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StarTopic Nintendo First Party Software Development |ST| Nintendo Party Superstars

What was the last game Indieszero worked on recently?
Nothing with Nintendo since 2021, and while they've had a couple of recent non-Nintendo titles, some of the indieszero staff who worked on Big Brain Academy in 2021 haven't been credited since. If it is indieszero, expect a decent number of EPD staff to have been involved as a co-development.
 
Theatrhythm Final Bar Line last year was the last game to get an international release, but they also worked on the GameCenter CX: Arino no Chousenjou remake that released this year.

for Nintendo it was dr. Kawashima brain training for Nintendo Switch in 2019, and Kingdom Hearts Melody of Memory for Square Enix in 2020.

Nothing with Nintendo since 2021, and while they've had a couple of recent non-Nintendo titles, some of the indieszero staff who worked on Big Brain Academy in 2021 haven't been credited since. If it is indieszero, expect a decent number of EPD staff to have been involved as a co-development.

Seems about right to me then. I wonder then how this would improve over the original NES Remix (1+2) which was a solid game as is. I doubt EPD will have that much oversight into the project other than providing input on how these sprites can be used etc and signing off on whatever "new" assets interact with them.
 
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Since everyone's suffering from whiplash in the other thread, maybe this thread is better for this question:

Who do you all think is developing this NWC NES edition?

It might be another NST game I feel. After their work on F-Zero 99 maybe they took this on too.
I think IndiesZero or maybe EPD 4 are the safer bets, but depending on what this actually looks like, I could see it being Arika cobbling together some "Blank 99" ideas that Nintendo felt were decent but not quite enough to justify being their own games
 
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Do we know what mercury steam are doing?
We know they are working on two games (according to Nordisk Film, who owns 40% of them): one of them is Project Iron in collaboration with 505 Games and the other is unknown to the public (but speculated to be the next 2D Metroid).
 
Do we know what mercury steam are doing?
We know they're working on a third person action-RPG called "Project Iron" for 505 games; they're also rumored to be working on a 2D Metroid for 2025

It's definitely possible for them to have multiple projects in development at the same time. Pretty sure they're at least a 2-team studio, since in 2017 they put out both Samus Returns and Spacelords, and then in 2021 they put out both Dread and American McGee Presents: Scrapland Remastered
 
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This has already been noted in another thread, but sadly Paladin Studios, who created Good Job! in collaboration with Nintendo is shutting down. If there's a silver lining, it's that management is making sure all the employees get a proper severance. It's still sad to see, especially since Good Job! was fun.
 
Indieszero is a good guess yeah but that would mean that the Rhythm Heaven dream is still dead, even though it wasn't that likely to begin with lol.

When was the last time a Nintendo title was leaked by the ESRB of all things? Must be a super low key release. Might even be shadowdropped.
 
Now why can't IntSys' WarioWare team do Rhythm Heaven? Hell I always assumed it was them.

Or let's go whack; port that topsy-turvy Sega NAOMI version of OG Rhythm Heaven... I'm not kidding, that actually happened. Kinda weird this wasn't an early Wii port. Could've had Milestone do the port as all of their shmups on Wii (like Radirgy, Karous, etc.) were NAOMI ports.

We got an equivalent with the super late Rhythm Heaven Fever in 2011, which I assume is much better being tailor-made for Wii.

But really how hasn't any of Nintendo's modern arcade games (bar Pokken) gotten home ports? Seriously, Mario Kart Arcade GP DX would've ruled on Switch. Hell Luigi's Mansion 2 Arcade could've been a very last second Wii game or hell a Wii U game using the Wiimote and maybe touch on the GamePad.
 
Now why can't IntSys' WarioWare team do Rhythm Heaven? Hell I always assumed it was them.
I might be wrong, but I think there's heavy overlap between the WarioWare and Paper Mario teams. So getting a new Rhythm Heaven from IntSys would mean one of those two franchises would get put on the back burner for a while.
 
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Now why can't IntSys' WarioWare team do Rhythm Heaven? Hell I always assumed it was them.

When Nintendo created Rhythm Heaven they were still also internally programming most of the WarioWare games even after IS joined as a co-developer for WW. It wasn't until after Game&Wario where the programming/art was fully handed to IS with Nintendo just handling the creative side of things of WW. But the last two WW games have demonstrate the pattern of sub/sub contracting with Safari Games/Nisshinken/Tose. In general, IS has to subcontract a lot for the work they do.

As far as Rhythm Heaven, there is no confirmation as to what production unit and creative lead from EPD has been assigned the series since Megamix. Depending on who those figures are, that could lead to better speculation of who the development team(s) would be (internal/satellite/external etc.). Each production unit generally has demonstrated a propensity to specific developers they work with.
 
Also, Goro Abe has never worked on Rhythm Heaven so the WarioWare team at IS being put on the series probably doesn't make much sense from a business standpoint.

Still think that EPD 4 is the most likely production group with Masami Yone and Takafumi Masaoka working on Big Brain Academy. Whether EPD has enough resources to dedicate an entire team to it or it being a co-development situation is the main question. Though Rhythm Heaven doesn't seem to have ever been much of a resource heavy production.
 
The recent Donkey Kong talk has got me thinking if we'll see more Nintendo x Velan collaborations. I don't know what the numbers of Mario Kart Live were, but they must've been decent enough to get a Luigi expansion.

Enough that they have Nintendo's interest when it comes to pitching ideas at least.
 
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The recent Donkey Kong talk has got me thinking if we'll see more Nintendo x Velan collaborations. I don't know what the numbers of Mario Kart Live were, but they must've been decent enough to get a Luigi expansion.
They had to lay off a lot of people earlier this year so I wouldn't expect much
 
The recent Donkey Kong talk has got me thinking if we'll see more Nintendo x Velan collaborations. I don't know what the numbers of Mario Kart Live were, but they must've been decent enough to get a Luigi expansion.
you're certainly not gonna see another real-life-toy racer game. they've done that. that's not something you'll just do again.
 
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They had to lay off a lot of people earlier this year so I wouldn't expect much
Because one of their projects got canned. That doesn't necessarily mean they don't have people still working, but it's not enough to support the amount of people they had. We can hope that whatever they're plowing on will be the shot in the arm they need.
 
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Velan had that Hot Wheels version of MK Live for PlayStation and that seemed to flop which I wouldn't be surprised is related to their project cancellation
 
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the time during which that big plastic peripheral game works in the market has shrunk immensely since the guitar hero/skylanders generation. you simply can't milk an idea like that anymore like you used to. you better have more up your sleeve than just different IP versions of that one idea.
 
The recent Donkey Kong talk has got me thinking if we'll see more Nintendo x Velan collaborations. I don't know what the numbers of Mario Kart Live were, but they must've been decent enough to get a Luigi expansion.

Enough that they have Nintendo's interest when it comes to pitching ideas at least.
I could be wrong, but wasn't there always a Mario and Luigi version available at launch?
 
I could be wrong, but wasn't there always a Mario and Luigi version available at launch?
They're not referring to the karts, they're referring to the Version 2.0 update that added a "Luigi Cup" and some other stuff to the game a year after release. (And to answer their question, the game sold 1.73 million by the end of 2022.)

 
Quoted by: N75
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They're not referring to the karts, they're referring to the Version 2.0 update that added a "Luigi Cup" and some other stuff to the game a year after release. (And to answer their question, the game sold 1.73 million by the end of 2022.)


The fact that the game got such an update so long after release could indicate that Velan has another title with Nintendo in the works.

Or maybe at least did. We do know that the proposed layoffs (not sure if they've actually happened yet) were mostly due to an external partner cancelling a project.
 
The fact that the game got such an update so long after release could indicate that Velan has another title with Nintendo in the works. Or maybe at least did. We do know that the proposed layoffs (not sure if they've actually happened yet) were mostly due to an external partner cancelling a project.
The lackluster comparative performance would lead me to believe that this spinoff P is dead for next generation when all efforts will be on a brand new Mario Kart capturing the spotlight. Now can Velan have struck a deal on some type of contract work for Nintendo on a different project? Maybe, But I'm honestly postulating that it it's probably doubtful on that too.
 
I certainly would be interested in a velan studios game considering vicarious visions staff is mainly there.. they could make a platformer for nintendo.
 
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Iā€™m probably the only one in the world who wants this, but my dream game from Velan Studios is for them to make a spiritual successor to Vicarious Visionsā€™ DSiWare game Mixed Messages (possibly the best party game on DS, despite its simplicity), and itā€™d be even better if they were able to slap a Nintendo IP on itā€”either an existing one like Swapnote/Nikki, or just have it be a new IP published by Nintendo.
 
Didn't think Midori would ever become relevant to this thread, but she's proven her reliability with Sega/Atlus so i'm willing to extend some benefit of the doubt. Not to make a habit of posting leaks here, but given it's only a codename that could be tied to any random game hypothetically, I think it's fair to put some informed speculation together here outside of the typical hype threads.



My best guesses:
  • A food theme is common for Kirby project names, so Banquet could fit in (Dream Buffet, codenamed Breakfast, wasn't too long ago).
  • Super Mario Party was codenamed Buffet. While this is the only recent Mario Party with a naming scheme anywhere close to this, it could be an appropriate follow-up name for a Super Mario Party 2.
  • Recent Pokemon spin-offs developed by Creatures have adopted food-related names (Detective Pikachu = Bakery, Detective Pikachu Returns = Cornet). We have reason to assume Creatures have had another spin-off in development (LinkedIn listing, absent staff from DPR), not impossible this is it.
  • Nintendo Land was Lunch, though the name was tied directly to LunchPack and it doesn't seem like there's a Banquet engine hiding anywhere.
Really it depends on how liberally "at Nintendo" is meant; i'm not sure she'd be in a position to be able to distinguish EPD-developed and Nintendo-published. Honestly it could even be the title recently leaked by the ESRB; could see it being an appropriate descriptor for what it seemingly is.

EDIT: Always possible itā€™s something produced in collaboration with Sega or Atlus given what sheā€™s provided info on until recently; but I feel like this would be specified in the tweet itself so iā€™m discounting that for now.
 
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The recent Donkey Kong talk has got me thinking if we'll see more Nintendo x Velan collaborations. I don't know what the numbers of Mario Kart Live were, but they must've been decent enough to get a Luigi expansion.

Enough that they have Nintendo's interest when it comes to pitching ideas at least.

Mario Kart Live: Air Circuit

This time it's drones.
 
New smash bros development could have started october 2021,or maybe its the kid icarus remaster or maybe its a unrelated game, but its from sakurai assistant since the meele days,and thats the exact month the last character for ultimate was released, also looks like kirby air ride 2 was in development for wii at some point and also the timeline of cancelled projects

2001/7 - 2002/3
Ā· [GC] SUPER SMASHBROS. Melee (Localize)

2002/4 - 2002/6
Ā· [GC] 2D Action Prototype (Player Character & Enemy Character / Mode). - First Kirby Demo Shown at E3

2002/7 - 2003/2
Ā· [GC] Kirby's AIR RIDE Prototype (Level Design / Mode)

2003/3 - 2003/8
Ā· [GC] Kirby's AIR RIDE (Enemy Character / Mode / Localization)

2003/9 - 2005/5
Ā· [GC] 2D Action Prototype (Player Character & Enemy Character / Level Design / Mode) - Second Kirby Game Hand Drawn

2005/5 - 2006/9
Ā· [Wii] 3D Action Race Prototype (Player Character & Enemy Character / Mode)
Ā· [Wii] 3D Action Prototype (Player Character & Enemy Character) - Third Kirby Game Demo became Blowout Blast







2007/12 - 2008/11
Ā· [Wii] WE Ski & SNOWBOARD (UI / System / Localization)

2008/12 - 2011/10
Ā· [Wii] GO VACATION (Direction / Mode / UI / System / Localization)

2012/3 - 2014/11
Ā· [3DS] SUPER SMASH BROS. for Nintendo 3DS (Field Smash Mode)
Ā· [Wii U] SUPER SMASH BROS. for Wii U (UI / System / Localization)

2014/12 - 2016/1
Ā· [3DS] SUPER SMASH BROS. for Nintendo 3DS (DLC & Update Development Management)
Ā· [Wii U] SUPER SMASH BROS. for Wii U (same as above)

2016/1 - 2018/5
Ā· [Switch] GO VACATION (Direction / Development management and subcontract management at 4 domestic and overseas locations)

2018/6 - 2018/11
Ā· [Switch] SUPER SMASH BROS. ULTIMATE (Development management)


2018/12 - 2021/9 [Secondment to Bandai Namco Online]
惻[PC] [Steam] [PS4/5] [XBOne/X/S] GUNDAM EVOLUTION (development management)

2021/10 -Currently
惻Unreleased title (-)
2023/1 - 2023/9
惻[Steam] [PS5] [XBX/S] Tekken 8 (Online mode help)
 
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New smash bros development could have started october 2021,or maybe its the kid icarus remaster or maybe its a unrelated game, but its from sakurai assistant since the meele days,and thats the exact month the last character for ultimate was released, also looks like kirby air ride 2 was in development for wii at some point and also the timeline of cancelled projects

2001/7 - 2002/3
Ā· [GC] SUPER SMASHBROS. Melee (Localize)

2002/4 - 2002/6
Ā· [GC] 2D Action Prototype (Player Character & Enemy Character / Mode). - First Kirby Demo Shown at E3

2002/7 - 2003/2
Ā· [GC] Kirby's AIR RIDE Prototype (Level Design / Mode)

2003/3 - 2003/8
Ā· [GC] Kirby's AIR RIDE (Enemy Character / Mode / Localization)

2003/9 - 2005/5
Ā· [GC] 2D Action Prototype (Player Character & Enemy Character / Level Design / Mode) - Second Kirby Game Hand Drawn

2005/5 - 2006/9
Ā· [Wii] 3D Action Race Prototype (Player Character & Enemy Character / Mode)
Ā· [Wii] 3D Action Prototype (Player Character & Enemy Character) - Third Kirby Game Demo became Blowout Blast







2007/12 - 2008/11
Ā· [Wii] WE Ski & SNOWBOARD (UI / System / Localization)

2008/12 - 2011/10
Ā· [Wii] GO VACATION (Direction / Mode / UI / System / Localization)

2012/3 - 2014/11
Ā· [3DS] SUPER SMASH BROS. for Nintendo 3DS (Field Smash Mode)
Ā· [Wii U] SUPER SMASH BROS. for Wii U (UI / System / Localization)

2014/12 - 2016/1
Ā· [3DS] SUPER SMASH BROS. for Nintendo 3DS (DLC & Update Development Management)
Ā· [Wii U] SUPER SMASH BROS. for Wii U (same as above)

2016/1 - 2018/5
Ā· [Switch] GO VACATION (Direction / Development management and subcontract management at 4 domestic and overseas locations)

2018/6 - 2018/11
Ā· [Switch] SUPER SMASH BROS. ULTIMATE (Development management)


2018/12 - 2021/9 [Secondment to Bandai Namco Online]
惻[PC] [Steam] [PS4/5] [XBOne/X/S] GUNDAM EVOLUTION (development management)

2021/10 -Currently
惻Unreleased title (-)
2023/1 - 2023/9
惻[Steam] [PS5] [XBX/S] Tekken 8 (Online mode help)
Huh? What is the context of this? Where does this possible Kirby Air Ride sequel information come from?
 
Bit of a random question but it's something I was thinking about earlier today. The "Porting Technology Development Team" that's credited in the Switch versions of Pikmin 1 and 2. Do we have any idea if that's an ongoing thing?

Like, is there any reason to think there's a dedicated team that could be working on porting older games full time, or do we think that's just how they chose to credit the specific team at NERD that worked on those particular ports and would then have gone back to working on NERD's usual emulator/technology projects once Pikmin 1+2 were done?
 
Bit of a random question but it's something I was thinking about earlier today. The "Porting Technology Development Team" that's credited in the Switch versions of Pikmin 1 and 2. Do we have any idea if that's an ongoing thing?

Like, is there any reason to think there's a dedicated team that could be working on porting older games full time, or do we think that's just how they chose to credit the specific team at NERD that worked on those particular ports and would then have gone back to working on NERD's usual emulator/technology projects once Pikmin 1+2 were done?
I think we need to wait
 
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Bit of a random question but it's something I was thinking about earlier today. The "Porting Technology Development Team" that's credited in the Switch versions of Pikmin 1 and 2. Do we have any idea if that's an ongoing thing?

Like, is there any reason to think there's a dedicated team that could be working on porting older games full time, or do we think that's just how they chose to credit the specific team at NERD that worked on those particular ports and would then have gone back to working on NERD's usual emulator/technology projects once Pikmin 1+2 were done?

The credit refers to the Porting Technology Development Team within Nintendo Platform Technology Development (PTD) which is the main tech team in Japan. Technically both PTD and EPD collaborated on the project since EPD had to involve their artist in updating some of the art; (UI and Object Art) hence Kiyoshi Mizuki (PTD) and Toyokazu Nonaka (EPD) sharing producer roles.

I believe NERD's role has been supporting the graphic and audio emulation technologies for GCN/Wii related development.
 
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2002/4 - 2002/6
Ā· [GC] 2D Action Prototype (Player Character & Enemy Character / Mode). - First Kirby Demo Shown at E3

2003/9 - 2005/5
Ā· [GC] 2D Action Prototype (Player Character & Enemy Character / Level Design / Mode) - Second Kirby Game Hand Drawn

2005/5 - 2006/9
Ā· [Wii] 3D Action Race Prototype (Player Character & Enemy Character / Mode)
Ā· [Wii] 3D Action Prototype (Player Character & Enemy Character) - Third Kirby Game Demo became Blowout Blast

These, I believe you've misunderstood. Thee first incarnation of Kirby GCN was first announced in 2004 and showcased at E3 2005. It'd be more likely that the 2002 prototype is an even earlier incarnation of the project that has never been shown publicly (as we know it began development shortly after Kirby 64), and the 2003-2005 prototype is the main incarnation we are familar with. [EDIT: Alternatively, he just jumped off the project at that point to focus on Air Ride, and returned to it afterwards; this is another fair posibility I didn't initially consider.] You've reversed the order of the other two incarnations as well; the 3D one was second and the pop-up book visual style was third, before the final Return to Dream Land. From all of my understanding, this person was no longer at HAL by the time that third incarnation began development (and that incarnation was possibly a WiiWare title, but that's a tangent for another day). The race prototype, meanwhile, likely refers to 'RevoR', an unreleased racing game for Wii developed by HAL found referenced in Gigaleak documents back in 2021. It was mentioned as having a "pop art-style", which may have ended up influencing the later itteration of Kirby GCN/Wii.

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Speaking of the Gigaleak though, i've actually been in the (slow) process of documenting a lot of overlooked information from a whole collection of internal NCL schedules from 2005-2006; a lot more cancelled or heavily reworked games that are not yet public knowledge. Relevant to this though, i've learned some important dates on the timeline for Kirby GCN specifically:
  • Was assigned a JP product code (GKVJ) around May 2005; at this point in time aiming for completion by Autumn 2005 and release before the end of the year.
  • By July 2005 the project had seemingly stalled; now both completion and release were To Be Determined. Important to note that throughout this entire period (until I say otherwise) it remained the same incarnation of the game, described as being structured like Kirby Super Star (split into multiple sub-games).
  • In August 2005 development resumed, and in September 2005 a completion target of June 2006 was set. A presentation was to be given on the game's status by the end of September, and afterwards development seemingly continued for the remainder of 2005.
    • [RevoR Side-Note: RevoR was first acknowledged by NCL in late November 2005; unclear from these schedules if it had been in production any earlier.]
  • By early February 2006 the decision was made to cancel development on GameCube and move production over to Wii. This was finalised in Early March.
    • [RevoR Side-Note: A presentation to NCL was scheduled in April 2006, to be presented shortly after E3 2006.]
  • The decision to fully restart development on Kirby was made between July and August 2006.
    • [RevoR Side-Note: Around the same period of time, a battle mode was being prototyped for RevoR; initially scheduled until the end of August and then extended to the end of September.]
  • [RevoR Side-Note: By the end of 2006 continued development of the game was currently a pending decision.]
Hope this is a fun preview; there's a lot more where this comes from for a lot more games!
 
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Nintendo confirmed through its Q&A with investors that its subsidiary Nintendo Pictures is already working on creating not only feature films but other types of video and multimedia content also involving the company's IPs
 
I thought it was weird that there wasn't a Pikmin short before the Mario movie. It's the sort of thing Illumination would be really good at - the French love silly little guys getting up to Antics - and it would've been a great promo for Pikmin 4.
 
The lackluster comparative performance would lead me to believe that this spinoff P is dead for next generation when all efforts will be on a brand new Mario Kart capturing the spotlight. Now can Velan have struck a deal on some type of contract work for Nintendo on a different project? Maybe, But I'm honestly postulating that it it's probably doubtful on that too.

Comparative to what? The Hot Wheels one?
 
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Nintendo Software Technology has a brand new logo, it is now similar to the Nintendo Pictures logo
logo-nst.png
 


Nintendo confirmed through its Q&A with investors that its subsidiary Nintendo Pictures is already working on creating not only feature films but other types of video and multimedia content also involving the company's IPs

Nice, maybe we start getting Pixar style shorts that play before the movies or as Raccoon stated more shorts releasing the way the Pikmin shorts did.

I am not the biggest fan of Pikmin (I am just not into the RTS genre and not even Nintendo could get me into it sadly) but I adored the Pikmin shorts that released during the Wii U era and am surprised we never got more.
 
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