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ehhh it doesn't seem like the final box art to meIt's not impossible, but for all three Pikmin games they've show all new Pikmin types on the box art, and we already have the box art for this.
ehhh it doesn't seem like the final box art to meIt's not impossible, but for all three Pikmin games they've show all new Pikmin types on the box art, and we already have the box art for this.
Really? It's pretty fucking good for a placeholder if it is one, which is uncommon.ehhh it doesn't seem like the final box art to me
it's not a placeholder but I suspect it's unfinished. compositionally it looks like it could fit the second typeReally? It's pretty fucking good for a placeholder if it is one, which is uncommon.
Also, it's weird to me they've never done green Pikmin. Wonder if this will be the game.
That'd be fucking hype. I thought only introducing one Pikmin type was odd, but thought the dog would be their make up for it.it's not a placeholder but I suspect it's unfinished. compositionally it looks like it could fit the second type
I think they've already hinted at it too: glow-in-the-dark pikmin, as indicated by the otherwise pretty odd effect on the date in the trailer. the moon or other possible meanings aren't that shade of green; that's specifically glow in the dark imo
they were sneaky about winged pikmin too, with a reveal showing red and rock pikmin lolThat'd be fucking hype. I thought only introducing one Pikmin type was odd, but thought the dog would be their make up for it.
You might be into something.. just like the reveal trailer when they revealed the logo and the 4 made of the pikmin flowers started white and turned yellow... which is the new color of the ice pikmin's flower. Actually I didn't give much thought back then lolit's not a placeholder but I suspect it's unfinished. compositionally it looks like it could fit the second type
I think they've already hinted at it too: glow-in-the-dark pikmin, as indicated by the otherwise pretty odd effect on the date in the trailer. the moon or other possible meanings aren't that shade of green; that's specifically glow in the dark imo
I agree with everything you said, except for the captains. I think we'll have at least another one. Multitasking fits Pikmin very well, and they went out of their way to introduce a coop mode in Pikmin 3 DX.The point of introducing new pikmin type is to bring something new to the gameplay. This time we have a new pikmin type and a brand new creature that serve the same purpose, bringing something fresh to the gameplay.
I am not holding my breath for a new type honestly. If the 8 types are in the main campaign maybe they don't want the player to feel too overwhelmed by the possibilities ?
My feeling about the game is that they are aiming at streamlining the pikmin experience : 1 character to control, 1 helpful dog and 8 pikmin types to toy with.
I think that would be a good idea to make the game more accessible if they want to expand the pikmin audience.
This is something that came up a lot when people around me, rather casual or children, tried 3 for instance : they found it too difficult to control. They liked the pikmin, the asethic but couldn't get past the rather complicated controls.
What about 3/3DX are you nervous to see return? I saw a really great video essay way back about how Pikmin 3 was fundamentally flawed at its core regardless of being an enjoyable game, but I can't remember who it was by or why they felt that way lol.and there are some small details that have me thinking the overall direction from 3/3DX that I don't love is here to stay, but in all other respects I'm so, so excited—I'm glad to see they're trying so many new things at once, and as someone whose favorite in the series is 2, the return of caves is strictly a plus
Im hoping the wall breaking is an early build thing. It breaking gradually is something minor that should easily be added inI can't remember the last time I've found myself coming back to a game trailer over and over like this lol......it looks so good
as much as I loved the swirling tie-dye onions in 3 (and I do miss the more rigid unfolding legs of the first two games), I'm loving the new plasticky look too—it looks like this kind of juggling ball:
the lake-freezing & wall-destroying animations are still really jarring to me...the wall breaking in 3 looked so amazing and here it's just a bit of shaking until the whole thing breaks at once, and the ice pikmin just floating in the water until the entire pond suddenly freezes out of nowhere feels especially out-of-place
and there are some small details that have me thinking the overall direction from 3/3DX that I don't love is here to stay, but in all other respects I'm so, so excited—I'm glad to see they're trying so many new things at once, and as someone whose favorite in the series is 2, the return of caves is strictly a plus
the biggest thing that currently seems like it's making a return is the "pikmin-as-ammo" action gaminess that they started leaning into with 3 and further in Deluxe (just hold down a button to fire off all your pikmin and watch the number in your cursor tick down, the dodge roll, the general ease of saving them from getting eaten or burning up or whatever) rather than the messy & chaotic group of guys you have flopping around in the first couple games. it's obviously a result of the focus on replaying days to do things optimally (which is not how I've ever played these games personally), and I don't think it's necessarily a flaw, just not what I want out of these gamesWhat about 3/3DX are you nervous to see return? I saw a really great video essay way back about how Pikmin 3 was fundamentally flawed at its core regardless of being an enjoyable game, but I can't remember who it was by or why they felt that way lol.
they went all out for AC:NH at their last PAX East... here's hoping this year's booth gets similar love for BoTW 2 / Pikmin.I said it before but Nintendo apparently not attending E3 is a huge loss for Pikmin 4. (Well not really). But the booth would be cool and also Miyamoto playing the game live on Treehouse (here is hoping that this one will still happen).
ehhh it doesn't seem like the final box art to me
it is official, but I feel like sometimes this sort of key art crop gets changedOh, I thought it was official box art, my bad. Hope redeemed!
it is official, but I feel like sometimes this sort of key art crop gets changed
it is official though, sorry to get your hopes up
this is exactly the sort of adjustment I was thinking of, thank youJust FYI, the original box art for Tropical Freeze didn’t have Cranky Kong but they added him to the image when he was revealed to be playable.
Another more recent example is when they revealed the Splatoon 3 game art. It initially had 3 inklings with 2 colours, but after the reveal of Tricolour they changed it to 3 inklings with 3 coloursJust FYI, the original box art for Tropical Freeze didn’t have Cranky Kong but they added him to the image when he was revealed to be playable.
Huh, that's weird. The switch icon is the original boxartAnother more recent example is when they revealed the Splatoon 3 game art. It initially had 3 inklings with 2 colours, but after the reveal of Tricolour they changed it to 3 inklings with 3 colours
That's weird yeah. But also slightly understandable as Tricolour is nowhere near a main mode of the game with its very limited availability.Huh, that's weird. The switch icon is the original boxart
It is twice as much as 3dx. Honestly surprised by the file size, Nintendo internally developed games tend to be rather small, save for botw. For instance odyssey is 6go, AC is 11go but that is with all the free updates+expansion. Really wonder what is the reason for the files size herepikmin 4 is 12GB
Switch file sizes - Zelda: Tears of the Kingdom, Pikmin 4, Advance Wars, more
Listings on the eShops provide file sizes for a bunch of Switch games. These include The Legend of Zelda: Tears of the Kingdom, Pikmin 4, Advance Wars 1+2: Re-Boot Camp (final version), and more. Here’s the full roundup: The Legend of Zelda: Tears of the Kingdom – 18.2GB Pikmin 4 – 12.0GB Disney...nintendoeverything.com
That's a beautiful cover
So, a treehouse presentation? I hope so, because I dont think a direct suits PikminPikmin 4 Direct 21.6.2023
No narrator like with other game specific Directs, but god Miyamoto just talking, playing and showing Pikmin 4.
the pikmin 3 direct was miyamoto and a famous comedian playing the game together and making jokes. not even kiddingSo, a treehouse presentation? I hope so, because I dont think a direct suits Pikmin
(they did something like that for Pikmin 3 right? But Japan only)
yes, it was Miyamoto and Hitoshi Matsumoto. I agree that Treehouse style presentation is better for it but I don't want Treehouse members to play it. I want Miyamoto and maybe other team members. Not really counting on it though since they haven't done this with Splatoon 3 for example, it was just NOA members. This is the reality what we've got when there is no E3. If Nintendo was attending E3 the Treehouse would be full of Pikmin 4 with Miyamoto and co.So, a treehouse presentation? I hope so, because I dont think a direct suits Pikmin
(they did something like that for Pikmin 3 right? But Japan only)
this video might help for anyone thinking this game isn't a graphical improvement from 3 lol
also ooh I didn't realize P3D had a modding scene
To bless your day
I doubt they are gone. Many people are uncomfortable with Pikmin's traditional control scheme. They are like gyro aiming.I do wonder if pointer/gyro controls are gone now. It'd make sense given the camera angle is now so much lower but I'd hope they have a good workaround if so.
We don't know if the world is disconnected, unless I missed something. The last trailer also teased a night gameplay. Plus, we have the return of the caves (which admittedly leave me a bit cold, but that's a gameplay element we haven't seen in 20 years).I think it looks nice but I'm just not feeling super excited for it. Like so far it's... another Pikmin game, with the same type of gameplay in another same-y looking location. I figured Pikmin was ripe to go the open world route -- how cool would it be to have a big seamless open world with all these different puzzles and progression instead of 4-5 smaller disconnected 'worlds'.
As it is, it looks like more Pikmin, which is fine because this is a great series and it's been a while, but at game #4 I kind of expect there to start being more of a hook or an innovation or a reason to get really excited. I don't think I'd be excited at all for a Pikmin 5 that's again more of the same but with another new Pikmin type.