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StarTopic Nintendo Direct Speculation |ST2| Fami's Summer Gameguess

When will the next Direct air?

  • It's going to be in May! cHaOs!

    Votes: 11 4.3%
  • Patterns, man. 14th of June, 2022. The usual.

    Votes: 211 81.8%
  • Nintendo will be weird again, early July.

    Votes: 23 8.9%
  • Nintendo's Twitter Direct's will be the norm, Septermber 2022.

    Votes: 6 2.3%
  • Geoff the Summerman will add it to Summer Gamefest

    Votes: 7 2.7%

  • Total voters
    258
  • Poll closed .
Status
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Three hopes is so much better then FEW.

Helps that it’s just one game so the writing is much stronger. And a protagonist that isn’t annoying (so far). Plus there’s just more to do that’s enjoyable.

It’s still warriors gameplay so does get repetitive.

Still, this is the best of the Nintendo IP warriors game. Never played Age of Calamity tho, well the demo I did but seeing how the story’s as Gonna go made it enough for me to not want to get it in the end.
 
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That Xenoblade 3 direct was SO GOOD. It's my most hyped game in years!!!!!

And rumors of a summer Direct on the 29th? I cannot wait! :D

Also the eShop summer sale, I am literally drowning in goodness :D
 
Ah and whatever Nintendo decide to do with Star Fox one day, move that timeline give Fox son or older Fox

Im so sick of 64 all over again, i want to be a 1000 years a way from that
 
Really can't wait how good the Prime 1 remake/remaster looks
and how they potentially tweaked the game.

I only played the first game via the Prime trilogy. I really liked it but it had some stuff I wasn't so fond off. But to be fair...it was my first Metroid experience. So maybe I would absolutely love it now after being a fan of the franchise.

Can't wait to find out.
 
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I really do think people need to realize that Star Fox was never really even meant to be purely a "rail-shooter", SF1 and SF64 were only even that purely because of technical limitations. Dylan Cuthbert has said this many times.

Star Fox 2 is literally living, breathing proof that the series was never going to stay on-rails for too long. There's literally no traditional rail-shooting in that game, just all ranged mode and third person shooting with the Walkers. Star Fox, if anything, was always meant to be a vehicular combat arcade shooter, not necessarily just a rail-shooter.

For the record, that means I do think turning SF into "furry mass effect" is a stupid idea. I just wish people had more imagination and realize there's still a lot more one can do with a "arcade shooter" outside of just "uh just make Star Fox 64 with new levels", I think Star Fox 2 is a perfect example of that. There's lots of things one could properly build upon from SF1, SF2, SF64 and even the "lesser" installments like Assault, Command and Zero.

For example; multiple different playable ships and characters, selecting a different leader character and three wingmen for different missions with those wingmen having different specific abilities that come into play in those missions, more weapons besides lasers and smart bombs, earning currency from combat and using to buy ship upgrades and items, Wing Commander-style hub worlds, more complex level designs kinda like the Zoness revisit from Zero that aren't really on-rails but are still linear in nature with different areas to explore with branching paths, third person shooter stages with the Walkers or even the pilots jumping out on-foot and switching between vehicles like in Assault (but actually good), etc
The "Star Fox should stay a rail shooter" discourse is pretty forced because people were pressed that not everyone agreed with their ideas on how to "evolve" Star Fox. @Raccoon and I have been singled out multiple times for wanting the series to remain stagnant or something but a quick search will show anyone that we're just opposed to turning the series into something it's not. Apparently that is controversial.
 
I hope Star Fox is a prequel and we get James McCloud as the lead.

It was inspire by Star Wars, might as well follow some footsteps again lol
 
The "Star Fox should stay a rail shooter" discourse is pretty forced because people were pressed that not everyone agreed with their ideas on how to "evolve" Star Fox. @Raccoon and I have been singled out multiple times for wanting the series to remain stagnant or something but a quick search will show anyone that we're just opposed to turning the series into something it's not. Apparently that is controversial.
I’m on record as saying it should be made into a 2D shmup and released on the eshop. Farm it out to Taito or some other studio that is doing non-bullet hell shmups. Shoot, let Good Feel take a crack. Mii Force on street pass was amazing and I think they could do something cool with this series in 2D.
 
I’m on record as saying it should be made into a 2D shmup and released on the eshop. Farm it out to Taito or some other studio that is doing non-bullet hell shmups. Shoot, let Good Feel take a crack. Mii Force on street pass was amazing and I think they could do something cool with this series in 2D.

I mean, I could even see them make a pretty good game on a smaller budget in either genre (railshooter or 2D shmup) and release it on the eShop but I don't think it's in the cards as far as Nintendo is concerned.
 
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The "Star Fox should stay a rail shooter" discourse is pretty forced because people were pressed that not everyone agreed with their ideas on how to "evolve" Star Fox. @Raccoon and I have been singled out multiple times for wanting the series to remain stagnant or something but a quick search will show anyone that we're just opposed to turning the series into something it's not. Apparently that is controversial.
The first thing to do when revitalizing a dying series: Turn it into something that it's not. Sometimes people like setting and the cast & characters rather than its gameplay and it might be worth to keep the characters alive. Then it's its genre that needs to go. Or evolve.

On rail shooters had a very limited audience even in the heyday of the arcade. Only worked with light guns, home console transition with button controls proved to be not interesting at all. People love freedom of movement. Still, Fox universe has a lovable cast, that alone warrants a comeback every now and then.
 
Some people will be disappointed with how the next Star Fox will turn out.
To be fair, that's true for nearly every franchise. Some fans will always be disappointed.

When it comes to Star Fox, though, I am equally ok with the two alternatives that have been mentioned: more on-rails shooting or space opera. Heck, I liked Star Fox Zero, so I would be thrilled with a new on-rails Star Fox with good controls and the alternate paths of the N64 game.
 
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The "Star Fox should stay a rail shooter" discourse is pretty forced because people were pressed that not everyone agreed with their ideas on how to "evolve" Star Fox. @Raccoon and I have been singled out multiple times for wanting the series to remain stagnant or something but a quick search will show anyone that we're just opposed to turning the series into something it's not. Apparently that is controversial.
confirming this. I've, somewhat inaccurately I admit, used rail shooter as shorthand for arcade-like
 
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Star Fox is Nintendo’s Sonic

- huge cast of animal characters
- questionable fan art
- everyone just kinda has nostalgia for the first two games
- they keep trying to make new, modern games and none of them are overly great
- people keep wanting them to make new games anyway
 
The first thing to do when revitalizing a dying series: Turn it into something that it's not. Sometimes people like setting and the cast & characters rather than its gameplay and it might be worth to keep the characters alive. Then it's its genre that needs to go. Or evolve.

On rail shooters had a very limited audience even in the heyday of the arcade. Only worked with light guns, home console transition with button controls proved to be not interesting at all. People love freedom of movement. Still, Fox universe has a lovable cast, that alone warrants a comeback every now and then.

Again, you're using the railshooter genre as a strawman argument here. Neither I nor Raccoon are opposed to them switching it up a bit as long as it keeps its arcade-action roots. The suggestions we're opposed to are the ones that are completely divorced from those roots. Furry Mass Effect, another Adventures game, a space RPG etc. are the equivalent of this:

Bureau_XCOM_Declassified_cover.png


At that point you're just making something else entirely and giving it a Star Fox skin.
 
We’re going back to our roots of George Washington. One step closer.
Non-topic: I hope this prompts people to get off their asses and vote in November so we can at least protect what else we have for now.

On-topic: oddball hopes for Direct that likely won't happen:
  • Ring Fit Adventure 2 please with either a new accessory like joy-con resistance bands or more exercises for the ring
  • NES Remix Port or SNES Remix
  • Castlevania DS collection: port them, get rid of the dual-screen stuff if possible, and have a physical release PLEASE!
  • FF Pixel Remaster collection: TAKE MY MONEY!
  • FF13 collection or FF15 (if possible) ports
  • Yokai Watch and DQ X offline localizations
  • Silk Song shadowdrop please
 
Star Fox is Nintendo’s Sonic

- huge cast of animal characters
- questionable fan art
- everyone just kinda has nostalgia for the first two games
- they keep trying to make new, modern games and none of them are overly great
- people keep wanting them to make new games anyway
I get where you're coming from but I'm going to be pedantic and say Sonic has way more than just two beloved games.
 
Again, you're using the railshooter genre as a strawman argument here. Neither I nor Raccoon are opposed to them switching it up a bit as long as it keeps its arcade-action roots. The suggestions we're opposed to are the ones that are completely divorced from those roots. Furry Mass Effect, another Adventures game, a space RPG etc. are the equivalent of this:
As I said, Fox & friends are a loved cast of characters, spinoffs in a variety of genres are bound to happen (though we've only got one so far). That would not steer the main series off the course. But constant evolution should be expected. Both Assault and Command are steps towards right direction but executed very poorly, Nintendo's mismanagement of the series is the thing that killed it. If someone more capable were at the helm, Assault's on foot segments and Commands turn based strategy sections could have made series a star player in the Nintendo first party league.
 
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Either Nate is hearing something about a game maybe being removed out of the Direct that he know of or...
It's a Partner
I have a lot of quotes saved from people crapping on others for questioning if we’d get a General Direct. Nate has been more unsure as we got closer.

If Nate only knows of third party games like Mario + Rabbids that can fall into any category.
 
Nate - Will this Direct have long awaited JRPG ports for the Switch, I wonder

You don’t have to answer if you’d rather not lol
 
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