- Pronouns
- he/him
Yeah, the plot may be all over the place, but the overall vibe the game oozes through its locations and designs is amazing.The plot of FF12 is just a bit odd all-around. It starts off as sort of a Star Wars "young teen nobody gets caught up in big world events" story, complete with joining up with a Han Solo sky pirate-type to save a princess on a spaceship, rebellion vs/ the empire, and all that. But then once you get a full party and start going toward the Tomb of Raithwall, most of the actually important parts of the plot happen off-screen or are political maneuverings that happen away from the party. Like 50% of the game in the middle section is just "we need to travel to location X" and plot takes a big backseat to just traveling, exploring, and doing side stuff on the way to big locations. And then you get into the Occuria section and traveling to the Great Crystal and into the endgame, which I honestly like a lot, but it's also a bit of a narrative shift from the earlier sections of the game.
Overall it feels like different parts of plots that don't entirely mesh together: The first 1/3 of the game is the Star Wars-y section, the middle 1/3 of the game is mostly lacking in plot completely and about traveling, and the final 1/3 of the game swerves into different directions and feels kind of disjointed from the opening 1/3. Despite all this, I love the game, but the plot isn't really its strong suit.
Also, the gambit system. Messing around with it to the point where you can just run through the game on 4x speed and everything around you just dies without you having to press buttons at all makes for some of the most insanely fun grinding in any RPG.