Awesomegames23
Irony
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It's weird how dendritic the malice is in ToTK, it's like it's trying to spread. BoTW malice seemed much more....I don't know, sedentary?
I think it spreading is kinda the big point of the story. The first trailer showed it spreading through the caves, the second one showed it spreading onto Link and all over Hyrule Castle, the third showed a mural depicting it spreading across the land, and Death Mountain spewing it everywhere, and the fourth shows it leaping for Link from Ganondorfs chest, and possibly even reaching the sky islands themselves as the weird lines falling off of them may be strands of Malice that has somehow found their way up the islands.It's weird how dendritic the malice is in ToTK, it's like it's trying to spread. BoTW malice seemed much more....I don't know, sedentary?
Was exploring Hyrule today and found 2 in obvious places. I’m still trying to figure out how I missed them.They haven’t showed me the Korok seeds yet
They're also leaning really hard into Princess Mononoke, so the dendritic, almost worm-like structured malice is definitely inspired by the demons.I think it spreading is kinda the big point of the story. The first trailer showed it spreading through the caves, the second one showed it spreading onto Link and all over Hyrule Castle, the third showed a mural depicting it spreading across the land, and Death Mountain spewing it everywhere, and the fourth shows it leaping for Link from Ganondorfs chest, and possibly even reaching the sky islands themselves as the weird lines falling off of them may be strands of Malice that has somehow found their way up the islands.
I thought it was a flashback showing how Ganon got all zombified.The big explosion of malice with the enemy inside. I wonder if that's the cutscene of a boss being defeated.
I personally thought the first game did a mediocre job of it: scatter a couple of lynels here and there, maybe a hinox or two, but unless I'm forgetting a lot here, they're not quite tied to anything—they're usually off in the more quiet areas.l
I wonder what happened to the Lynels and Guardians? They're the two most challenging enemies from BOTW but they're nowhere to be seen in any of the trailers. Please tell me they're still going to be in the game.
The big explosion of malice with the enemy inside. I wonder if that's the cutscene of a boss being defeated.
Ah yeah. I guess I have forgotten a lot lol. Been well over a year since I last played, so my memory (or lack thereof) served me a bit wrong. But yeah, definitely agreed upon having more of those iconic moments, more tension, spicing up the regular overworld a bit.There were some moments. The Zora tribe fearing the Lynel on the mountain. The NPC afraid to go in the colosseum. Gerudo discussing medicinal Molduga, lol. From these the Zora quest was the most memorable and presented the Lynel as a real threat, and I want just as you say, more tension around a particular setpiece. And more moments like the infected Naydra at Mt. Lanayru, which was a gorgeous sequence.
The other golem thing, assuming it's an enemy. Other than that I think you got everything.
Other enemies I remembered that we haven't yet seen are Yiga clan and Octoroks.
Damn it, Tetsuya Takahashi! Stay in your lane!Ouroboros intensifies
Turn into beeg rat to fight pls
The Mononoke inspirations are pretty obvious in Tears of the Kingdom and it does extend to the malice which seems "alive":It's weird how dendritic the malice is in ToTK, it's like it's trying to spread. BoTW malice seemed much more....I don't know, sedentary?
Fell down the Zeldatuber hole and now I'm fully subscribed to the lich theory
Here's the two videos that break it down:Short summary of the theory for people who don't have the time to fall into a Youtube hole (and/or are afraid to do so)?
Here's the two videos that break it down:
But basically:
Because of the architecture of the underground temple in which Ganondorf is found and other small stuff some people believe that he wasn't forcibly sealed. Instead, the temple was built as a tribute and Ganondorf willingly took part in some ritual to turn into a Lich and live forever while his malice can ravage Hyrule above. It's not conclusive but an interesting idea.
Yeah, not everything lines up as of now but there's a lot of things in the trailers we've seen so far that don't make sense at first either.Thanks.
Interesting theory, though the big issue with it is:
If that hand that "holds" Mummydorf was made to turn him into a Lich, why would Link get this arm (or a similar one) in order to beat him?
Yeah I'm more fond of the rock paper scissors theory I came up with. Green beats red, red beats blue, blue beats green.Thanks.
Interesting theory, though the big issue with it is:
If that hand that "holds" Mummydorf was made to turn him into a Lich, why would Link get this arm (or a similar one) in order to beat him?
Yeah I'm more fond of the rock paper scissors theory I came up with. Green beats red, red beats blue, blue beats green.
That would be very cool, yes.Since the Zelda team takes inspiration from the Ghibli movies, I hope we'll have a castle in the sky at some point in the game
Unrelated to the current discussion but I'm playing Minish Cap again on NSO and I had to remember a certain boss that would be a great fit for TotK:
Given Minish Cap was also directed by Fujibayashi...
12 weeks to go now!
I'm glad we are talking about the Mononoke influence again! Maybe like Ashitaka, this Link has a limited amount of time to fix his injuries, before he's completely consumed by evil / malice. Rewinding time to cure his wounds ?The Mononoke inspirations are pretty obvious in Tears of the Kingdom and it does extend to the malice which seems "alive":
Going back to Majora's Mask dynamic is everything I could ever dream of, sadly it's very unlikely to happen. But I could see a modern time loop mechanic working very well in a BOTW sequel.I'm glad we are talking about the Mononoke influence again! Maybe like Ashitaka, this Link has a limited amount of time to fix his injuries, before he's completely consumed by evil / malice. Rewinding time to cure his wounds ?
I think this is definitely possible as an option that the Zelda team explored as a way to combine the two, it would also allow them to tell a progressive story in real time while keeping the world completely open. I think I remember reading a similar idea surrounding the idea of if there were dungeons in the game, that no matter which one you tackled first the player would always receive “x” situation type thing To either progress a game play mechanic or story element.Just had a weird idea triggered by the discussion about summoning the islands with the spirals. If they wanted to merge progression and free-form exploration: could the islands come in sets of progressive difficulty (say 1-8), but which could be summoned from any spiral? Ie the first spiral you interact with will always summon the first set of islands above, and the second spiral you find will always summon the second set, no matter which spiral in the map you find. Could the sky be divided into exchangeable grids? I don’t even think this will be the case, but I’m just wondering if it would even be possible?
Yeah Ganondorf is now a mix of radahn and maleniaImagine to compensate for all the complaints about BOTW's final boss fight being lackluster/too easy, they made Ganondorf Elden Ring difficulty.
Zeltik, Monster Maze and perhaps Ratatoskr are all I need, really.I think this is definitely possible as an option that the Zelda team explored as a way to combine the two, it would also allow them to tell a progressive story in real time while keeping the world completely open. I think I remember reading a similar idea surrounding the idea of if there were dungeons in the game, that no matter which one you tackled first the player would always receive “x” situation type thing To either progress a game play mechanic or story element.
I really liked Zeltik’s theory, and it’s the best theory I have seen that try’s to tie most things together with the sky islands. I believe, with any theory, there are some things he may have gotten right, theories that try to explain this many variables and then rely on, “If this is true, then this also could be true”, are a great way to tell an interesting story but start to lean to heavily into speculation.
I do like that he provided other options along the way this time which reiterated the fact that this was more speculation based on what little information we all have at this point, rather than try to present his theory in way that ignored obvious flaws to try and prove his theory correct like 95% of the other Zelda YouTubers do. He always seems to point out new and interesting details that we all some how miss and then tops that with a completely different perspective most times than I have, which leads me to think of more new ideas on my own, that’s why he is the GOAT.
And no, just to reiterate, I'm not saying that the game needs darks souls/elden ring difficulty as that'd be foolish for Nintendo to even consider
I would bet on it. At least under the ones in the Hebra region and in the desert. The one north of Akkala was already floating and I think you could go to the lowest level of it. Would be interesting if something awakens in them.I can’t wait to see how the labyrinths have changed and if there’s anything underneath them
I am sure there will be one. Personally I now hope a possible bigger story expansion comes with the next hardware (including a 4K patch) but that depens when it this hardware would launch.I'm listening to Kit & Krysta talk about the Zelda trailer, CE, amiibo and price, and they're talking a lot about promotion around BOTW in the last few months leading up to release and it's very interesting. Apparently the 2017 trailer went through a ton of revisions, and there was a lot of debate over whether or not to announce the expansion pass early. I remember seeing it and thinking it was a weak move, but they think the next time we get somewhat of an info dump about this game that an expansion pass will be mentioned.
I'm basically putting my worst fears out in the open and seeing what happens with this post. I know it's a pie-in-the-sky wish for no Expansion Pass this time around, but I think people will get really pissed if they announce one within the next month. That's when I'll feel the frustrations of people saying "it's an iterative BOTW sequel what is taking so long?"
Do we think there will be one? And if so, will we hear about it before launch?
your artist does solid workI'm so ready for Zelda: Tears of the Kingdom, just made my latest Tattoo just Today around the new Symbol from Tears of the kingdom.
So I haven’t kept up too much with the speculation in and out of this thread, but have people been discussing the possibility that the voice in the trailer wasn’t Ganondorf, but maybe Demise?
There are things that keep making me think this may be the case. Demise was sealed away in the Master Sword, which is now badly damaged. The game has many callbacks to Skyward Sword already, and shares the same director, not to mention Skyward Sword HD was released ahead of TotK. I also am just not sure we can assume the dried (assumedly) Ganondorf corpse is the speaker in the trailer.
Shit, that looks really good. On your right arm, you could get your arm tattoo so it matches Link's arm, lol.I'm so ready for Zelda: Tears of the Kingdom, just made my latest Tattoo just Today around the new Symbol from Tears of the kingdom.