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News Pokémon Presents Scheduled for February 27 2024 at 6am PST

For me remasters are more than preservation, they are a way to make old games more playable according to modern standards. While I understand the criticisms for BDSP, I rather play that than touch the originals or even Platinum.
I'm all for quality of life changes but recent Pokémon games just always have totally destroyed borked difficulty through the mandatory exp share. And I know it's kond of a bandaid fix for no difficulty selection, I mean shared exp work for me in other games.

I don't even hate how BDSP looks, it's kinda cute, I just don't think it looks better.
What else did they change compared to the originals? I honestly struggle to come up with something about them that makes them more modern really, game mechanics wise.
It's cool that the games are accessible without emulation or hunting down a DS, but if I have the option I'd go for the original in this case.
 
This looks way better, just give us that:
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The color saturation and slightly deformed character models don't work for me as a Gen V remake. It's fine as a cutesy revisit of Kanto.
 
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Best looking Pokémon game is obviously Pokémon Colosseum

Completely unbiased opinion.

Trust me 😐

Ok, i get Gamecube nostalgia, i really do, but.

Colosseum is the most dissapointingly looking Pokémon game ever.

Yes, even more than SV.

There i said it.

You don't hype a whole fanbase about the first home console Pokémon RPG and then release a game that looks straight out of a N64 with a 640x480 internal res and high res textures, you just don't.
 
at least the combat presentation of the old console games are so much better than anything GF has done
Apples to oranges.

The old console games were also focused exclusively on combat with with a couple side activities. Colosseum and XD just slapped that system into the games and reused as much as they could from Stadium, 3D models included.

The GC games were also way smaller in scope. Ridiculously so.
 
If we can get battle animations as engaging as Colosseum and XD by simply drastically reducing scope, scope begone, I say.
Arceus already had a reduced scope focusing more on catching Pokémon than trainer battles and was better for it.

Mainline Pokémon games just try to be jack of all trades and S/V really fell short in that regard.
I really felt no reason to even battle trainers in that game as they were no obstacle, fully optional not even engaging you and only having like 2 Pokémon each.

If they really want to do a grand open world they should give it the time and should just do smaller games inbetween if they have to keep up yearly releases.
 
If they really want to do a grand open world they should give it the time and should just do smaller games inbetween if they have to keep up yearly releases.
the biggest problem with SV's open world is that it doesn't justify itself beyond themeatics. there's nothing to really find beyond pokemon and the way they're spawned is kinda borked. the world needs more landmarks and quests that make you look for shit
 
Pokemon fans when they find out the 20 year old game they rented from Blockbuster has a decent Double Kick animation
I will sacrifice whatever it takes to return to the glory days of watching Hoothoot hop up and down on alternating feet all battle long and every Pokémon having an extended fainting animation. I’ll sacrifice everything.
 
Scope includes the games having one third of the current Pokemon roster.

I don't think its so simple, otherwise Legends would also have better animations
We’re already cutting mons from the roster anyway, I’m down to cut plenty more per game if that’s what’s necessary, personally.

But I do appreciate that it isn’t really that simple (unfortunately).
 
Masters isn't cel shading, it's no-lighting whatsoever.

folks out here calling near-diffuse-only cell shading. bluds lost the plot
Yes, I used 'cel-shading' in an imprecise colloquial way. I prefer a flat style that is closer to how Sugimori art looks. I don't necessarily want the remakes to look exactly like Masters.

I'm aware there's a distinction and I'm also aware that you're very familiar with lighting techniques. You could explain without being rude and saying I lost the plot.
 
what if ILCA was working on Pokémon Sleep because they're doing BW remakes and they're using Sleep as the replacement for the Dream World
 
I'm all for quality of life changes but recent Pokémon games just always have totally destroyed borked difficulty through the mandatory exp share. And I know it's kond of a bandaid fix for no difficulty selection, I mean shared exp work for me in other games.

I don't even hate how BDSP looks, it's kinda cute, I just don't think it looks better.
What else did they change compared to the originals? I honestly struggle to come up with something about them that makes them more modern really, game mechanics wise.
It's cool that the games are accessible without emulation or hunting down a DS, but if I have the option I'd go for the original in this case.
- Difficult Pokémon to catch like the honey tree Pokémon are now easily obtainable in the Grand Underground

- HMs are gone, you can now run whatever team you want without worrying about accounting for every HM. This combined with the above makes BDSP better than both DP and Platinum in terms of teambuilding options

- Spiritomb is now easily obtainable completely by yourself

- The Rotom transformations are no longer locked behind an event

- Regigigas is now easily obtainable thanks to Ramanas Park

- Following Pokémon

- Character customization is now a thing

- Completing the National Dex is now easier than ever thanks to the Grand Underground and Ramanas Park

Etc etc etc
 
damn ILCA is on everything pokemon lately

and we're supposed to believe GF was unhappy with them?
Yeah I don't know if that narrative really ever held water.

I can't imagine why they would be unhappy with them on the whole when they gave them a (reportedly) accelerated time scale to crank out a remake, and then it outsold all prior remakes and even Legends Arceus.

There were plenty of bugs and things that had to be ironed out that I'm sure folks at Game Freak will want to see improved next time, but I don't think the problems were to the scale that they would decide to stop working with a company that they've been happily working with for years.
 
the biggest problem with SV's open world is that it doesn't justify itself beyond themeatics. there's nothing to really find beyond pokemon and the way they're spawned is kinda borked. the world needs more landmarks and quests that make you look for shit
Pretty much this. The open world is just there, unlike Arceus which brilliantly uses it. Granted, Legends had the advantage of reutilizing lore for stuff like Shaymin and Darkrai events
 
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Adding some regional links because not everyone is US Murican:






 
Riddler Khu just posted something new, for what it is worth.

N and Hilbert with their Pokemon Masters models
I'm gonna be honest, if Khu doesn't put out something with actual meat on the bone before the Presents airs (and if it the clock thing doesn't actually pan out in a meaningful way) I'll just assume he has lost his sources, 'cause the digital clock thing being read as either 2 or 5 is a textbook case of hedging your bets, and this new tweet now is just piggybacking off of Pyoro's comments.

Idgaf either way as I prefer to go into the Presents and the games unspoiled so I don't actually follow his "riddles" for leaks, but I'm sure that many of the folks who keep up with the account would be more than happy to yeet it out of existence lmao
 
"This is the best-looking Pokémon game on Switch" is a pretty backhanded compliment. Imagining a scenario now where part of the marketing for LGPE was telling people to enjoy it while they can, this is as good as it'll get.
 
My problem with Let's GO isn't how it looks, it's how it plays.

Same is painfully true of BDSP for me. God, I wish they'd roll back some of the mind numbing changes like forced exp share so that it would actually be possible to use a team of Pokémon and not be horrendously leveled far above the NPC trainers like it was in the very early gens.

My biggest complaint by far is that every single switch game has done as much as possible to deemphasize battling as much as possible to build your single player team, and I'm not sure I'm going to bother buying one again until that reverses course (... So probably never, then). It's somewhat impressive that each has come up with different ways to do so, at least!
 
LGPE's visuals wouldn't look bad for later gens but I don't think it's necessarily the best fit, aesthetics wise.

I still think Sw/Sh's visuals would look just fine for a 'grid' based overworld with dynamic camera angles and I prefer the shading style.
 
Riddler Khu just posted something new, for what it is worth.

N and Hilbert with their Pokemon Masters models
Yeah, if it's Hilbert then we're having BW1 remakes, end of discussion. Still hoping for BW2 appearances, especially Colress, Roxie and Marlon. Hey, maybe this one has 10 gyms for the first time in the series history?
 
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I can see there's a real shared consensus on what the games should look like here on Fami! (There really isn't uh)
 
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We’re already cutting mons from the roster anyway, I’m down to cut plenty more per game if that’s what’s necessary, personally.

But I do appreciate that it isn’t really that simple (unfortunately).
Personally, i think that Game Freak needs to stablish a AA <-->AAA cycle and release new generations with more space within them, so i agreen on reducing the scope.

But, honestly, Stadium/Colosseum/Battle Revo animations were so unnecessary long and detailed that Pokémon felt over-animated some times, and i can't imagine having those in a mainline Pokémon game.

Now, i yearn for the return of the battle focused games. Leave it to whoever they want, but give me back the glory of Stadium and Battle Revolution.
 
Lets go def has the best image quality over all.
I think Sun/Moon is a close second for overall quality(I dont mind cel shading yes it does look better removed).
The image quality in sw/sh/s/v is bleh it literally hurts to look at. I still feel like the characters are missing shading or something.
bdsp during battles during sun down time has some really nice lighting/shading actually. the overworld is bleh.
Arceus is the best looking one out of the recent releases.
 
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Let's Go has absolutely terrible lighting where the game is put in lighting situations that your brain knows should be dynamic, but they use basic and low resolution baked shadows that don't move at all and it looks horrible.

This series needs path tracing more than any series has needed any graphical effect.
 
I'm gonna be honest, if Khu doesn't put out something with actual meat on the bone before the Presents airs (and if it the clock thing doesn't actually pan out in a meaningful way) I'll just assume he has lost his sources, 'cause the digital clock thing being read as either 2 or 5 is a textbook case of hedging your bets, and this new tweet now is just piggybacking off of Pyoro's comments.

Idgaf either way as I prefer to go into the Presents and the games unspoiled so I don't actually follow his "riddles" for leaks, but I'm sure that many of the folks who keep up with the account would be more than happy to yeet it out of existence lmao
Khu has been teasing BW remakes for months though?
 
Khu has been teasing BW remakes for months though?
Teasing BW, sure. I'd like to see something that has more to it than the most surface level possible, which is what he has been teasing so far to my knowledge, such as Reshiram-Kyurem lookalikes, or Protag-N from Masters. You know, like actually teasing the look and structure of the game for one, who's developing it, that type of stuff.
 
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yeah idk why folks think this would look bad in a (insert gen here) remake bc its still the best looking one on Switch imo mainly thanks to how cohesive it all is
It looks good compared with everything that came after, but its colors are a bit too soft, and being based on the same grid than the originals makes it look kinda boring, roads and routes shouldn't be perfect straight lines anymore.

In my opinion, Arceus had the potential to be the best looking Pokémon game thanks to it's particular cell shading and the traditional japanese art style, but sadly it needed much more development time.
 
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Still not a single solid leak, surprised by TPC this time

It'd be tough to find a complete leak because a solid 80-90% of it is going to be mobile game guff and the one part this kind of forum cares most about will definitely be among the things that are commonly guessed, (i.e. one of new gen, gen 2 or 5 remake, legends game), so I'm not sure how we'd even differentiate that part specifically.
 
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We’re already cutting mons from the roster anyway, I’m down to cut plenty more per game if that’s what’s necessary, personally.

But I do appreciate that it isn’t really that simple (unfortunately).
Yeah, I love the Colosseum battle animations, but modern Pokemon needs way more animations for the Pokemon, including animations and idles in the wild, animations and idles in camp, etc.

It was easier when there were less than 400 Pokemon and you only ever saw them in a controlled combat screen.
 


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