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StarTopic Nintendo General Discussion |ST6 Mar. 2022| Marchful Mode

What is the best (non-Kirby) Kirby franchise main character?


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New custom robot on switch when.
I know Noise is a shadow of their former self now and they're a small team but a remake could be great.
 
Sorry if this discussion has been done to death, but how does everyone feel about physical vs. digital? I feel like I’m constantly flip flopping on it, which has made my library a bit awkwardly scattered. It came up in my thoughts again today with Kirby.

Lately I’ve been buying single player games (like Kirby and Zelda) physical, and then MP games and games I will continually return to (Splatoon and Animal Crossing) digitally... 🤷
I have a rule for my Switch games: I always get physical versions of games whenever possible (saves on microSD memory, allows me to share games with my partner and friends, and it’s just nice to have physical copies—I have a Switch carrying case that holds 19 games, plus the one in my system, so I have 20 physical games on hand at all times with the rest being in their cases right next to the TV; not much lost in terms of convenience), unless those physical versions are incompatible with the save data of the digital versions (just in case I’d ever want to switch versions in the future, plus it gives me a nice hard rule to decide between physical and digital versions for consistency)—that essentially means any physical versions that have different titles, publishers, or content. So that includes most limited physical releases from publishers like Limited Run, Fangamer, etc., or games that got late expanded physical releases with bundled DLC content and/or new titles, like Snipperclips Plus or Sonic Mania Plus (of course, SEGA had to go and release a physical version of the base Sonic Mania way later, making that game one of the only ones in my collection that breaks that rule, unfortunately).
 
What kinda build you running? Im a lvl 100 samurai with like 50 INT and dual wield moonveil & uchi. Im not really noticing the INT scaling with moonveil if im being honest.
I'm a level 77 Confessor with 52 INT, dual wielding moonveil and the meteorite staff. I feel like I'm a million times more powerful thanks to the INT scaling, but I'm a mage to begin with (I ended up preferring intelligence over faith by a long shot)
 
I feel like this is an elaborate way to tease that the stinky horse game is actually WarioWare: Web-Dev Tycoon.
 
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I’m 99% digital at this point. If it’s a really special game with a good collector’s edition then I’ll go physical, though. E.g. BotW Master Edition.
Heck yes, I totally understand this. I love my Metroid Dread Steelbook.

I buy physical because its cheaper for me , where I live physical games are 47-50 euros and digital 60 euros. In terms of games I want to play at any moment I have them next to my Switch at all times so changing the cartidge is less than 30 seconds which for me not a big deal
This makes sense! The cost of physical games here is usually the same at launch, though I did just save $5 by buying Kirby physically…

That's pretty much how I do it and of course a load of eshop only games. That way I can fit all my digital games on one sd card but still enjoy the convenience for multiplayer titles or daily check in games like ACNH.
Nice! Ok, glad I’m not the only one that is doing it this way. For some reason I find that comforting haha

I have a rule for my Switch games: I always get physical versions of games whenever possible (saves on microSD memory, allows me to share games with my partner and friends, and it’s just nice to have physical copies—I have a Switch carrying case that holds 19 games, plus the one in my system, so I have 20 physical games on hand at all times with the rest being in their cases right next to the TV; not much lost in terms of convenience), unless those physical versions are incompatible with the save data of the digital versions (just in case I’d ever want to switch versions in the future, plus it gives me a nice hard rule to decide between physical and digital versions for consistency)—that essentially means any physical versions that have different titles, publishers, or content. So that includes most limited physical releases from publishers like Limited Run, Fangamer, etc., or games that got late expanded physical releases with bundled DLC content and/or new titles, like Snipperclips Plus or Sonic Mania Plus (of course, SEGA had to go and release a physical version of the base Sonic Mania way later, making that game one of the only ones in my collection that breaks that rule, unfortunately).
I love this! Thank you for the thorough reply, it really shows you’ve put a lot of thought into it. I don’t know that I could ever be that strict with my purchasing habbits, but it’s great to see others put so much consideration into how they build their library.
 
I’m 99% digital at this point. If it’s a really special game with a good collector’s edition then I’ll go physical, though. E.g. BotW Master Edition.
Same. I‘m not even that interested anymore to own a game physically.
 
So I dropped my attempt at 100% Wind Waker HD. As I wrote before, my Wii U started lagging, so I had to dump the game to cemu, which I played the rest of the game on. But cemu has a bug.. Sometimes the item select square disappears completely, so you can't save! You have to shut down cemu and restart, which results in lost progress. It has only happened to me twice in 3 hours, but it really damages the experience, because you just don't know when it can happen, and ends up saving constantly and get worried when it might happen next. It's not very nice playing with that kind of uncertainty nagging in the back of your head.

It reminds me of the time I played the Collector's Edition version of Majora's Mask (the GameCube one) that has a reputation of crashing, and I was on edge the whole time, just dreading the crashes, even though it only happened one time during the entire playthrough.

I finished Wind Waker yesterday, masterful ending, was moved to tears as usual, and now I'm halfway through OoT. Playing the GameCube disc from the Wind Waker Limited Edition. Thing works like a dream, it's such a good game, still, utterly and truly timeless.

Weird, isn't it? 2 Wii U's busted, Joy-con drift happening, but 20 year old hardware and an even older game? Wohooo!
 
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Unbothered. Moisturized. Happy. In My Lane. Focused. Kirby Preloaded. Flourishing.
 
I love this! Thank you for the thorough reply, it really shows you’ve put a lot of thought into it. I don’t know that I could ever be that strict with my purchasing habbits, but it’s great to see others put so much consideration into how they build their library.
Thanks for not thinking it’s ridiculous like most people seem to think when I tell them! XD I have a strong desire for consistency so I had to give myself some kind of hard rule like that, and for the most part it works great! Only problem is when eShop-exclusive games that I got on or near launch end up getting physical releases later on that do keep the same publisher/title/content and thus are compatible with the same save data and all, but so far I think I’ve only encountered that issue twice—once with Sonic Mania, as I already said, and another time with Overcooked! Special Edition (which, to be fair, was a spur of the moment gift from a friend during a party).

Though there are other cases that I’m not quite sure about; for example, I’m not 100% certain that all physical games with DLC bundled truly count as separate titles by the system and as such aren’t compatible with the same save data and play time records and all. I believe it’s largely the case, but obviously I’m not able to test all this out myself because I’m not out there double-dipping on these late physical releases and bundles. I’d be really interested to know if this holds true for some games that I’m uncertain of like the physical DLC bundles for The Legend of Zelda: Breath of the Wild, Cadence of Hyrule, Tetris 99, etc. If the game’s title is different like with Snipperclips Plus (which I actually have tested due to a friend having the physical version) then it seems to be guaranteed to be treated as a different game, but I’m not completely certain about those other examples I listed. Would be nice if there’s someone out there who has a huge collection of both physical and digital versions to test some of these out, lol.
 
Sorry if this discussion has been done to death, but how does everyone feel about physical vs. digital? I feel like I’m constantly flip flopping on it, which has made my library a bit awkwardly scattered. It came up in my thoughts again today with Kirby.

Lately I’ve been buying single player games (like Kirby and Zelda) physical, and then MP games and games I will continually return to (Splatoon and Animal Crossing) digitally... 🤷
I actually started collecting physical Switch games early on in the Switch's lifespan.
Stuff like Bayonetta 1, Lovers in a Dangerous Spacetime, Fox 'n Forests, and quite a few under-the-radar releases share space on my shelf.
Around 2019 shit started getting out of hand and I was buying one or two games a week...
Now, I've slowed down considerably and actually started double-dipping on digital games I already have so that I can have that sweet, sweet convenience.
 
Quoted by: Tye
1
Found this monstrosity last night, was debating sharing it but a friend convinced me to

Behold…Horse Kirby

tl1g18db4rv51.jpg

Paging @Suswave
 
Though there are other cases that I’m not quite sure about; for example, I’m not 100% certain that all physical games with DLC bundled truly count as separate titles by the system and as such aren’t compatible with the same save data and play time records and all. I believe it’s largely the case, but obviously I’m not able to test all this out myself because I’m not out there double-dipping on these late physical releases and bundles. I’d be really interested to know if this holds true for some games that I’m uncertain of like the physical DLC bundles for The Legend of Zelda: Breath of the Wild, Cadence of Hyrule, Tetris 99, etc. If the game’s title is different like with Snipperclips Plus (which I actually have tested due to a friend having the physical version) then it seems to be guaranteed to be treated as a different game, but I’m not completely certain about those other examples I listed. Would be nice if there’s someone out there who has a huge collection of both physical and digital versions to test some of these out, lol.
I actually started collecting physical Switch games early on in the Switch's lifespan.
Stuff like Bayonetta 1, Lovers in a Dangerous Spacetime, Fox 'n Forests, and quite a few under-the-radar releases share space on my shelf.
Around 2019 shit started getting out of hand and I was buying one or two games a week...
Now, I've slowed down considerably and actually started double-dipping on digital games I already have so that I can have that sweet, sweet convenience.
Oh, hey, would you look at that! 👀
(Not to seriously request that from you, lol.)
(…That is, unless you’d want to… =p)
 
Oh, hey, would you look at that! 👀
(Not to seriously request that from you, lol.)
(…That is, unless you’d want to… =p)
Oh hey lol, yeah
For starters, I had trouble with Final Fantasy 7 because I had the digital version before I got the physical... and the physical version seems to be a different release branch than that of the digital version. The moment I popped in the physical cart, the digital version was unplayable because the save data was incompatible. The only way I could fix this was to take my Switch Lite (which also had FF7 on it) and "match version across devices" to put the digital copy on my main Switch back to its original version.

If you give me a list of games, I can let you know which ones I can test.
 
Noone sets out to make a bad game.
The fact that they made better games before just makes people think that more time to ponder some design decisions could have benefitted the game.
Obviously most people don't know how gamedev works exactly, but I think it's a better mindset to think this way as opposed to just thinking a game developer is trash and can't produce anything of value.

Of course people don't set out to make bad games but that doesn't mean making a bad game means it was rushed. Every game designer wishes they had more time to ponder design decisions. Every game has flaws so by this logic, that means every game in existence was rushed. For many many games, hell even most games, the many flaws don't become apparent until the game is in the hands of the audience. From what I read, nothing seems to indicate that Yoshi's Crafty World was rushed. It seems technically fine and not loaded with game breaking bugs. It was already delayed for more polish. It seems like they created the game that they envisioned. Now you're free to critique that vision all you want. That's fine but I don't consider it to be healthier to just assume a game was rushed based on absolutely nothing.
 
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