Please share more of your thoughts in this thread. This idea is really amazing and it's crazy enough for the Zelda team to put it inI’ve been wondering if this shot with Link with Guardian legs, represents link receiving the spool of wire as a tool he can use throughout the game. I then thought that since this Sheikah transport is made up of dilapidated wood surrounding it, that Link attaches the end of the wire onto his belt or Arm because the spool clearly has a hook on it, and then is able to use it to lower himself down more precisely rather than gliding with the para-glider for caves etc.
Given the possible emphasis on tools and combining objects to make weapons, there are over-world uses as well. It reminds me of this cable we saw in the 2022 trailer. So Link could attached the cable spool to a tree or rock, then glide to the next island and connect the wire. More easily, he could simply attach it to an arrow and with a spiked tip that would embed itself into rock, then either rail grind it across or use it as a zipline.
Also since all of islands are tapered towards the bottom and have some sort of break from the smooth surface of the sides of the islands, to the more rugged and jagged rocks beneath them, he won’t be able to climb up from the bottom or climb down from the top. We may not be able to climb on the sides of the islands at all, but even if we could we would still fall off at the transition point or lip and have to attempt to glide to underneath and grab on. But given the angle, it will be extremely difficult to achieve without missing the bottom of the island and gliding past it.
So I think we use the spool of wire in this instance again to first attach it to a tree or a rock and lower ourselves down the sides of the islands to reach objects or things beneath the surface of the islands. The one shot with the square rock and red light on it may be something we have to activate, or release the wire it’s attached to, to drop the rock to surface or at least land on it with more precision. We could also use the spool to attach to the bottom of some of islands, since it looks like they have attachments, to free up our hands to use the bow so we are suspended in mid-air, to fight enemies in one area, or shoot targets in the sky for puzzles.
We all complained about fishing in BotW, correct? I know there are creative ways to do it (bombs, arrows, literally catching them with your hands) but none of them are as engrossing as OoT fishing. I need a good fishing game minigame in TotK dammit
I want this as well. Ideally it should be like TP where you can fish anywhere, but we also need a proper fishing pond area, with its own chill music. There's plenty of ponds in BOTWs Hyrule they can repurpose too.
This is the type of thing I would just love to be post-game. You finish the game and you personally get to contribute to the rebuilding of a now peaceful Hyrule and can just relax and do things like play games with NPCs, do some farming & fishing, etc. If there’s one thing Zelda has never done, it’s having some meaningful post-game stuff to do, or anything at all for that matter. I hope TotK changes that.
OK, If we can't wish or will this to happen into existence then we are going to have to take matters into our own hands! I say we have already seen the fishing rod in the trailers already.Right. Fishing with a rod is about the experience, it's about taking your time. It's really nice to just take a moment and enjoy the environment that way.
Very interesting reddit post that suggests the "waterfalls" we've been seeing from the sky islands are in fact coils of malice, as seen from the first teaser trailer...
Very interesting reddit post that suggests the "waterfalls" we've been seeing from the sky islands are in fact coils of malice, as seen from the first teaser trailer...
Wow, time really flies.2 years ago today, Skyward Sword HD was announced, but Aonuma also gave us that painful, "more information will be available later in the year" speech.
There’s concern of it being the same map- 14 GB + only 4 GB of new in TOTK.
Reading back a page or 2 seeing some discussion about people attempting to judge the quality of a game by its filesize, you can have a field day by comparing Mario Odyssey to just the save file size of NBA 2K18.
They're both around 5GB
Never ever judge a game by its size, it tells us absolutely zero without knowing the level of compression, optimization or which focus of the game is asset heavy (music quality, are there non pre-rendered cutscenes, picture size, the way textures are handled, left over data, libraries etc.)
I just looked up how long the soundtrack for Breath of the Wild was and it is 6 hours long,
Now... Let's assume that a song of about 3 minutes at 128kbps would be 3MB, whereas in uncompressed state the same song would be 30MB. Compressed the entire soundtrack of BotW could lie anywhere between 360MB and 3,6GB. Edit: I just looked it up, it's 1,56GB.
The biggest type of data in BotW? Character models coming at 3.51GB followed by textures at 1.81GB followed by the sounds/music of 1,56GB, the 4th place goes to cutscenes at 1GB and then 5th the physics engine coming at 955MB and a finally the GUI at 6th of 620MB.
(Thanks musical_bear from Reddit who looked it up in the Extracted Wii U version) the DLC would come at 2.5GB extra data.
Tears of the Kingdom comes at 18.2 GB vs. BotW's 13.5 GB
Just to humor it let's try it out:
Totk Character models x2: 7,02GB
Removed and new textures x2: 3GB
Music is replaced and new are added: 2GB
Cutscenes replaced and x2 added: 2GB
Physics engine x2: 2GB
Basically we have a game that is 2x as large as BotW going by file size alone, I reached 16GB so far with no DLC...
There’s concern of it being the same map- 14 GB + only 4 GB of new in TOTK.
This makes perfect sense. In Breath of the wild they added climbing and here abseilingI’ve been wondering if this shot with Link with Guardian legs, represents link receiving the spool of wire as a tool he can use throughout the game. I then thought that since this Sheikah transport is made up of dilapidated wood surrounding it, that Link attaches the end of the wire onto his belt or Arm because the spool clearly has a hook on it, and then is able to use it to lower himself down more precisely rather than gliding with the para-glider for caves etc.
Given the possible emphasis on tools and combining objects to make weapons, there are over-world uses as well. It reminds me of this cable we saw in the 2022 trailer. So Link could attached the cable spool to a tree or rock, then glide to the next island and connect the wire. More easily, he could simply attach it to an arrow and with a spiked tip that would embed itself into rock, then either rail grind it across or use it as a zipline.
Also since all of islands are tapered towards the bottom and have some sort of break from the smooth surface of the sides of the islands, to the more rugged and jagged rocks beneath them, he won’t be able to climb up from the bottom or climb down from the top. We may not be able to climb on the sides of the islands at all, but even if we could we would still fall off at the transition point or lip and have to attempt to glide to underneath and grab on. But given the angle, it will be extremely difficult to achieve without missing the bottom of the island and gliding past it.
So I think we use the spool of wire in this instance again to first attach it to a tree or a rock and lower ourselves down the sides of the islands to reach objects or things beneath the surface of the islands. The one shot with the square rock and red light on it may be something we have to activate, or release the wire it’s attached to, to drop the rock to surface or at least land on it with more precision. We could also use the spool to attach to the bottom of some of islands, since it looks like they have attachments, to free up our hands to use the bow so we are suspended in mid-air, to fight enemies in one area, or shoot targets in the sky for puzzles.
Nothing more annoying than trying to listen to content creators who don't know what they're talking about.That is not how data works.
There’s concern of it being the same map- 14 GB + only 4 GB of new in TOTK.
Yeah they just added that game to BotW, like... Literary! Lazy devs... Just copy&paste then ask €70 + tip + fedora. MaaaaanBanjo Kazooie: Nuts & Bolts is 4GB
don't look this up
I’m glad you think this is somehow a joke.Banjo Kazooie: Nuts & Bolts is 4GB
don't look this up
I was assuming the large green tank sitting in the middle of the car was acting like a big battery of green goo for powering it, so that you don't need any from your vials.The latest mind-bend I've seen is that in the car shot, someone noticed that when Link is driving it, the vials are empty.
That's one for the huge vial theory pile, them maybe being some sort of power source for the vehicles.
I think they will have several uses. Powering up the arm and also the vehicles. I imagine running out of power in the arm, grab a vial and then just pump magic power back into it will feel very satisfying.
People are just nervous for a variety of reasons because it's a bit of a weirdly positioned release. If this had come out three years ago most would have been much more forgiving of what they've shown so far. To the ones that are most critical about TotK this just looks like a Galaxy 2 style sequel that took twice as long to come out. It is what it is.Seems a lot of people just want to be pessimistic for some reason.
EPD3 rarely disappoints, trust the process.
I mean one has to be at Death Mountain with all its malice spewing out. At least that's what I think, unless dungeons are going to exclusively be in the sky or something, and this is only assuming dungeons make a full return.What are the current theories for dungeons and their locations? Does anyone think we’ve seen any real dungeons anywhere?
Nervous is understandable, not that I agree with it. But some people seem to be actively looking for possible ways to be disappointed.People are just nervous for a variety of reasons because it's a bit of a weirdly positioned release. If this had come out three years ago most would have been much more forgiving of what they've shown so far. To the ones that are most critical about TotK this just looks like a Galaxy 2 style sequel that took twice as long to come out. It is what it is.
I think the implication from the trailers is that the chamber holding Ganondorf is directly below Hyrule Castle, but I guess it's true there's nothing conclusive saying that. And even so we don't know where the entrance to the cave system is of course.Random question, but when Link & Zelda go on their quest in the underground that results in the awakening of Ganondorf, where do we think they enter?
Based on the animal they travel on, it’s very clear that this is a long journey. The only other possible hint is we hear at the end of BOTW that Vah Ruta is no longer working and that they should investigate, but why would the entrance to the underground be in the Zora’s area?
The entrance being in the Gerudo area would theoretically be another option given Ganondorf’s background, but everything we’ve seen of the underground suggests a Zonai linkage and that would imply it being somewhere in the Faron region. Is there a spot there that would make sense? I can’t recall if there was anything near the Spring of Courage or Floria Falls that could be a potential entrance that was there all along.
There’s concern of it being the same map- 14 GB + only 4 GB of new in TOTK.
I think the underground is mostly likely similar to the original Zelda. And if malice erupting through the surface from multiple locations is any indication, the extent of the underground is much bigger than most are anticipating. I think Death Mountain seems like an obvious spot for a dungeon, but it’s really hard to speculate where else as there could entrances pretty much anywhere.What are the current theories for dungeons and their locations? Does anyone think we’ve seen any real dungeons anywhere?
I'm not seeing this emptiness tbh.The latest mind-bend I've seen is that in the car shot, someone noticed that when Link is driving it, the vials are empty.
This game is so beloved by millions upon millions. I think there’s a lot of emotions mixed into it so you’ll probably hear more about this file size being brought up, even though like you said doesn’t make sense.anyone who uses file size as a measure of content is a fucking idiot. no, I will not apologize for the language
FUCKING IDIOT
I guess it's a matter of attitude and perspective. I loved BotW, trust in EPD3's track record and feel that I've seen enough new additions to alleviate some of my fears so I look at every small detail as something potentially exciting. I also don't really mind the 6 years of dev time or that they're largely reusing the same world from BotW as long as the game can surprise me in new ways. You probably feel the same.Nervous is understandable, not that I agree with it. But some people seem to be actively looking for possible ways to be disappointed.
Yeah, I fully agree that the trailers suggest Ganondorf is under Hyrule Castle, but I have to imagine that the entrance is quite a distance from there based on the elephant thing they took to get there. And I think it raises the question of why the entrance is in one spot and why was Ganondorf being held under Hyrule Castle itself. Seems like a bad spot to hold him unless you got some beef with the Royal Family.Nervous is understandable, not that I agree with it. But some people seem to be actively looking for possible ways to be disappointed.
I think the implication from the trailers is that the chamber holding Ganondorf is directly below Hyrule Castle, but I guess it's true there's nothing conclusive saying that. And even so we don't know where the entrance to the cave system is of course.
Seems a lot of people just want to be pessimistic for some reason.
EPD3 rarely disappoints, trust the process.
So Link is just bringing his meth van in the middle of the desert so he can "cook" in peace ?The latest mind-bend I've seen is that in the car shot, someone noticed that when Link is driving it, the vials are empty.
That's one for the huge vial theory pile, them maybe being some sort of power source for the vehicles.
I think they will have several uses. Powering up the arm and also the vehicles. I imagine running out of power in the arm, grab a vial and then just pump magic power back into it will feel very satisfying.
No.Could Nintendo reveal something on March 3 for BotW anniversary ? I don't think that we'll see a new proper trailer but what about an announcement for the OLED ?
Yep, and its walls show... the skyline and stars of Hyrule =O.Wasn't the Calamity Ganon area underneath Hyrule Castle a Sheikah laboratory? I think like the Well in Ocarina, there's a lot of dark Hyrule history buried underground for us to find.
Nintendo doesn't care about anniversaries nearly as much as fans think they do.Could Nintendo reveal something on March 3 for BotW anniversary ? I don't think that we'll see a new proper trailer but what about an announcement for the OLED ?
Very interesting reddit post that suggests the "waterfalls" we've been seeing from the sky islands are in fact coils of malice, as seen from the first teaser trailer...
I still think the game will be playable at PAX late March so they will debut the first gameplay (and more details) before then.March 1st seems like a decent time to announce the OLED, but they might save everything ToTK until early April.
I still think the game will be playable at PAX late March so they will debut the first gameplay (and more details) before then.
I don't think they would debut the gameplay at PAX and their own would be at later date. If they care about Bayo they can still do it few days after it releases since the PAX is from March 23-26th.Forgot about PAX, watching some gameplay in a month seems great, but they might just advertise that game at PAX and wait a little bit for treehouse etc... since Bayonetta is March 17.