Pennington
Bumpty
When I see the abbreviation TotK I can't help but think of TikTok. It's ruining this game for me.
It's possible, but it looks like it continues downward to the lower left. Looks like an Elden Ring cave lolAre we sure it's a an actual cave, tho? It could be just some shallow part of the cliff going inward. It's hard to say with the footage being black and white.
Kingdom usually (though not always) denotes a settled people with a capital, as opposed to living in the wild. Regardless of settled vs nomadic, the existence of a king means there's centralized authority, which is pretty opposite of the wild.Also, breath and tears both similar words connected to the face. And wild and kingdom are sort of "opposites" in a sense, although I'm not too sure why.
I got the impression that Breath, in BOTW, was referring to the idea that the Wild was alive. I agree with your TotK thinking though.Ok I think I understand the poetic choice of the title:
Breath of the Wild = "wind"
Tears of the Kingdom = "rain"
Wind, in a general sense, blows horizontally,
Rain, in a general sense, falls vertically.
What Nintendo's doing with the titles is to show the two contrasting philosophies of the games.
Also, breath and tears both similar words connected to the face. And wild and kingdom are sort of "opposites" in a sense, although I'm not too sure why.
- BotW is a game that's built horizontally. While there is some limited verticality, the main focus of the game is traversing the horizontal xy plane with core mechanics built around the idea.
- TotK is a game that's built vertically. Everything from phasing, skydiving, sky islands, underground caverns etc are showing that the creators are trying to build the core mechanics along the vertical z axis.
The Legend of Zelda: The Origami tKingWhen I see the abbreviation TotK I can't help but think of TikTok. It's ruining this game for me.
Interesting point. I hope this leads to underwater exploration.Ok I think I understand the poetic choice of the title:
Breath of the Wild = "wind"
Tears of the Kingdom = "rain"
Wind, in a general sense, blows horizontally,
Rain, in a general sense, falls vertically.
What Nintendo's doing with the titles is to show the two contrasting philosophies of the games.
Also, breath and tears both similar words connected to the face. And wild and kingdom are sort of "opposites" in a sense, although I'm not too sure why.
- BotW is a game that's built horizontally. While there is some limited verticality, the main focus of the game is traversing the horizontal xy plane with core mechanics built around the idea.
- TotK is a game that's built vertically. Everything from phasing, skydiving, sky islands, underground caverns etc are showing that the creators are trying to build the core mechanics along the vertical z axis.
Nice catch! I didn't catch that, but a Youtuber did, I forget which Zeldatuber caught it though. I remember he said that he doesn't think it's Naydra, I disagree though, it looks like it's colors exactly match with Naydras' colors.I don't know if anyone spotted this, but I can make out Naydra's tail and part of its body hiding behind an island, visible just before Link jumps off the edge.
I do not have time to read through the entire thread. Has anyone mentioned yet that the Sheikah symbol is literally an eye with a tear dripping out of it?
Has it been theorized that maybe this game is actually a distant prequel to BotW when the Sheikah was more advanced?Yes, and it matches the way runes are distilled in BotW, by a teardrop.
Wow. That's interesting.Ok I think I understand the poetic choice of the title:
Breath of the Wild = "wind"
Tears of the Kingdom = "rain"
Wind, in a general sense, blows horizontally,
Rain, in a general sense, falls vertically.
What Nintendo's doing with the titles is to show the two contrasting philosophies of the games.
Also, breath and tears both similar words connected to the face. And wild and kingdom are sort of "opposites" in a sense, although I'm not too sure why.
- BotW is a game that's built horizontally. While there is some limited verticality, the main focus of the game is traversing the horizontal xy plane with core mechanics built around the idea.
- TotK is a game that's built vertically. Everything from phasing, skydiving, sky islands, underground caverns etc are showing that the creators are trying to build the core mechanics along the vertical z axis.
I think for sure the ancient civilization (Zonai?) are related to the Shiekah with the eye symbolism. But they are rather distinct, with more Mesoamerican/Greco-Roman/Shinto imagery instead of Jomon period Japanese, and use of green spirits instead of the blue Shiekah energy. BotW established the ancient Shiekah as advanced, the ancient short swords and weapons and all the shrines with the mummified monks use blue tech energy. But this civilization seems to predate them, since they fought an incarnation of Ganondorf instead of Calamity Ganon. Maybe they're ancient ancient Shiekah. Or it'd be cool to have an ancient civilization that was the ancestor to the Shikah, Hylians, and Gerudo. Just spitballing.Has it been theorized that maybe this game is actually a distant prequel to BotW when the Sheikah was more advanced?
I think it's possible (a) the pieces of the sky kingdom fall to Hyrule during some event in the game, and weren't already there (we know for sure there is a chunk of island in Hyrule Field in the 2021 teaser, that wasn't there before) (b) the ability that reverses time also changes the flow of time around a fragment of Hyrule, reverting it to its ancient state (c) these fragments of Hyrule are underground. It may be the case that all three are true.There’s a glaring problem with the theory of pushing chunks of land from Hyrule, up into the clouds to build or add to the sky kingdom. The sky kingdom has golden trees, and golden grass, but there are no golden trees nor patches of golden grass in Hyrule, so unless they change colour when they get to the sky kingdom, the theory doesn’t add up.
The shot of link riding the rewinding fallen debris was my favorite part of the teaser. I was under the impression that sky and overworld would be separated by loading screen but that doesn’t look to be the case. I think the Zelda team is really taking the concept of a multi-layered open world to the extreme. I think that this game is going to give you the tools, and encourage you, to travel between the different layers. We already know from the patents that one way this is done is through the phase ability. One example explicitly given is link traveling underground, underneath a building that can’t be entered from the outside, and phasing up to get inside. I also a think a large part of this game is going to be changing layers depending on what you do in other layers. So like, causing a structure to rise into the overworld from underground, or sending down a sky island into the ocean. Change stuff in one layer so then you go to the layer that got changed but then you change stuff in another layer so you to that layer…..
When I see the abbreviation TotK I can't help but think of TikTok. It's ruining this game for me.
That was my take after the first trailer. I was like, how the heck will they incorporate ground and sky without loading. It would be too taxing, talk less of the Nintendo Switch.
There is no way we’re not getting a Skywing or something similar to freely fly around near the end of this. Or perhaps as some sort of post-game bonus. It just makes too much sense.
We don’t know if we can freely fly that thing. It might be autonomous and fly with a dedicated route.Did you not see the latest trailer all the way through?
Did you not see the latest trailer all the way through?
Of course. There’s just not enough to go on though with what little we saw of him riding that thing. But unless he can zip around on it like the Green Goblin, I don’t see it being the main thing. Plus, even if you could freely fly around on it, it makes climbing and whatnot completely moot. And I get the sense that this would be an early game feature otherwise I don’t think they would be showing it.
So I still, as of this moment, standby there being a Skywing or something similar in the late-game/post-game to make traveling around the sky islands fun and more intuitive.
So the game literally shows you an on-call hoverboard, but nah, there HAS to be something else that allows you to freely fly around.
The adventure in this sequel will take place not just on the ground as in the previous game, but also in the skies above. However, the expanded world goes beyond that
Ehh that would be one hell of a well timed landing for a moving target.The glider we saw, I don't think it's something you call. I think the reason it's so large is so it's easier to see and land on while skydiving. I feel like it's probably on a set path. But it may not be specifically for transportation either. You might need to use it for a puzzle or something, kinda like a korok challenge. Like shooting targets while you're on it. Or maybe you have to activate it from an island, then land on it before it gets to a certain point.
This is disappointing to me. I’m gonna jump back into a game and the world is basically the same. It won’t feel new enough for me. The sky islands and underground are obviously great, but knowing Hyrule is basically the same as BotW is disappointing. I was hoping for some big changes to the world if you were going to reuse it.
It doesn’t need to be 100% new, but everything Zeltik has seen is near 1:1 isn’t going to make me have that same wonderment I had with BotW.
After the largest development period with the biggest Zelda team ever, I just have to hope that they are really holding back a lot from us and that there is vastly more then meets the eye with this game. Everything has felt off about it since it was announced many years ago. I still think they are holding back significant elements to this game and not just story spoilers.
I'm convinced there is something going on with the longer haired Link. We have never seen their face in the trailers yet right?Yes, we don't see all those floating islands in the first and second trailer, they are obviously hidding stuff, this remindsme the infamous "there are no towns" before the launch of BoTW.
Seeing all 3 right after each another brings so much hype. I like how all of them are mysterious lol
So my opinion is that we figured out the main core concept of Tears of the Kingdom. To recap:
As you progress through the game, you will need to rebuild the Sky Island. You will have the ability to raise chunks of Hyrule back into the sky. By doing so reverses time on said chunks which would explain why they look different once they are actually in the sky. The more chunks you raise, the more they will eventually start to connect together. In some of the shots, you see roads and pathways on the island chunks that do not connect to anything but upon rebuilding the entire sky kingdom, these will all form one large sky kingdom. Could be Skyloft, could be the original Zonai kingdom. Maybe the two are actually one of the same. As you send chunks back into the sky, there will be craters on the surface world that likely can be explored revealing secrets and underground stuff to explore.
The Tears of the Kingdom is exactly that. Each island chunk is a tear that has fallen from the great kingdom that once was. Also represents tears in a kingdom as it was ripped apart. Your job is to restore the original kingdom. This will play a major role in defeating the evil and what not. Don't know how the entire story will work out but I feel confident that the core gameplay loop is restoring a long lost sky kingdom likely tied to the Zonai race that was done dirty by Ganondorf. As you send each chunk back in time which propells the pieces back into the sky, the former kingdom slowly becomes restored. It's been clear since the first trailer that time mechanics play a huge role and that island pieces can be raises as you saw Hyrule castle lift from the ground leaving behind a crater. Now we have enough evidence and information to piece together the restoration of the sky island and original Zonai race that inhabited said land.
That box art is beautiful. I think this time they won't change it like with BotW lol(BotW original boxart revealed at E3 2016 was very uninspired).
Or a trailer of Link talking with a good voice actor. That’ll keep them in the news for a bit lol
Ok I think I understand the poetic choice of the title:
Breath of the Wild = "wind"
Tears of the Kingdom = "rain"
Wind, in a general sense, blows horizontally,
Rain, in a general sense, falls vertically.
What Nintendo's doing with the titles is to show the two contrasting philosophies of the games.
Also, breath and tears both similar words connected to the face. And wild and kingdom are sort of "opposites" in a sense, although I'm not too sure why.
- BotW is a game that's built horizontally. While there is some limited verticality, the main focus of the game is traversing the horizontal xy plane with core mechanics built around the idea.
- TotK is a game that's built vertically. Everything from phasing, skydiving, sky islands, underground caverns etc are showing that the creators are trying to build the core mechanics along the vertical z axis.
What I do think, is that there will be 3 parts of the world, the overworld/ground world, a sort of "middle" that is the huge sky islands that still are at an altitude where you can see the overworld from them, then also the part of the sky world that's really high up, and obscured by clouds. And I think those clouds will sort of mask the more extreme parts of the loading shenanigans. We saw this in the first shot, where there was nothing but the clouds, but then the overworld sort of slowly emerged from beneath Link.
I don´t think Link kissing a dead corpse is a good idea my friendif Nintendo aren't cowards the game better end with a Zelda and Link kiss
This is disappointing to me. I’m gonna jump back into a game and the world is basically the same. It won’t feel new enough for me. The sky islands and underground are obviously great, but knowing Hyrule is basically the same as BotW is disappointing. I was hoping for some big changes to the world if you were going to reuse it.
It doesn’t need to be 100% new, but everything Zeltik has seen is near 1:1 isn’t going to make me have that same wonderment I had with BotW.
Yes we saw his face in the delay announcementI'm convinced there is something going on with the longer haired Link. We have never seen their face in the trailers yet right?