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StarTopic Metroid Prime Remastered |ST| Prime Prophecy Fulfilled

I'm not sure if it's because it's in HD now or what, but I feel like the Thermal and X-Ray visors are both pretty rough to use. There's something off about them and I hate going through any area to makes you use it - I dread playing through those super dark areas with no power because it's hard as hell to see where you are.

I haven't gotten to X ray yet, but at least in the thermal visor's case, they added quite a lot of blur and motion blur compared to the original. I think it was done to make it a more obvious downgrade to the combat visor, so the player would have better reason to change visors only when needed.
 
I'm not sure if it's because it's in HD now or what, but I feel like the Thermal and X-Ray visors are both pretty rough to use. There's something off about them and I hate going through any area to makes you use it - I dread playing through those super dark areas with no power because it's hard as hell to see where you are.
I think it's the frame blending (and restricted framerate?) when you use them, I think those effects weren't as apparant in the orginal cause it was blurrier in general.
It wasn't that bad for me but I noticed something being off about it aswell.
 
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When you get to Phazon mines, the game nose dives. That’s why I prefer metroid 2 and 3.

I really don’t like the the last area and the last bosses.
 
When you get to Phazon mines, the game nose dives. That’s why I prefer metroid 2 and 3.

I really don’t like the the last area and the last bosses.
For whatever reason I really liked the Mines, but it was definitely a gauntlet. Thankfully, the final area is
all of 5 minutes long lol
 
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Whew, finally got my physical copy delivered. Just ran through the game for the board event two months ago, so I’m not sure if I’ll complete it again. First thing I discovered was the GameCube controller isn’t fully supported 🫠 The start button is always the map even though they give you the option to have Z be map as well. Literally 98% there on remaking one of The Great Games and fumbled it at the very end. I guess this will be a no log screen challenge run.
 
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The game started to give me bad headaches and motion sickness. They go away almost immediately after I stop playing. The thermal visor in particular is like torture. The weird thing is that I'm 8 hours in and it only started now, before I wasn't feeling anything.

I don't play FPS games but I did play Portal recently and it was all normal. I've never felt these things in any other game ever.

I've read turning off the HUD helps, so I'm going to try that. Do you guys have any other tips?
Playing docked for some reason also gave me motion sickness. I switched to handheld mode, and it was fine.
 
I've only ever played these games on the Wii and Switch (never the GameCube originals), but I feel as though Prime 1 via Trilogy is still easier than Remastered. I'm playing it in a fairly similar manner, using motion controls (full gyro, no stick aiming) on a Pro Controller, and it's comparable, though the Wii Remote + Nunchuk combo will always make for the smoothest way to play, I feel. I can only assume dual stick controls merely bring the game's difficulty level down to roughly what motion controls on the Wii release had already nerfed it to.

I was mostly referring the Boost and Spiderball guardians. The former can be absolutely brutal on the GC version haha. I never had much trouble with the latter but he gave a lot of people trouble so they nerfed him as well for the Trilogy version.
 
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I think the only reason visor switching is the dpad default without the x button press is because you can switch visors from the beginning of the game, whereas it’s a while before you get the wave beam.

Other than that there’s no reason beams shouldn’t have been easier to switch. Thankfully the option is there
 
1 day til the physical release and I legit feel like I have a holiday booked tomorrow to a country I visited long, long ago. Tallon IV is just such a breathtakingly realized world that it registers like an real place in my mind.
 
Physical release tomorrow for AU! Finally got around to pre-ordering today :x hopefully no stock issues.
 
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Finished it tonight, got 97% of items before I had to look up the last few and got 100% scans without missing anything. The sound queue seriously helps over visually looking for stuff. Got more artifacts on my way before the ending than ever before and did some minor skips, despite not playing it for years in anticipation of a remaster this was my best run yet. One day I'll 100% it without a guide, mark my words
 
I had forgotten how genius the classic Metroid design was.

Got the double jump and boost ball, and when backtracking you find lots of small places you can access now you just couldnt before. My Missile ammo jumped from 15 to 35 in one single trip from the Tallon IV surface back to the Phendrana rifts (i'm kinda lost now lol) and accidentally found a second Chozo artifact in my way to the one located where you fight Flaahgra.

Backtracking in this game is slow, but when you have a new toy to play with, it becomes rewarding.
 
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why the fuck this is called remastered ?
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I'm not sure if it's because it's in HD now or what, but I feel like the Thermal and X-Ray visors are both pretty rough to use. There's something off about them and I hate going through any area to makes you use it - I dread playing through those super dark areas with no power because it's hard as hell to see where you are.
thermal is more jarring but I found X-ray to be easier on the eyes vs the original
 
why the fuck this is called remastered ?
This release's primary allure is that of its visual overhaul, so "remastered" is the correct terminology. Generally speaking, a game's most fundamental aspect is its gameplay, which is untouched in MPR. The underlying programming is still the work of the original team that developed it over two decades ago. Its level design, combat mechanics, enemy AI, and everything else under the umbrella of "gameplay" are identical. The sound design and music are similarly unaltered (save for audio quality improvements, of course). No matter how much of a boost the graphics get (and here, the difference is of course substantial), I think it's only right to put visual overhaul projects squarely within the category of "remaster". Zero Mission and Samus Returns are remakes, but Metroid Prime Remastered doesn't fit that bill, in my opinion.
 
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I dislike how nebulous the term has become.

This game is more at the level of the Super Mario All Stars remakes than Twilight Princess, Wind Waker and Skyward Sword HD. I don't quite get when graphic remakes become just remasters, but it feels wrong.
 
I dislike how nebulous the term has become.

This game is more at the level of the Super Mario All Stars remakes than Twilight Princess, Wind Waker and Skyward Sword HD. I don't quite get when graphic remakes become just remasters, but it feels wrong.
Yeah. Unfortunately, the terms are largely applied simply according to how the developer / publisher wishes to market their game, more or less. There isn't a whole lot of logical consistency to it. To me, Shadow of the Colossus PS4 and Demon's Souls PS5 are remasters, but they were marketed as remakes. Metroid Prime Switch on the other hand, despite absolutely being in the same vein as those (in terms of project goals and ambition), is marketed as a remaster (which I agree with, but other folks would say "Hey wtf, this is totally a remake!") My idea of remakes are the recent Resident Evil 2-3-4 trio. Everything is rebuilt from the ground up, as opposed to strictly the visuals.
 
I would also consider it a remake. The game's asset were all remade. To me a remaster is when you keep most of the geometry, maybe remodeling or retouching a few models here and there, and apply new textures and effects. Ocarina of Time 3D is the perfect example of a remaster to me.
 
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Ocarina for me is in between because for some things is almost exactly the same, while another portion of the game is completely new, like the pre-rendered environments being completely redone in 3D, the new models for characters, etc...

It would be a very good remaster? A half baked remake?

It certainly pales when put agaisnt Starfox 64 3D, but at the same time it shines on its own.
 
I dislike how nebulous the term has become.

This game is more at the level of the Super Mario All Stars remakes than Twilight Princess, Wind Waker and Skyward Sword HD. I don't quite get when graphic remakes become just remasters, but it feels wrong.
just know that the words remaster/remake/port have lost all meaning and will be used interchangeably by developers/PR people/media professionals/players and you should only trust your own judgment if you want to figure out what's what.

I've seen people call actual remakes ports or simple ports remakes and every possible combination under the sun. The battle has been lost in the great "you know what I mean"-wars of the early 2010s.

Ocarina for me is in between because for some things is almost exactly the same, while another portion of the game is completely new, like the pre-rendered environments being completely redone in 3D, the new models for characters, etc...

It would be a very good remaster? A half baked remake?

It certainly pales when put agaisnt Starfox 64 3D, but at the same time it shines on its own.
Ocarina 3D is the same as Metroid Prime R. Completely new graphics to the spec of the machine it's releasing on strapped over the original code/geometry/design with interface and control tweaks. Except Ocarina actually did a little bit more in terms of little changes compared to Prime.
 
I don't necessarily mind the Remastered moniker, I just think it makes the logo look ugly. Should have just been called Metroid Prime.
 
Metroid Prime for Nintendo Switch™️
Desperately trying to hold back more "The Metroid Prime Remastered™ Game For The Nintendo Switch™ Family Of Systems" shitposts

(But I guess this counts as one)
 
my copy finally got here

casual or normal? I suck at video games
No shame in casual, imo. Metroid Prime is far more about the exploration than the combat anyhow. The game is known to feature certain "problem areas" for some players, so if that sounds like something you want no part of, casual seems like the way to go.
 
my copy finally got here

casual or normal? I suck at video games

Normal was way easier than I remember it being on GC. Outside of maybe two sections of the game it's a very breezy experience in terms of combat. Did you play Dread at all? Cause it's WAY easier than that.
 
I finished this game for the first time. Gonna read this thread now.

I thought everything before Phazon Mines was a 9/10. That area was my least favorite. Then the scavenger hunt was bad--although admittedly more acceptable 20 years ago. Then I enjoyed the three final bosses. 8/10 for me.

Now I want to play Prime 2 and 3 but I don't want to go backwards with controls. Ugh.
 
I finished this game for the first time. Gonna read this thread now.

I thought everything before Phazon Mines was a 9/10. That area was my least favorite. Then the scavenger hunt was bad--although admittedly more acceptable 20 years ago. Then I enjoyed the three final bosses. 8/10 for me.

Now I want to play Prime 2 and 3 but I don't want to go backwards with controls. Ugh.

Prime 3's motion controls are far superior to Prime R's dual analogue setup. The scavenger hunt in Echoes is far worse than 1 but much easier in Corruption.
 
That's good to know. Sometimes I forget I have a Wii hooked up in my living room so it would be easy.
 
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My copy of this is going to arrive today, so quick question! Can you play the game with the GameCube controller using the classic control scheme?
 
At Phazon Mines and I'm getting conflicted feelings about the game. This might be a flaming hot take, but it's my honest feelings about the game right now.

It's my first time playing it despite being a huge fan of 2D Metroid and I expected to absolutely adore it like I did all the 2D games. What I can say is that it's a good game, but I don't feel half as engaged and focused as I did playing the other games, it's far from the excitement Metroid usually gives me.

It has great moments, but I think it's too uneven and has long stretches when it's not very interesting. The Chozo Ruins are the best part, Phendrana Drifts is good, and from there it gets progressively more middling. I think its design is a bit "empty" in comparison to the 2D games where there was always something to discover here and there and I actually got sidetracked a lot exploring every nook and cranny. Prime's environments are more self contained, I think, in a way that when you're in a room, you have a full perspective of everything that is there, and you know immediately what you can reach and what you can't. So instead of looking at the map and fiddling between different rooms trying to figure out how to get to that grey area in particular, the flow in Prime is more like get to a room, scan it, I can see all the doors, these I can access, these I can't, maybe solve puzzle, next room. Even the collectibles are mostly immediately visible, it's just a case of making a mental note that you need something to reach them later. It feels more like Zelda than Metroid sometimes.

There is also the matter that it has very few different environments. I think it has 5 major areas total? Since the game still feels very modern, I think I was expecting something like Dread with many different areas, and when I saw the artifact altar I thought there was going to be one for each, so when I reached Phazon Mines and realized that's the endgame I felt a bit like "wait, that's it?" The game isn't shorter than the average Metroid but it does feel shorter to me because most of the playtime I was backtracking within the same areas instead of exploring new ones. It feels like half the time I spent transversing Magmoor Caves because the game lacks any sort of fast travelling and the map isn't very well interconnected (that area in particular is a long corridor so it's always a big stretch, there's no shortcuts).

I guess what I'm trying to say is that it feels more like the primitive first step into translating the Metroid formula to 3D that you would expect it to be than the definitive Metroid experience that I heard about all this time. I think it lays a lot of the groundwork but doesn't quite reach full potential, so hearing the sequels aren't quite as good as it is is a bit underwhelming. I hope Prime 4 can reach that full 3D Metroid potential I'm looking for. I'm still having a good time with it, but maybe my expectations were too high and I should have prepared myself to play a 20 old game instead of thinking of it as a 2023 game like I was, because all of this is completely fine for the first 3D Metroid, but it's not exactly the pinnacle I was expecting.

It also bears to say that at least part of me feeling this way also has to do with the game giving me headaches and playing feeling like a chore sometimes because of that. For now, I'll finish it and see again how I feel about it after digesting it for a bit.
 
Just got home with my copy!
I got there just before the store opened and there was another fella waiting to pick up his copy too.
We had a chat about our memories of the game and Nintendo/gaming in general, it was really nice.

Can't wait to get properly stuck into it after work tonight!
 
At Phazon Mines and I'm getting conflicted feelings about the game. This might be a flaming hot take, but it's my honest feelings about the game right now.

It's my first time playing it despite being a huge fan of 2D Metroid and I expected to absolutely adore it like I did all the 2D games. What I can say is that it's a good game, but I don't feel half as engaged and focused as I did playing the other games, it's far from the excitement Metroid usually gives me.

It has great moments, but I think it's too uneven and has long stretches when it's not very interesting. The Chozo Ruins are the best part, Phendrana Drifts is good, and from there it gets progressively more middling. I think its design is a bit "empty" in comparison to the 2D games where there was always something to discover here and there and I actually got sidetracked a lot exploring every nook and cranny. Prime's environments are more self contained, I think, in a way that when you're in a room, you have a full perspective of everything that is there, and you know immediately what you can reach and what you can't. So instead of looking at the map and fiddling between different rooms trying to figure out how to get to that grey area in particular, the flow in Prime is more like get to a room, scan it, I can see all the doors, these I can access, these I can't, maybe solve puzzle, next room. Even the collectibles are mostly immediately visible, it's just a case of making a mental note that you need something to reach them later. It feels more like Zelda than Metroid sometimes.

There is also the matter that it has very few different environments. I think it has 5 major areas total? Since the game still feels very modern, I think I was expecting something like Dread with many different areas, and when I saw the artifact altar I thought there was going to be one for each, so when I reached Phazon Mines and realized that's the endgame I felt a bit like "wait, that's it?" The game isn't shorter than the average Metroid but it does feel shorter to me because most of the playtime I was backtracking within the same areas instead of exploring new ones. It feels like half the time I spent transversing Magmoor Caves because the game lacks any sort of fast travelling and the map isn't very well interconnected (that area in particular is a long corridor so it's always a big stretch, there's no shortcuts).

I guess what I'm trying to say is that it feels more like the primitive first step into translating the Metroid formula to 3D that you would expect it to be than the definitive Metroid experience that I heard about all this time. I think it lays a lot of the groundwork but doesn't quite reach full potential, so hearing the sequels aren't quite as good as it is is a bit underwhelming. I hope Prime 4 can reach that full 3D Metroid potential I'm looking for. I'm still having a good time with it, but maybe my expectations were too high and I should have prepared myself to play a 20 old game instead of thinking of it as a 2023 game like I was, because all of this is completely fine for the first 3D Metroid, but it's not exactly the pinnacle I was expecting.

It also bears to say that at least part of me feeling this way also has to do with the game giving me headaches and playing feeling like a chore sometimes because of that. For now, I'll finish it and see again how I feel about it after digesting it for a bit.
Sorry if this comment is too long, I couldn't figure out a way to shorten it. I want to say that your perspective is fine and completely valid. 3D Metroid in a lot of ways can inspire similar debates to 2D Zelda vs 3D Zelda. There's some people that just prefer one to the other. Personally as someone who got into Metroid with Prime, I definitely had some parts of the game knocked down a peg or two for me (the Chozo Ghosts, the color-coded Space Pirates, the weird Sunken Frigate trolling). I'm not really sure where I'd put it in respect to the rest of the franchise these days, but if I could provide some food for thought.

When Metroid Prime came out, the last game in the series was Super Metroid, a game that placed heavy emphasis on exploration and discovery. Super Metroid is definitely in part an "action game", but these elements are so diminished in part because of its admittedly alien controls, its bosses usually being gimmicks or platforming challenges, and a lot of the upgrades in the game straight up undermining the combat. This is the game that Metroid Prime is working off of, not the 20 plus years of 2D games that came after. The 2D games after Super heavily changed the flow of a Metroid game I think, and while none of them necessarily committed to Fusion's linearity in quite the same way, one thing that stayed pretty consistent is a constant supply of power ups, upgrades, and critical paths being overtly obvious. The DNA of Metroid was streamlined into being more of an action romp that features exploration, with a critical path that is usually clearly outlined.

The reason I'm saying this even though you didn't necessarily mention linearity vs exploration or fast paced gameplay vs slower paced gameplay is because in my eyes when you say that you shouldn't have tackled Prime as a 2023 game, I think you're right, but not because it hasn't aged well, but rather just because the franchise isn't the same nowadays. Prime is all about taking that slower pace of Super (at least, slower pace on a casual playthrough) and making that work in 3D. Prime in general is just about playing into the strengths of 3D honestly. It's a slow, ambient, methodical adventure game that uses the time between battles for contemplation and reflection. To me it's not too different from how something like Link riding a horse in Hyrule field is technically a waste of time compared to watching him fly across the screen with a sword, but the ambiance and feeling you get with it is completely different. It's not poorly aged, and I don't think it's really just a "basic" version of Metroid but in 3D either, it's just "different", because the franchise is different.

I will say though I find your take on the amount of areas and the density of them kind of interesting. I don't think I really agree on that front. The amount of areas seems pretty comparable to most Metroid games. Super has 6 areas but it includes its version of Sunken Frigate as one, which Prime doesn't, so it's actually the same amount. Zero Mission has 7 areas but its actually more like 5 because Lower Norfair is considered its own area called "Ridley", and Kraid has his own area. Samus Returns and Fusion for a few reasons are kind of nonsequiturs. Dread definitely has more areas but Dread's areas are pretty disjointed and there's a lot of overlap between area themes (there's like 2 labs except one of them is actually interesting because it's half underwater, there's 2 jungle areas, etc.). I also 100%d Dread for the first time after Prime and honestly, I don't think it's denser either. I was consistently surprised how few upgrades would be in any given tile, and this is keeping in mind the game has the most areas of any Metroid, and even has white tiles that will tell you if there's a hidden upgrade there.

That's just my two cents. I'm not explaining to you why you should enjoy the game more, 2D Metroid is so good that it's only natural to be disappointed when a 3D Metroid doesn't play to your tastes. I'm explaining why the game is the way it is I guess. Sorry if the reasons are already obvious though. I will say about Prime 2 and 3: Don't let the fact that people like them less cloud your judgment of how much progress Prime as a series did or did not make. The thing is that Prime suffers from serious Ocarina syndrome, the first game was so innovative and revolutionary that every game after it was seen as just a worse version, even if each game would play better to different tastes. For example I'm playing through Prime 2 right now and while it's definitely pretty similar to Prime 1, it also is a denser game because of the dark world mechanic, it has better bosses, the combat is better, etc. It makes total sense to me that some people would love Prime 2 or 3 and not 1.
 
Sorry if this comment is too long, I couldn't figure out a way to shorten it. I want to say that your perspective is fine and completely valid. 3D Metroid in a lot of ways can inspire similar debates to 2D Zelda vs 3D Zelda. There's some people that just prefer one to the other. Personally as someone who got into Metroid with Prime, I definitely had some parts of the game knocked down a peg or two for me (the Chozo Ghosts, the color-coded Space Pirates, the weird Sunken Frigate trolling). I'm not really sure where I'd put it in respect to the rest of the franchise these days, but if I could provide some food for thought.

When Metroid Prime came out, the last game in the series was Super Metroid, a game that placed heavy emphasis on exploration and discovery. Super Metroid is definitely in part an "action game", but these elements are so diminished in part because of its admittedly alien controls, its bosses usually being gimmicks or platforming challenges, and a lot of the upgrades in the game straight up undermining the combat. This is the game that Metroid Prime is working off of, not the 20 plus years of 2D games that came after. The 2D games after Super heavily changed the flow of a Metroid game I think, and while none of them necessarily committed to Fusion's linearity in quite the same way, one thing that stayed pretty consistent is a constant supply of power ups, upgrades, and critical paths being overtly obvious. The DNA of Metroid was streamlined into being more of an action romp that features exploration, with a critical path that is usually clearly outlined.

The reason I'm saying this even though you didn't necessarily mention linearity vs exploration or fast paced gameplay vs slower paced gameplay is because in my eyes when you say that you shouldn't have tackled Prime as a 2023 game, I think you're right, but not because it hasn't aged well, but rather just because the franchise isn't the same nowadays. Prime is all about taking that slower pace of Super (at least, slower pace on a casual playthrough) and making that work in 3D. Prime in general is just about playing into the strengths of 3D honestly. It's a slow, ambient, methodical adventure game that uses the time between battles for contemplation and reflection. To me it's not too different from how something like Link riding a horse in Hyrule field is technically a waste of time compared to watching him fly across the screen with a sword, but the ambiance and feeling you get with it is completely different. It's not poorly aged, and I don't think it's really just a "basic" version of Metroid but in 3D either, it's just "different", because the franchise is different.

I will say though I find your take on the amount of areas and the density of them kind of interesting. I don't think I really agree on that front. The amount of areas seems pretty comparable to most Metroid games. Super has 6 areas but it includes its version of Sunken Frigate as one, which Prime doesn't, so it's actually the same amount. Zero Mission has 7 areas but its actually more like 5 because Lower Norfair is considered its own area called "Ridley", and Kraid has his own area. Samus Returns and Fusion for a few reasons are kind of nonsequiturs. Dread definitely has more areas but Dread's areas are pretty disjointed and there's a lot of overlap between area themes (there's like 2 labs except one of them is actually interesting because it's half underwater, there's 2 jungle areas, etc.). I also 100%d Dread for the first time after Prime and honestly, I don't think it's denser either. I was consistently surprised how few upgrades would be in any given tile, and this is keeping in mind the game has the most areas of any Metroid, and even has white tiles that will tell you if there's a hidden upgrade there.

That's just my two cents. I'm not explaining to you why you should enjoy the game more, 2D Metroid is so good that it's only natural to be disappointed when a 3D Metroid doesn't play to your tastes. I'm explaining why the game is the way it is I guess. Sorry if the reasons are already obvious though. I will say about Prime 2 and 3: Don't let the fact that people like them less cloud your judgment of how much progress Prime as a series did or did not make. The thing is that Prime suffers from serious Ocarina syndrome, the first game was so innovative and revolutionary that every game after it was seen as just a worse version, even if each game would play better to different tastes. For example I'm playing through Prime 2 right now and while it's definitely pretty similar to Prime 1, it also is a denser game because of the dark world mechanic, it has better bosses, the combat is better, etc. It makes total sense to me that some people would love Prime 2 or 3 and not 1.

There's A LOT that Prime 2 and 3 improved upon the original Prime, just as there's a lot that Fusion and Dread (and even the M1 and M2 remakes) improved upon Super. I feel like the majority of Metroid fans hold both Super and Prime to such a high degree that whenever the series deviates from their formula they criticize it. While I absolutely adore Super and Prime and understand they're the "defining" games in the series, I like Metroid most when it deviates from the tried and true, and does things I don't expect.

As far as 2D Metroid vs 3D Metroid, they're VERY different, unlike most the 2D Zeldas which mostly adopted the Alttp/Ocarina formula and are pretty similar other than the perspective. Mario is similar to Metroid I think, where the 2D and 3D games differ quite a bit. So I can definitely understand people who gel with one more than the other, or not at all. A lot of people want Prime 4 to be faster paced, to take cues from games such as Doom Eternal. They want a more agile Samus that's more in line with the 2D games. While understandable, I don't think that plays to the Prime series strengths. For me Prime is about atmosphere and exploration. It's about tone and mood. It's about observation and investigation. Of course, there are frenetic actiony moments as well, and I'm all for improving mechanics related to that aspect of it's design, but I don't want them to abandon what it is at its core.
 
My copy of this is going to arrive today, so quick question! Can you play the game with the GameCube controller using the classic control scheme?
GCN Controller gets recognized as a Pro Controller so it's playable but you can't open the menus so it's really only a novelty "huh, you could do this" type of thing and not in any way properly designed to be played this way.
 
At Phazon Mines and I'm getting conflicted feelings about the game. This might be a flaming hot take, but it's my honest feelings about the game right now.

It's my first time playing it despite being a huge fan of 2D Metroid and I expected to absolutely adore it like I did all the 2D games. What I can say is that it's a good game, but I don't feel half as engaged and focused as I did playing the other games, it's far from the excitement Metroid usually gives me.

It has great moments, but I think it's too uneven and has long stretches when it's not very interesting. The Chozo Ruins are the best part, Phendrana Drifts is good, and from there it gets progressively more middling. I think its design is a bit "empty" in comparison to the 2D games where there was always something to discover here and there and I actually got sidetracked a lot exploring every nook and cranny. Prime's environments are more self contained, I think, in a way that when you're in a room, you have a full perspective of everything that is there, and you know immediately what you can reach and what you can't. So instead of looking at the map and fiddling between different rooms trying to figure out how to get to that grey area in particular, the flow in Prime is more like get to a room, scan it, I can see all the doors, these I can access, these I can't, maybe solve puzzle, next room. Even the collectibles are mostly immediately visible, it's just a case of making a mental note that you need something to reach them later. It feels more like Zelda than Metroid sometimes.

There is also the matter that it has very few different environments. I think it has 5 major areas total? Since the game still feels very modern, I think I was expecting something like Dread with many different areas, and when I saw the artifact altar I thought there was going to be one for each, so when I reached Phazon Mines and realized that's the endgame I felt a bit like "wait, that's it?" The game isn't shorter than the average Metroid but it does feel shorter to me because most of the playtime I was backtracking within the same areas instead of exploring new ones. It feels like half the time I spent transversing Magmoor Caves because the game lacks any sort of fast travelling and the map isn't very well interconnected (that area in particular is a long corridor so it's always a big stretch, there's no shortcuts).

I guess what I'm trying to say is that it feels more like the primitive first step into translating the Metroid formula to 3D that you would expect it to be than the definitive Metroid experience that I heard about all this time. I think it lays a lot of the groundwork but doesn't quite reach full potential, so hearing the sequels aren't quite as good as it is is a bit underwhelming. I hope Prime 4 can reach that full 3D Metroid potential I'm looking for. I'm still having a good time with it, but maybe my expectations were too high and I should have prepared myself to play a 20 old game instead of thinking of it as a 2023 game like I was, because all of this is completely fine for the first 3D Metroid, but it's not exactly the pinnacle I was expecting.

It also bears to say that at least part of me feeling this way also has to do with the game giving me headaches and playing feeling like a chore sometimes because of that. For now, I'll finish it and see again how I feel about it after digesting it for a bit.
I haven't played Prime HD yet, but I generally felt the same about Prime on both GCN and Wii. I really, really tried to love it, it's obviously an incredibly well made game, but the slower movement and generally disorienting FPS perspective makes me enjoy it far less than the 2D games. I will probably try Prime HD at some point (maybe not for 40 dollars because I've already bought this game twice over), but I would personally love a third person 3D Metroid game that leaned into the sense of movement and freedom you have in the 2D titles. I enjoy just about every 2D Metroid game I've played, but I've never gotten into Prime in remotely the same way.

I think Super Metroid is as close to a perfect game as you get, but Prime doesn't really translate what makes it so brilliant to 3D, in my opinion.
 


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