Yeah I'm not checking out the video but from the conversation here it definitely seems that Hype Culture is a part of the problem; I like getting excited for and looking forward to games, but I don't need to partake in The Hype for something that may take years to materialise and, in this case, it's a game where we definitely don't know that much about it. It's going to be a 100 hour plus experience to see everything it has to offer and we have what, four or five minutes of footage? And that doesn't account for how malleable the game's systems may be which, if Breath of the Wild is anything to go by, means people will spend 5 years after release discovering new implementations of the mechanics.
For me the nagging disappointment with Zelda as a franchise is simply that we've gone from getting a new game in the series roughly once every 2 years or so, to getting one new game after six years. Yes, spin-offs are great (I'm fully on board with both Age of Calamity and Cadence of Hyrule), and as an enormous fan of the series (it's one of my Holy Trinity of Favourite Things, along with the music/poetry of Leonard Cohen and the works of Tolkein), I will absolutely buy those goddamn remakes/remasters. Link's Awakening was especially pleasing because it's perhaps my personal favourite in the series, even if I wouldn't describe it as The Best Zelda.
For me this issue doesn't make Breath of the Wild 2 less exciting - reusing the same visual style can make for a very different atmosphere and experience, as Majora's Mask has already shown. And, equally, shifting the visual style is no guarantee that the basic gameplay loop will be overhauled, as post-Ocarina Zelda attests (even if I think people often forget or downplay the amount of variety between games in the 19 years between Ocarina and BotW). But ultimately it still means that two of the Zelda releases we got between new mainline games were re-releases; one is a spin-off which reuses the world, characters and visual style of BotW; and another is the real wildcard, being an indie-developed Zelda rhythm game.
It's a shame to lose that variety from one game to the next, where something like Phantom Hourglass can release a year after Twilight Princess, which itself was a little over a year from something else as different as Four Swords Adventures. A lot of this is simply down to how time-consuming and resource intensive modern development is, but certainly I think Zelda can and should justify more investment at EPD to make sure we don't lose the top-down entries. I'm sure Nintendo aren't done with that, yet, but who knows how long before we get something new in that vein.