedom of the cooking system by including something like a fullness meter which would only deter casuals from wanting to heal at all.
NGl, I was not expecting the most controversial topic on preview day to be the cooking feature not being scrapped.
Hoesntly I would consider some of these positives that you listed as negatives.QoL/design improvements I wanted from this game:
* There doesn't seem to be a way to select items by using the book though.
- Tab between scrollable inventory pages using L + R
- Recipe book *
- Radial menu for selecting abilities
- Drop weapons from the quick select menu
- Quick equip armor sets / save armor combinations
- Percentage based damaged reduction from armor (but probably not)
- Clearer explanations/visibility of shield stats
- Remove/limit healing while paused
- Smaller window for flurry rush
- Quick re-fuse the same material to an arrow
- Incentivize fighting enemies by giving purpose to drops
They made some obvious improvements, but retained some obvious issues. Link looks stronger than ever, with his entire inventory being a weapon, and being able to carry around Zonai battle tech, yet you can still pause-heal and activate flurry rush when the enemy is 20 feet away, and we have even more health in this game than in BotW. I really hope they at least made armor less over-powered, but I doubt it.
Eh, I can understand why people would be unoptimistic about difficulty options given Nintendo typically doesn't include much to make their games harderMaybe let's wait to see if there are any difficulty options or different eating mechanics in Master mode? Also, there seem to be new status effects,
like gloom, confusion, blind
, etc. that could affect us that may make it more difficult or impossible to consume items. What if there are enemies that steal your healing items? I think it's fair to express the concern for lack of difficulty and for others to say they don't mind. I think we should wait for the full game either way.
I think it was more the framing than the concern itself. Most people were actually OK with the concern itself being expressed until it took a full on hyperbolic turn (broken system! bad game design!). I know it rubbed me the wrong way.NGl, I was not expecting the most controversial topic on preview day to be the cooking feature not being scrapped.
You make it so you can only eat in real time. People avoid eating at all while battling and the optimal strat becomes waiting till out of battle to eat. People would also complain that navigating the menus feels tedious while in combat. Players would still in this scenario have thousands of apples to consume.No means of fixing it? Balancing your health system is not some herculean task. There's so many ways they could have handled it better. Both of which you describe could have worked just fine.
So like, I can totally get being frustrated by, say, flurry rush or bullet time (or, yes, weapon durability), because you don't have a say there.
But when people say the experience was ruined because they could eat food whenever they wanted, I'm like.. where did they get the food?? It's not like cooking is a fast and seamless process in Breath of the Wild. And I don't think many people would claim that collecting shit from trees is thrilling gameplay. Well maybe Miyamoto might. But probably not the kind of person that wants more challenging combat in Zelda
The very not-thrilling nature of gathering fruit, cooking it, and then pausing during fights to eat said food probably isn't something that only becomes apparent in hindsight. It's not like in a Metroidvania where there's a lot of pleasure to be had in Finding All the Shit even if you don't want or need the edge, right?
Inb4 eating a lot of food makes Link fatter and more sluggish
don't fret, we might dlc to the dlc after that!It looks SO good.
Shew. I can't believe the final DLC for BOTW releases in two weeks.
don't fret, we might dlc to the dlc after that!
they're all pretty much the same thing. nintendo placed limits on where everyone can goI'm so excited but scared to watch any videos. Can someone tell me the least spoilery videos I can watch. You are all doing God's work
That's so rude.It looks SO good.
Shew. I can't believe the final DLC for BOTW releases in two weeks.
Did anyone see those photos someone on the ToTK subreddit just posted? I haven’t seen them in any review.
Hopefully this isn’t the start of the game leaking, but I’m putting them in spoiler tags in case these aren’t from any preview.
Just kidding, you fell for it again lol
save us drake!Sky traveling seems pretty smooth though combat looks like where it chugs a lot more based on these previews.
Did anyone see those photos someone on the ToTK subreddit just posted? I haven’t seen them in any review.
Hopefully this isn’t the start of the game leaking, but I’m putting them in spoiler tags in case these aren’t from any preview.
Just kidding, you fell for it again lol
This is actually pretty annoying and not very funnyDid anyone see those photos someone on the ToTK subreddit just posted? I haven’t seen them in any review.
Hopefully this isn’t the start of the game leaking, but I’m putting them in spoiler tags in case these aren’t from any preview.
Just kidding, you fell for it again lol