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Pre-Release Fire Emblem Engage — Pre-release Discussion Thread

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I wonder how Smash fans will take Roy as an actual character and not as Screamy Fire Boy.
As someone whose first FE game was three houses but has been playing smash since melee I am very intrigued to learn more about Marth and Roy as legit characters. As a young kid that would sometimes use smash as way to tell stories with friends when we got bored of just fighting, Roy and Marth (along with Peach and Zelda lol) were typically the main characters and so I have decades old head canons for both Roy and Marth that I am interested to see just how off they may be from the legit characters lol
 
As someone whose first FE game was three houses but has been playing smash since melee I am very intrigued to learn more about Marth and Roy as legit characters. As a young kid that would sometimes use smash as way to tell stories with friends when we got bored of just fighting, Roy and Marth (along with Peach and Zelda lol) were typically the main characters and so I have decades old head canons for both Roy and Marth that I am interested to see just how off they may be from the legit characters lol
In Roy’s original game. He’s just a kind hearted Kid. He’s 15 I believe so he’s not really any interesting. Can’t do nothing wrong type kid who’s brave. So nothing to write home about. But this is now so who knows what they’ll change. Maybe give him a wild side. I think they’ll give him a goofier tone. But that’s just me.

Marth has more depth. But still nothing to write home about. That’s why seeing an evil Marth was pretty interesting and funny in the trailer.
 
I don't know about a Direct this week (that seems like asking a bit much), but we might see a translated version of the game overview trailer from last week regarding Somniel.
 
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Yeah, maybe a Direct (if there is one) will be next week instead, I just feel like it would be a bit too close to Christmas, but who knows with Nintendo lol.
 
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Pretty sure the marketing team is gone or will be gone for the holidays. I think they'll launch another trailer at best
 
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As someone whose first FE game was three houses but has been playing smash since melee I am very intrigued to learn more about Marth and Roy as legit characters. As a young kid that would sometimes use smash as way to tell stories with friends when we got bored of just fighting, Roy and Marth (along with Peach and Zelda lol) were typically the main characters and so I have decades old head canons for both Roy and Marth that I am interested to see just how off they may be from the legit characters lol
Honestly the most notable thing about Roy is that he was the original Persona protagonist. Dude could marry 6 different women, including his much older teacher.
 
I don't really see a reason for an Engage Direct at this point? It's not like we're in Xenoblade 3/Splatoon 3 pre-direct territory, they've shown off a decent chunk of how the game works already.

Translating the Somniel trailer and maybe another Emblem focused trailer for Leif/Roy/Eirika/Ike/Micaiah/Lucina are like the only things I can see them doing before launch related stuff.
 
FEH players, there's a new voting event that's started. For each of the twelve Emblems, there's a daily vote with each day focused on a different Emblem character (Day 1 is Marth, day 2 Celica, etc) to vote for an individual FEH variant for each one, and the winners will be grouped in a special promo banner for Engage.
 













YOOOOOOOO! Exploration outside of Somniel and Divine Pulse just got confirmed!

Looks like you can explore maps after beating them, in which you can talk to people and pick up items. I wonder if the Reddit leaker mixed up this mechanic for traditional towns? Either way, there's still the question of dungeons left to answer!
 
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Back in my day, we restarted from the last save if we lost a unit cause we didn't have whatever you call them time shenanigan tools!

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Back in my day, we restarted from the last save if we lost a unit cause we didn't have whatever you call them time shenanigan tools!

jeff-bridges-5-things-to-know-about-actor-being-honored-with-cecil-b.-demille-award-at-2019-golden-globes-vertical-1.jpg
Back in my day we moved our little green plastic army men around the sandpit with none of this dig it tool stuff. Wait, what? :)
 
Back in my day if a unit died we just kept on playing and waited for the next unit recruitment to replace them.
I remember one of the GBA ones, in my first campaign I limped into the final mission with only about 9 surviving units, and only 6 of those really with good enough stats to take a hit. Still managed to clear it.
 
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Back in my day if a unit died we just kept on playing and waited for the next unit recruitment to replace them.

And back in my days we resetted the game to skip Shadow Dragons Gaiden chapters, because who the heck thought it was a good idea to have them require a set amount of units which means you gotta miss recruiting characters or outright letting them die.
 
And back in my days we resetted the game to skip Shadow Dragons Gaiden chapters, because who the heck thought it was a good idea to have them require a set amount of units which means you gotta miss recruiting characters or outright letting them die.
Thank goodness for romhacks. There's a full content hack that not only opens up the gaiden chapters without needing to sacrifice your whole army, but allows you to play the prologue on hard, and adds the online shop items into the main game.

Remember when Fire Emblem Shadow Dragon had an online 1v1 multiplayer mode? Now THAT is a feature I'm surprised IS has never gone back to. That or a 2-4 player online coop mode.
 
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The confirmation of Turnwheel is nice.

Tho I didn’t expect some Fire Emblem fans to dislike the mechanic. It’s one of the best QOL features ever. The amount of times I’ve accidentally mis click in these games is insane.

And no. This isn’t some “Fire emblem fans hate fire emblem more then anyone” statement. Just surprised at the dislike of the feature. Thought it’s been one of the better progressions of the series over time
 
The confirmation of Turnwheel is nice.

Tho I didn’t expect some Fire Emblem fans to dislike the mechanic. It’s one of the best QOL features ever. The amount of times I’ve accidentally mis click in these games is insane.

And no. This isn’t some “Fire emblem fans hate fire emblem more then anyone” statement. Just surprised at the dislike of the feature. Thought it’s been one of the better progressions of the series over time
There's always going to be a segment of FE fans that sneer at anything that deviates from the days where permadeath was the only option and the only way to undo anything was to reset the game. Granted, that segment of the fanbase is an extreme minority at this point.
 
The confirmation of Turnwheel is nice.

Tho I didn’t expect some Fire Emblem fans to dislike the mechanic. It’s one of the best QOL features ever. The amount of times I’ve accidentally mis click in these games is insane.

And no. This isn’t some “Fire emblem fans hate fire emblem more then anyone” statement. Just surprised at the dislike of the feature. Thought it’s been one of the better progressions of the series over time
I always thought it was quite elegant, in that it gives you enough uses to mitigate mistakes or stop you having to replay a map because you lost a unit you want to keep, but it’s number of uses is still fairly limited per battle. Especially in Valentia when your force size was quite large and the number of variables and unfamiliar mechanics (to me) really high.

I’m not a fan of the Chariot mechanic in Tactics Ogre LUCT where it’s effectively infinite rewinds to whatever you want, but then I guess I don’t use the same elements that are in the Megaman collections etc either where you can just rewind if you die and save-scumm through a playthrough or whatever. However, such tools are there for new players as tastes for acceptable difficulty and time wasted because the enemy got a random 1% crit and instakilled a unit have changed. It’s easy enough to just not use them, I’m not gonna look down at players that haven’t spent their youth memorising difficult 2D games or replaying games where difficulty was often a way of extending the run time or getting more coins out of them in the arcade. Games development has, well, developed.
 
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Very happy to have rewind back. Couldn't stand playing Awakening and Fates on Classic mode due to how easy it is to fuck up and lose one (or more) unit off of one bad decision. Just not worth the hassle of resetting every single time, even though I much prefer Fire Emblem when you're challenged to keep everyone alive.
 
I'm at the point in life where there are q billion games I want to play and there is never enough time in the day. I ain't got time for premadeath.
 
You know...I find myself weirdly not all that hyped for this right now. It's probably just that I've been crazy busy lately - Pokemon is going to take me at least another month as I've only got like 25 hours in it.

I actually do remember not being super hyped by the previews or marketing for Three Houses though, and that ended up being a Top 3 Switch game for me.
 
You know...I find myself weirdly not all that hyped for this right now. It's probably just that I've been crazy busy lately - Pokemon is going to take me at least another month as I've only got like 25 hours in it.

I actually do remember not being super hyped by the previews or marketing for Three Houses though, and that ended up being a Top 3 Switch game for me.
For me it’s more that I don’t want to think about January games until January at this point, but by the time the new year has sunk in I’ll be really looking forward to having something exciting waiting on Jan 20.
 
Very happy to have rewind back. Couldn't stand playing Awakening and Fates on Classic mode due to how easy it is to fuck up and lose one (or more) unit off of one bad decision. Just not worth the hassle of resetting every single time, even though I much prefer Fire Emblem when you're challenged to keep everyone alive.
Why not play causal mode then?
 
For me it’s more that I don’t want to think about January games until January at this point, but by the time the new year has sunk in I’ll be really looking forward to having something exciting waiting on Jan 20.
That's the thing about the end of the year: Somehow right now, it feels like there's this massive gulf of time between now and January. It's clearly SO far off still, obviously, that's next year! And yet, it's less than three weeks and will be here before we know it. It happens to me every year.

Somehow, this game is out in barely over five weeks, but it feels like it should be several months to me, mentally.
 
That's the thing about the end of the year: Somehow right now, it feels like there's this massive gulf of time between now and January. It's clearly SO far off still, obviously, that's next year! And yet, it's less than three weeks and will be here before we know it. It happens to me every year.

Somehow, this game is out in barely over five weeks, but it feels like it should be several months to me, mentally.
Yeah. I keep a list of upcoming games I thought looked interesting and I always find it funny that almost everything on it has ‘2023’ listed as a release date, and that’s not too far away now.
 
The confirmation of Turnwheel is nice.

Tho I didn’t expect some Fire Emblem fans to dislike the mechanic. It’s one of the best QOL features ever. The amount of times I’ve accidentally mis click in these games is insane.

And no. This isn’t some “Fire emblem fans hate fire emblem more then anyone” statement. Just surprised at the dislike of the feature. Thought it’s been one of the better progressions of the series over time

There's always going to be a segment of FE fans that sneer at anything that deviates from the days where permadeath was the only option and the only way to undo anything was to reset the game. Granted, that segment of the fanbase is an extreme minority at this point.
Bro I swear FE fans are the opposite of Pokemon fans: these mfers actively want features removed, lol. Turnwheel/Divine Pulse is great, I agree.
 
I think the beautiful thing about the additions to FE over the years is that they are all pretty much optional. I didn't use Divine Pulse until the 2nd to last chapter in 3H. I was taken aback by the difficulty jump lmao. Admittedly I hate losing characters but I'll let some of the boring or annoying ones go on to the afterlife lmfao. If people want to play casual, so what? They want to use divine pulse to be efficient? Go for it.

Plus, it's helped grow the game to the point where non FE fans are saying there is too much FE. I'm enjoying this era of "too much FE" lol.
 
I think the beautiful thing about the additions to FE over the years is that they are all pretty much optional. I didn't use Divine Pulse until the 2nd to last chapter in 3H. I was taken aback by the difficulty jump lmao. Admittedly I hate losing characters but I'll let some of the boring or annoying ones go on to the afterlife lmfao. If people want to play casual, so what? They want to use divine pulse to be efficient? Go for it.

Plus, it's helped grow the game to the point where non FE fans are saying there is too much FE. I'm enjoying this era of "too much FE" lol.
I don’t really get the ‘too much FE’ complaints. The last one came out three years ago last summer, and we’ve had a warriors game since? I don’t much care for Musou, or most of Nintendo’s other first-party games outside of Zelda. I don’t sit there thinking ‘too much Splatoon’ or ‘too much Mario’ or ‘too much Xenoblade’. At that point I wonder if either people get bored of reading the constant news cycle about the games they don’t play, or mistakenly think that games in x series stop games by Y other studio getting made. In which case there’s a really easy answer to the former and the latter is just plain wrong.
 
Divine Pulse/Turnwheel are incredible additions, since they give you chances to avoid silly mistakes. If you just keep making mistakes then you'll have to eat a massive reset like you did in the old days or accept the loss so it's not that different. I prefer this system to immediate resets a million times.
 
The fear with a feature like Divine Pulse/rewind is that the scenario designers will take it into account when designing a map. That's not to say that there were never reinforcements that acted on the turn they spawned or hidden enemies that suddenly appeared (in a non-FoW map) before, but knowing that the player can rewind to compensate may encourage the developers to use those tricks more liberally.

We can't know for sure if FE3H encounters were planned with the expectation of players using rewind, but Black Eagles/Crimson Flower chapter 12 especially makes me think they might have been.
 
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