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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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I could see swimming/diving being an ability we haven't been shown yet, honestly. Though not sure what the non-water context of that would be (though Cryonis exists so maybe that's not a necessary requirement)

I mean maybe it's just Descend, though I don't see why that would need to be a separate ability if it did exist
 
What would playable Zelda bring to the table though ? Like i see that thrown around all the time but never really explained. Botw Zelda has no interest in fighting except when it's to protect. On top of that, she lost her powers. What y'all want her to do exactly ? Be in the same exact position of Link but the roles reverse ? So she just suddenly takes the lead out of character ?

Makes no sense and it won't happen unless it's like some segments of exploration. I would rather have her be a companion that we meet every now and then in the story with some sequences where we explore places.
 
What would playable Zelda bring to the table though ? Like i see that thrown around all the time but never really explained. Botw Zelda has no interest in fighting except when it's to protect. On top of that, she lost her powers. What y'all want her to do exactly ? Be in the same exact position of Link but the roles reverse ? So she just suddenly takes the lead out of character ?

Makes no sense and it won't happen unless it's like some segments of exploration. I would rather have her be a companion that we meet every now and then in the story with some sequences where we explore places.
She'll have the sheikah slate so you'd have sections like eventide island where you need to either sneak around enemies or use sheikah slate powers to incapacitate them.
 
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I agree it's likely we would need something to swim. But as for water being on the sky islands, it can be used as an obstacle just like it was in botw. We see it working that way in the video, need to cross the river, build a boat.
It's less about it specifically being on the islands and more how it changes how the water is programmed in the game. Unless I'm remembering wrong the water in BOTW, all of it, was one singular plane of water, that was stretched upwards for the areas that were further above sea level, I mentioned this earlier in the other thread I think, but you obviously can't do that here, so the whole nature of the water had to be reprogrammed to work with the Sky Islands, which could indicate they may have changed how the geometry under the water works. Even more so tho with the ascend mechanics and caves the nature of the water has become much more complicated, as unless the game goes out of its way to actively avoid any instance of a sky island with water being directly above Link or any instance of a cave going underneath a pond or lake, than there's obviously gonna be instances in which the player fuses through a ceiling and straight up through a body of water. Thus ultimately meaning the very basic, not meant to be seen geometry from BOTW that most deep ponds and lakes had, will need to be reworked and why do that if we can't explore those areas?

Of course this is all highly speculative but it's definitely gonna have to be programmed differently than the way it was in BOTW.
BOTW had the Zora armor that helped make water traversal easier (plus swimming up waterfalls was so badass), so yeah I could definitely see some item or armor or something letting us dive underwater.
The Zora Armor was cool for waterfalls but it was disappointing that it didn't at least give you infinite swimming stamina.
 
I’m controlling myself not to go for a new playthough of BOTW, I don’t want to be burned out of that world.

But, even thought I was disappointed after the video, I’m starting to get hyped and you guys are helping (minus the pessimistic ones).

Anyway, gonna see if I can get the CE pre-ordered today. If not, normal version plus amiibo should be good enough!
 
I’m controlling myself not to go for a new playthough of BOTW, I don’t want to be burned out of that world.

But, even thought I was disappointed after the video, I’m starting to get hyped and you guys are helping (minus the pessimistic ones).

Anyway, gonna see if I can get the CE pre-ordered today. If not, normal version plus amiibo should be good enough!

I'm getting normal version and the amiibo, that's enough and will run me nearly $140 CAD after taxes. For me, I'm sure the CE is awesome, but the game is my focus.
 
It's less about it specifically being on the islands and more how it changes how the water is programmed in the game. Unless I'm remembering wrong the water in BOTW, all of it, was one singular plane of water, that was stretched upwards for the areas that were further above sea level, I mentioned this earlier in the other thread I think, but you obviously can't do that here, so the whole nature of the water had to be reprogrammed to work with the Sky Islands, which could indicate they may have changed how the geometry under the water works. Even more so tho with the ascend mechanics and caves the nature of the water has become much more complicated, as unless the game goes out of its way to actively avoid any instance of a sky island with water being directly above Link or any instance of a cave going underneath a pond or lake, than there's obviously gonna be instances in which the player fuses through a ceiling and straight up through a body of water. Thus ultimately meaning the very basic, not meant to be seen geometry from BOTW that most deep ponds and lakes had, will need to be reworked and why do that if we can't explore those areas?

Of course this is all highly speculative but it's definitely gonna have to be programmed differently than the way it was in BOTW.

The Zora Armor was cool for waterfalls but it was disappointing that it didn't at least give you infinite swimming stamina.

Ah, I see what you mean now. Yeah, while reworking the way bodies of water is handled would be a good opportunity to work swimming in. But I don't think that means it's a given, It was probably worth reworking alone just to have water on the islands. Again, because the value it brings as an obstacle, especially now considering vehicle crafting.
 
I’m controlling myself not to go for a new playthough of BOTW, I don’t want to be burned out of that world.

But, even thought I was disappointed after the video, I’m starting to get hyped and you guys are helping (minus the pessimistic ones).

Anyway, gonna see if I can get the CE pre-ordered today. If not, normal version plus amiibo should be good enough!
I'm the opposite. I'm currently replaying the game so i can see the differences in the regions, the NPC's life and remember the story well. As much as it can seem underwhelming to explore the same map again, i'm actually excited to have a sequel with characters that i loved and see how the world affected everyone's story.

Like how is tarrey town going ? Did that flower lady got hit by a sky island ?
 
@ZeldaPY

Thinking about it, but every single Zelda game has had a item that's needed to be found to swim underwater/swim at all.

-Zelda 1 & 2 no swimming at all
-ALttP, Link's Awakening, Minish Cap, ALBW, and the Oracle games have the flippers.
-The N64 games have basic swimming but underwater stuff requires extra items like the Zora scale to dive deeper, the Zora Armor/Iron Boot combo, or the Zora Mask.
-Twilight Princess has basic swimming but only allowed diving with the Zora Armor.
-Skyward Sword again had basic swimming but diving was only accomplishmed through the water dragon scale.

Like every game requires something extra to swim underwater so I actually wouldn't be surprised if we do get something like that in TOTK. Otherwise I don't really get the point in adding water to the Sky Islands.

Might just be Hopium on my end but I really hope they have some hidden suit or something that lets us swim.
Trust me on board with the Hopium for water exploration especially since we see a lot of the Sky islands congregating above the the open sea... My Hopium also lies with Fishing as well, so having some bodies of water that you can't go underneath the water, in would make them better candidates for fishing in my mind anyways. So having rivers and Lakes on the sky islands as well would make for unique types of fish you can catch. I was hoping to get some type of confirmation on bombs today, because that would hint at either fishing or not as well, BOTW access to bombs was 24-7 making fishing obsolete.

On a similar but different topic, we now have confirmation that the lines we see stretching from the surface all the way up to the sky islands in this shot are not waterfalls off the sky islands because they evaporate almost immediately.
waterfalls-short.jpg


In the presentation, Aonuma made a point to say that the vehicles that were shown to us in the last trailer will be available to make at a later time in the game. So this is suggesting that this scene below takes place much later into the game and now we see all the lines coming up from surface.

SHRES-4h.jpg


So for one it kind of confirms that this world we play through will be dynamic with new events occurring in real time. I had made a post about a month showing this photo of link falling, and now that I look at it again, my guess is that it is coming from a pool of malice on the surface. We are now seeing a ton of pools of malice all over the surface and I am guessing they are conveniently located beneath the islands to suddenly erupt at some point and stretch up into the sky to grab the sky islands and try to pull them to the surface.
malice-up.jpg
 
Since that E3 2021 trailer, I assumed that the green Zonai golem we briefly saw was some kind of sacred being and I assumed similarly for all the Zonai stuff.

Until Aonuma showed us the Constructs and immediately started beating one with a stick.
 
Trust me on board with the Hopium for water exploration especially since we see a lot of the Sky islands congregating above the the open sea... My Hopium also lies with Fishing as well, so having some bodies of water that you can't go underneath the water, in would make them better candidates for fishing in my mind anyways. So having rivers and Lakes on the sky islands as well would make for unique types of fish you can catch. I was hoping to get some type of confirmation on bombs today, because that would hint at either fishing or not as well, BOTW access to bombs was 24-7 making fishing obsolete.

On a similar but different topic, we now have confirmation that the lines we see stretching from the surface all the way up to the sky islands in this shot are not waterfalls off the sky islands because they evaporate almost immediately.
waterfalls-short.jpg


In the presentation, Aonuma made a point to say that the vehicles that were shown to us in the last trailer will be available to make at a later time in the game. So this is suggesting that this scene below takes place much later into the game and now we see all the lines coming up from surface.

SHRES-4h.jpg


So for one it kind of confirms that this world we play through will be dynamic with new events occurring in real time. I had made a post about a month showing this photo of link falling, and now that I look at it again, my guess is that it is coming from a pool of malice on the surface. We are now seeing a ton of pools of malice all over the surface and I am guessing they are conveniently located beneath the islands to suddenly erupt at some point and stretch up into the sky to grab the sky islands and try to pull them to the surface.
malice-up.jpg
I think Aonuma’s statement meant moreso that the only vehicles in the game are ones you build, not that some will come later in the game
 
Since that E3 2021 trailer, I assumed that the green Zonai golem we briefly saw was some kind of sacred being and I assumed similarly for all the Zonai stuff.

Until Aonuma showed us the Constructs and immediately started beating one with a stick.

There are friendly, or at least neutral ones.



This might be the same kind we saw in the second teaser, or maybe a smaller version?
 
I think Aonuma’s statement meant moreso that the only vehicles in the game are ones you build, not that some will come later in the game
You are absolutely correct. I just listened to it again, and it says "Those vehicles aren't in the game from the start, instead you will be able to freely craft them on your own."
But it is strange we only see these lines from the surface in a few shots and they are not shown in the 10 minute presentation which is all at the beginning section of the game as Link only has 4 hearts, and is mostly played on the islands that we all presumed beforehand would be the equivalent of the Great Plateau.
 
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I wonder if what we got today will be the start of a series of videos. It would work, but I also imagine it’d be branded as that from the start if it was

I’d have liked a hypothetical next one to focus on the shrine equivalent. Even if they’re functionally the same as BotW just with Zonai aesthetics, it would be cool to see how some new “rune” puzzles are designed.

Because they are a bit less “puzzle box” suited than BotW’s
  • For ascend, you’d have to have a structure with multiple ceilings (so this is actually suited more to big dungeons than shrines lol)
  • For Fuse and Ultrahand, you’d have to have a ton of weapons and materials available

Recall is really the only one suited for small shrine puzzle boxes now that I think about it, so maybe we are onto something with the golden light of Recall signifying a different ability set than the more materials oriented green ones?
 
i watched the totk event, what i got from this is mainly two things:
first off: the zelda physics engine is crazily impressive, in botw it was already nuts but totk brings it to a new level completely

second, its obvious they havent shown 1% of the game lol
despite it being 10 minute long i feel like even with all the trailers combined we have only seen a very very small part of the game.

Still, i think visually it looks quite underwhelming, maybe it will look better on the console itself but i cannot wait for the switch 2 lol
 
I wonder if what we got today will be the start of a series of videos. It would work, but I also imagine it’d be branded as that from the start if it was

I’d have liked a hypothetical next one to focus on the shrine equivalent. Even if they’re functionally the same as BotW just with Zonai aesthetics, it would be cool to see how some new “rune” puzzles are designed.

Because they are a bit less “puzzle box” suited than BotW’s
  • For ascend, you’d have to have a structure with multiple ceilings (so this is actually suited more to big dungeons than shrines lol)
  • For Fuse and Ultrahand, you’d have to have a ton of weapons and materials available

Recall is really the only one suited for small shrine puzzle boxes now that I think about it, so maybe we are onto something with the golden light of Recall signifying a different ability set than the more materials oriented green ones?
True. He made sure to say this video was going to be just a glimpse from the start and ended with that's all for now. Meaning there will be more ? Or maybe it's just about the eventual trailer we will get before release.
 
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i watched the totk event, what i got from this is mainly two things:
first off: the zelda physics engine is crazily impressive, in botw it was already nuts but totk brings it to a new level completely

second, its obvious they havent shown 1% of the game lol
despite it being 10 minute long i feel like even with all the trailers combined we have only seen a very very small part of the game.

Still, i think visually it looks quite underwhelming, maybe it will look better on the console itself but i cannot wait for the switch 2 lol

I think the lack of visual upgrade we normally see over the duration of a console generation in this game is likely due to them pushing more resources into distance rendering, water and having more rendered on the screen at all times than BOTW, as well as having to handle the seamless streaming from sky to ground. The Switch is pretty bandwidth limited and open world games always act as a stress point for the system- I know Monolithsoft did make a big IQ jump between Xeno titles but that's probably an outlier for Switch. On the IQ/resolution front I have a sneaking suspicion is that it's not gonna be 900p/720p this time that said I do think the colors are really going to pop on the OLED screen, especially on the sky islands.
 
I think the lack of visual upgrade we normally see over the duration of a console generation in this game is likely due to them pushing more resources into distance rendering, water and having more rendered on the screen at all times than BOTW, as well as having to handle the seamless streaming from sky to ground. My sneaking suspicion is that it's not gonna be 900p/720p this time that said I do think the colors are really going to pop on the OLED screen, especially on the sky islands.
yeah obv they used the extra rendering power for other stuff.
 
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@ZeldaPY

I actually think you're right about a more dynamic world. I think over the course of the game the world may slowly become more rebuilt but also slowly become more hostile, it'll be a literal battle of good and evil like the survey Nintendo sent out said. Also I'm not sure the Malice is coming from the holes of Malice, but I do definitely think the strands touching the islands is Malice.
 
Seems like it, they don't have any weapons. I thought that Zonai beings and creations were all going to be friendly to us, since we have a Zonai hand, but I guess it'll be a mix.
Ranger Constructs: peacefully forage
Soldier Constructs: "Eat stick-door, bitch"
 
@ZeldaPY

I actually think you're right about a more dynamic world. I think over the course of the game the world may slowly become more rebuilt but also slowly become more hostile, it'll be a literal battle of good and evil like the survey Nintendo sent out said. Also I'm not sure the Malice is coming from the holes of Malice, but I do definitely think the strands touching the islands is Malice.
I agree with the more hostile point as well, it will be a great way to balance the game and keep us from getting too OP throughout the game, just as we think we’ve got the upper hand something crazy will happen to put us in our place. We will probably have to rethink what ever our strategy was and come up with a new solution to what ever changes as I’m sure Ganondorf has a few tricks up his sleeve for us.
Also there is no storm over Hebra Mtns in the new gameplay footage either and they only showed gameplay in nice calm weather. We no nothing about Zelda, the NPCs, the Deku tree or the other races so there’s a lot that could be thrown our way.
 
totk discourse so far makes me want to slam my head into a wall

Yeah it's painful. I mostly tried to ignore it before the gameplay event, but I havnt been able to avoid it for now beacause I'm weak and because there's still some really good stuff in here and super exciting to see all the cool ideas about what's happening, but will probably bow out once again in a few days before it gets worse again.

This thread almost made me leave the forum previously.
 
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I like that the durability system got a big improvement and hopefully special arrows are less precious. Now it'd be nice if I could make arrows like in Horizon.

@ZeldaPY

I actually think you're right about a more dynamic world. I think over the course of the game the world may slowly become more rebuilt but also slowly become more hostile, it'll be a literal battle of good and evil like the survey Nintendo sent out said. Also I'm not sure the Malice is coming from the holes of Malice, but I do definitely think the strands touching the islands is Malice.
A dynamic, changing overworld is actually an idea that I wanted to see happen with the BotW overworld in an expansion, though that idea would have been the world flooding and watching people migrate in response.
 
There's also a shot of a body of water that seems to show chunks of ruins sticking out, implying you might be able to descend to explore them. But also, I wonder if attaching a rock to your shield will allow you to walk along the bottom of lakes etc?
I think that's very interesting but that would imply that we could explore all the ocean area around hyrule and I doubt that. Would be awesome though.
 
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There's a wagon, that leak might be real.

That Korok NPC saying "I need to reach my friend", a wagon next to what looks like a construction site outside of Stable.

Vehicles for transporting NPCs and materials basically confirmed?
Leak's definitely fake (a lot of details are just off given what we know now about how crafting and such actually work) but yeah transport quests are kinda a given I'd say
 
Leak's definitely fake (a lot of details are just off given what we know now about how crafting and such actually work) but yeah transport quests are kinda a given I'd say

Yeah, the weapon crafting and customization parts seem pretty fake to me based on what we've seen so far. The leak said we'll be able to do that at certain shop, but now we know we can just fuse weapons anytime anywhere.
 
I really hate how there are now 3 threads about the same thing going at the same time. Okay, maybe the spoiler one can stay... but can't we combine the other two?

Btw, I really liked what I saw! Was there ever a game with this much verticality?
I canceled my preorder of the CE so save money and am now considering buying the ZOLED... FML
 
From 4 new abilities that Mr Aunoma showed in the latest Zelda TOTK video, here are my ranking :
1. Fuse (fuse weapons)
2. Ultrahand (construct vehicles)
3. Recall (rewind objects movement)
4. Ascend (go through the roof)
 
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