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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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I tried to watch the new Zeltik video today but I had to bail half way through. His "time-loop" theory has got to be one of the most insufferable fan theories I've ever had the displeasure of knowing about. I typically try not to let Zelda tubers get under my skin and I try not to be too harsh on them, but God damn.
Like just a couple of things real quick.

  • Only Skyward Sword Zelda is Hylia no other Zelda. When she died either Hylia died or went to some afterlife like plane of existence. Given the statues of Hylia talk to Link in BOTW tho, I'm inclined to believe Hylia is very much still "alive" but lacks a physical form.
  • A being with her own soul probably can't "reincarnate" into a still living soul thats completely different. The process of Hylia to Skyward Sword Zelda is direct reincarnation, no shenanigans or dual soul wielding. Skyward Sword Zelda is Hylia.
  • Hylia raised the chunk of land that became Skyloft, and its surrounding islands and created Fi before the events of Skyward Sword.
  • The islands we see in ToTK are not being raised but are instead already present, and in fact some of them are even falling. They also got a ton of ruins on them.
  • Fi is present in BOTW and thus can't be "created" by Hylia since we'll she's already been created.
  • We're very clearly dealing with Ganondorf here. Not Demise, not Demise using Ganondorf as a puppet, no, Ganondorf, and even in the scenario it somehow is Demise, it's not, Hylia and the surface races, (including Mogma and Parella, and the robots) fought Demise, not Hylia and a hero.
Like I'm sorry, but it's such a reach it's not even worth entertaining.
Are you sure you watched the correct video? The one that came out today isn’t about time loop theory at all.

The videos Zeltik and MonsterMaze put out today mostly cover stuff that ZeldaLore already covered in the video I shared a few days ago, but they certainly have excellent production quality.
 
In all honesty, I certainly hope Ganondorf remains dehydrated—such a cool character design.

FpSANsvaMAANfEc

Credit: art by Jasqreate

The final boss fight is split into 5 phases were he gets progressively more sexy.
 
@Ced Naru

There's really nothing to make up in regards to Zelda, no offense. It's a fact that only Skyward Sword Zelda is Hylia. BOTW backs this up, by consistently referring to the princesses of Hyrule as having the "blood of the Goddess." The books back this up too. I don't really get how people have managed to confuse this.

Plus I mean it seems like it's a pretty obvious parallel to the Japanese sun Goddess Amaterasu, who according to myths is the ancestor of the Imperial House of Japan.

As for Link, it's not really confirmed if he reincarnates. It's intentionally obtuse. Moreover the issue with the theory isn't that it's a timeloop, it's that nothing about BOTWs Hyrule and world is capable of leading into the backstory of Skyward Sword. The loop in Skyward Sword works because everything flows into itself. There are issues, but they can be explained. The massive differences between BOTW and Skyward Swords backstory cannot.
 
Are you sure you watched the correct video? The one that came out today isn’t about time loop theory at all.

The videos Zeltik and MonsterMaze put out today mostly cover stuff that ZeldaLore already covered in the video I shared a few days ago, but they certainly have excellent production quality.
I bailed when he started talking about. The monster maze video was good tho.
 
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I just noticed the Omega on his belt. A symbol of ending. How Ominous.

I had wanted to believe this was Ocarina G'dorf (and by extension TP/WW), but the clothing is just too different, more antiquated / regal looking. Even in different timelines and artistic reinterpretations, there was a design consistency between OoT/TP/WW Ganondorf that isn't present here.

Guessing in the looooong time gap between OoT and BotW, this new incarnation appeared and had the ability to manipulate Malice outright.
 
There's really nothing to make up in regards to Zelda, no offense. It's a fact that only Skyward Sword Zelda is Hylia. BOTW backs this up, by consistently referring to the princesses of Hyrule as having the "blood of the Goddess." The books back this up too. I don't really get how people have managed to confuse this.

Plus I mean it seems like it's a pretty obvious parallel to the Japanese sun Goddess Amaterasu, who according to myths is the ancestor of the Imperial House of Japan.
I don't think this confirms or denies anything. Nothing prevents someone to reincarnate as one of their descendants, if anything it makes more sense to me for that to happen instead of having a reincarnation as a random person in the world (if reincarnation there is of course). Hylians see royalty as blood of the goddess, which is probably true, but their beliefs have no impact on whether Hylia keeps reincarnating as a human.
The only part of BOTW that I can see as an indication of Hylia back to being a Goddess is that she "talks" through her statue in BOTW, which quite surprised me the first time I played the game because I was wondering how it was possible while Zelda was around as a human.

I guess my main issue with Hylia still being a goddess is that it kinda invalid her sacrifice in SS, she got rid of her divinity, so she can use the Triforce. That would be "too easy" for her to just die and be back to normal because it would mean that in practice she can use the Triforce and still be a god.
That part is of course my interpretation, but the thing is that we don't have many facts to back up any side.

For my part, I think that every iteration of Link and Zelda we have seen in zelda games are all a reincarnation of the original same characters, except Wind Waker Link (and then spirit track) where Link is no reincarnation because the original left the timeline, and hence why he has to pass a test at the tower of god to be made the new "Hero" soul and then earn the triforce of courage himself (unlike TP Link who owns the Triforce from the very start). I think that pretty much all mortals reincarnate at some point in that world, it's not the result of Demise curse (after all Impa and other minor characters are always around too). That's my little headcanon here.
 
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IF the overworld is expanded in TotK AND assuming that had always been the plan, then that could sort of explain the immersion-breaking invisible boundary wall and the "You can't go any farther" message in BotW somewhat. It always shocked me that they decided to go with such an inelegant solution for that problem. Why not just make Hyrule an island? Or surround it with unclimbable cliffs? Or envelop it in thick mist that sends you right back to the edge a la Lost Woods or Typhlo Ruins when you stray too far? Really, anything that would take an impossible amount of stamina would have worked way better. But if the intention was to show you that there are indeed realms beyond Hyrule, then the janky solution, although still disappointing, bothers me a little bit less.
 
IF the overworld is expanded in TotK AND assuming that had always been the plan, then that could sort of explain the immersion-breaking invisible boundary wall and the "You can't go any farther" message in BotW somewhat. It always shocked me that they decided to go with such an inelegant solution for that problem. Why not just make Hyrule an island? Or surround it with unclimbable cliffs? Or envelop it in thick mist that sends you right back to the edge a la Lost Woods or Typhlo Ruins when you stray too far? Really, anything that would take an impossible amount of stamina would have worked way better. But if the intention was to show you that there are indeed realms beyond Hyrule, then the janky solution, although still disappointing, bothers me a little bit less.
Perpetual rain around the outside of Hyrule, making climbing out an impossibility. Every few hundred feet there is a sign at the bottom of the slippery cliffs each reads, “Welcome to Hyrule, You’re Here Forever”.
 
IF the overworld is expanded in TotK AND assuming that had always been the plan, then that could sort of explain the immersion-breaking invisible boundary wall and the "You can't go any farther" message in BotW somewhat. It always shocked me that they decided to go with such an inelegant solution for that problem. Why not just make Hyrule an island? Or surround it with unclimbable cliffs? Or envelop it in thick mist that sends you right back to the edge a la Lost Woods or Typhlo Ruins when you stray too far? Really, anything that would take an impossible amount of stamina would have worked way better. But if the intention was to show you that there are indeed realms beyond Hyrule, then the janky solution, although still disappointing, bothers me a little bit less.
I think I prefer this kind of small immersion breaking stuff instead of creating some weird lore reasons around why you can't leave Hyrule.
If Hyrule was surrounded by a magical mist or darkness, it would create a new rabbit hole of questions. Like if that country was surrounded by huge cliffs or walls, I would start to wonder if there are some titans living outside Hyrule.

Also going off limits sounds like it's going to be much easier with the sky and vehicles in TotK, even if they expand the map in all directions. So I wonder how they will manage that this time.
 
Zeldatubers repeatedly say that every theory they make is speculation. There would be nothing to talk about if we only made theories based on things that were are only 100% sure of.
 
The maps in GTA games are often islands and I find that more immersion breaking since their real life counterparts are not islands. If you just surround Hyrule with mountains, then that would just look weird and it wouldn't make Hyrule feel like it's part of a wider world. Honestly, the turn back message doesn't really bother me. I understand that the game map has to have some boundary to it and telling me to back after I try leaving the boundaries once doesn't really ruin things for me. It's no more immersion breaking than having videogame characters who can't climb short walls or use their massive arsenals to get through locked wooden doors.
 
I just realized, Link having his right arm curses/infected by malice means Nintendo is completing the Link & Ashitaka connection. I wonder if this game is going to be even more Ghibli inspired than BOTW, if that is even possible.
 
Well at risk of annoying people, I'm wondering if the new statues that have popped up are Zelda statues, Taking the form similar to the small Hylia statues but without the wings. Less flattering than Mipha's statue for sure.
 
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i was thinking back to my first play through of BotW and given how large the map was, it was pretty easy to miss large sections of the map depending on what direction you traveled. And even when you unlocked a tower to show more of a particular Region it was still hard to orientate yourself and figure out if you had explored every section in a given area. The hero’s path in the DLC fixed this problem, and at first I was mad that it wasn’t included in the beginning but looking back, it did make the overall sense of discovery more enjoyable for me.

I’ve been wondering for some time if they are going to give us the surface map uncovered from the beginning, and then have us unlock the sky portions of the map because without a surface map to use as a reference point, it’s going to get really confusing pretty fast on what sky islands you have visited already. I know we can use surface landmarks like death mountain and some of the taller peaks as a guide for direction of travel, but I’m assuming at times, large portions of the surface won’t be as visible do to cloud cover etc. But I’m already finding it difficult figuring out what direction I m looking out over from the trailer scenes we have seen so far and without the help of the surface map to pin point my location and then use Death mountain and the Castle as a reference I wouldn’t know what which Direction I’m looking.

Ive always kind of thought they might use 3 different maps, Sky, surface and underground, if it’s as large as I hope, but I’m pretty convinced that each layer will be connected in some way and the player will need to be able to orientate themselves with what’s above and below them, if for you were on the surface. Plus switching back and forth from map to map seems very cumbersome. I’m thinking they might have to use a vertical grid system, or even a way to overlay the maps on top of each other if they used different maps for each section. I don’t want a clunky 3D Hyrule Castle map like in BotW, to me that map was even more confusing to use, so I pretty much never used it.
 
Terrain beyond the boundaries has clearly been tidied up, but I'm not convinced that it's for the purpose of visiting, rather you'll simply be able to get a much better view of it from above this time.
The most distant parts of those lands had 16 meter wide polygons max LOD, which might be improved a bit.
 
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Very interesting reddit post that suggests the "waterfalls" we've been seeing from the sky islands are in fact coils of malice, as seen from the first teaser trailer...


Just spotted this picture underneath link as he is falling, It shows up for a split second but it shows the line actually touching the ground, which to me looks like the line is starting from the ground but its hard to tell. Someone with a better editing set-up should be able to clean this up a bit.
und1.jpg

I reuploaded the japanese video here so you don't need to watch it in loop.


It's at 8-9 seconds for the shot of the lines
 
Can't stop thinking about how traversal in that game could be around energy management. I can totally see something like the higher islands are, the hardest the content is going to be. But to be able to reach such height is what matters. Whatever methods you are going to use, being vehicles, powers or some other mechanics we don't know about, you need to spend that precious energy to activate them. Meaning higher islands = more energy.

The lowest islands might be reached just using the phasing power of your arm, then you will have to explore to discover more "energy efficient engines" or even "batteries". Of course, you also have to carry those batteries, and you will need to design vehicles for that. I could totally see Link having to craft some vehicles able to cable at the top of Death mountain to get some extra based height but to bring the battery and the aircraft there, you will need some ground vehicles first for transport purpose. That whole game is going to turn into Kerbal Space program, so we can reach the moon.
 
In this screenshot - one of my faves - some light bounce seems to be simulated on the tree on the right. It takes some of the grass' greenness. Reminds me of the way Splatoon 3 does light bounce (ink the floor in the lobby for instance, the targets take on some of that colour). Don't remember BotW doing that...
NSwitch_TheLegendOfZeldaTearsOfTheKingdom_13.jpg


Ocarina of Time was made from Timeshift stones
Didn't know this, that's interesting =O .
IF the overworld is expanded in TotK AND assuming that had always been the plan, then that could sort of explain the immersion-breaking invisible boundary wall and the "You can't go any farther" message in BotW somewhat. It always shocked me that they decided to go with such an inelegant solution for that problem. Why not just make Hyrule an island? Or surround it with unclimbable cliffs? Or envelop it in thick mist that sends you right back to the edge a la Lost Woods or Typhlo Ruins when you stray too far? Really, anything that would take an impossible amount of stamina would have worked way better. But if the intention was to show you that there are indeed realms beyond Hyrule, then the janky solution, although still disappointing, bothers me a little bit less.
Siderule FTW! still not expecting that though but would love to be surprised
I just realized, Link having his right arm curses/infected by malice means Nintendo is completing the Link & Ashitaka connection. I wonder if this game is going to be even more Ghibli inspired than BOTW, if that is even possible.
BotW is one of the few Ghibli-inspired projects that come close to the latter's tastefulness - glad to see that TotK goes even more in that direction with the cyclones for instance. lets just hope theyve scrubbed certain character designs cough*purah*cough from the game.
 
Just spotted this picture underneath link as he is falling, It shows up for a split second but it shows the line actually touching the ground, which to me looks like the line is starting from the ground but its hard to tell. Someone with a better editing set-up should be able to clean this up a bit.


It's at 8-9 seconds for the shot of the lines

dmftV1W.png


we Death Stranding now
 
Considering the first trailer showed lots of Zonai ruins and art underground, I'm wondering if these malice strands suggest all or most of the sky islands were indeed chunks of earth or chunks of underground ruins that have been lifted into the sky by malice.

Or maybe some islands were ripped from the ground and others came from the sky.
 
Ganondorf better stay zombie looking. I don't want this Disney esque plot that he want his beauty/life back. He is powerful enough in this state to lift the castle and spread an army. So a regeneration for more power would be kinda... not necessary.

Like this he looks terrifying and unhinged. He is still human tho so he will still be an intelligent being. But i feel like this form will be way more menacing.
The way he cracks his head and arched his back to shoot malice, i can already see his body movement in combat and cinematics being scary as hell. That's exactly what i want.
 
Ganondorf better stay zombie looking. I don't want this Disney esque plot that he want his beauty/life back.

I feel obliged to remind everybody that no one on earth ever put the words "Ganondorf" and "sexy" together until Nintendo dropped the E3 2019 trailer.

People on the Internet saw him mummified and instantly thought "what if he was super fucking hot tho"
 
I feel obliged to remind everybody that no one on earth ever put the words "Ganondorf" and "sexy" together until Nintendo dropped the E3 2019 trailer.

People on the Internet saw him mummified and instantly thought "what if he was super fucking hot tho"

When Hyrule Warriors was first coming out and Ganondorf was shown, people called him Handsomdorf.
 
I feel obliged to remind everybody that no one on earth ever put the words "Ganondorf" and "sexy" together until Nintendo dropped the E3 2019 trailer.

People on the Internet saw him mummified and instantly thought "what if he was super fucking hot tho"
But a lot of people still want him to regain a more normal form, which i do not agree.
 
z so
Same but I don't think the underground will be equivalent to the Sky area. Feel like it would be represented on the boxart if it was
Honestly, I think anything is on the table at this point. The fact that they said that the “expanded world goes beyond the sky” doesn’t leave a lot of options. I don’t think they will expand the base map horizontally and I don’t see underwater exploration. To me, if you’re reusing the map, you’re going to expand vertically and that means going both upwards & downwards. The only other option would be going to space, but that just seems way too weird for a Zelda game.

I think the other factor here is Zelda. We see her fall into an abyss. We know that Fujibayashi wanted to make her playable in SS. She’s still a major part of the promo materials that Nintendo has been releasing. IMO, when she falls into the abyss, either she dies or survives and is stranded in the underworld as playable character. I really am starting to lean to the latter, especially with that one shot from the last trailer that showed Bokoblins mining in a cave but did not include a protagonist. That cave was very different from the ones in other shots that have shown Link. Nintendo is hiding something big with Zelda and she’s not on the box art either. I could totally see the next trailer having a “Cappy” type reveal of playable Zelda in the deep underground using the new Sheikah Slate that now has a Lens of Truth type capability.
 
Stupid theory #454321: yep, the Minish are in this like in the BotW concept art, and sections of Hyrule can be played in miniature format, completely "transforming" the environment.

Yes I'm currently playing Minish Cap, how'd you find out?
 
You would deny us Rehydrated Ganondorf?


337.jpg
This is hilarious but yea. I feel like a rehydrated version would just be another synical WW version, which was already done perfectly. Now he has literally nothing to lose since he's basically a corpse and has been dormant for a long time and all he seem to want is revenge.
 
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Stupid theory #454321: yep, the Minish are in this like in the BotW concept art, and sections of Hyrule can be played in miniature format, completely "transforming" the environment.

Yes I'm currently playing Minish Cap, how'd you find out?
Genius move by Nintendo, by shrinking us to 1/100th of the size, they made additional content only take up an extra 3.8GB when it would've taken 380GB if we were regular size for the game.
 
Stupid theory #454321: yep, the Minish are in this like in the BotW concept art, and sections of Hyrule can be played in miniature format, completely "transforming" the environment.

Yes I'm currently playing Minish Cap, how'd you find out?
In TOTK you will have to find 900 minish.
 
In this screenshot - one of my faves - some light bounce seems to be simulated on the tree on the right. It takes some of the grass' greenness. Reminds me of the way Splatoon 3 does light bounce (ink the floor in the lobby for instance, the targets take on some of that colour). Don't remember BotW doing that...
NSwitch_TheLegendOfZeldaTearsOfTheKingdom_13.jpg

Botw does it a lot, it's all captured from near where Link is though, and you can see his arrows and shield are very green here too.
If you go to a stable, look at the canvas banners around the roof Link is walking, they will fade to being tinted green when he's on grass, brown when he's on a path, and neutral when he's on rocks etc.

It works for all directions but usually more obvious for the ground/things facing the ground.
 
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Ganondorf better stay zombie looking. I don't want this Disney esque plot that he want his beauty/life back. He is powerful enough in this state to lift the castle and spread an army. So a regeneration for more power would be kinda... not necessary.

Like this he looks terrifying and unhinged. He is still human tho so he will still be an intelligent being. But i feel like this form will be way more menacing.
The way he cracks his head and arched his back to shoot malice, i can already see his body movement in combat and cinematics being scary as hell. That's exactly what i want.
Then I think you'll be disappointed, the 2nd official trailer's voice acting of Ganondorf does not sound like dehydrated or from a corpse at all. If they decide to keep Ganondorf the corpse form, they should have chosen another direction for the voice acting, maybe adding some effects or something. I just couldn't imagine the corpse form/dehydrated Ganondorf sounds like what the trailer has presented to us.
 
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